mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-24 09:03:48 +00:00
Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption Removed unneeded MainEditor mockup module Removed some unused/duplicate image assets from the tools
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83b0432283
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1708 changed files with 19619 additions and 4596 deletions
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@ -161,7 +161,9 @@ public:
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void setObjectField( const char *fieldName, const char *data );
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static GuiInspector* findByObject( SimObject *obj );
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static GuiInspector* findByObject( SimObject *obj );
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void refresh();
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protected:
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@ -181,8 +183,6 @@ protected:
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SimObjectPtr<GuiInspectorField> mHLField;
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String mGroupFilters;
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bool mShowCustomFields;
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void refresh();
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};
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#endif
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@ -221,7 +221,7 @@ GuiControl* GuiInspectorTypeMaterialName::construct(const char* command)
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//temporary static button name
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char bitmapName[512] = "tools/materialEditor/gui/change-material-btn";
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mBrowseButton->setBitmap( bitmapName );
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mBrowseButton->setBitmap( StringTable->insert(bitmapName) );
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mBrowseButton->setDataField( StringTable->insert("Profile"), NULL, "GuiButtonProfile" );
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mBrowseButton->registerObject();
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@ -327,7 +327,7 @@ GuiControl* GuiInspectorTypeTerrainMaterialName::construct(const char* command)
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//temporary static button name
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char bitmapName[512] = "tools/gui/images/layers-btn";
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mBrowseButton->setBitmap( bitmapName );
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mBrowseButton->setBitmap(StringTable->insert(bitmapName) );
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mBrowseButton->setDataField( StringTable->insert("Profile"), NULL, "GuiButtonProfile" );
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mBrowseButton->registerObject();
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@ -805,7 +805,7 @@ GuiControl* GuiInspectorTypeShapeFilename::constructEditControl()
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mShapeEdButton->setField("Command", szBuffer);
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char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
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mShapeEdButton->setBitmap(bitmapName);
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mShapeEdButton->setBitmap(StringTable->insert(bitmapName));
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mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
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mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
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@ -957,7 +957,7 @@ GuiControl* GuiInspectorTypeRectUV::constructEditControl()
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//temporary static button name
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char bitmapName[512] = "tools/gui/images/uv-editor-btn";
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mBrowseButton->setBitmap( bitmapName );
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mBrowseButton->setBitmap(StringTable->insert(bitmapName) );
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mBrowseButton->setDataField( StringTable->insert("Profile"), NULL, "GuiButtonProfile" );
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mBrowseButton->registerObject();
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@ -1544,7 +1544,7 @@ GuiControl* GuiInspectorTypeBitMask32Helper::constructEditControl()
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mButton->setField( "Command", szBuffer );
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mButton->setField( "buttonType", "ToggleButton" );
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mButton->setDataField( StringTable->insert("Profile"), NULL, "GuiInspectorButtonProfile" );
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mButton->setBitmap( "tools/gui/images/arrowBtn" );
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mButton->setBitmap(StringTable->insert("tools/gui/images/arrowBtn.png") );
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mButton->setStateOn( true );
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mButton->setExtent( 16, 16 );
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mButton->registerObject();
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@ -1347,7 +1347,7 @@ void GuiMenuBar::onRender(Point2I offset, const RectI &updateRect)
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bitmapstart.y = mMenuList[i].bounds.point.y + (mMenuList[i].bounds.extent.y - rect.extent.y) / 2;
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drawUtil->clearBitmapModulation();
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drawUtil->drawBitmapSR(mProfile->mTextureObject, offset + bitmapstart, rect);
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drawUtil->drawBitmapSR(mProfile->getBitmapResource(), offset + bitmapstart, rect);
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// Should we also draw the text?
