Updated handling of subscenes in assets to be it's own distinct definition to avoid parsing and detection issues, as well as fields to be handled distinctly between the types

This commit is contained in:
JeffR 2025-03-30 16:36:15 -05:00
parent c2af4e578b
commit 5566f8a396
9 changed files with 469 additions and 47 deletions

View file

@ -0,0 +1,166 @@
#include "SubSceneAsset.h"
#include "T3D/SubScene.h"
IMPLEMENT_CONOBJECT(SubSceneAsset);
ConsoleType(SubSceneAssetPtr, TypeSubSceneAssetPtr, const char*, "")
//-----------------------------------------------------------------------------
ConsoleGetType(TypeSubSceneAssetPtr)
{
// Fetch asset Id.
return *((const char**)(dptr));
}
//-----------------------------------------------------------------------------
ConsoleSetType(TypeSubSceneAssetPtr)
{
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
// Warn.
Con::warnf("(TypeSubSceneAssetPtr) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
ConsoleType(assetIdString, TypeSubSceneAssetId, const char*, "")
ConsoleGetType(TypeSubSceneAssetId)
{
// Fetch asset Id.
return *((const char**)(dptr));
}
ConsoleSetType(TypeSubSceneAssetId)
{
// Was a single argument specified?
if (argc == 1)
{
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
// Warn.
Con::warnf("(TypeSubSceneAssetId) - Cannot set multiple args to a single asset.");
}
SubSceneAsset::SubSceneAsset() : LevelAsset()
{
}
SubSceneAsset::~SubSceneAsset()
{
}
void SubSceneAsset::initPersistFields()
{
docsURL;
Parent::initPersistFields();
}
//-----------------------------------------------------------------------------
// GuiInspectorTypeAssetId
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(GuiInspectorTypeSubSceneAssetPtr);
ConsoleDocClass(GuiInspectorTypeSubSceneAssetPtr,
"@brief Inspector field type for Shapes\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeSubSceneAssetPtr::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeSubSceneAssetPtr)->setInspectorFieldType("GuiInspectorTypeSubSceneAssetPtr");
}
GuiControl* GuiInspectorTypeSubSceneAssetPtr::constructEditControl()
{
// Create base filename edit controls
GuiControl* retCtrl = Parent::constructEditControl();
if (retCtrl == NULL)
return retCtrl;
// Change filespec
char szBuffer[512];
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"SubSceneAsset\", \"AssetBrowser.changeAsset\", %s, \"\");",
getIdString());
mBrowseButton->setField("Command", szBuffer);
setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
// Create "Open in Editor" button
mEditButton = new GuiBitmapButtonCtrl();
dSprintf(szBuffer, sizeof(szBuffer), "$createAndAssignField = %s; AssetBrowser.setupCreateNewAsset(\"SubSceneAsset\", AssetBrowser.selectedModule);",
getIdString());
mEditButton->setField("Command", szBuffer);
char bitmapName[512] = "ToolsModule:iconAdd_image";
mEditButton->setBitmap(StringTable->insert(bitmapName));
mEditButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Test play this sound");
mEditButton->registerObject();
addObject(mEditButton);
return retCtrl;
}
bool GuiInspectorTypeSubSceneAssetPtr::updateRects()
{
S32 dividerPos, dividerMargin;
mInspector->getDivider(dividerPos, dividerMargin);
Point2I fieldExtent = getExtent();
Point2I fieldPos = getPosition();
mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
if (mBrowseButton != NULL)
{
mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
}
if (mEditButton != NULL)
{
RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
resized |= mEditButton->resize(shapeEdRect.point, shapeEdRect.extent);
}
return resized;
}
IMPLEMENT_CONOBJECT(GuiInspectorTypeSubSceneAssetId);
ConsoleDocClass(GuiInspectorTypeSubSceneAssetId,
"@brief Inspector field type for SubScene\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeSubSceneAssetId::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeSubSceneAssetId)->setInspectorFieldType("GuiInspectorTypeSubSceneAssetId");
}