mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 16:44:36 +00:00
account for fov change (also, internal docs)
This commit is contained in:
parent
01419d7935
commit
55b26be9ba
2 changed files with 5 additions and 2 deletions
|
|
@ -228,12 +228,14 @@ void ShadowMapPass::render( SceneManager *sceneManager,
|
||||||
|
|
||||||
//force an update if we're jumping around (respawning, ect)
|
//force an update if we're jumping around (respawning, ect)
|
||||||
MatrixF curCamMatrix = control->getTransform();
|
MatrixF curCamMatrix = control->getTransform();
|
||||||
if (((curCamMatrix.getPosition() - mPrevCamPos).lenSquared() > mPow(smShadowsTeleportDist, 2)) ||
|
if (((curCamMatrix.getPosition() - mPrevCamPos).lenSquared() > mPow(smShadowsTeleportDist, 2)) || //update if we're teleporting
|
||||||
((curCamMatrix.getForwardVector() - mPrevCamRot).lenSquared() > mPow(smShadowsTurnRate*M_PI_F / 180, 2)))
|
((curCamMatrix.getForwardVector() - mPrevCamRot).lenSquared() > mPow(smShadowsTurnRate*M_PI_F / 180, 2)) || //update if we're turning too fast
|
||||||
|
(control->getCameraFov()) != mPrevCamFov) //update if we're zooming or unzooming
|
||||||
forceUpdate = true;
|
forceUpdate = true;
|
||||||
|
|
||||||
mPrevCamRot = curCamMatrix.getForwardVector();
|
mPrevCamRot = curCamMatrix.getForwardVector();
|
||||||
mPrevCamPos = curCamMatrix.getPosition();
|
mPrevCamPos = curCamMatrix.getPosition();
|
||||||
|
mPrevCamFov = control->getCameraFov();
|
||||||
|
|
||||||
// 2 Shadow Maps per Light. This may fail.
|
// 2 Shadow Maps per Light. This may fail.
|
||||||
for ( U32 i = 0; i < shadowMaps.size(); i += 2 )
|
for ( U32 i = 0; i < shadowMaps.size(); i += 2 )
|
||||||
|
|
|
||||||
|
|
@ -114,6 +114,7 @@ private:
|
||||||
ShadowMapManager* mShadowManager;
|
ShadowMapManager* mShadowManager;
|
||||||
Point3F mPrevCamPos;
|
Point3F mPrevCamPos;
|
||||||
Point3F mPrevCamRot;
|
Point3F mPrevCamRot;
|
||||||
|
F32 mPrevCamFov;
|
||||||
};
|
};
|
||||||
|
|
||||||
class ShadowRenderPassManager : public RenderPassManager
|
class ShadowRenderPassManager : public RenderPassManager
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue