mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption Removed unneeded MainEditor mockup module Removed some unused/duplicate image assets from the tools
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83b0432283
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1708 changed files with 19619 additions and 4596 deletions
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@ -402,26 +402,27 @@ void ProcessedMaterial::_setStageData()
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for (i = 0; i < Material::MAX_STAGES; i++)
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{
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// DiffuseMap
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if (mMaterial->mDiffuseMapFilename[i].isNotEmpty())
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if (mMaterial->mDiffuseMapAsset[i] && !mMaterial->mDiffuseMapAsset[i].isNull())
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{
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mStages[i].setTex(MFT_DiffuseMap, _createTexture(mMaterial->mDiffuseMapFilename[i], &GFXStaticTextureSRGBProfile));
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mStages[i].setTex(MFT_DiffuseMap, mMaterial->getDiffuseMapResource(i));
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//mStages[i].setTex(MFT_DiffuseMap, _createTexture(mMaterial->getDiffuseMap(i), &GFXStaticTextureSRGBProfile));
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if (!mStages[i].getTex(MFT_DiffuseMap))
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{
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//If we start with a #, we're probably actually attempting to hit a named target and it may not get a hit on the first pass. So we'll
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//pass on the error rather than spamming the console
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if (!mMaterial->mDiffuseMapFilename[i].startsWith("#"))
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mMaterial->logError("Failed to load diffuse map %s for stage %i", _getTexturePath(mMaterial->mDiffuseMapFilename[i]).c_str(), i);
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// Load a debug texture to make it clear to the user
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// that the texture for this stage was missing.
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mStages[i].setTex(MFT_DiffuseMap, _createTexture(GFXTextureManager::getMissingTexturePath().c_str(), &GFXStaticTextureSRGBProfile));
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}
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}
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else if (mMaterial->mDiffuseMapAsset[i] && !mMaterial->mDiffuseMapAsset[i].isNull())
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else if (mMaterial->mDiffuseMapName[i] != StringTable->EmptyString())
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{
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mStages[i].setTex(MFT_DiffuseMap, mMaterial->mDiffuseMapAsset[i]->getImage(GFXStaticTextureSRGBProfile));
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mStages[i].setTex(MFT_DiffuseMap, _createTexture(mMaterial->mDiffuseMapName[i], &GFXStaticTextureSRGBProfile));
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if (!mStages[i].getTex(MFT_DiffuseMap))
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{
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//If we start with a #, we're probably actually attempting to hit a named target and it may not get a hit on the first pass. So we'll
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//pass on the error rather than spamming the console
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if (!String(mMaterial->mDiffuseMapName[i]).startsWith("#"))
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mMaterial->logError("Failed to load diffuse map %s for stage %i", _getTexturePath(mMaterial->mDiffuseMapName[i]).c_str(), i);
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// Load a debug texture to make it clear to the user
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// that the texture for this stage was missing.
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mStages[i].setTex(MFT_DiffuseMap, _createTexture(GFXTextureManager::getMissingTexturePath().c_str(), &GFXStaticTextureSRGBProfile));
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@ -429,85 +430,86 @@ void ProcessedMaterial::_setStageData()
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}
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// OverlayMap
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if (mMaterial->mOverlayMapFilename[i].isNotEmpty())
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if (mMaterial->getOverlayMap(i) != StringTable->EmptyString())
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{
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mStages[i].setTex(MFT_OverlayMap, _createTexture(mMaterial->mOverlayMapFilename[i], &GFXStaticTextureSRGBProfile));
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mStages[i].setTex(MFT_OverlayMap, mMaterial->getOverlayMapResource(i));
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if (!mStages[i].getTex(MFT_OverlayMap))
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mMaterial->logError("Failed to load overlay map %s for stage %i", _getTexturePath(mMaterial->mOverlayMapFilename[i]).c_str(), i);
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mMaterial->logError("Failed to load overlay map %s for stage %i", mMaterial->getOverlayMap(i), i);
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}
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// LightMap
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if (mMaterial->mLightMapFilename[i].isNotEmpty())
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if (mMaterial->getLightMap(i) != StringTable->EmptyString())
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{
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mStages[i].setTex(MFT_LightMap, _createTexture(mMaterial->mLightMapFilename[i], &GFXStaticTextureSRGBProfile));
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mStages[i].setTex(MFT_LightMap, mMaterial->getLightMapResource(i));
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if (!mStages[i].getTex(MFT_LightMap))
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mMaterial->logError("Failed to load light map %s for stage %i", _getTexturePath(mMaterial->mLightMapFilename[i]).c_str(), i);
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mMaterial->logError("Failed to load light map %s for stage %i", mMaterial->getLightMap(i), i);
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}
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// ToneMap
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if (mMaterial->mToneMapFilename[i].isNotEmpty())
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if (mMaterial->getToneMap(i) != StringTable->EmptyString())
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{
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mStages[i].setTex(MFT_ToneMap, _createTexture(mMaterial->mToneMapFilename[i], &GFXStaticTextureProfile));
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mStages[i].setTex(MFT_ToneMap, mMaterial->getToneMapResource(i));
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if (!mStages[i].getTex(MFT_ToneMap))
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mMaterial->logError("Failed to load tone map %s for stage %i", _getTexturePath(mMaterial->mToneMapFilename[i]).c_str(), i);
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mMaterial->logError("Failed to load tone map %s for stage %i", mMaterial->getToneMap(i), i);
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}
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// DetailMap