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if (!mMenuList[i].drawBitmapOnly)
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@ -142,7 +142,7 @@ void GuiPopupMenuTextListCtrl::onRenderCell(Point2I offset, Point2I cell, bool s
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Point2I bitPos = Point2I(offset.x + mCellSize.y / 2, offset.y + mCellSize.y / 2);
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GFX->getDrawUtil()->clearBitmapModulation();
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GFX->getDrawUtil()->drawBitmapSR(mProfile->mTextureObject, bitPos + off, rect);
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GFX->getDrawUtil()->drawBitmapSR(mProfile->getBitmapResource(), bitPos + off, rect);
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}
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}
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@ -65,6 +65,7 @@ GuiShapeEdPreview::GuiShapeEdPreview()
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mZoomSpeed ( 1.0f ),
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mGridDimension( 30, 30 ),
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mModel( NULL ),
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mModelName(StringTable->EmptyString()),
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mRenderGhost( false ),
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mRenderNodes( false ),
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mRenderBounds( false ),
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@ -349,6 +350,8 @@ bool GuiShapeEdPreview::setObjectModel(const char* modelName)
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mThreads.clear();
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mActiveThread = -1;
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ResourceManager::get().getChangedSignal().remove(this, &GuiShapeEdPreview::_onResourceChanged);
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if (modelName && modelName[0])
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{
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Resource<TSShape> model = ResourceManager::get().load( modelName );
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@ -382,11 +385,28 @@ bool GuiShapeEdPreview::setObjectModel(const char* modelName)
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// the first time recording
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mLastRenderTime = Platform::getVirtualMilliseconds();
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mModelName = StringTable->insert(modelName);
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//Now to reflect changes when the model file is changed.
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ResourceManager::get().getChangedSignal().notify(this, &GuiShapeEdPreview::_onResourceChanged);
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}
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else
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{
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mModelName = StringTable->EmptyString();
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}
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return true;
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}
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void GuiShapeEdPreview::_onResourceChanged(const Torque::Path& path)
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{
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if (path != Torque::Path(mModelName))
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return;
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setObjectModel(path.getFullPath());
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}
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void GuiShapeEdPreview::addThread()
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{
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if ( mModel )
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@ -114,6 +114,7 @@ protected:
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bool mRenderColMeshes;
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bool mRenderMounts;
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TSShapeInstance* mModel;
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StringTableEntry mModelName;
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LightInfo* mFakeSun;
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EulerF mSunRot;
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@ -199,6 +200,8 @@ public:
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void setCurrentDetail(S32 dl);
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bool setObjectModel(const char * modelName);
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void _onResourceChanged(const Torque::Path& path);
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/// @name Threads
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///@{
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void addThread();
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@ -60,7 +60,7 @@ bool GuiInspectorDynamicGroup::createContent()
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addFieldBtn->setControlProfile( dynamic_cast<GuiControlProfile*>(profilePtr) );
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// FIXME Hardcoded image
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addFieldBtn->setBitmap("tools/gui/images/iconAdd.png");
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addFieldBtn->setBitmap(StringTable->insert("tools/gui/images/iconAdd.png"));
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char commandBuf[64];
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dSprintf(commandBuf, 64, "%d.addDynamicField();", this->getId());
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@ -22,6 +22,9 @@
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#include "gui/editor/inspector/variableInspector.h"
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#include "console/engineAPI.h"
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#include "T3D/assets/ShapeAsset.h"
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#include "T3D/assets/ImageAsset.h"
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#include "T3D/assets/MaterialAsset.h"
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GuiVariableInspector::GuiVariableInspector() : mAutoUpdate(true)
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{
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@ -180,12 +183,12 @@ void GuiVariableInspector::addField(const char* name, const char* label, const c
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fieldTypeMask = TypePoint3F;
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else if (newField.mFieldTypeName == StringTable->insert("vector2"))
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fieldTypeMask = TypePoint2F;
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//else if (fieldType == StringTable->insert("material"))
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// fieldTypeMask = TypeMaterialName;
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else if (newField.mFieldTypeName == StringTable->insert("material"))
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fieldTypeMask = TypeMaterialAssetId;
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else if (newField.mFieldTypeName == StringTable->insert("image"))
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fieldTypeMask = TypeImageFilename;
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fieldTypeMask = TypeImageAssetId;
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else if (newField.mFieldTypeName == StringTable->insert("shape"))
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fieldTypeMask = TypeShapeFilename;
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fieldTypeMask = TypeShapeAssetId;
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else if (newField.mFieldTypeName == StringTable->insert("bool"))
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fieldTypeMask = TypeBool;
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else if (newField.mFieldTypeName == StringTable->insert("object"))
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