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PhysicsShape applyTorque function
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7 changed files with 42 additions and 2 deletions
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@ -246,6 +246,7 @@ public:
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Point3F getVelocity() const { return mState.linVelocity; }
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void applyImpulse( const Point3F &pos, const VectorF &vec );
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void applyRadialImpulse( const Point3F &origin, F32 radius, F32 magnitude );
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void applyTorque( const Point3F &torque );
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void setScale(const VectorF & scale);
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// GameBase
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