Converts all game, gui editor, and system classes to utilize assets

Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
This commit is contained in:
Areloch 2021-07-19 01:07:08 -05:00
parent 83b0432283
commit 5525f8ecdd
1708 changed files with 19619 additions and 4596 deletions

View file

@ -173,14 +173,14 @@ void renderBorder( const RectI &bounds, GuiControlProfile *profile )
// Draw all corners first.
//top left border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[BorderTopLeft]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[BorderTopLeft]);
//top right border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[BorderTopRight].extent.x,bounds.point.y),mBitmapBounds[BorderTopRight]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[BorderTopRight].extent.x,bounds.point.y),mBitmapBounds[BorderTopRight]);
//bottom left border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x,bounds.point.y + bounds.extent.y - mBitmapBounds[BorderBottomLeft].extent.y),mBitmapBounds[BorderBottomLeft]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y + bounds.extent.y - mBitmapBounds[BorderBottomLeft].extent.y),mBitmapBounds[BorderBottomLeft]);
//bottom right border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(
bounds.point.x + bounds.extent.x - mBitmapBounds[BorderBottomRight].extent.x,
bounds.point.y + bounds.extent.y - mBitmapBounds[BorderBottomRight].extent.y),
mBitmapBounds[BorderBottomRight]);
@ -198,7 +198,7 @@ void renderBorder( const RectI &bounds, GuiControlProfile *profile )
stretchRect = mBitmapBounds[BorderTop];
stretchRect.inset(1,0);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
//bottom line stretch
destRect.point.x = bounds.point.x + mBitmapBounds[BorderBottomLeft].extent.x;
destRect.extent.x = bounds.extent.x - mBitmapBounds[BorderBottomRight].extent.x - mBitmapBounds[BorderBottomLeft].extent.x;
@ -208,7 +208,7 @@ void renderBorder( const RectI &bounds, GuiControlProfile *profile )
stretchRect = mBitmapBounds[BorderBottom];
stretchRect.inset(1,0);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
//left line stretch
destRect.point.x = bounds.point.x;
destRect.extent.x = mBitmapBounds[BorderLeft].extent.x;
@ -218,7 +218,7 @@ void renderBorder( const RectI &bounds, GuiControlProfile *profile )
stretchRect = mBitmapBounds[BorderLeft];
stretchRect.inset(0,1);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
//right line stretch
destRect.point.x = bounds.point.x + bounds.extent.x - mBitmapBounds[BorderRight].extent.x;
destRect.extent.x = mBitmapBounds[BorderRight].extent.x;
@ -228,7 +228,7 @@ void renderBorder( const RectI &bounds, GuiControlProfile *profile )
stretchRect = mBitmapBounds[BorderRight];
stretchRect.inset(0,1);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
// End drawing sides and top stretched borders
break;
@ -288,14 +288,14 @@ void renderSizableBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier,
// Draw all corners first.
