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Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption Removed unneeded MainEditor mockup module Removed some unused/duplicate image assets from the tools
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1708 changed files with 19619 additions and 4596 deletions
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@ -63,8 +63,9 @@ protected:
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GFXStateBlockRef mBlendStateBlock;
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GFXStateBlockRef mSolidStateBlock;
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StringTableEntry mHandleBitmap;
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GFXTexHandle mHandleTexture;
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DECLARE_IMAGEASSET(GuiMissionAreaCtrl, HandleBitmap, onHandleBitmapChanged, GFXTexturePersistentSRGBProfile);
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DECLARE_IMAGEASSET_SETGET(GuiMissionAreaCtrl, HandleBitmap);
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Point2I mHandleTextureSize;
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Point2F mHandleTextureHalfSize;
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@ -109,6 +110,8 @@ protected:
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bool testWithinHandle(const Point2I & testPoint, S32 handleX, S32 handleY);
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S32 getHitHandles(const Point2I & mousePnt, const RectI & box);
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void onHandleBitmapChanged() {}
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public:
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GuiMissionAreaCtrl();
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virtual ~GuiMissionAreaCtrl();
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