PhysicsShape applyTorque function

This commit is contained in:
rextimmy 2017-01-04 13:23:36 +10:00
parent f42c9bd9b7
commit 55e9af9786
7 changed files with 42 additions and 2 deletions

View file

@ -114,6 +114,10 @@ public:
///
virtual void applyImpulse( const Point3F &origin, const Point3F &force ) = 0;
///
virtual void applyTorque(const Point3F &torque) = 0;
virtual void findContact(SceneObject **contactObject,
VectorF *contactNormal,
Vector<SceneObject*> *outOverlapObjects) const = 0;