mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-27 18:43:48 +00:00
Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption Removed unneeded MainEditor mockup module Removed some unused/duplicate image assets from the tools
This commit is contained in:
parent
83b0432283
commit
5525f8ecdd
1708 changed files with 19619 additions and 4596 deletions
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@ -212,7 +212,7 @@ bool guiAnimBitmapCtrl::ptSetFrameRanges(void *object, const char *index, const
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void guiAnimBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
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{
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if (mTextureObject)
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if (mBitmap)
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{
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if (mFrameTime->getElapsedMs() > 1000 / mFramesPerSec) //fps to msfp conversion
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{
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@ -271,7 +271,7 @@ void guiAnimBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
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GFX->getDrawUtil()->clearBitmapModulation();
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GFX->getDrawUtil()->setBitmapModulation(mColor);
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GFXTextureObject* texture = mTextureObject;
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GFXTextureObject* texture = mBitmap;
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Point2I modifiedSRC = Point2I(texture->mBitmapSize.x / mAnimTexTiling.x, texture->mBitmapSize.y / mAnimTexTiling.y);
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RectI srcRegion;
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@ -285,7 +285,7 @@ void guiAnimBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
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GFX->getDrawUtil()->drawBitmapStretchSR(texture, updateRect, srcRegion, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
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}
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if (mProfile->mBorder || !mTextureObject)
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if (mProfile->mBorder || !mBitmap)
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{
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RectI rect(offset, getExtent());
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GFX->getDrawUtil()->drawRect(rect, mProfile->mBorderColor);
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@ -55,12 +55,12 @@ void GuiBitmapBarCtrl::initPersistFields()
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void GuiBitmapBarCtrl::onRender(Point2I offset, const RectI &updateRect)
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{
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if (mTextureObject)
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if (mBitmap)
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{
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GFX->getDrawUtil()->clearBitmapModulation();
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GFX->getDrawUtil()->setBitmapModulation(mColor);
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F32 pct = (mPercent / 100.0);
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GFXTextureObject* texture = mTextureObject;
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GFXTextureObject* texture = mBitmap;
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Point2I modifiedSRC;
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modifiedSRC.x = mVertical ? (F32)texture->mBitmapSize.x : (F32)(texture->mBitmapSize.x*pct);
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modifiedSRC.y = mVertical ? (F32)(texture->mBitmapSize.y*pct) : (F32)texture->mBitmapSize.y;
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@ -91,7 +91,7 @@ void GuiBitmapBarCtrl::onRender(Point2I offset, const RectI &updateRect)
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GFX->getDrawUtil()->drawBitmapStretchSR(texture, destRegion, srcRegion, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
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}
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if (mProfile->mBorder || !mTextureObject)
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if (mProfile->mBorder || !mBitmap)
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{
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RectI rect(offset, getExtent());
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GFX->getDrawUtil()->drawRect(rect, mProfile->mBorderColor);
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@ -111,7 +111,7 @@ bool GuiBitmapBorderCtrl::onWake()
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//get the texture for the close, minimize, and maximize buttons
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mBitmapBounds = NULL;
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mTextureObject = mProfile->mTextureObject;
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mTextureObject = mProfile->getBitmapResource();
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if( mProfile->constructBitmapArray() >= NumBitmaps )
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mBitmapBounds = mProfile->mBitmapArrayRects.address();
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else
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@ -56,11 +56,11 @@ ConsoleDocClass( GuiBitmapCtrl,
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);
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GuiBitmapCtrl::GuiBitmapCtrl(void)
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: mBitmapName(),
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mStartPoint( 0, 0 ),
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: mStartPoint( 0, 0 ),
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mColor(ColorI::WHITE),
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mWrap( false )
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{
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{
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INIT_IMAGEASSET(Bitmap);
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}
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bool GuiBitmapCtrl::setBitmapName( void *object, const char *index, const char *data )
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@ -78,10 +78,8 @@ bool GuiBitmapCtrl::setBitmapName( void *object, const char *index, const char *
