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PhysicsShape applyTorque function
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7 changed files with 42 additions and 2 deletions
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@ -117,7 +117,7 @@ public:
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F32 staticFriction );
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virtual void applyCorrection( const MatrixF &xfm );
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virtual void applyImpulse( const Point3F &origin, const Point3F &force );
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virtual void applyTorque( const Point3F &torque );
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virtual void findContact(SceneObject **contactObject, VectorF *contactNormal,
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Vector<SceneObject*> *outOverlapObjects) const;
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virtual void moveKinematicTo(const MatrixF &xfm);
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