mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-04 04:50:31 +00:00
Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption Removed unneeded MainEditor mockup module Removed some unused/duplicate image assets from the tools
This commit is contained in:
parent
83b0432283
commit
5525f8ecdd
1708 changed files with 19619 additions and 4596 deletions
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@ -1910,11 +1910,11 @@ const char* GuiConvexEditorCtrl::getSelectedFaceMaterial()
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if (mConvexSEL->mSurfaceUVs[mFaceSEL].matID == 0)
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{
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return mConvexSEL->mMaterialName;
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return mConvexSEL->getMaterial();
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}
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else
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{
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return mConvexSEL->mSurfaceTextures[mConvexSEL->mSurfaceUVs[mFaceSEL].matID - 1].materialName;
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return mConvexSEL->mSurfaceTextures[mConvexSEL->mSurfaceUVs[mFaceSEL].matID - 1].getMaterial();
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}
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}
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@ -1978,7 +1978,7 @@ void GuiConvexEditorCtrl::setSelectedFaceMaterial(const char* materialName)
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{
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for (U32 i = 0; i < mConvexSEL->mSurfaceTextures.size(); i++)
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{
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if (!String::compare(mConvexSEL->mSurfaceTextures[i].materialName, materialName))
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if (!String::compare(mConvexSEL->mSurfaceTextures[i].getMaterial(), materialName))
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{
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//found a match
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mConvexSEL->mSurfaceUVs[mFaceSEL].matID = i + 1;
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@ -1990,7 +1990,7 @@ void GuiConvexEditorCtrl::setSelectedFaceMaterial(const char* materialName)
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{
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//add a new one
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ConvexShape::surfaceMaterial newMat;
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newMat.materialName = materialName;
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newMat._setMaterial(materialName);
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mConvexSEL->mSurfaceTextures.push_back(newMat);
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@ -59,8 +59,8 @@ ConsoleDocClass( GuiMissionAreaCtrl,
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GuiMissionAreaCtrl::GuiMissionAreaCtrl()
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{
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mHandleBitmap = StringTable->EmptyString();
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mHandleTexture = NULL;
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INIT_IMAGEASSET(HandleBitmap);
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mHandleTextureSize = Point2I::Zero;
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mHandleTextureHalfSize = Point2F::Zero;
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@ -89,8 +89,7 @@ void GuiMissionAreaCtrl::initPersistFields()
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{
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addField( "squareBitmap", TypeBool, Offset(mSquareBitmap, GuiMissionAreaCtrl));
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addField( "handleBitmap", TypeFilename, Offset( mHandleBitmap, GuiMissionAreaCtrl ),
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"Bitmap file for the mission area handles.\n");
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INITPERSISTFIELD_IMAGEASSET(HandleBitmap, GuiMissionAreaCtrl, "Bitmap for the mission area handles.\n");
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addField( "missionBoundsColor", TypeColorI, Offset(mMissionBoundsColor, GuiMissionAreaCtrl));
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addField( "cameraColor", TypeColorI, Offset(mCameraColor, GuiMissionAreaCtrl));
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@ -114,15 +113,13 @@ bool GuiMissionAreaCtrl::onAdd()
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desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha);
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mBlendStateBlock = GFX->createStateBlock( desc );
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if (*mHandleBitmap)
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if (!mHandleBitmap.isNull())
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{
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mHandleTexture = GFXTexHandle( mHandleBitmap, &GFXTexturePersistentSRGBProfile, avar("%s() - mHandleTexture (line %d)", __FUNCTION__, __LINE__) );
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mHandleTextureSize = Point2I( mHandleTexture->getWidth(), mHandleTexture->getHeight() );
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mHandleTextureSize = Point2I(mHandleBitmap->getWidth(), mHandleBitmap->getHeight() );
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mHandleTextureHalfSize = Point2F(mHandleTextureSize.x, mHandleTextureSize.y) * 0.5f;
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}
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else
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{
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mHandleTexture = NULL;
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mHandleTextureSize = Point2I::Zero;
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mHandleTextureHalfSize = Point2F::Zero;
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}
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@ -159,7 +156,7 @@ bool GuiMissionAreaCtrl::onWake()
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void GuiMissionAreaCtrl::onSleep()
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{
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mTextureObject = NULL;
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mBitmap = NULL;
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mMissionArea = 0;
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mTerrainBlock = 0;
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@ -420,7 +417,7 @@ void GuiMissionAreaCtrl::setArea(const RectI & area)
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void GuiMissionAreaCtrl::drawHandle(const Point2F & pos)
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{
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Point2F pnt(pos.x-mHandleTextureHalfSize.x, pos.y-mHandleTextureHalfSize.y);
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GFX->getDrawUtil()->drawBitmap(mHandleTexture, pnt);
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GFX->getDrawUtil()->drawBitmap(mHandleBitmap, pnt);
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}
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void GuiMissionAreaCtrl::drawHandles(RectI & box)
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@ -604,7 +601,7 @@ void GuiMissionAreaCtrl::onRender(Point2I offset, const RectI & updateRect)
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GFXDrawUtil *drawer = GFX->getDrawUtil();
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drawer->clearBitmapModulation();
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drawer->drawBitmapStretch(mTextureObject, rect, GFXBitmapFlip_Y, GFXTextureFilterLinear, false);
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drawer->drawBitmapStretch(mBitmap, rect, GFXBitmapFlip_Y, GFXTextureFilterLinear, false);
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GFX->setStateBlock(mSolidStateBlock);
