Converts all game, gui editor, and system classes to utilize assets

Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
This commit is contained in:
Areloch 2021-07-19 01:07:08 -05:00
parent 83b0432283
commit 5525f8ecdd
1708 changed files with 19619 additions and 4596 deletions

View file

@ -212,7 +212,7 @@ bool guiAnimBitmapCtrl::ptSetFrameRanges(void *object, const char *index, const
void guiAnimBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
{
if (mTextureObject)
if (mBitmap)
{
if (mFrameTime->getElapsedMs() > 1000 / mFramesPerSec) //fps to msfp conversion
{
@ -271,7 +271,7 @@ void guiAnimBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->setBitmapModulation(mColor);
GFXTextureObject* texture = mTextureObject;
GFXTextureObject* texture = mBitmap;
Point2I modifiedSRC = Point2I(texture->mBitmapSize.x / mAnimTexTiling.x, texture->mBitmapSize.y / mAnimTexTiling.y);
RectI srcRegion;
@ -285,7 +285,7 @@ void guiAnimBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
GFX->getDrawUtil()->drawBitmapStretchSR(texture, updateRect, srcRegion, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
}
if (mProfile->mBorder || !mTextureObject)
if (mProfile->mBorder || !mBitmap)
{
RectI rect(offset, getExtent());
GFX->getDrawUtil()->drawRect(rect, mProfile->mBorderColor);

View file

@ -55,12 +55,12 @@ void GuiBitmapBarCtrl::initPersistFields()
void GuiBitmapBarCtrl::onRender(Point2I offset, const RectI &updateRect)
{
if (mTextureObject)
if (mBitmap)
{
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->setBitmapModulation(mColor);
F32 pct = (mPercent / 100.0);
GFXTextureObject* texture = mTextureObject;
GFXTextureObject* texture = mBitmap;
Point2I modifiedSRC;
modifiedSRC.x = mVertical ? (F32)texture->mBitmapSize.x : (F32)(texture->mBitmapSize.x*pct);
modifiedSRC.y = mVertical ? (F32)(texture->mBitmapSize.y*pct) : (F32)texture->mBitmapSize.y;
@ -91,7 +91,7 @@ void GuiBitmapBarCtrl::onRender(Point2I offset, const RectI &updateRect)
GFX->getDrawUtil()->drawBitmapStretchSR(texture, destRegion, srcRegion, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
}
if (mProfile->mBorder || !mTextureObject)
if (mProfile->mBorder || !mBitmap)
{
RectI rect(offset, getExtent());
GFX->getDrawUtil()->drawRect(rect, mProfile->mBorderColor);

View file

@ -111,7 +111,7 @@ bool GuiBitmapBorderCtrl::onWake()
//get the texture for the close, minimize, and maximize buttons
mBitmapBounds = NULL;
mTextureObject = mProfile->mTextureObject;
mTextureObject = mProfile->getBitmapResource();
if( mProfile->constructBitmapArray() >= NumBitmaps )
mBitmapBounds = mProfile->mBitmapArrayRects.address();
else