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void GuiBitmapCtrl::initPersistFields()
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{
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addGroup( "Bitmap" );
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addProtectedField( "bitmap", TypeImageFilename, Offset( mBitmapName, GuiBitmapCtrl ),
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&setBitmapName, &defaultProtectedGetFn,
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"The bitmap file to display in the control.");
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INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiBitmapCtrl, The bitmap file to display in the control);
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addField("color", TypeColorI, Offset(mColor, GuiBitmapCtrl),"color mul");
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addField( "wrap", TypeBool, Offset( mWrap, GuiBitmapCtrl ),
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"If true, the bitmap is tiled inside the control rather than stretched to fit." );
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@ -96,14 +94,15 @@ bool GuiBitmapCtrl::onWake()
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if (! Parent::onWake())
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return false;
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setActive(true);
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setBitmap(mBitmapName);
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setBitmap(getBitmap());
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return true;
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}
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void GuiBitmapCtrl::onSleep()
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{
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if ( !mBitmapName.equal("texhandle", String::NoCase) )
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mTextureObject = NULL;
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if ( mBitmapName != StringTable->insert("texhandle") )
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mBitmap = NULL;
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Parent::onSleep();
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}
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@ -115,32 +114,24 @@ void GuiBitmapCtrl::inspectPostApply()
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// set it's extent to be exactly the size of the bitmap (if present)
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Parent::inspectPostApply();
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if (!mWrap && (getExtent().x == 0) && (getExtent().y == 0) && mTextureObject)
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if (!mWrap && (getExtent().x == 0) && (getExtent().y == 0) && mBitmap)
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{
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setExtent( mTextureObject->getWidth(), mTextureObject->getHeight());
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setExtent( mBitmap->getWidth(), mBitmap->getHeight());
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}
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}
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void GuiBitmapCtrl::setBitmap( const char *name, bool resize )
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{
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mBitmapName = name;
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if ( !isAwake() )
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return;
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if ( mBitmapName.isNotEmpty() )
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{
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if ( !mBitmapName.equal("texhandle", String::NoCase) )
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mTextureObject.set( mBitmapName, &GFXDefaultGUIProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__) );
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_setBitmap(StringTable->insert(name));
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// Resize the control to fit the bitmap
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if ( mTextureObject && resize )
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{
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setExtent( mTextureObject->getWidth(), mTextureObject->getHeight() );
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updateSizing();
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}
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if (mBitmap && resize)
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{
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setExtent(mBitmap->getWidth(), mBitmap->getHeight());
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updateSizing();
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}
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else
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mTextureObject = NULL;
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setUpdate();
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}
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@ -156,21 +147,21 @@ void GuiBitmapCtrl::updateSizing()
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void GuiBitmapCtrl::setBitmapHandle(GFXTexHandle handle, bool resize)
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{
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mTextureObject = handle;
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mBitmap = handle;
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mBitmapName = String("texhandle");
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// Resize the control to fit the bitmap
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if (resize)
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{
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setExtent(mTextureObject->getWidth(), mTextureObject->getHeight());
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setExtent(mBitmap->getWidth(), mBitmap->getHeight());
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updateSizing();
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}
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}
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void GuiBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
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{
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if (mTextureObject)
