Merge pull request #1800 from Azaezel/andOrMaybe

clang reports: unclear || + && and &+| mixes.
This commit is contained in:
Anis 2017-01-07 02:31:05 +01:00 committed by GitHub
commit 55b7a8431c
16 changed files with 37 additions and 35 deletions

View file

@ -2638,7 +2638,7 @@ void ShapeBase::setImageState(U32 imageSlot, U32 newState,bool force)
F32 randomPos = Platform::getRandom();
for (U32 i=0; i<ShapeBaseImageData::MaxShapes; ++i)
{
if (!image.dataBlock->shapeIsValid[i] || i != imageShapeIndex && !image.doAnimateAllShapes)
if (!image.dataBlock->shapeIsValid[i] || (i != imageShapeIndex && !image.doAnimateAllShapes))
continue;
if (image.animThread[i] && image.state->sequence[i] != -1 && image.state->flashSequence[i]) {
@ -2779,7 +2779,7 @@ void ShapeBase::setImageState(U32 imageSlot, U32 newState,bool force)
updateAnimThread(imageSlot, imageShapeIndex, lastState);
for (U32 i=0; i<ShapeBaseImageData::MaxShapes; ++i)
{
if (!image.dataBlock->shapeIsValid[i] || i != imageShapeIndex && !image.doAnimateAllShapes)
if (!image.dataBlock->shapeIsValid[i] || (i != imageShapeIndex && !image.doAnimateAllShapes))
continue;
// Start spin thread
@ -2834,7 +2834,7 @@ void ShapeBase::updateAnimThread(U32 imageSlot, S32 imageShapeIndex, ShapeBaseIm
F32 randomPos = Platform::getRandom();
for (U32 i=0; i<ShapeBaseImageData::MaxShapes; ++i)
{
if (!image.dataBlock->shapeIsValid[i] || i != imageShapeIndex && !image.doAnimateAllShapes)
if (!image.dataBlock->shapeIsValid[i] || (i != imageShapeIndex && !image.doAnimateAllShapes))
continue;
if (image.animThread[i] && stateData.sequence[i] != -1)
@ -3076,7 +3076,7 @@ TICKAGAIN:
U32 imageShapeIndex = getImageShapeIndex(image);
for (U32 i=0; i<ShapeBaseImageData::MaxShapes; ++i)
{
if (!image.dataBlock->shapeIsValid[i] || i != imageShapeIndex && !image.doAnimateAllShapes)
if (!image.dataBlock->shapeIsValid[i] || (i != imageShapeIndex && !image.doAnimateAllShapes))
continue;
if (image.spinThread[i])
@ -3131,7 +3131,7 @@ void ShapeBase::updateImageAnimation(U32 imageSlot, F32 dt)
// Advance animation threads
for (U32 i=0; i<ShapeBaseImageData::MaxShapes; ++i)
{
if (!image.dataBlock->shapeIsValid[i] || i != imageShapeIndex && !image.doAnimateAllShapes)
if (!image.dataBlock->shapeIsValid[i] || (i != imageShapeIndex && !image.doAnimateAllShapes))
continue;
if (image.ambientThread[i])