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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-25 06:15:36 +00:00
More updating of editor icons to assets
Fixed handling of convex shape editor's active and default materials Fixed assignment of material for convex shapes via editor Fixed material editor map assignment logic Added utility function to detect possible duplicate files in project to ProjectImporter Added conversion of legacy sky and water classes to importer Fixed bufferLen issue with guiTreeViewCtrl
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2f5f585aaf
commit
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18 changed files with 147 additions and 30 deletions
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@ -468,6 +468,32 @@ function T3Dpre4ProjectImporter::beginCodeFilesImport(%this)
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{
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%outLine = %this.call("processLevelInfoLine", %line);
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if(%line !$= %outLine)
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{
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%fileWasChanged = true;
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%line = %outLine;
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}
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}
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}
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else if(%className $= "Sky")
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{
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if(%this.isMethod("processSkyLine"))
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{
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%outLine = %this.call("processSkyLine", %line);
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if(%line !$= %outLine)
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{
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%fileWasChanged = true;
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%line = %outLine;
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}
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}
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}
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else if(%className $= "Water")
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{
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if(%this.isMethod("processWaterLine"))
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{
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%outLine = %this.call("processWaterLine", %line);
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if(%line !$= %outLine)
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{
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%fileWasChanged = true;
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@ -761,6 +787,26 @@ function T3Dpre4ProjectImporter::processLevelInfoLine(%this, %line)
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return %line;
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}
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function T3Dpre4ProjectImporter::processSkyLine(%this, %line)
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{
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%outline = strreplace(%line, "Sky", "Skybox");
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if(%outLine !$= %line)
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return %outLine;
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else
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return %line;
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}
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function T3Dpre4ProjectImporter::processWaterLine(%this, %line)
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{
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%outline = strreplace(%line, "Water", "WaterPlane");
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if(%outLine !$= %line)
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return %outLine;
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else
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return %line;
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}
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//==============================================================================
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// GUIs
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//==============================================================================
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@ -1221,4 +1221,62 @@ function doDeleteAssetDefinitions()
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echo("===========================================");
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echo("Finished Deleting Asset Definitions");
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echo("===========================================");
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}
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function scanForDuplicateFiles(%toTestFile)
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{
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echo("===========================================");
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echo("Scanning for duplicate files!");
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echo("===========================================");
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//First, wipe out any files inside the folder first
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%file = findFirstFileMultiExpr( "*/*.*", true);
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while( %file !$= "" )
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{
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//We only really care about content files for this
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if(!endsWith(%file, "dts") &&
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!endsWith(%file, "dae") &&
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!endsWith(%file, "fbx") &&
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!endsWith(%file, "ter") &&
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!endsWith(%file, "png") &&
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!endsWith(%file, "jpg") &&
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!endsWith(%file, "jpeg") &&
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!endsWith(%file, "dds"))
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{
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%file = findNextFileMultiExpr( "*/*.*" );
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continue;
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}
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%filename = fileName(%file);
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%fileExt = fileExt(%file);
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%filePath = filePath(%file);
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if(%toTestFile $= "")
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{
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scanForDuplicateFiles(%file);
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}
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else
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{
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%testFilename = fileName(%toTestFile);
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%testFileExt = fileExt(%toTestFile);
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%testFilePath = filePath(%toTestFile);
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if(%testFilename $= %filename && %testFileExt $= %fileExt)
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{
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//name matches, lets double check it'd actually cause a collision via the module it'd be in
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%moduleName = AssetBrowser.dirHandler.getModuleFromAddress(%file).ModuleId;
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%testModuleName = AssetBrowser.dirHandler.getModuleFromAddress(%testFilename).ModuleId;
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if(%moduleName !$= "" && %testModuleName !$= "" && %moduleName $= %testModuleName)
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{
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//report the probable duplicate
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error("Probable duplicate asset detected!");
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error("Files: " @ %file @ " and " @ %toTestFile @ " have matching names and exist within the same module!");
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}
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}
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}
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%file = findNextFileMultiExpr( "*/*.*" );
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}
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}
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