View file

@ -56,11 +56,11 @@ ConsoleDocClass( GuiBitmapCtrl,
);
GuiBitmapCtrl::GuiBitmapCtrl(void)
: mBitmapName(),
mStartPoint( 0, 0 ),
: mStartPoint( 0, 0 ),
mColor(ColorI::WHITE),
mWrap( false )
{
{
INIT_IMAGEASSET(Bitmap);
}
bool GuiBitmapCtrl::setBitmapName( void *object, const char *index, const char *data )
@ -78,10 +78,8 @@ bool GuiBitmapCtrl::setBitmapName( void *object, const char *index, const char *
void GuiBitmapCtrl::initPersistFields()
{
addGroup( "Bitmap" );
addProtectedField( "bitmap", TypeImageFilename, Offset( mBitmapName, GuiBitmapCtrl ),
&setBitmapName, &defaultProtectedGetFn,
"The bitmap file to display in the control.");
INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiBitmapCtrl, The bitmap file to display in the control);
addField("color", TypeColorI, Offset(mColor, GuiBitmapCtrl),"color mul");
addField( "wrap", TypeBool, Offset( mWrap, GuiBitmapCtrl ),
"If true, the bitmap is tiled inside the control rather than stretched to fit." );
@ -96,14 +94,15 @@ bool GuiBitmapCtrl::onWake()
if (! Parent::onWake())
return false;
setActive(true);
setBitmap(mBitmapName);
setBitmap(getBitmap());
return true;
}
void GuiBitmapCtrl::onSleep()
{
if ( !mBitmapName.equal("texhandle", String::NoCase) )
mTextureObject = NULL;
if ( mBitmapName != StringTable->insert("texhandle") )
mBitmap = NULL;
Parent::onSleep();
}
@ -115,32 +114,24 @@ void GuiBitmapCtrl::inspectPostApply()
// set it's extent to be exactly the size of the bitmap (if present)
Parent::inspectPostApply();
if (!mWrap && (getExtent().x == 0) && (getExtent().y == 0) && mTextureObject)
if (!mWrap && (getExtent().x == 0) && (getExtent().y == 0) && mBitmap)
{
setExtent( mTextureObject->getWidth(), mTextureObject->getHeight());
setExtent( mBitmap->getWidth(), mBitmap->getHeight());
}
}
void GuiBitmapCtrl::setBitmap( const char *name, bool resize )
{
mBitmapName = name;
if ( !isAwake() )
return;
if ( mBitmapName.isNotEmpty() )
{
if ( !mBitmapName.equal("texhandle", String::NoCase) )
mTextureObject.set( mBitmapName, &GFXDefaultGUIProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__) );
_setBitmap(StringTable->insert(name));
// Resize the control to fit the bitmap
if ( mTextureObject && resize )
{
setExtent( mTextureObject->getWidth(), mTextureObject->getHeight() );
updateSizing();
}
if (mBitmap && resize)
{
setExtent(mBitmap->getWidth(), mBitmap->getHeight());
updateSizing();
}
else
mTextureObject = NULL;
setUpdate();
}
@ -156,21 +147,21 @@ void GuiBitmapCtrl::updateSizing()
void GuiBitmapCtrl::setBitmapHandle(GFXTexHandle handle, bool resize)
{
mTextureObject = handle;
mBitmap = handle;
mBitmapName = String("texhandle");
// Resize the control to fit the bitmap
if (resize)
{
setExtent(mTextureObject->getWidth(), mTextureObject->getHeight());
setExtent(mBitmap->getWidth(), mBitmap->getHeight());
updateSizing();
}
}
void GuiBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
{
if (mTextureObject)
if (mBitmap)
{
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->setBitmapModulation(mColor);
@ -180,7 +171,7 @@ void GuiBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
// not tile correctly when rendered with GFX->drawBitmapTile(). The non POT
// bitmap will be padded by the hardware, and we'll see lots of slack
// in the texture. So... lets do what we must: draw each repeat by itself:
GFXTextureObject* texture = mTextureObject;
GFXTextureObject* texture = mBitmap;
RectI srcRegion;
RectI dstRegion;
F32 xdone = ((F32)getExtent().x/(F32)texture->mBitmapSize.x)+1;
@ -203,11 +194,11 @@ void GuiBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
else
{
RectI rect(offset, getExtent());
GFX->getDrawUtil()->drawBitmapStretch(mTextureObject, rect, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
GFX->getDrawUtil()->drawBitmapStretch(mBitmap, rect, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
}
}
if (mProfile->mBorder || !mTextureObject)
if (mProfile->mBorder || !mBitmap)
{
RectI rect(offset.x, offset.y, getExtent().x, getExtent().y);
GFX->getDrawUtil()->drawRect(rect, mProfile->mBorderColor);
@ -218,10 +209,10 @@ void GuiBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
void GuiBitmapCtrl::setValue(S32 x, S32 y)
{
if (mTextureObject)
if (mBitmap)
{
x += mTextureObject->getWidth() / 2;
y += mTextureObject->getHeight() / 2;
x += mBitmap->getWidth() / 2;
y += mBitmap->getHeight() / 2;
}
while (x < 0)
x += 256;
@ -270,6 +261,13 @@ DefineEngineMethod( GuiBitmapCtrl, setBitmap, void, ( const char * fileRoot, boo
object->setBitmap(filename, resize );
}
DefineEngineMethod(GuiBitmapCtrl, getBitmap, const char*, (),,
"Gets the current bitmap set for this control.\n\n"
"@hide")
{
return object->getBitmap();
}
DefineEngineMethod( GuiBitmapCtrl, setNamedTexture, bool, (String namedtexture),,
"@brief Set a texture as the image.\n\n"
"@param namedtexture The name of the texture (NamedTexTarget).\n"