//top left border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderTopLeft]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderTopLeft]);
//top right border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderTopRight].extent.x,bounds.point.y),mBitmapBounds[borderTopRight]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderTopRight].extent.x,bounds.point.y),mBitmapBounds[borderTopRight]);
//bottom left border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x,bounds.point.y + bounds.extent.y - mBitmapBounds[borderBottomLeft].extent.y),mBitmapBounds[borderBottomLeft]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y + bounds.extent.y - mBitmapBounds[borderBottomLeft].extent.y),mBitmapBounds[borderBottomLeft]);
//bottom right border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(
bounds.point.x + bounds.extent.x - mBitmapBounds[borderBottomRight].extent.x,
bounds.point.y + bounds.extent.y - mBitmapBounds[borderBottomRight].extent.y),
mBitmapBounds[borderBottomRight]);
@ -313,7 +313,7 @@ void renderSizableBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier,
stretchRect = mBitmapBounds[borderTop];
stretchRect.inset(1,0);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
//bottom line stretch
destRect.point.x = bounds.point.x + mBitmapBounds[borderBottomLeft].extent.x;
destRect.extent.x = bounds.extent.x - mBitmapBounds[borderBottomRight].extent.x - mBitmapBounds[borderBottomLeft].extent.x;
@ -323,7 +323,7 @@ void renderSizableBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier,
stretchRect = mBitmapBounds[borderBottom];
stretchRect.inset(1,0);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
//left line stretch
destRect.point.x = bounds.point.x;
destRect.extent.x = mBitmapBounds[borderLeft].extent.x;
@ -333,7 +333,7 @@ void renderSizableBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier,
stretchRect = mBitmapBounds[borderLeft];
stretchRect.inset(0,1);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
//right line stretch
destRect.point.x = bounds.point.x + bounds.extent.x - mBitmapBounds[borderRight].extent.x;
destRect.extent.x = mBitmapBounds[borderRight].extent.x;
@ -343,7 +343,7 @@ void renderSizableBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier,
stretchRect = mBitmapBounds[borderRight];
stretchRect.inset(0,1);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
//fill stretch
destRect.point.x = bounds.point.x + mBitmapBounds[borderLeft].extent.x;
destRect.extent.x = (bounds.extent.x) - mBitmapBounds[borderLeft].extent.x - mBitmapBounds[borderRight].extent.x;
@ -353,7 +353,7 @@ void renderSizableBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier,
stretchRect = mBitmapBounds[fill];
stretchRect.inset(1,1);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
// End drawing sides and top stretched borders
}
@ -388,14 +388,14 @@ void renderSizableBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex,
// Draw all corners first.
//top left border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderTopLeft]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderTopLeft]);
//top right border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderTopRight].extent.x,bounds.point.y),mBitmapBounds[borderTopRight]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderTopRight].extent.x,bounds.point.y),mBitmapBounds[borderTopRight]);
//bottom left border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x,bounds.point.y + bounds.extent.y - mBitmapBounds[borderBottomLeft].extent.y),mBitmapBounds[borderBottomLeft]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y + bounds.extent.y - mBitmapBounds[borderBottomLeft].extent.y),mBitmapBounds[borderBottomLeft]);
//bottom right border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(
bounds.point.x + bounds.extent.x - mBitmapBounds[borderBottomRight].extent.x,
bounds.point.y + bounds.extent.y - mBitmapBounds[borderBottomRight].extent.y),
mBitmapBounds[borderBottomRight]);
@ -413,7 +413,7 @@ void renderSizableBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex,
stretchRect = mBitmapBounds[borderTop];
stretchRect.inset(1,0);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
//bottom line stretch
destRect.point.x = bounds.point.x + mBitmapBounds[borderBottomLeft].extent.x;
destRect.extent.x = bounds.extent.x - mBitmapBounds[borderBottomRight].extent.x - mBitmapBounds[borderBottomLeft].extent.x;
@ -423,7 +423,7 @@ void renderSizableBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex,
stretchRect = mBitmapBounds[borderBottom];
stretchRect.inset(1,0);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
//left line stretch
destRect.point.x = bounds.point.x;
destRect.extent.x = mBitmapBounds[borderLeft].extent.x;
@ -433,7 +433,7 @@ void renderSizableBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex,
stretchRect = mBitmapBounds[borderLeft];
stretchRect.inset(0,1);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
//left line stretch
destRect.point.x = bounds.point.x + bounds.extent.x - mBitmapBounds[borderRight].extent.x;
destRect.extent.x = mBitmapBounds[borderRight].extent.x;
@ -443,7 +443,7 @@ void renderSizableBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex,
stretchRect = mBitmapBounds[borderRight];
stretchRect.inset(0,1);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
//fill stretch
destRect.point.x = bounds.point.x + mBitmapBounds[borderLeft].extent.x;
destRect.extent.x = (bounds.extent.x) - mBitmapBounds[borderLeft].extent.x - mBitmapBounds[borderRight].extent.x;
@ -453,7 +453,7 @@ void renderSizableBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex,
stretchRect = mBitmapBounds[fill];
stretchRect.inset(1,1);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
// End drawing sides and top stretched borders
}
@ -484,9 +484,9 @@ void renderFixedBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier, Gu
// Draw all corners first.
