Addresses roughly half of the C4189 errors though the following methodologies:

1) truly unused vars removed
2) vars leading to remmed out code for debugging remmed in turn.

left out:
vars in macros.
This commit is contained in:
Azaezel 2015-07-29 03:03:27 -05:00
parent b24bdfbc8b
commit 555610f69f
8 changed files with 9 additions and 15 deletions

View file

@ -578,14 +578,12 @@ void GuiTSCtrl::onRender(Point2I offset, const RectI &updateRect)
GFXTextureObject *texObject = mStereoGuiTarget->getTexture(0);
const FovPort *currentFovPort = GFX->getStereoFovPort();
const MatrixF *eyeTransforms = GFX->getStereoEyeTransforms();
const MatrixF *worldEyeTransforms = GFX->getInverseStereoEyeTransforms();
const Point3F *eyeOffset = GFX->getStereoEyeOffsets();
for (U32 i=0; i<2; i++)
{
GFX->activateStereoTarget(i);
Frustum gfxFrustum = originalFrustum;
const F32 frustumDepth = gfxFrustum.getNearDist();
MathUtils::makeFovPortFrustum(&gfxFrustum, true, gfxFrustum.getNearDist(), gfxFrustum.getFarDist(), currentFovPort[i], eyeTransforms[i]);
GFX->setFrustum(gfxFrustum);