mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-22 04:45:31 +00:00
Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption Removed unneeded MainEditor mockup module Removed some unused/duplicate image assets from the tools
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83b0432283
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5525f8ecdd
1708 changed files with 19619 additions and 4596 deletions
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@ -0,0 +1,6 @@
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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scriptFile="@assetFile=shapeEdSelectWindow.ed.gui"
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GUIFile="@assetFile=shapeEdSelectWindow.ed.gui"
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VersionId="1" />
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@ -48,12 +48,12 @@ singleton GuiControlProfile(GuiShapeEdTextListProfile : ToolsGuiTextListProfile)
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singleton GuiControlProfile(GuiShapeEdRolloutProfile : GuiInspectorRolloutProfile0)
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{
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bitmap = "tools/editorClasses/gui/images/rollout";
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bitmapAsset = "ToolsModule:rollout_image";
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category = "Editor";
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};
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singleton GuiControlProfile( GuiShapeEdTransitionSliderProfile )
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{
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bitmap = "tools/shapeEditor/images/transition_slider";
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bitmapAsset = "ToolsModule:transition_slider_image";
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category = "Core";
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};
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@ -0,0 +1,7 @@
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="ShapeEdAdvancedWindow, EditorGuiGroup"
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scriptFile="@assetFile=shapeEdAdvancedWindow.ed.gui"
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GUIFile="@assetFile=shapeEdAdvancedWindow.ed.gui"
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VersionId="1" />
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@ -0,0 +1,7 @@
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="ShapeEdAnimWindow"
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scriptFile="@assetFile=shapeEdAnimWindow.ed.gui"
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GUIFile="@assetFile=shapeEdAnimWindow.ed.gui"
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VersionId="1" />
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@ -0,0 +1,7 @@
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="ShapeEdPropWindow"
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scriptFile="@assetFile=shapeEdPropWindow.ed.gui"
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GUIFile="@assetFile=shapeEdPropWindow.ed.gui"
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VersionId="1" />
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@ -0,0 +1,7 @@
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="ShapeEditorSettingsTab,EditorGuiGroup"
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scriptFile="@assetFile=ShapeEditorSettingsTab.gui"
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GUIFile="@assetFile=ShapeEditorSettingsTab.gui"
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VersionId="1" />
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@ -0,0 +1,7 @@
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="ShapeEditorToolbar, EditorGuiGroup"
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scriptFile="@assetFile=ShapeEditorToolbar.ed.gui"
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GUIFile="@assetFile=ShapeEditorToolbar.ed.gui"
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VersionId="1" />
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@ -52,7 +52,7 @@
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position = "94 3";
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Extent = "2 26";
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MinExtent = "1 1";
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bitmap = "tools/gui/images/separator-h.png";
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bitmapAsset = "ToolsModule:separator_h_image";
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};
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new GuiBitmapButtonCtrl() {
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canSaveDynamicFields = "0";
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@ -125,7 +125,7 @@
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position = "202 3";
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Extent = "2 26";
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MinExtent = "1 1";
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bitmap = "tools/gui/images/separator-h.png";
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bitmapAsset = "ToolsModule:separator_h_image";
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};
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new GuiBitmapButtonCtrl() {
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canSaveDynamicFields = "0";
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@ -195,7 +195,7 @@
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position = "309 3";
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Extent = "2 26";
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MinExtent = "1 1";
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bitmap = "tools/gui/images/separator-h.png";
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bitmapAsset = "ToolsModule:separator_h_image";
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};
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new GuiBitmapButtonCtrl() {
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canSaveDynamicFields = "0";
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@ -268,7 +268,7 @@
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position = "415 3";
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Extent = "2 26";
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MinExtent = "1 1";
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bitmap = "tools/gui/images/separator-h.png";
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bitmapAsset = "ToolsModule:separator_h_image";
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};
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new GuiBitmapButtonCtrl() {
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internalName = "showAdvanced";
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@ -690,7 +690,7 @@
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canSaveDynamicFields = "0";
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};
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new GuiBitmapCtrl(){
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bitmap = "tools/gui/images/inactive-overlay";
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bitmapAsset = "ToolsModule:inactive_overlay_image";
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position = "4 18";
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Extent = "193 64";
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tooltip = "Imposters must be enabled, and an imposter detail level selected to edit these properties";
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@ -1747,7 +1747,7 @@
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canSaveDynamicFields = "0";
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};
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new GuiBitmapCtrl() {
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bitmap = "tools/gui/images/inactive-overlay";
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bitmapAsset = "ToolsModule:inactive_overlay_image";
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position = "0 47";
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extent = "199 175";
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horizSizing = "right";
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@ -838,7 +838,7 @@
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buttonType = "RadioButton";
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useMouseEvents = "0";
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buttonMargin = "0 4";
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iconBitmap = "tools/gui/images/menubar/world-transform_n";
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bitmapAsset = "ToolsModule:world_transform_n_image";
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textMargin = "25";
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};
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new GuiIconButtonCtrl() {
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@ -862,7 +862,7 @@
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buttonType = "RadioButton";
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useMouseEvents = "0";
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buttonMargin = "0 4";
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iconBitmap = "tools/gui/images/menubar/object-transform_n";
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bitmapAsset = "ToolsModule:object_transform_n_image";
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textMargin = "26";
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};
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new GuiTextEditCtrl() {
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@ -1137,7 +1137,7 @@
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internalName = "objectNode";
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};
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new GuiBitmapCtrl(){
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bitmap = "tools/gui/images/inactive-overlay";
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bitmapAsset = "ToolsModule:inactive_overlay_image";
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position = "4 45";
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extent = "193 42";
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tooltip = "A mesh must be selected to edit these properties";
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@ -1353,7 +1353,7 @@
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buttonType = "PushButton";
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useMouseEvents = "0";
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buttonMargin = "0 4";
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iconBitmap = "tools/worldEditor/images/toolbar/material-editor_n";
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bitmapAsset = "ToolsModule:material_editor_n_image";
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textMargin = "25";
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};
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new GuiCheckBoxCtrl() {
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