View file

@ -27,6 +27,7 @@
#include "gui/core/guiControl.h"
#endif
#include "T3D/assets/ImageAsset.h"
/// Renders a bitmap.
class GuiBitmapCtrl : public GuiControl
{
@ -38,11 +39,9 @@ class GuiBitmapCtrl : public GuiControl
/// Name of the bitmap file. If this is 'texhandle' the bitmap is not loaded
/// from a file but rather set explicitly on the control.
String mBitmapName;
/// Loaded texture.
GFXTexHandle mTextureObject;
DECLARE_IMAGEASSET(GuiBitmapCtrl, Bitmap, onImageChanged, GFXDefaultGUIProfile);
DECLARE_IMAGEASSET_SETGET(GuiBitmapCtrl, Bitmap);
Point2I mStartPoint;
ColorI mColor;
@ -52,6 +51,8 @@ class GuiBitmapCtrl : public GuiControl
static bool setBitmapName( void *object, const char *index, const char *data );
static const char *getBitmapName( void *obj, const char *data );
void onImageChanged() {}
public:
GuiBitmapCtrl();
@ -72,7 +73,7 @@ class GuiBitmapCtrl : public GuiControl
DECLARE_CONOBJECT( GuiBitmapCtrl );
DECLARE_CATEGORY( "Gui Images" );
DECLARE_DESCRIPTION( "A control that displays a single, static image from a file.\n"
DECLARE_DESCRIPTION( "A control that displays a single, static image from a file.n"
"The bitmap can either be tiled or stretched inside the control." );
};

View file

@ -129,14 +129,14 @@ void GuiGameListMenuCtrl::onRender(Point2I offset, const RectI &updateRect)
// render the row bitmap
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretchSR(profile->mTextureObject, RectI(currentOffset, rowExtent), profile->getBitmapArrayRect(buttonTextureIndex));
drawUtil->drawBitmapStretchSR(profile->mBitmap, RectI(currentOffset, rowExtent), profile->getBitmapArrayRect(buttonTextureIndex));
// render the row icon if it has one
if ((iconIndex != NO_ICON) && profileHasIcons && (!profile->getBitmapArrayRect((U32)iconIndex).extent.isZero()))
{
iconIndex += Profile::TEX_FIRST_ICON;
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretchSR(profile->mTextureObject, RectI(currentOffset + iconOffset, iconExtent), profile->getBitmapArrayRect(iconIndex));
drawUtil->drawBitmapStretchSR(profile->mBitmap, RectI(currentOffset + iconOffset, iconExtent), profile->getBitmapArrayRect(iconIndex));
}
// render the row text
@ -204,7 +204,7 @@ void GuiGameListMenuCtrl::onRenderListOption(Row* row, Point2I currentOffset)
arrowOffset.y = currentOffset.y + arrowOffsetY;
drawer->clearBitmapModulation();
drawer->drawBitmapStretchSR(profile->mTextureObject, RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
drawer->drawBitmapStretchSR(profile->getBitmapResource(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
// render the right arrow
bool arrowOnR = (isRowSelected || isRowHighlighted) && (row->mWrapOptions || (row->mSelectedOption < row->mOptions.size() - 1));
@ -213,7 +213,7 @@ void GuiGameListMenuCtrl::onRenderListOption(Row* row, Point2I currentOffset)
arrowOffset.y = currentOffset.y + arrowOffsetY;
drawer->clearBitmapModulation();
drawer->drawBitmapStretchSR(profile->mTextureObject, RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
drawer->drawBitmapStretchSR(profile->getBitmapResource(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
}
// get the appropriate font color
@ -1633,8 +1633,7 @@ bool GuiGameListMenuProfile::onAdd()
// We can't call enforceConstraints() here because incRefCount initializes
// some of the things to enforce. Do a basic sanity check here instead.
if( !mBitmapName || !dStrlen(mBitmapName) )
if(mBitmapAsset.isNull())
{
Con::errorf( "GuiGameListMenuProfile: %s can't be created without a bitmap. Please add a 'Bitmap' property to the object definition.", getName() );
return false;

View file

@ -111,7 +111,7 @@ void GuiGameListOptionsCtrl::onRender(Point2I offset, const RectI &updateRect)
arrowOffset.y = currentOffset.y + arrowOffsetY;
drawer->clearBitmapModulation();
drawer->drawBitmapStretchSR(profile->mTextureObject, RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
drawer->drawBitmapStretchSR(profile->getBitmapResource(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
// render the right arrow
bool arrowOnR = (isRowSelected || isRowHighlighted) && (myRow->mWrapOptions || (myRow->mSelectedOption < myRow->mOptions.size() - 1));
@ -120,7 +120,7 @@ void GuiGameListOptionsCtrl::onRender(Point2I offset, const RectI &updateRect)
arrowOffset.y = currentOffset.y + arrowOffsetY;
drawer->clearBitmapModulation();
drawer->drawBitmapStretchSR(profile->mTextureObject, RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
drawer->drawBitmapStretchSR(profile->getBitmapResource(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
}
// get the appropriate font color

