PhysicsShape applyTorque function

This commit is contained in:
rextimmy 2017-01-04 13:23:36 +10:00
parent f42c9bd9b7
commit 55e9af9786
7 changed files with 42 additions and 2 deletions

View file

@ -117,7 +117,7 @@ public:
F32 staticFriction );
virtual void applyCorrection( const MatrixF &xfm );
virtual void applyImpulse( const Point3F &origin, const Point3F &force );
virtual void applyTorque( const Point3F &torque );
virtual void findContact(SceneObject **contactObject, VectorF *contactNormal,
Vector<SceneObject*> *outOverlapObjects) const;
virtual void moveKinematicTo(const MatrixF &xfm);