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if (mMaterial->mDetailMapFilename[i].isNotEmpty())
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if (mMaterial->getDetailMap(i) != StringTable->EmptyString())
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{
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mStages[i].setTex(MFT_DetailMap, _createTexture(mMaterial->mDetailMapFilename[i], &GFXStaticTextureProfile));
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mStages[i].setTex(MFT_DetailMap, mMaterial->getDetailMapResource(i));
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if (!mStages[i].getTex(MFT_DetailMap))
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mMaterial->logError("Failed to load detail map %s for stage %i", _getTexturePath(mMaterial->mDetailMapFilename[i]).c_str(), i);
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mMaterial->logError("Failed to load detail map %s for stage %i", mMaterial->getDetailMap(i), i);
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}
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// NormalMap
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if (mMaterial->mNormalMapFilename[i].isNotEmpty())
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if (mMaterial->getNormalMap(i) != StringTable->EmptyString())
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{
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mStages[i].setTex(MFT_NormalMap, _createTexture(mMaterial->mNormalMapFilename[i], &GFXNormalMapProfile));
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mStages[i].setTex(MFT_NormalMap, mMaterial->getNormalMapResource(i));
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if (!mStages[i].getTex(MFT_NormalMap))
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mMaterial->logError("Failed to load normal map %s for stage %i", _getTexturePath(mMaterial->mNormalMapFilename[i]).c_str(), i);
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mMaterial->logError("Failed to load normal map %s for stage %i", mMaterial->getNormalMap(i), i);
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}
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// Detail Normal Map
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if (mMaterial->mDetailNormalMapFilename[i].isNotEmpty())
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if (mMaterial->getDetailNormalMap(i) != StringTable->EmptyString())
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{
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mStages[i].setTex(MFT_DetailNormalMap, _createTexture(mMaterial->mDetailNormalMapFilename[i], &GFXNormalMapProfile));
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mStages[i].setTex(MFT_DetailNormalMap, mMaterial->getDetailNormalMapResource(i));
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if (!mStages[i].getTex(MFT_DetailNormalMap))
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mMaterial->logError("Failed to load normal map %s for stage %i", _getTexturePath(mMaterial->mDetailNormalMapFilename[i]).c_str(), i);
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mMaterial->logError("Failed to load normal map %s for stage %i", mMaterial->getDetailNormalMap(i), i);
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}
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//depending on creation method this may or may not have been shoved into srgb space eroneously
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GFXTextureProfile* profile = &GFXStaticTextureProfile;
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if (mMaterial->mIsSRGb[i])
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profile = &GFXStaticTextureSRGBProfile;
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// ORMConfig
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if (mMaterial->mORMConfigMapFilename[i].isNotEmpty())
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if (mMaterial->getORMConfigMap(i) != StringTable->EmptyString())
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{
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mStages[i].setTex(MFT_OrmMap, _createTexture(mMaterial->mORMConfigMapFilename[i], profile));
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mStages[i].setTex(MFT_OrmMap, _createTexture(mMaterial->getORMConfigMap(i), profile));
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if (!mStages[i].getTex(MFT_OrmMap))
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mMaterial->logError("Failed to load PBR Config map %s for stage %i", _getTexturePath(mMaterial->mORMConfigMapFilename[i]).c_str(), i);
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mMaterial->logError("Failed to load PBR Config map %s for stage %i", mMaterial->getORMConfigMap(i), i);
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}
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else
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{
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if (mMaterial->mRoughMapFilename[i].isNotEmpty() && mMaterial->mMetalMapFilename[i].isNotEmpty())
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if ((mMaterial->getRoughMap(i) != StringTable->EmptyString()) && (mMaterial->getMetalMap(i) != StringTable->EmptyString()))
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{
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U32 inputKey[4];
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inputKey[0] = mMaterial->mAOChan[i];
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inputKey[1] = mMaterial->mRoughnessChan[i];
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inputKey[2] = mMaterial->mMetalChan[i];
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inputKey[3] = 0;
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mStages[i].setTex(MFT_OrmMap, _createCompositeTexture( mMaterial->mAOMapFilename[i], mMaterial->mRoughMapFilename[i],
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mMaterial->mMetalMapFilename[i], "",
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mStages[i].setTex(MFT_OrmMap, _createCompositeTexture( mMaterial->getAOMap(i), mMaterial->getRoughMap(i),
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mMaterial->getMetalMap(i), "",
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inputKey, profile));
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if (!mStages[i].getTex(MFT_OrmMap))
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mMaterial->logError("Failed to load PBR Config map %s for stage %i", _getTexturePath(mMaterial->mORMConfigMapFilename[i]).c_str(), i);
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mMaterial->logError("Failed to dynamically create ORM Config map for stage %i", i);
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}
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}
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if (mMaterial->mGlowMapFilename[i].isNotEmpty())
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if (mMaterial->getGlowMap(i) != StringTable->EmptyString())
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{
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mStages[i].setTex(MFT_GlowMap, _createTexture(mMaterial->mGlowMapFilename[i], &GFXStaticTextureProfile));
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mStages[i].setTex(MFT_GlowMap, mMaterial->getGlowMapResource(i));
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if (!mStages[i].getTex(MFT_GlowMap))
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mMaterial->logError("Failed to load glow map %s for stage %i", _getTexturePath(mMaterial->mGlowMapFilename[i]).c_str(), i);
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mMaterial->logError("Failed to load glow map %s for stage %i", mMaterial->getGlowMap(i), i);
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}
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}
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