View file

@ -45,12 +45,14 @@ ConsoleDocClass( GuiMaterialCtrl,
GuiMaterialCtrl::GuiMaterialCtrl()
: mMaterialInst( NULL )
{
INIT_MATERIALASSET(Material);
}
void GuiMaterialCtrl::initPersistFields()
{
addGroup( "Material" );
addProtectedField( "materialName", TypeStringFilename, Offset( mMaterialName, GuiMaterialCtrl ), &GuiMaterialCtrl::_setMaterial, &defaultProtectedGetFn, "" );
INITPERSISTFIELD_MATERIALASSET(Material, GuiMaterialCtrl, "");
addProtectedField( "materialName", TypeStringFilename, Offset( mMaterialName, GuiMaterialCtrl ), &GuiMaterialCtrl::_setMaterialData, &defaultProtectedGetFn, "", AbstractClassRep::FIELD_HideInInspectors );
endGroup( "Material" );
Parent::initPersistFields();
@ -62,7 +64,7 @@ bool GuiMaterialCtrl::onWake()
return false;
setActive( true );
setMaterial( mMaterialName );
setMaterial( getMaterial() );
return true;
}
@ -85,10 +87,11 @@ bool GuiMaterialCtrl::_setMaterial( void *object, const char *index, const char
bool GuiMaterialCtrl::setMaterial( const String &materialName )
{
SAFE_DELETE( mMaterialInst );
mMaterialName = materialName;
if ( mMaterialName.isNotEmpty() && isAwake() )
mMaterialInst = MATMGR->createMatInstance( mMaterialName, getGFXVertexFormat<GFXVertexPCT>() );
_setMaterial(StringTable->insert(materialName.c_str()));
if ( getMaterial() != StringTable->EmptyString() && isAwake() )
mMaterialInst = MATMGR->createMatInstance( getMaterial(), getGFXVertexFormat<GFXVertexPCT>() );
return true;
}

View file

@ -27,6 +27,8 @@
#include "gui/containers/guiContainer.h"
#endif
#include "T3D/assets/MaterialAsset.h"
class BaseMatInstance;
@ -38,7 +40,8 @@ private:
protected:
String mMaterialName;
DECLARE_MATERIALASSET(GuiMaterialCtrl, Material);
DECLARE_MATERIALASSET_SETGET(GuiMaterialCtrl, Material);
BaseMatInstance *mMaterialInst;