//left border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderLeft]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderLeft]);
//right border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderRight].extent.x,bounds.point.y),mBitmapBounds[borderRight]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderRight].extent.x,bounds.point.y),mBitmapBounds[borderRight]);
// End drawing corners
@ -501,7 +501,7 @@ void renderFixedBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier, Gu
stretchRect = mBitmapBounds[fill];
stretchRect.inset(1,0);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
// End drawing fill
}
@ -529,9 +529,9 @@ void renderFixedBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex, G
// Draw all corners first.
//left border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderLeft]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderLeft]);
//right border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderRight].extent.x,bounds.point.y),mBitmapBounds[borderRight]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderRight].extent.x,bounds.point.y),mBitmapBounds[borderRight]);
// End drawing corners
@ -546,7 +546,7 @@ void renderFixedBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex, G
stretchRect = mBitmapBounds[fill];
stretchRect.inset(1,0);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
// End drawing fill
}

View file

@ -78,8 +78,8 @@ GuiCursor::GuiCursor()
mHotSpot.set(0,0);
mRenderOffset.set(0.0f,0.0f);
mExtent.set(1,1);
mTextureObject = NULL;
mBitmapName = StringTable->EmptyString();
INIT_IMAGEASSET(Bitmap);
}
GuiCursor::~GuiCursor()
@ -90,7 +90,9 @@ void GuiCursor::initPersistFields()
{
addField("hotSpot", TypePoint2I, Offset(mHotSpot, GuiCursor), "The location of the cursor's hot spot (which pixel carries the click).");
addField("renderOffset",TypePoint2F, Offset(mRenderOffset, GuiCursor), "Offset of the bitmap, where 0 signifies left edge of the bitmap, 1, the right. Similarly for the Y-component.");
addField("bitmapName", TypeFilename, Offset(mBitmapName, GuiCursor), "File name of the bitmap for the cursor.");
INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiCursor, "name of the bitmap for the cursor.");
addProtectedField("bitmapName", TypeImageFilename, Offset(mBitmapName, GuiCursor), _setBitmapData, &defaultProtectedGetFn, "File name of the bitmap for the cursor.");
Parent::initPersistFields();
}
@ -111,24 +113,21 @@ void GuiCursor::onRemove()
void GuiCursor::render(const Point2I &pos)
{
if (!mTextureObject && mBitmapName && mBitmapName[0])
if (mBitmap)
{
mTextureObject.set( mBitmapName, &GFXGuiCursorProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));
if(!mTextureObject)
return;
mExtent.set(mTextureObject->getWidth(), mTextureObject->getHeight());
mExtent.set(mBitmap->getWidth(), mBitmap->getHeight());
}
// Render the cursor centered according to dimensions of texture
S32 texWidth = mTextureObject.getWidth();
S32 texHeight = mTextureObject.getHeight();
S32 texWidth = mBitmap.getWidth();
S32 texHeight = mBitmap.getHeight();
Point2I renderPos = pos;
renderPos.x -= (S32)( texWidth * mRenderOffset.x );
renderPos.y -= (S32)( texHeight * mRenderOffset.y );
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmap(mTextureObject, renderPos);
GFX->getDrawUtil()->drawBitmap(mBitmap, renderPos);
}
//------------------------------------------------------------------------------
@ -180,33 +179,40 @@ StringTableEntry GuiControlProfile::sFontCacheDirectory = "";
void GuiControlProfile::setBitmapHandle(GFXTexHandle handle)
{
mTextureObject = handle;
mBitmap = handle;
mBitmapName = StringTable->insert("texhandle");
_setBitmap(StringTable->insert("texhandle"));
}
bool GuiControlProfile::protectedSetBitmap( void *object, const char *index, const char *data )
{
GuiControlProfile *profile = static_cast<GuiControlProfile*>( object );
profile->mBitmapName = StringTable->insert(data);
profile->_setBitmap(StringTable->insert(data));
if ( !profile->isProperlyAdded() )
return false;
return true;
if( profile->mLoadCount > 0 )
{
profile->mBitmapArrayRects.clear();
profile->mTextureObject = NULL;
profile->mBitmap = nullptr;
//verify the bitmap
if (profile->mBitmapName && profile->mBitmapName[0] && dStricmp(profile->mBitmapName, "texhandle") != 0 &&
!profile->mTextureObject.set( profile->mBitmapName, &GFXTexturePersistentProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__) ))
Con::errorf("Failed to load profile bitmap (%s)",profile->mBitmapName);
if (profile->getBitmap() != StringTable->EmptyString())
{
if (profile->mBitmapAsset.notNull() && profile->getBitmap() != StringTable->insert("texHandle"))
{
profile->mBitmap.set(profile->mBitmapAsset->getImagePath(), profile->mBitmapProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));
}
// If we've got a special border, make sure it's usable.
