mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 07:04:36 +00:00
Merge pull request #1800 from Azaezel/andOrMaybe
clang reports: unclear || + && and &+| mixes.
This commit is contained in:
commit
55b7a8431c
16 changed files with 37 additions and 35 deletions
|
|
@ -1043,9 +1043,9 @@ NavMesh *AIPlayer::findNavMesh() const
|
|||
}
|
||||
else
|
||||
{
|
||||
if(getNavSize() == Small && !m->mSmallCharacters ||
|
||||
getNavSize() == Regular && !m->mRegularCharacters ||
|
||||
getNavSize() == Large && !m->mLargeCharacters)
|
||||
if((getNavSize() == Small && !m->mSmallCharacters) ||
|
||||
(getNavSize() == Regular && !m->mRegularCharacters) ||
|
||||
(getNavSize() == Large && !m->mLargeCharacters))
|
||||
continue;
|
||||
}
|
||||
if(!mesh || m->getWorldBox().getVolume() < mesh->getWorldBox().getVolume())
|
||||
|
|
|
|||
|
|
@ -572,7 +572,7 @@ void Camera::processTick(const Move* move)
|
|||
// process input/determine rotation vector
|
||||
if(virtualMode != StationaryMode &&
|
||||
virtualMode != TrackObjectMode &&
|
||||
(!mLocked || virtualMode != OrbitObjectMode && virtualMode != OrbitPointMode))
|
||||
(!mLocked || ((virtualMode != OrbitObjectMode) && (virtualMode != OrbitPointMode))))
|
||||
{
|
||||
if(!strafeMode)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -632,9 +632,9 @@ DecalInstance* DecalManager::getClosestDecal( const Point3F &pos )
|
|||
}
|
||||
}
|
||||
|
||||
if ( !collectedInsts.empty() &&
|
||||
if ( (!collectedInsts.empty() &&
|
||||
collectedInsts[closestIndex] &&
|
||||
closestDistance < 1.0f ||
|
||||
closestDistance < 1.0f) ||
|
||||
worldInstSphere.isContained( pos ) )
|
||||
return collectedInsts[closestIndex];
|
||||
else
|
||||
|
|
|
|||
|
|
@ -440,7 +440,7 @@ void LightFlareData::prepRender(SceneRenderState *state, LightFlareState *flareS
|
|||
// We can only skip rendering if the light is not
|
||||
// visible, and it has elapsed the fade out time.
|
||||
if (mIsZero(occlusionFade) ||
|
||||
!lightVisible && visDelta > FadeOutTime)
|
||||
(!lightVisible && visDelta > FadeOutTime))
|
||||
return;
|
||||
|
||||
const RectI &viewport = GFX->getViewport();
|
||||
|
|
|
|||
|
|
@ -3930,9 +3930,9 @@ void Player::updateActionThread()
|
|||
if (mMountPending)
|
||||
mMountPending = (isMounted() ? 0 : (mMountPending - 1));
|
||||
|
||||
if (mActionAnimation.action == PlayerData::NullAnimation ||
|
||||
((!mActionAnimation.waitForEnd || mActionAnimation.atEnd)) &&
|
||||
!mActionAnimation.holdAtEnd && (mActionAnimation.delayTicks -= !mMountPending) <= 0)
|
||||
if ((mActionAnimation.action == PlayerData::NullAnimation) ||
|
||||
((!mActionAnimation.waitForEnd || mActionAnimation.atEnd) &&
|
||||
(!mActionAnimation.holdAtEnd && (mActionAnimation.delayTicks -= !mMountPending) <= 0)))
|
||||
{
|
||||
//The scripting language will get a call back when a script animation has finished...
|
||||
// example: When the chat menu animations are done playing...
|
||||
|
|
|
|||
|
|
@ -2638,7 +2638,7 @@ void ShapeBase::setImageState(U32 imageSlot, U32 newState,bool force)
|
|||
F32 randomPos = Platform::getRandom();
|
||||
for (U32 i=0; i<ShapeBaseImageData::MaxShapes; ++i)
|
||||
{
|
||||
if (!image.dataBlock->shapeIsValid[i] || i != imageShapeIndex && !image.doAnimateAllShapes)
|
||||
if (!image.dataBlock->shapeIsValid[i] || (i != imageShapeIndex && !image.doAnimateAllShapes))
|
||||
continue;
|
||||
|
||||
if (image.animThread[i] && image.state->sequence[i] != -1 && image.state->flashSequence[i]) {
|
||||
|
|
@ -2779,7 +2779,7 @@ void ShapeBase::setImageState(U32 imageSlot, U32 newState,bool force)
|
|||
updateAnimThread(imageSlot, imageShapeIndex, lastState);
|
||||
for (U32 i=0; i<ShapeBaseImageData::MaxShapes; ++i)
|
||||
{
|
||||
if (!image.dataBlock->shapeIsValid[i] || i != imageShapeIndex && !image.doAnimateAllShapes)
|
||||
if (!image.dataBlock->shapeIsValid[i] || (i != imageShapeIndex && !image.doAnimateAllShapes))
|
||||
continue;
|
||||
|
||||
// Start spin thread
|
||||
|
|
@ -2834,7 +2834,7 @@ void ShapeBase::updateAnimThread(U32 imageSlot, S32 imageShapeIndex, ShapeBaseIm
|
|||
F32 randomPos = Platform::getRandom();
|
||||
for (U32 i=0; i<ShapeBaseImageData::MaxShapes; ++i)
|
||||
{
|
||||
if (!image.dataBlock->shapeIsValid[i] || i != imageShapeIndex && !image.doAnimateAllShapes)