View file

@ -277,7 +277,10 @@ GuiPopUpMenuCtrl::GuiPopUpMenuCtrl(void)
mRenderScrollInNA = false; // Added
mBackgroundCancel = false; // Added
mReverseTextList = false; // Added - Don't reverse text list if displaying up
mBitmapName = StringTable->EmptyString(); // Added
INIT_IMAGEASSET_ARRAY(Bitmap, 0);
INIT_IMAGEASSET_ARRAY(Bitmap, 1);
mBitmapBounds.set(16, 16); // Added
mIdMax = -1;
mBackground = NULL;
@ -297,12 +300,24 @@ void GuiPopUpMenuCtrl::initPersistFields(void)
addField("maxPopupHeight", TypeS32, Offset(mMaxPopupHeight, GuiPopUpMenuCtrl));
addField("sbUsesNAColor", TypeBool, Offset(mRenderScrollInNA, GuiPopUpMenuCtrl));
addField("reverseTextList", TypeBool, Offset(mReverseTextList, GuiPopUpMenuCtrl));
addField("bitmap", TypeFilename, Offset(mBitmapName, GuiPopUpMenuCtrl));
addProtectedField("bitmapAsset", TypeImageAssetId, Offset(mBitmapAssetId, GuiPopUpMenuCtrl), _setBitmaps, defaultProtectedGetFn, "");
addProtectedField("bitmap", TypeImageFilename, Offset(mBitmapName, GuiPopUpMenuCtrl), _setBitmaps, defaultProtectedGetFn, "");
addField("bitmapBounds", TypePoint2I, Offset(mBitmapBounds, GuiPopUpMenuCtrl));
Parent::initPersistFields();
}
bool GuiPopUpMenuCtrl::_setBitmaps(void* obj, const char* index, const char* data)
{
bool ret = false;
GuiPopUpMenuCtrl* object = static_cast<GuiPopUpMenuCtrl*>(obj);
object->setBitmap(data);
return true;
}
//------------------------------------------------------------------------------
DefineEngineMethod( GuiPopUpMenuCtrl, add, void, (const char * name, S32 idNum, U32 scheme), ("", -1, 0), "(string name, int idNum, int scheme=0)")
{
@ -459,7 +474,7 @@ bool GuiPopUpMenuCtrl::onWake()
return false;
// Set the bitmap for the popup.
setBitmap( mBitmapName );
setBitmap(getBitmap(Normal));
// Now update the Form Control's bitmap array, and possibly the child's too
mProfile->constructBitmapArray();
@ -483,8 +498,6 @@ bool GuiPopUpMenuCtrl::onAdd()
//------------------------------------------------------------------------------
void GuiPopUpMenuCtrl::onSleep()
{
mTextureNormal = NULL; // Added
mTextureDepressed = NULL; // Added
Parent::onSleep();
closePopUp(); // Tests in function.
}
@ -562,30 +575,30 @@ static S32 QSORT_CALLBACK idCompare(const void *a,const void *b)
// Added
void GuiPopUpMenuCtrl::setBitmap( const char *name )
{
mBitmapName = StringTable->insert( name );
if ( !isAwake() )
return;
StringTableEntry bitmapName = StringTable->insert(name);
if ( *mBitmapName )
if ( bitmapName != StringTable->EmptyString() )
{
char buffer[1024];
char *p;
dStrcpy(buffer, name, 1024);
dStrcpy(buffer, bitmapName, 1024);
p = buffer + dStrlen(buffer);
S32 pLen = 1024 - dStrlen(buffer);
dStrcpy(p, "_n", pLen);
mTextureNormal = GFXTexHandle( (StringTableEntry)buffer, &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__) );
_setBitmap((StringTableEntry)buffer, Normal);
dStrcpy(p, "_d", pLen);
mTextureDepressed = GFXTexHandle( (StringTableEntry)buffer, &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__) );
if ( !mTextureDepressed )
mTextureDepressed = mTextureNormal;
_setBitmap((StringTableEntry)buffer, Depressed);
if ( !mBitmap[Depressed] )
mBitmap[Depressed] = mBitmap[Normal];
}
else
{
mTextureNormal = NULL;
mTextureDepressed = NULL;
_setBitmap(StringTable->EmptyString(), Normal);
_setBitmap(StringTable->EmptyString(), Depressed);
}
setUpdate();
}
@ -879,17 +892,17 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
}
// Draw a bitmap over the background?
if ( mTextureDepressed )
if ( mBitmap[Depressed] )
{
RectI rect(offset, mBitmapBounds);
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch( mTextureDepressed, rect );
drawUtil->drawBitmapStretch( mBitmap[Depressed], rect );
}
else if ( mTextureNormal )
else if ( mBitmap[Normal] )
{
RectI rect(offset, mBitmapBounds);
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch( mTextureNormal, rect );
drawUtil->drawBitmapStretch( mBitmap[Normal], rect );
}
// Do we render a bitmap border or lines?
@ -923,11 +936,11 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
}
// Draw a bitmap over the background?
if ( mTextureNormal )
if ( mBitmap[Normal] )
{
RectI rect( offset, mBitmapBounds );
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch( mTextureNormal, rect );
drawUtil->drawBitmapStretch( mBitmap[Normal], rect );
}
// Do we render a bitmap border or lines?
@ -953,11 +966,11 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
}
// Draw a bitmap over the background?
if ( mTextureNormal )
if ( mBitmap[Normal] )
{
RectI rect(offset, mBitmapBounds);
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch( mTextureNormal, rect );
drawUtil->drawBitmapStretch( mBitmap[Normal], rect );
}
// Do we render a bitmap border or lines?

View file

@ -38,6 +38,8 @@
#ifndef _GUISCROLLCTRL_H_
#include "gui/containers/guiScrollCtrl.h"
#endif
#include "T3D/assets/ImageAsset.h"
class GuiPopUpMenuCtrl;
class GuiPopupTextListCtrl;
@ -115,15 +117,26 @@ protected:
bool mMouseOver; // Added
bool mRenderScrollInNA; // Added
bool mReverseTextList; // Added - Should we reverse the text list if we display up?
StringTableEntry mBitmapName; // Added
enum BitmapModes
{
Normal,
Depressed,
NumBitmapModes = 2
};
DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrl, Bitmap, GFXDefaultGUIProfile, NumBitmapModes);
DECLARE_IMAGEASSET_ARRAY_SETGET(GuiPopUpMenuCtrl, Bitmap);
Point2I mBitmapBounds; // Added
GFXTexHandle mTextureNormal; // Added
GFXTexHandle mTextureDepressed; // Added
S32 mIdMax;
virtual void addChildren();
virtual void repositionPopup();
static bool _setBitmaps(void* obj, const char* index, const char* data);
public:
GuiPopUpMenuCtrl(void);
~GuiPopUpMenuCtrl();