//if( profile->mBorder == -1 || profile->mBorder == -2 )
profile->constructBitmapArray();
//verify the bitmap
if (!profile->mBitmap)
Con::errorf("(%s) - Failed to load profile bitmap (%s)", profile->getName(), profile->getBitmap());
// If we've got a special border, make sure it's usable.
//if( profile->mBorder == -1 || profile->mBorder == -2 )
profile->constructBitmapArray();
}
}
return false;
@ -318,9 +324,8 @@ GuiControlProfile::GuiControlProfile(void) :
mMouseOverSelected = false;
// bitmap members
mBitmapName = NULL;
INIT_IMAGEASSET(Bitmap);
mUseBitmapArray = false;
mTextureObject = NULL; // initialized in incLoadCount()
mChildrenProfileName = NULL;
mChildrenProfile = NULL;
@ -456,10 +461,20 @@ void GuiControlProfile::initPersistFields()
endGroup( "Text" );
addGroup( "Misc" );
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
addProtectedField("bitmap", TypeImageFilename, Offset(mBitmapName, GuiControlProfile),
&GuiControlProfile::protectedSetBitmap, &defaultProtectedGetFn,
"Texture to use for rendering control.");
#else
addProtectedField("bitmap", TypeImageFilename, Offset(mBitmapName, GuiControlProfile),
&GuiControlProfile::protectedSetBitmap, &defaultProtectedGetFn,
"Texture to use for rendering control.", AbstractClassRep::FIELD_HideInInspectors);
#endif
addProtectedField( "bitmap", TypeFilename, Offset(mBitmapName, GuiControlProfile),
addProtectedField("bitmapAsset", TypeImageAssetId, Offset(mBitmapAssetId, GuiControlProfile),
&GuiControlProfile::protectedSetBitmap, &defaultProtectedGetFn,
"Texture to use for rendering control." );
"Texture to use for rendering control.");
addField("hasBitmapArray", TypeBool, Offset(mUseBitmapArray, GuiControlProfile),
"If true, 'bitmap' is an array of images." );
@ -565,20 +580,28 @@ S32 GuiControlProfile::constructBitmapArray()
if(mBitmapArrayRects.size())
return mBitmapArrayRects.size();
if( mTextureObject.isNull() )
{
if ( !mBitmapName || !mBitmapName[0] || !mTextureObject.set( mBitmapName, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__) ))
if( mBitmap.isNull() )
{
if (!_setBitmap(getBitmap()))
return 0;
if (getBitmap() != StringTable->EmptyString() && mBitmapName != StringTable->insert("texhandle"))
{
mBitmap.set(getBitmap(), mBitmapProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));
}
if (getBitmap() == StringTable->EmptyString() || mBitmap.isNull())
return 0;
}
GBitmap *bmp = mTextureObject->getBitmap();
GBitmap *bmp = mBitmap->getBitmap();
//get the separator color
ColorI sepColor;
if ( !bmp || !bmp->getColor( 0, 0, sepColor ) )
{
Con::errorf("Failed to create bitmap array from %s for profile %s - couldn't ascertain seperator color!", mBitmapName, getName());
AssertFatal( false, avar("Failed to create bitmap array from %s for profile %s - couldn't ascertain seperator color!", mBitmapName, getName()));
Con::errorf("Failed to create bitmap array from %s for profile %s - couldn't ascertain seperator color!", getBitmap(), getName());
AssertFatal( false, avar("Failed to create bitmap array from %s for profile %s - couldn't ascertain seperator color!", getBitmap(), getName()));
return 0;
}
@ -654,12 +677,19 @@ void GuiControlProfile::incLoadCount()