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if (mBitmap)
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{
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GFX->getDrawUtil()->clearBitmapModulation();
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GFX->getDrawUtil()->setBitmapModulation(mColor);
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@ -180,7 +171,7 @@ void GuiBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
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// not tile correctly when rendered with GFX->drawBitmapTile(). The non POT
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// bitmap will be padded by the hardware, and we'll see lots of slack
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// in the texture. So... lets do what we must: draw each repeat by itself:
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GFXTextureObject* texture = mTextureObject;
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GFXTextureObject* texture = mBitmap;
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RectI srcRegion;
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RectI dstRegion;
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F32 xdone = ((F32)getExtent().x/(F32)texture->mBitmapSize.x)+1;
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@ -203,11 +194,11 @@ void GuiBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
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else
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{
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RectI rect(offset, getExtent());
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GFX->getDrawUtil()->drawBitmapStretch(mTextureObject, rect, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
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GFX->getDrawUtil()->drawBitmapStretch(mBitmap, rect, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
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}
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}
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if (mProfile->mBorder || !mTextureObject)
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if (mProfile->mBorder || !mBitmap)
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{
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RectI rect(offset.x, offset.y, getExtent().x, getExtent().y);
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GFX->getDrawUtil()->drawRect(rect, mProfile->mBorderColor);
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@ -218,10 +209,10 @@ void GuiBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
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void GuiBitmapCtrl::setValue(S32 x, S32 y)
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{
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if (mTextureObject)
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if (mBitmap)
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{
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x += mTextureObject->getWidth() / 2;
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y += mTextureObject->getHeight() / 2;
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x += mBitmap->getWidth() / 2;
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y += mBitmap->getHeight() / 2;
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}
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while (x < 0)
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x += 256;
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@ -270,6 +261,13 @@ DefineEngineMethod( GuiBitmapCtrl, setBitmap, void, ( const char * fileRoot, boo
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object->setBitmap(filename, resize );
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}
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DefineEngineMethod(GuiBitmapCtrl, getBitmap, const char*, (),,
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"Gets the current bitmap set for this control.\n\n"
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"@hide")
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{
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return object->getBitmap();
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}
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DefineEngineMethod( GuiBitmapCtrl, setNamedTexture, bool, (String namedtexture),,
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"@brief Set a texture as the image.\n\n"
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"@param namedtexture The name of the texture (NamedTexTarget).\n"
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@ -27,6 +27,7 @@
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#include "gui/core/guiControl.h"
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#endif
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#include "T3D/assets/ImageAsset.h"
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/// Renders a bitmap.
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class GuiBitmapCtrl : public GuiControl
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{
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@ -38,11 +39,9 @@ class GuiBitmapCtrl : public GuiControl
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/// Name of the bitmap file. If this is 'texhandle' the bitmap is not loaded
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/// from a file but rather set explicitly on the control.
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String mBitmapName;
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/// Loaded texture.
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GFXTexHandle mTextureObject;
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DECLARE_IMAGEASSET(GuiBitmapCtrl, Bitmap, onImageChanged, GFXDefaultGUIProfile);
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DECLARE_IMAGEASSET_SETGET(GuiBitmapCtrl, Bitmap);
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Point2I mStartPoint;
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ColorI mColor;
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@ -52,6 +51,8 @@ class GuiBitmapCtrl : public GuiControl
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static bool setBitmapName( void *object, const char *index, const char *data );
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static const char *getBitmapName( void *obj, const char *data );
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void onImageChanged() {}
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public:
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GuiBitmapCtrl();
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@ -72,7 +73,7 @@ class GuiBitmapCtrl : public GuiControl
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DECLARE_CONOBJECT( GuiBitmapCtrl );
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DECLARE_CATEGORY( "Gui Images" );
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DECLARE_DESCRIPTION( "A control that displays a single, static image from a file.\n"
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DECLARE_DESCRIPTION( "A control that displays a single, static image from a file.n"
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"The bitmap can either be tiled or stretched inside the control." );
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};
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@ -129,14 +129,14 @@ void GuiGameListMenuCtrl::onRender(Point2I offset, const RectI &updateRect)
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// render the row bitmap
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drawUtil->clearBitmapModulation();
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drawUtil->drawBitmapStretchSR(profile->mTextureObject, RectI(currentOffset, rowExtent), profile->getBitmapArrayRect(buttonTextureIndex));
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drawUtil->drawBitmapStretchSR(profile->mBitmap, RectI(currentOffset, rowExtent), profile->getBitmapArrayRect(buttonTextureIndex));
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// render the row icon if it has one
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if ((iconIndex != NO_ICON) && profileHasIcons && (!profile->getBitmapArrayRect((U32)iconIndex).extent.isZero()))
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{
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iconIndex += Profile::TEX_FIRST_ICON;
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drawUtil->clearBitmapModulation();
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drawUtil->drawBitmapStretchSR(profile->mTextureObject, RectI(currentOffset + iconOffset, iconExtent), profile->getBitmapArrayRect(iconIndex));
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drawUtil->drawBitmapStretchSR(profile->mBitmap, RectI(currentOffset + iconOffset, iconExtent), profile->getBitmapArrayRect(iconIndex));
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}
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// render the row text
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@ -204,7 +204,7 @@ void GuiGameListMenuCtrl::onRenderListOption(Row* row, Point2I currentOffset)
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arrowOffset.y = currentOffset.y + arrowOffsetY;
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drawer->clearBitmapModulation();
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drawer->drawBitmapStretchSR(profile->mTextureObject, RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
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drawer->drawBitmapStretchSR(profile->getBitmapResource(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
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// render the right arrow
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bool arrowOnR = (isRowSelected || isRowHighlighted) && (row->mWrapOptions || (row->mSelectedOption < row->mOptions.size() - 1));
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@ -213,7 +213,7 @@ void GuiGameListMenuCtrl::onRenderListOption(Row* row, Point2I currentOffset)
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arrowOffset.y = currentOffset.y + arrowOffsetY;
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drawer->clearBitmapModulation();
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drawer->drawBitmapStretchSR(profile->mTextureObject, RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
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drawer->drawBitmapStretchSR(profile->getBitmapResource(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
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}
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// get the appropriate font color
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@ -1633,8 +1633,7 @@ bool GuiGameListMenuProfile::onAdd()
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// We can't call enforceConstraints() here because incRefCount initializes
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// some of the things to enforce. Do a basic sanity check here instead.
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if( !mBitmapName || !dStrlen(mBitmapName) )
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if(mBitmapAsset.isNull())
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{
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Con::errorf( "GuiGameListMenuProfile: %s can't be created without a bitmap. Please add a 'Bitmap' property to the object definition.", getName() );
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return false;
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@ -111,7 +111,7 @@ void GuiGameListOptionsCtrl::onRender(Point2I offset, const RectI &updateRect)
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arrowOffset.y = currentOffset.y + arrowOffsetY;
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drawer->clearBitmapModulation();
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drawer->drawBitmapStretchSR(profile->mTextureObject, RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
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drawer->drawBitmapStretchSR(profile->getBitmapResource(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
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// render the right arrow
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bool arrowOnR = (isRowSelected || isRowHighlighted) && (myRow->mWrapOptions || (myRow->mSelectedOption < myRow->mOptions.size() - 1));
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@ -120,7 +120,7 @@ void GuiGameListOptionsCtrl::onRender(Point2I offset, const RectI &updateRect)
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arrowOffset.y = currentOffset.y + arrowOffsetY;
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drawer->clearBitmapModulation();
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drawer->drawBitmapStretchSR(profile->mTextureObject, RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
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drawer->drawBitmapStretchSR(profile->getBitmapResource(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