View file

@ -328,7 +328,10 @@ GuiPopUpMenuCtrlEx::GuiPopUpMenuCtrlEx(void)
mRenderScrollInNA = false; // Added
mBackgroundCancel = false; // Added
mReverseTextList = false; // Added - Don't reverse text list if displaying up
mBitmapName = StringTable->EmptyString(); // Added
INIT_IMAGEASSET_ARRAY(Bitmap, Normal);
INIT_IMAGEASSET_ARRAY(Bitmap, Depressed);
mBitmapBounds.set(16, 16); // Added
mHotTrackItems = false;
mIdMax = -1;
@ -349,7 +352,10 @@ void GuiPopUpMenuCtrlEx::initPersistFields(void)
addField("maxPopupHeight", TypeS32, Offset(mMaxPopupHeight, GuiPopUpMenuCtrlEx), "Length of menu when it extends");
addField("sbUsesNAColor", TypeBool, Offset(mRenderScrollInNA, GuiPopUpMenuCtrlEx), "Deprecated" "@internal");
addField("reverseTextList", TypeBool, Offset(mReverseTextList, GuiPopUpMenuCtrlEx), "Reverses text list if popup extends up, instead of down");
addField("bitmap", TypeFilename, Offset(mBitmapName, GuiPopUpMenuCtrlEx), "File name of bitmap to use");
addProtectedField("bitmapAsset", TypeImageAssetId, Offset(mBitmapAssetId, GuiPopUpMenuCtrlEx), _setBitmaps, &defaultProtectedGetFn, "Name of bitmap asset to use");
addProtectedField("bitmap", TypeImageFilename, Offset(mBitmapName, GuiPopUpMenuCtrlEx), _setBitmaps, &defaultProtectedGetFn, "File name of bitmap to use");
addField("bitmapBounds", TypePoint2I, Offset(mBitmapBounds, GuiPopUpMenuCtrlEx), "Boundaries of bitmap displayed");
addField("hotTrackCallback", TypeBool, Offset(mHotTrackItems, GuiPopUpMenuCtrlEx),
"Whether to provide a 'onHotTrackItem' callback when a list item is hovered over");
@ -357,6 +363,15 @@ void GuiPopUpMenuCtrlEx::initPersistFields(void)
Parent::initPersistFields();
}
bool GuiPopUpMenuCtrlEx::_setBitmaps(void* obj, const char* index, const char* data)
{
bool ret = false;
GuiPopUpMenuCtrlEx* object = static_cast<GuiPopUpMenuCtrlEx*>(obj);
object->setBitmap(data);
return true;
}
//------------------------------------------------------------------------------
ConsoleDocFragment _GuiPopUpMenuCtrlExAdd(
"@brief Adds an entry to the list\n\n"
@ -664,7 +679,7 @@ bool GuiPopUpMenuCtrlEx::onWake()
return false;
// Set the bitmap for the popup.
setBitmap( mBitmapName );
setBitmap(getBitmap(Normal));
// Now update the Form Control's bitmap array, and possibly the child's too
mProfile->constructBitmapArray();
@ -688,8 +703,6 @@ bool GuiPopUpMenuCtrlEx::onAdd()
//------------------------------------------------------------------------------
void GuiPopUpMenuCtrlEx::onSleep()
{
mTextureNormal = NULL; // Added
mTextureDepressed = NULL; // Added
Parent::onSleep();
closePopUp(); // Tests in function.
}
@ -767,30 +780,30 @@ static S32 QSORT_CALLBACK idCompare(const void *a,const void *b)
// Added
void GuiPopUpMenuCtrlEx::setBitmap(const char *name)
{
mBitmapName = StringTable->insert( name );
if ( !isAwake() )
return;
StringTableEntry bitmapName = StringTable->insert(name);
if ( *mBitmapName )
if (bitmapName != StringTable->EmptyString())
{
char buffer[1024];
char *p;
dStrcpy(buffer, name, 1024);
char* p;
dStrcpy(buffer, bitmapName, 1024);
p = buffer + dStrlen(buffer);
S32 pLen = 1024 - dStrlen(buffer);
dStrcpy(p, "_n", pLen);
mTextureNormal = GFXTexHandle( (StringTableEntry)buffer, &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__) );
_setBitmap((StringTableEntry)buffer, Normal);
dStrcpy(p, "_d", pLen);
mTextureDepressed = GFXTexHandle( (StringTableEntry)buffer, &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__) );
if ( !mTextureDepressed )
mTextureDepressed = mTextureNormal;
_setBitmap((StringTableEntry)buffer, Depressed);
if (!mBitmap[Depressed])
mBitmap[Depressed] = mBitmap[Normal];
}
else
{
mTextureNormal = NULL;
mTextureDepressed = NULL;
_setBitmap(StringTable->EmptyString(), Normal);
_setBitmap(StringTable->EmptyString(), Depressed);
}
setUpdate();
}
@ -1061,17 +1074,17 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
}
// Draw a bitmap over the background?
if ( mTextureDepressed )
if ( mBitmap[Depressed] )
{
RectI rect(offset, mBitmapBounds);
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch( mTextureDepressed, rect );
drawUtil->drawBitmapStretch(mBitmap[Depressed], rect );
}
else if ( mTextureNormal )
else if (mBitmap[Normal])
{
RectI rect(offset, mBitmapBounds);
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch( mTextureNormal, rect );
drawUtil->drawBitmapStretch(mBitmap[Normal], rect );
}
// Do we render a bitmap border or lines?
@ -1105,11 +1118,11 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
}
// Draw a bitmap over the background?
if ( mTextureNormal )
if (mBitmap[Normal])
{
RectI rect( offset, mBitmapBounds );
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch( mTextureNormal, rect );
drawUtil->drawBitmapStretch(mBitmap[Normal], rect );
}
// Do we render a bitmap border or lines?
@ -1135,11 +1148,11 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
}
// Draw a bitmap over the background?
if ( mTextureNormal )
if (mBitmap[Normal])
{
RectI rect(offset, mBitmapBounds);
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch( mTextureNormal, rect );
drawUtil->drawBitmapStretch(mBitmap[Normal], rect );
}
// Do we render a bitmap border or lines?

View file

@ -38,6 +38,8 @@
class GuiPopUpMenuCtrlEx;
class GuiPopupTextListCtrlEx;
#include "T3D/assets/ImageAsset.h"
class GuiPopUpBackgroundCtrlEx : public GuiControl
{
protected:
@ -116,15 +118,27 @@ class GuiPopUpMenuCtrlEx : public GuiTextCtrl
bool mRenderScrollInNA; // Added
bool mReverseTextList; // Added - Should we reverse the text list if we display up?
bool mHotTrackItems;
StringTableEntry mBitmapName; // Added
enum BitmapModes
{
Normal,
Depressed,
NumBitmapModes = 2
};
DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrlEx, Bitmap, GFXDefaultGUIProfile, NumBitmapModes);
DECLARE_IMAGEASSET_ARRAY_SETGET(GuiPopUpMenuCtrlEx, Bitmap, NumBitmapModes);
Point2I mBitmapBounds; // Added
GFXTexHandle mTextureNormal; // Added
GFXTexHandle mTextureDepressed; // Added
S32 mIdMax;
virtual void addChildren();
virtual void repositionPopup();
static bool _setBitmaps(void* obj, const char* index, const char* data);
public:
GuiPopUpMenuCtrlEx(void);
~GuiPopUpMenuCtrlEx();

View file

@ -427,9 +427,9 @@ void GuiSliderCtrl::onRender(Point2I offset, const RectI &updateRect)
drawUtil->clearBitmapModulation();
//left border
drawUtil->drawBitmapSR(mProfile->mTextureObject, Point2I(offset.x,offset.y), mBitmapBounds[SliderLineLeft]);
drawUtil->drawBitmapSR(mProfile->getBitmapResource(), Point2I(offset.x,offset.y), mBitmapBounds[SliderLineLeft]);
//right border
drawUtil->drawBitmapSR(mProfile->mTextureObject, Point2I(offset.x + getWidth() - mBitmapBounds[SliderLineRight].extent.x, offset.y), mBitmapBounds[SliderLineRight]);
drawUtil->drawBitmapSR(mProfile->getBitmapResource(), Point2I(offset.x + getWidth() - mBitmapBounds[SliderLineRight].extent.x, offset.y), mBitmapBounds[SliderLineRight]);
//draw our center piece to our slider control's border and stretch it
@ -443,11 +443,11 @@ void GuiSliderCtrl::onRender(Point2I offset, const RectI &updateRect)
stretchRect = mBitmapBounds[SliderLineCenter];
stretchRect.inset(1,0);
drawUtil->drawBitmapStretchSR(mProfile->mTextureObject, destRect, stretchRect);
drawUtil->drawBitmapStretchSR(mProfile->getBitmapResource(), destRect, stretchRect);
//draw our control slider button
thumb.point += pos;
drawUtil->drawBitmapSR(mProfile->mTextureObject,Point2I(thumb.point.x,offset.y ),mBitmapBounds[index]);
drawUtil->drawBitmapSR(mProfile->getBitmapResource(),Point2I(thumb.point.x,offset.y ),mBitmapBounds[index]);
}
else if (getWidth() >= getHeight())