loadFont();
//
if (getBitmap() != StringTable->EmptyString())
{
if (mBitmapAsset.notNull() && getBitmap() != StringTable->insert("texHandle"))
{
mBitmap.set(mBitmapAsset->getImagePath(), mBitmapProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));
}
if (mBitmapName && mBitmapName[0] && dStricmp(mBitmapName, "texhandle") != 0 &&
!mTextureObject.set( mBitmapName, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__) ))
Con::errorf("Failed to load profile bitmap (%s)",mBitmapName);
//verify the bitmap
if (!mBitmap)
Con::errorf("(%s) - Failed to load profile bitmap (%s)", getName(), getBitmap());
constructBitmapArray();
constructBitmapArray();
}
}
mLoadCount ++;
@ -682,8 +712,9 @@ void GuiControlProfile::decLoadCount()
getId(), getClassName(), getName(), getInternalName() );
#endif
if( !mBitmapName || !mBitmapName[0] || dStricmp(mBitmapName, "texhandle") != 0 )
mTextureObject = NULL;
StringTableEntry bitmapName = getBitmap();
if(bitmapName == StringTable->EmptyString() || bitmapName == StringTable->insert("texhandle"))
mBitmap = NULL;
}
}
@ -707,6 +738,19 @@ DefineEngineMethod( GuiControlProfile, getStringWidth, S32, (const char* string)
return object->mFont->getStrNWidth( string, dStrlen( string ) );
}
DefineEngineMethod(GuiControlProfile, getBitmap, const char*, (), , "get name")
{
return object->getBitmap();
}
DefineEngineMethod(GuiControlProfile, getBitmapAsset, const char*, (), , "")
{
return object->mBitmapAssetId;
}
DefineEngineMethod(GuiControlProfile, setBitmap, bool, (const char* map), , "")
{
return object->_setBitmap(StringTable->insert(map));
}
//-----------------------------------------------------------------------------
// TypeRectSpacingI
//-----------------------------------------------------------------------------

View file

@ -36,6 +36,7 @@
#include "console/dynamicTypes.h"
#endif
#include "T3D/assets/ImageAsset.h"
#include "gfx/gfxDevice.h"
#include "platform/input/event.h"
@ -335,16 +336,20 @@ struct ControlSizing
};
GFX_DeclareTextureProfile(GFXGuiCursorProfile);
GFX_DeclareTextureProfile(GFXDefaultGUIProfile);
class GuiCursor : public SimObject
{
private:
typedef SimObject Parent;
StringTableEntry mBitmapName;
DECLARE_IMAGEASSET(GuiCursor, Bitmap, onImageChanged, GFXGuiCursorProfile);
DECLARE_IMAGEASSET_SETGET(GuiCursor, Bitmap);
Point2I mHotSpot;
Point2F mRenderOffset;
Point2I mExtent;
GFXTexHandle mTextureObject;
public:
Point2I getHotSpot() { return mHotSpot; }
@ -358,6 +363,8 @@ public:
bool onAdd(void);
void onRemove();
void render(const Point2I &pos);
void onImageChanged() {}
};
/// A GuiControlProfile is used by every GuiObject and is akin to a
@ -441,9 +448,118 @@ public:
Point2I mTextOffset; ///< Text offset for the control
// bitmap members
StringTableEntry mBitmapName; ///< Bitmap file name for the bitmap of the control
///< Bitmap for the bitmap of the control
///
public:
GFXTexHandle mBitmap = NULL;
StringTableEntry mBitmapName;
StringTableEntry mBitmapAssetId;
AssetPtr<ImageAsset> mBitmapAsset;
GFXTextureProfile* mBitmapProfile = &GFXTexturePersistentSRGBProfile;
public:
const StringTableEntry getBitmapFile() const { return mBitmapName; }
