Merge pull request #390 from Azaezel/alpha40_assetErrorcodes

variation on #387 that also introduces errorcodes
This commit is contained in:
Brian Roberts 2020-12-08 23:50:07 -06:00 committed by GitHub
commit 5534384c54
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 180 additions and 31 deletions

View file

@ -113,12 +113,22 @@ ConsoleSetType(TypeShapeAssetId)
//-----------------------------------------------------------------------------
const String ShapeAsset::mErrCodeStrings[] =
{
"TooManyVerts",
"TooManyBones",
"MissingAnimatons",
"UnKnown"
};
//-----------------------------------------------------------------------------
ShapeAsset::ShapeAsset()
{
mFileName = StringTable->EmptyString();
mConstructorFileName = StringTable->EmptyString();
mFilePath = StringTable->EmptyString();
mConstructorFilePath = StringTable->EmptyString();
mLoadedState = AssetErrCode::NotLoaded;
}
//-----------------------------------------------------------------------------
@ -264,7 +274,8 @@ bool ShapeAsset::loadShape()
if (!mShape)
{
Con::errorf("StaticMesh::updateShape : failed to load shape file!");
Con::errorf("ShapeAsset::loadShape : failed to load shape file!");
mLoadedState = BadFileReference;
return false; //if it failed to load, bail out
}
@ -280,8 +291,10 @@ bool ShapeAsset::loadShape()
if (!mShape->addSequence(srcPath, srcName, srcName,
mAnimationAssets[i]->getStartFrame(), mAnimationAssets[i]->getEndFrame(), mAnimationAssets[i]->getPadRotation(), mAnimationAssets[i]->getPadTransforms()))
{
mLoadedState = MissingAnimatons;
return false;
}
if (mAnimationAssets[i]->isBlend())
hasBlends = true;
}
@ -300,14 +313,20 @@ bool ShapeAsset::loadShape()
if (blendAnimAsset.isNull())
{
Con::errorf("ShapeAsset::initializeAsset - Unable to acquire reference animation asset %s for asset %s to blend!", mAnimationAssets[i]->getBlendAnimationName(), mAnimationAssets[i]->getAssetName());
return false;
{
mLoadedState = MissingAnimatons;
return false;
}
}
String refAnimName = blendAnimAsset->getAnimationName();
if (!mShape->setSequenceBlend(mAnimationAssets[i]->getAnimationName(), true, blendAnimAsset->getAnimationName(), mAnimationAssets[i]->getBlendFrame()))
{
Con::errorf("ShapeAnimationAsset::initializeAsset - Unable to set animation clip %s for asset %s to blend!", mAnimationAssets[i]->getAnimationName(), mAnimationAssets[i]->getAssetName());
return false;
{
mLoadedState = MissingAnimatons;
return false;
}
}
}
}
@ -315,6 +334,7 @@ bool ShapeAsset::loadShape()
mChangeSignal.trigger();
mLoadedState = Ok;
return true;
}
@ -410,21 +430,21 @@ StringTableEntry ShapeAsset::getAssetIdByFilename(StringTableEntry fileName)
return shapeAssetId;
}
bool ShapeAsset::getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* shapeAsset)
U32 ShapeAsset::getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* shapeAsset)
{
(*shapeAsset) = assetId;
if (!shapeAsset->isNull())
return true;
if ((*shapeAsset))
return (*shapeAsset)->mLoadedState;
//Didn't work, so have us fall back to a placeholder asset
StringTableEntry noShapeId = StringTable->insert("Core_Rendering:noshape");
shapeAsset->setAssetId(noShapeId);
(*shapeAsset)->mLoadedState = AssetErrCode::UsingFallback;
if (shapeAsset->notNull())
return AssetErrCode::UsingFallback;
if (!shapeAsset->isNull())
return true;
return false;
return AssetErrCode::Failed;
}
//------------------------------------------------------------------------------
@ -503,6 +523,7 @@ DefineEngineMethod(ShapeAsset, getAnimation, ShapeAnimationAsset*, (S32 index),
// GuiInspectorTypeAssetId
//-----------------------------------------------------------------------------
#ifdef TORQUE_TOOLS
IMPLEMENT_CONOBJECT(GuiInspectorTypeShapeAssetPtr);
ConsoleDocClass(GuiInspectorTypeShapeAssetPtr,
@ -596,6 +617,8 @@ void GuiInspectorTypeShapeAssetId::consoleInit()
ConsoleBaseType::getType(TypeShapeAssetId)->setInspectorFieldType("GuiInspectorTypeShapeAssetId");
}
#endif
DefineEngineMethod(ShapeAsset, getShapeFile, const char*, (), ,
"Creates a new script asset using the targetFilePath.\n"
"@return The bool result of calling exec")