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}
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// get the appropriate font color
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@ -45,12 +45,14 @@ ConsoleDocClass( GuiMaterialCtrl,
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GuiMaterialCtrl::GuiMaterialCtrl()
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: mMaterialInst( NULL )
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{
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INIT_MATERIALASSET(Material);
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}
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void GuiMaterialCtrl::initPersistFields()
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{
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addGroup( "Material" );
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addProtectedField( "materialName", TypeStringFilename, Offset( mMaterialName, GuiMaterialCtrl ), &GuiMaterialCtrl::_setMaterial, &defaultProtectedGetFn, "" );
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INITPERSISTFIELD_MATERIALASSET(Material, GuiMaterialCtrl, "");
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addProtectedField( "materialName", TypeStringFilename, Offset( mMaterialName, GuiMaterialCtrl ), &GuiMaterialCtrl::_setMaterialData, &defaultProtectedGetFn, "", AbstractClassRep::FIELD_HideInInspectors );
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endGroup( "Material" );
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Parent::initPersistFields();
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@ -62,7 +64,7 @@ bool GuiMaterialCtrl::onWake()
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return false;
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setActive( true );
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setMaterial( mMaterialName );
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setMaterial( getMaterial() );
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return true;
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}
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@ -85,10 +87,11 @@ bool GuiMaterialCtrl::_setMaterial( void *object, const char *index, const char
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bool GuiMaterialCtrl::setMaterial( const String &materialName )
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{
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SAFE_DELETE( mMaterialInst );
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mMaterialName = materialName;
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if ( mMaterialName.isNotEmpty() && isAwake() )
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mMaterialInst = MATMGR->createMatInstance( mMaterialName, getGFXVertexFormat<GFXVertexPCT>() );
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_setMaterial(StringTable->insert(materialName.c_str()));
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if ( getMaterial() != StringTable->EmptyString() && isAwake() )
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mMaterialInst = MATMGR->createMatInstance( getMaterial(), getGFXVertexFormat<GFXVertexPCT>() );
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return true;
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}
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@ -27,6 +27,8 @@
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#include "gui/containers/guiContainer.h"
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#endif
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#include "T3D/assets/MaterialAsset.h"
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class BaseMatInstance;
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@ -38,7 +40,8 @@ private:
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protected:
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String mMaterialName;
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DECLARE_MATERIALASSET(GuiMaterialCtrl, Material);
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DECLARE_MATERIALASSET_SETGET(GuiMaterialCtrl, Material);
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BaseMatInstance *mMaterialInst;
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@ -277,7 +277,10 @@ GuiPopUpMenuCtrl::GuiPopUpMenuCtrl(void)
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mRenderScrollInNA = false; // Added
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mBackgroundCancel = false; // Added
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mReverseTextList = false; // Added - Don't reverse text list if displaying up
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mBitmapName = StringTable->EmptyString(); // Added
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INIT_IMAGEASSET_ARRAY(Bitmap, 0);
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INIT_IMAGEASSET_ARRAY(Bitmap, 1);
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mBitmapBounds.set(16, 16); // Added
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mIdMax = -1;
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mBackground = NULL;
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|
|
@ -297,12 +300,24 @@ void GuiPopUpMenuCtrl::initPersistFields(void)
|
|||
addField("maxPopupHeight", TypeS32, Offset(mMaxPopupHeight, GuiPopUpMenuCtrl));
|
||||
addField("sbUsesNAColor", TypeBool, Offset(mRenderScrollInNA, GuiPopUpMenuCtrl));
|
||||
addField("reverseTextList", TypeBool, Offset(mReverseTextList, GuiPopUpMenuCtrl));
|
||||
addField("bitmap", TypeFilename, Offset(mBitmapName, GuiPopUpMenuCtrl));
|
||||
|
||||
addProtectedField("bitmapAsset", TypeImageAssetId, Offset(mBitmapAssetId, GuiPopUpMenuCtrl), _setBitmaps, defaultProtectedGetFn, "");
|
||||
addProtectedField("bitmap", TypeImageFilename, Offset(mBitmapName, GuiPopUpMenuCtrl), _setBitmaps, defaultProtectedGetFn, "");
|
||||
|
||||
addField("bitmapBounds", TypePoint2I, Offset(mBitmapBounds, GuiPopUpMenuCtrl));
|
||||
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
||||
bool GuiPopUpMenuCtrl::_setBitmaps(void* obj, const char* index, const char* data)
|
||||
{
|
||||
bool ret = false;
|
||||
GuiPopUpMenuCtrl* object = static_cast<GuiPopUpMenuCtrl*>(obj);
|
||||
|
||||
object->setBitmap(data);
|
||||
return true;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
DefineEngineMethod( GuiPopUpMenuCtrl, add, void, (const char * name, S32 idNum, U32 scheme), ("", -1, 0), "(string name, int idNum, int scheme=0)")
|
||||
{
|
||||
|
|
@ -459,7 +474,7 @@ bool GuiPopUpMenuCtrl::onWake()
|
|||
return false;
|
||||
|
||||
// Set the bitmap for the popup.