View file

@ -109,7 +109,7 @@ void GuiTextEditSliderBitmapCtrl::initPersistFields()
addField("range", TypePoint2F, Offset(mRange, GuiTextEditSliderBitmapCtrl), "Maximum vertical and horizontal range to allow in the control.\n");
addField("increment", TypeF32, Offset(mIncAmount, GuiTextEditSliderBitmapCtrl), "How far to increment the slider on each step.\n");
addField("focusOnMouseWheel", TypeBool, Offset(mFocusOnMouseWheel, GuiTextEditSliderBitmapCtrl), "If true, the control will accept giving focus to the user when the mouse wheel is used.\n");
addField("bitmap", TypeFilename,Offset(mBitmapName, GuiTextEditSliderBitmapCtrl), "Unused" );
addField("bitmap", TypeFilename,Offset(mBitmapName, GuiTextEditSliderBitmapCtrl), "Unused", AbstractClassRep::FIELD_HideInInspectors );
Parent::initPersistFields();
}
@ -425,14 +425,14 @@ void GuiTextEditSliderBitmapCtrl::onRender(Point2I offset, const RectI &updateRe
{
// This control needs 4 images in order to render correctly
if(mTextAreaHit == ArrowUp)
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mTextureObject, RectI(arrowUpStart,arrowUpEnd), mProfile->mBitmapArrayRects[0] );
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mBitmap, RectI(arrowUpStart,arrowUpEnd), mProfile->mBitmapArrayRects[0] );
else
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mTextureObject, RectI(arrowUpStart,arrowUpEnd), mProfile->mBitmapArrayRects[1] );
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mBitmap, RectI(arrowUpStart,arrowUpEnd), mProfile->mBitmapArrayRects[1] );
if(mTextAreaHit == ArrowDown)
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mTextureObject, RectI(arrowDownStart,arrowDownEnd), mProfile->mBitmapArrayRects[2] );
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mBitmap, RectI(arrowDownStart,arrowDownEnd), mProfile->mBitmapArrayRects[2] );
else
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mTextureObject, RectI(arrowDownStart,arrowDownEnd), mProfile->mBitmapArrayRects[3] );
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mBitmap, RectI(arrowDownStart,arrowDownEnd), mProfile->mBitmapArrayRects[3] );
}
}

View file

@ -3696,7 +3696,7 @@ void GuiTreeViewCtrl::onRenderCell(Point2I offset, Point2I cell, bool, bool )
{
drawRect.point.x -= mTabSize;
if ( parent->mNext )
drawer->drawBitmapSR( mProfile->mTextureObject, drawRect.point, mProfile->mBitmapArrayRects[BmpLine] );
drawer->drawBitmapSR( mProfile->mBitmap, drawRect.point, mProfile->mBitmapArrayRects[BmpLine] );
parent = parent->mParent;
}
@ -3707,7 +3707,7 @@ void GuiTreeViewCtrl::onRenderCell(Point2I offset, Point2I cell, bool, bool )
// First, draw the rollover glow, if it's an inner node.
if ( item->isParent() && item->mState.test( Item::MouseOverBmp ) )
drawer->drawBitmapSR( mProfile->mTextureObject, drawRect.point, mProfile->mBitmapArrayRects[BmpGlow] );
drawer->drawBitmapSR( mProfile->mBitmap, drawRect.point, mProfile->mBitmapArrayRects[BmpGlow] );
// Now, do we draw a treeview-selected item or an item dependent one?
S32 newOffset = 0; // This is stored so we can render glow, then update render pos.
@ -3752,7 +3752,7 @@ void GuiTreeViewCtrl::onRenderCell(Point2I offset, Point2I cell, bool, bool )
if( ( bitmap >= 0 ) && ( bitmap < mProfile->mBitmapArrayRects.size() ) )
{
if( drawBitmap )
drawer->drawBitmapSR( mProfile->mTextureObject, drawRect.point, mProfile->mBitmapArrayRects[bitmap] );
drawer->drawBitmapSR( mProfile->getBitmapResource(), drawRect.point, mProfile->mBitmapArrayRects[bitmap] );
newOffset = mProfile->mBitmapArrayRects[bitmap].extent.x;
}