|
||||
if (!image.dataBlock->shapeIsValid[i] || (i != imageShapeIndex && !image.doAnimateAllShapes))
|
||||
continue;
|
||||
|
||||
if (image.animThread[i] && stateData.sequence[i] != -1)
|
||||
|
|
@ -3076,7 +3076,7 @@ TICKAGAIN:
|
|||
U32 imageShapeIndex = getImageShapeIndex(image);
|
||||
for (U32 i=0; i<ShapeBaseImageData::MaxShapes; ++i)
|
||||
{
|
||||
if (!image.dataBlock->shapeIsValid[i] || i != imageShapeIndex && !image.doAnimateAllShapes)
|
||||
if (!image.dataBlock->shapeIsValid[i] || (i != imageShapeIndex && !image.doAnimateAllShapes))
|
||||
continue;
|
||||
|
||||
if (image.spinThread[i])
|
||||
|
|
@ -3131,7 +3131,7 @@ void ShapeBase::updateImageAnimation(U32 imageSlot, F32 dt)
|
|||
// Advance animation threads
|
||||
for (U32 i=0; i<ShapeBaseImageData::MaxShapes; ++i)
|
||||
{
|
||||
if (!image.dataBlock->shapeIsValid[i] || i != imageShapeIndex && !image.doAnimateAllShapes)
|
||||
if (!image.dataBlock->shapeIsValid[i] || (i != imageShapeIndex && !image.doAnimateAllShapes))
|
||||
continue;
|
||||
|
||||
if (image.ambientThread[i])
|
||||
|
|
|
|||
|
|
@ -240,7 +240,7 @@ void StaticShape::setTransform(const MatrixF& mat)
|
|||
setMaskBits(PositionMask);
|
||||
}
|
||||
|
||||
void StaticShape::onUnmount(SceneObject*,S32)
|
||||
void StaticShape::onUnmount(ShapeBase*,S32)
|
||||
{
|
||||
// Make sure the client get's the final server pos.
|
||||
setMaskBits(PositionMask);
|
||||
|
|
@ -251,14 +251,14 @@ void StaticShape::onUnmount(SceneObject*,S32)
|
|||
|
||||
U32 StaticShape::packUpdate(NetConnection *connection, U32 mask, BitStream *bstream)
|
||||
{
|
||||
U32 retMask = Parent::packUpdate(connection, mask, bstream);
|
||||
if (bstream->writeFlag(mask & PositionMask | ExtendedInfoMask))
|
||||
U32 retMask = Parent::packUpdate(connection,mask,bstream);
|
||||
if (bstream->writeFlag(mask & (PositionMask | ExtendedInfoMask)))
|
||||
{
|
||||
|
||||
// Write the transform (do _not_ use writeAffineTransform. Since this is a static
|
||||
// object, the transform must be RIGHT THE *&)*$&^ ON or it will goof up the
|
||||
// synchronization between the client and the server.
|
||||
mathWrite(*bstream, mObjToWorld);
|
||||
mathWrite(*bstream,mObjToWorld);
|
||||
mathWrite(*bstream, mObjScale);
|
||||
}
|
||||
|
||||
|
|
@ -275,11 +275,11 @@ U32 StaticShape::packUpdate(NetConnection *connection, U32 mask, BitStream *bstr
|
|||
|
||||
void StaticShape::unpackUpdate(NetConnection *connection, BitStream *bstream)
|
||||
{
|
||||
Parent::unpackUpdate(connection, bstream);
|
||||
Parent::unpackUpdate(connection,bstream);
|
||||
if (bstream->readFlag())
|
||||
{
|
||||
MatrixF mat;
|
||||
mathRead(*bstream, &mat);
|
||||
mathRead(*bstream,&mat);
|
||||
Parent::setTransform(mat);
|
||||
Parent::setRenderTransform(mat);
|
||||
|
||||
|
|
@ -302,7 +302,7 @@ void StaticShape::unpackUpdate(NetConnection *connection, BitStream *bstream)
|
|||
// This appears to be legacy T2 stuff
|
||||
// Marked internal, as this is flagged to be deleted
|
||||
// [8/1/2010 mperry]
|
||||
DefineConsoleMethod(StaticShape, setPoweredState, void, (bool isPowered), , "(bool isPowered)"
|
||||
DefineConsoleMethod( StaticShape, setPoweredState, void, (bool isPowered), , "(bool isPowered)"
|
||||
"@internal")
|
||||
{
|
||||
if(!object->isServerObject())
|
||||
|
|
@ -310,7 +310,7 @@ DefineConsoleMethod(StaticShape, setPoweredState, void, (bool isPowered), , "(bo
|
|||
object->setPowered(isPowered);
|
||||
}
|
||||
|
||||
DefineConsoleMethod(StaticShape, getPoweredState, bool, (), , "@internal")
|
||||
DefineConsoleMethod( StaticShape, getPoweredState, bool, (), , "@internal")
|
||||
{
|
||||
if(!object->isServerObject())
|
||||
return(false);
|
||||
|
|
|
|||
|
|
@ -1157,7 +1157,7 @@ U32 AITurretShape::packUpdate(NetConnection *connection, U32 mask, BitStream *bs
|
|||
U32 retMask = Parent::packUpdate(connection,mask,bstream);
|
||||
|
||||
// Indicate that the transform has changed to update the scan box
|
||||
bstream->writeFlag(mask & PositionMask | ExtendedInfoMask);
|
||||
bstream->writeFlag(mask & (PositionMask | ExtendedInfoMask));
|
||||
|
||||
// Handle any state changes that need to be passed along
|
||||
if (bstream->writeFlag(mask & TurretStateMask))
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue