mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 16:14:38 +00:00
Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption Removed unneeded MainEditor mockup module Removed some unused/duplicate image assets from the tools
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83b0432283
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1708 changed files with 19619 additions and 4596 deletions
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="AssetBrowser"
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scriptFile="@assetFile=assetBrowser.gui"
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GUIFile="@assetFile=assetBrowser.gui"
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VersionId="1" />
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="AssetBrowserImportLog"
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scriptFile="@assetFile=assetImportLog.gui"
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GUIFile="@assetFile=assetImportLog.gui"
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VersionId="1" />
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="AssetBrowser_AddModule"
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scriptFile="@assetFile=addModuleWindow.gui"
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GUIFile="@assetFile=addModuleWindow.gui"
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VersionId="1" />
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="AssetBrowser_AddPackage"
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scriptFile="@assetFile=addPackageWindow.gui"
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GUIFile="@assetFile=addPackageWindow.gui"
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VersionId="1" />
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="AssetBrowser_SelectModule"
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scriptFile="@assetFile=selectModule.gui"
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GUIFile="@assetFile=selectModule.gui"
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VersionId="1" />
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="AssetBrowser_SelectPackage"
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scriptFile="@assetFile=selectPackage.gui"
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GUIFile="@assetFile=selectPackage.gui"
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VersionId="1" />
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="AssetBrowser_assetNameEdit"
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scriptFile="@assetFile=assetNameEdit.gui"
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GUIFile="@assetFile=assetNameEdit.gui"
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VersionId="1" />
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="AssetBrowser_editAsset"
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scriptFile="@assetFile=editAsset.gui"
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GUIFile="@assetFile=editAsset.gui"
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VersionId="1" />
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="AssetBrowser_editModule"
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scriptFile="@assetFile=editModule.gui"
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GUIFile="@assetFile=editModule.gui"
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VersionId="1" />
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="AssetBrowser_newAsset"
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scriptFile="@assetFile=newAsset.gui"
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GUIFile="@assetFile=newAsset.gui"
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VersionId="1" />
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="AssetBrowser_newComponentAsset"
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scriptFile="@assetFile=newComponentAsset.gui"
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GUIFile="@assetFile=newComponentAsset.gui"
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VersionId="1" />
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="AssetBrowser_newFolder"
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scriptFile="@assetFile=newFolder.gui"
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GUIFile="@assetFile=newFolder.gui"
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VersionId="1" />
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="AssetImportConfigEditor"
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scriptFile="@assetFile=AssetImportConfigEditor.gui"
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GUIFile="@assetFile=AssetImportConfigEditor.gui"
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VersionId="1" />
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="AssetImportCtrl"
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scriptFile="@assetFile=assetImport.gui"
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GUIFile="@assetFile=assetImport.gui"
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VersionId="1" />
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="AssetPreviewButtonsTemplate"
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scriptFile="@assetFile=assetPreviewButtonsTemplate.gui"
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GUIFile="@assetFile=assetPreviewButtonsTemplate.gui"
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VersionId="1" />
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="CreateNewCollectionSetCtrl"
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scriptFile="@assetFile=createNewCollectionSet.gui"
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GUIFile="@assetFile=createNewCollectionSet.gui"
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VersionId="1" />
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="GameObjectCreator"
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scriptFile="@assetFile=GameObjectCreator.gui"
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GUIFile="@assetFile=GameObjectCreator.gui"
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VersionId="1" />
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="LooseFileAudit"
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scriptFile="@assetFile=looseFileAudit.gui"
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GUIFile="@assetFile=looseFileAudit.gui"
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VersionId="1" />
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<GUIAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="SelectAssetPath"
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scriptFile="@assetFile=selectPath.gui"
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GUIFile="@assetFile=selectPath.gui"
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VersionId="1" />
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@ -197,7 +197,7 @@
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new GuiIconButtonCtrl() {
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buttonMargin = "4 4";
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iconBitmap = "tools/gui/images/stencilIcons/phone.png";
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bitmapAsset = "ToolsModule:phone_image";
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iconLocation = "Left";
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sizeIconToButton = "1";
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makeIconSquare = "1";
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};
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new GuiIconButtonCtrl() {
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buttonMargin = "4 4";
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iconBitmap = "tools/gui/images/stencilIcons/plus.png";
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bitmapAsset = "ToolsModule:plus_image";
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iconLocation = "Left";
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sizeIconToButton = "1";
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makeIconSquare = "1";
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};
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new GuiIconButtonCtrl() {
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buttonMargin = "4 4";
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iconBitmap = "tools/gui/images/stencilIcons/import.png";
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bitmapAsset = "ToolsModule:import_image";
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iconLocation = "Left";
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sizeIconToButton = "1";
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makeIconSquare = "1";
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};
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new GuiIconButtonCtrl() {
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buttonMargin = "4 4";
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iconBitmap = "tools/gui/images/stencilIcons/filter.png";
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bitmapAsset = "ToolsModule:filter_image";
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iconLocation = "Left";
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sizeIconToButton = "1";
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makeIconSquare = "1";
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@ -310,7 +310,7 @@
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};
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new GuiIconButtonCtrl() {
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buttonMargin = "4 4";
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iconBitmap = "tools/gui/images/stencilIcons/gear.png";
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bitmapAsset = "ToolsModule:gear_image";
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iconLocation = "Left";
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sizeIconToButton = "1";
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makeIconSquare = "1";
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@ -339,7 +339,7 @@
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};
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new GuiIconButtonCtrl() {
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buttonMargin = "4 4";
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iconBitmap = "tools/gui/images/stencilIcons/warning.png";
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bitmapAsset = "ToolsModule:warning_image";
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iconLocation = "Left";
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sizeIconToButton = "1";
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makeIconSquare = "1";
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