void setBitmapFile(const FileName& _in) { mBitmapName = StringTable->insert(_in.c_str()); }
const AssetPtr<ImageAsset>& getBitmapAsset() const { return mBitmapAsset; }
void setBitmapAsset(const AssetPtr<ImageAsset>& _in) { mBitmapAsset = _in; }
bool _setBitmap(StringTableEntry _in)
{
if (mBitmapAssetId != _in || mBitmapName != _in)
{
if (mBitmapAsset.notNull())
{
mBitmapAsset->getChangedSignal().remove(this, &GuiControlProfile::onBitmapChanged);
}
if (_in == StringTable->EmptyString())
{
mBitmapName = StringTable->EmptyString();
mBitmapAssetId = StringTable->EmptyString();
mBitmapAsset = NULL;
mBitmap.free();
mBitmap = NULL;
return true;
}
else if (_in[0] == '$' || _in[0] == '#')
{
mBitmapName = _in;
mBitmapAssetId = StringTable->EmptyString();
mBitmapAsset = NULL;
mBitmap.free();
mBitmap = NULL;
return true;
}
if (AssetDatabase.isDeclaredAsset(_in))
{
mBitmapAssetId = _in;
U32 assetState = ImageAsset::getAssetById(mBitmapAssetId, &mBitmapAsset);
if (ImageAsset::Ok == assetState)
{
mBitmapName = StringTable->EmptyString();
}
}
else
{
StringTableEntry assetId = ImageAsset::getAssetIdByFilename(_in);
if (assetId != StringTable->EmptyString())
{
mBitmapAssetId = assetId;
if (ImageAsset::getAssetById(mBitmapAssetId, &mBitmapAsset) == ImageAsset::Ok)
{
mBitmapName = StringTable->EmptyString();
}
}
else
{
mBitmapName = _in;
mBitmapAssetId = StringTable->EmptyString();
mBitmapAsset = NULL;
}
}
}
if (getBitmap() != StringTable->EmptyString() && mBitmapName != StringTable->insert("texhandle"))
{
if (mBitmapAsset.notNull())
{
mBitmapAsset->getChangedSignal().notify(this, &GuiControlProfile::onBitmapChanged);
}
}
else
{
mBitmap.free();
mBitmap = NULL;
}
if (getBitmap() != StringTable->EmptyString() && mBitmapAsset.notNull() && mBitmapAsset->getStatus() != ImageAsset::Ok)
{
Con::errorf("%s(%s)::_set%s() - image asset failure \"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, ImageAsset::getAssetErrstrn(mBitmapAsset->getStatus()).c_str());
return false;
}
return true;
}
const StringTableEntry getBitmap() const
{
if (mBitmapAsset && (mBitmapAsset->getImageFileName() != StringTable->EmptyString()))
return Platform::makeRelativePathName(mBitmapAsset->getImagePath(), Platform::getMainDotCsDir());
else if (mBitmapAssetId != StringTable->EmptyString())
return mBitmapAssetId;
else if (mBitmapName != StringTable->EmptyString())
return StringTable->insert(Platform::makeRelativePathName(mBitmapName, Platform::getMainDotCsDir()));
else
return StringTable->EmptyString();
}
GFXTexHandle getBitmapResource()
{
return mBitmap;
}
DECLARE_IMAGEASSET_SETGET(GuiControlProfile, Bitmap);
void onBitmapChanged() {}
bool mUseBitmapArray; ///< Flag to use the bitmap array or to fallback to non-array rendering
GFXTexHandle mTextureObject;
Vector<RectI> mBitmapArrayRects; ///< Used for controls which use an array of bitmaps such as checkboxes
// sound members
@ -518,7 +634,4 @@ DefineEnumType( GuiAlignmentType );
typedef FontCharset GuiFontCharset;
DefineEnumType( GuiFontCharset );
GFX_DeclareTextureProfile(GFXGuiCursorProfile);
GFX_DeclareTextureProfile(GFXDefaultGUIProfile);
#endif //_GUITYPES_H