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PhysicsShape applyTorque function
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7 changed files with 42 additions and 2 deletions
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@ -114,6 +114,10 @@ public:
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///
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virtual void applyImpulse( const Point3F &origin, const Point3F &force ) = 0;
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///
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virtual void applyTorque(const Point3F &torque) = 0;
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virtual void findContact(SceneObject **contactObject,
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VectorF *contactNormal,
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Vector<SceneObject*> *outOverlapObjects) const = 0;
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