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drawer->clearBitmapModulation();
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@ -63,8 +63,9 @@ protected:
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GFXStateBlockRef mBlendStateBlock;
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GFXStateBlockRef mSolidStateBlock;
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StringTableEntry mHandleBitmap;
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GFXTexHandle mHandleTexture;
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DECLARE_IMAGEASSET(GuiMissionAreaCtrl, HandleBitmap, onHandleBitmapChanged, GFXTexturePersistentSRGBProfile);
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DECLARE_IMAGEASSET_SETGET(GuiMissionAreaCtrl, HandleBitmap);
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Point2I mHandleTextureSize;
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Point2F mHandleTextureHalfSize;
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@ -109,6 +110,8 @@ protected:
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bool testWithinHandle(const Point2I & testPoint, S32 handleX, S32 handleY);
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S32 getHitHandles(const Point2I & mousePnt, const RectI & box);
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void onHandleBitmapChanged() {}
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public:
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GuiMissionAreaCtrl();
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virtual ~GuiMissionAreaCtrl();
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@ -1807,9 +1807,11 @@ WorldEditor::WorldEditor()
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mRenderPopupBackground = true;
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mPopupBackgroundColor.set(100,100,100);
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mPopupTextColor.set(255,255,0);
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mSelectHandle = StringTable->insert("tools/worldEditor/images/SelectHandle");
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mDefaultHandle = StringTable->insert("tools/worldEditor/images/DefaultHandle");
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mLockedHandle = StringTable->insert("tools/worldEditor/images/LockedHandle");
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mSelectHandleAssetId = StringTable->insert("ToolsModule:SelectHandle");
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mDefaultHandleAssetId = StringTable->insert("ToolsModule:DefaultHandle");
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mLockedHandleAssetId = StringTable->insert("ToolsModule:LockedHandle");
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mObjectTextColor.set(255,255,255);
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mObjectsUseBoxCenter = true;
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@ -1894,9 +1896,9 @@ bool WorldEditor::onAdd()
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// create the default class entry
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mDefaultClassEntry.mName = 0;
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mDefaultClassEntry.mIgnoreCollision = false;
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mDefaultClassEntry.mDefaultHandle = GFXTexHandle(mDefaultHandle, &GFXStaticTextureSRGBProfile, avar("%s() - mDefaultClassEntry.mDefaultHandle (line %d)", __FUNCTION__, __LINE__));
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mDefaultClassEntry.mSelectHandle = GFXTexHandle(mSelectHandle, &GFXStaticTextureSRGBProfile, avar("%s() - mDefaultClassEntry.mSelectHandle (line %d)", __FUNCTION__, __LINE__));
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mDefaultClassEntry.mLockedHandle = GFXTexHandle(mLockedHandle, &GFXStaticTextureSRGBProfile, avar("%s() - mDefaultClassEntry.mLockedHandle (line %d)", __FUNCTION__, __LINE__));
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mDefaultClassEntry.mDefaultHandle = mDefaultHandle;
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mDefaultClassEntry.mSelectHandle = mSelectHandle;
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mDefaultClassEntry.mLockedHandle = mLockedHandle;
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if(!(mDefaultClassEntry.mDefaultHandle && mDefaultClassEntry.mSelectHandle && mDefaultClassEntry.mLockedHandle))
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return false;
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@ -2826,9 +2828,10 @@ void WorldEditor::initPersistFields()
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addField( "renderObjText", TypeBool, Offset(mRenderObjText, WorldEditor) );
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addField( "renderObjHandle", TypeBool, Offset(mRenderObjHandle, WorldEditor) );
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addField( "renderSelectionBox", TypeBool, Offset(mRenderSelectionBox, WorldEditor) );
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addField( "selectHandle", TypeFilename, Offset(mSelectHandle, WorldEditor) );
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addField( "defaultHandle", TypeFilename, Offset(mDefaultHandle, WorldEditor) );
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addField( "lockedHandle", TypeFilename, Offset(mLockedHandle, WorldEditor) );
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INITPERSISTFIELD_IMAGEASSET(SelectHandle, WorldEditor, "");
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INITPERSISTFIELD_IMAGEASSET(DefaultHandle, WorldEditor, "");
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INITPERSISTFIELD_IMAGEASSET(LockedHandle, WorldEditor, "");
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endGroup( "Rendering" );
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@ -327,9 +327,14 @@ class WorldEditor : public EditTSCtrl
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bool mRenderPopupBackground;
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ColorI mPopupBackgroundColor;
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ColorI mPopupTextColor;
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StringTableEntry mSelectHandle;
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StringTableEntry mDefaultHandle;
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StringTableEntry mLockedHandle;
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DECLARE_IMAGEASSET(WorldEditor, SelectHandle, onSelectHandleChanged, GFXStaticTextureSRGBProfile);
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DECLARE_IMAGEASSET_SETGET(WorldEditor, SelectHandle);
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DECLARE_IMAGEASSET(WorldEditor, DefaultHandle, onDefaultHandleChanged, GFXStaticTextureSRGBProfile);
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DECLARE_IMAGEASSET_SETGET(WorldEditor, DefaultHandle);
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DECLARE_IMAGEASSET(WorldEditor, LockedHandle, onLockedHandleChanged, GFXStaticTextureSRGBProfile);
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DECLARE_IMAGEASSET_SETGET(WorldEditor, LockedHandle);
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ColorI mObjectTextColor;
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bool mObjectsUseBoxCenter;
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ColorI mObjSelectColor;
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@ -420,6 +425,10 @@ class WorldEditor : public EditTSCtrl
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void setEditorTool(EditorTool*);
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EditorTool* getActiveEditorTool() { return mActiveEditorTool; }
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void onSelectHandleChanged() {}
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void onDefaultHandleChanged() {}
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void onLockedHandleChanged() {}
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};
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typedef WorldEditor::DropType WorldEditorDropType;
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