View file

@ -54,7 +54,9 @@
#include "ShapeAnimationAsset.h"
#endif
#ifdef TORQUE_TOOLS
#include "gui/editor/guiInspectorTypes.h"
#endif
//-----------------------------------------------------------------------------
class ShapeAsset : public AssetBase
@ -81,6 +83,22 @@ protected:
ShapeAssetChanged mChangeSignal;
public:
enum ShapeAssetErrCode
{
TooManyVerts = AssetErrCode::Extended,
TooManyBones,
MissingAnimatons,
Extended
};
static const String mErrCodeStrings[ShapeAssetErrCode::Extended - Parent::Extended + 1];
static String getAssetErrstrn(U32 errCode)
{
if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
if (errCode > ShapeAssetErrCode::Extended) return "undefined error";
return mErrCodeStrings[errCode];
};
ShapeAsset();
virtual ~ShapeAsset();
@ -96,6 +114,7 @@ public:
DECLARE_CONOBJECT(ShapeAsset);
bool loadShape();
U32 mLoadedState;
TSShape* getShape() { return mShape; }
@ -138,8 +157,9 @@ public:
inline StringTableEntry getShapeConstructorFilePath(void) const { return mConstructorFilePath; };
static bool getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset);
static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
static bool getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* shapeAsset);
static U32 getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* shapeAsset);
static StringTableEntry getNoShapeAssetId() { return StringTable->insert("Core_Rendering:noshape"); }
@ -154,6 +174,7 @@ protected:
};
#ifdef TORQUE_TOOLS
DefineConsoleType(TypeShapeAssetPtr, S32)
DefineConsoleType(TypeShapeAssetId, String)
@ -182,6 +203,72 @@ public:
DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetId);
static void consoleInit();
};
#endif
#define assetText(x,suff) std::string(std::string(#x) + std::string(#suff)).c_str()
#define initShapeAsset(name) m##name##Filename = StringTable->EmptyString(); m##name##AssetId = StringTable->EmptyString(); m##name##Asset = NULL;
#define bindShapeAsset(name) if (m##name##AssetId != StringTable->EmptyString()) m##name##Asset = m##name##AssetId;
#define scriptBindShapeAsset(name, consoleClass, docs) addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Filename, consoleClass), consoleClass::_set##name##Filename, & defaultProtectedGetFn, assetText(name, docs)); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##Asset, & defaultProtectedGetFn, assetText(name, asset reference.));
#define DECLARE_SHAPEASSET(className,name) protected: \
StringTableEntry m##name##Filename;\
StringTableEntry m##name##AssetId;\
AssetPtr<ShapeAsset> m##name##Asset;\
public: \
const StringTableEntry& get##name() const { return m##name##Filename; }\
void set##name(FileName _in) { m##name##Filename = _in; }\
const AssetPtr<ShapeAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(AssetPtr<ShapeAsset>_in) { m##name##Asset = _in; }\
static bool _set##name##Filename(void* obj, const char* index, const char* data)\
{\
className* shape = static_cast<className*>(obj);\
\
StringTableEntry assetId = ShapeAsset::getAssetIdByFilename(StringTable->insert(data));\
if (assetId != StringTable->EmptyString())\
{\
if (shape->_set##name##Asset(obj, index, assetId))\
{\
if (assetId == StringTable->insert("Core_Rendering:noShape"))\
{\
shape->m##name##Filename = data;\
shape->m##name##AssetId = StringTable->EmptyString();\
\
return true;\
}\
else\
{\
shape->m##name##AssetId = assetId;\
shape->m##name##Filename = StringTable->EmptyString();\
\
return false;\
}\
}\
}\
else\
{\
shape->m##name##Asset = StringTable->EmptyString();\
}\
\
return true;\
}\
\
static bool _set##name##Asset(void* obj, const char* index, const char* data)\
{\
className* shape = static_cast<className*>(obj);\
shape->m##name##AssetId = StringTable->insert(data);\
if (ShapeAsset::getAssetById(shape->m##name##AssetId, &shape->m##name##Asset))\
{\
if (shape->m##name##Asset.getAssetId() != StringTable->insert("Core_Rendering:noShape"))\
shape->m##name##Filename = StringTable->EmptyString();\
\
shape->setMaskBits(-1);\
return true;\
}\
return false;\
}
#endif