|
||||
setBitmap( mBitmapName );
|
||||
setBitmap(getBitmap(Normal));
|
||||
|
||||
// Now update the Form Control's bitmap array, and possibly the child's too
|
||||
mProfile->constructBitmapArray();
|
||||
|
|
@ -483,8 +498,6 @@ bool GuiPopUpMenuCtrl::onAdd()
|
|||
//------------------------------------------------------------------------------
|
||||
void GuiPopUpMenuCtrl::onSleep()
|
||||
{
|
||||
mTextureNormal = NULL; // Added
|
||||
mTextureDepressed = NULL; // Added
|
||||
Parent::onSleep();
|
||||
closePopUp(); // Tests in function.
|
||||
}
|
||||
|
|
@ -562,30 +575,30 @@ static S32 QSORT_CALLBACK idCompare(const void *a,const void *b)
|
|||
// Added
|
||||
void GuiPopUpMenuCtrl::setBitmap( const char *name )
|
||||
{
|
||||
mBitmapName = StringTable->insert( name );
|
||||
if ( !isAwake() )
|
||||
return;
|
||||
StringTableEntry bitmapName = StringTable->insert(name);
|
||||
|
||||
if ( *mBitmapName )
|
||||
if ( bitmapName != StringTable->EmptyString() )
|
||||
{
|
||||
char buffer[1024];
|
||||
char *p;
|
||||
dStrcpy(buffer, name, 1024);
|
||||
dStrcpy(buffer, bitmapName, 1024);
|
||||
p = buffer + dStrlen(buffer);
|
||||
S32 pLen = 1024 - dStrlen(buffer);
|
||||
|
||||
dStrcpy(p, "_n", pLen);
|
||||
mTextureNormal = GFXTexHandle( (StringTableEntry)buffer, &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__) );
|
||||
|
||||
_setBitmap((StringTableEntry)buffer, Normal);
|
||||
|
||||
dStrcpy(p, "_d", pLen);
|
||||
mTextureDepressed = GFXTexHandle( (StringTableEntry)buffer, &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__) );
|
||||
if ( !mTextureDepressed )
|
||||
mTextureDepressed = mTextureNormal;
|
||||
_setBitmap((StringTableEntry)buffer, Depressed);
|
||||
|
||||
if ( !mBitmap[Depressed] )
|
||||
mBitmap[Depressed] = mBitmap[Normal];
|
||||
}
|
||||
else
|
||||
{
|
||||
mTextureNormal = NULL;
|
||||
mTextureDepressed = NULL;
|
||||
_setBitmap(StringTable->EmptyString(), Normal);
|
||||
_setBitmap(StringTable->EmptyString(), Depressed);
|
||||
}
|
||||
setUpdate();
|
||||
}
|
||||
|
|
@ -879,17 +892,17 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
|
|||
}
|
||||
|
||||
// Draw a bitmap over the background?
|
||||
if ( mTextureDepressed )
|
||||
if ( mBitmap[Depressed] )
|
||||
{
|
||||
RectI rect(offset, mBitmapBounds);
|
||||
drawUtil->clearBitmapModulation();
|
||||
drawUtil->drawBitmapStretch( mTextureDepressed, rect );
|
||||
drawUtil->drawBitmapStretch( mBitmap[Depressed], rect );
|
||||
}
|
||||
else if ( mTextureNormal )
|
||||
else if ( mBitmap[Normal] )
|
||||
{
|
||||
RectI rect(offset, mBitmapBounds);
|
||||
drawUtil->clearBitmapModulation();
|
||||
drawUtil->drawBitmapStretch( mTextureNormal, rect );
|
||||
drawUtil->drawBitmapStretch( mBitmap[Normal], rect );
|
||||
}
|
||||
|
||||
// Do we render a bitmap border or lines?
|
||||
|
|
@ -923,11 +936,11 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
|
|||
}
|
||||
|
||||
// Draw a bitmap over the background?
|
||||
if ( mTextureNormal )
|
||||
if ( mBitmap[Normal] )
|
||||
{
|
||||
RectI rect( offset, mBitmapBounds );
|
||||
drawUtil->clearBitmapModulation();
|
||||
drawUtil->drawBitmapStretch( mTextureNormal, rect );
|
||||
drawUtil->drawBitmapStretch( mBitmap[Normal], rect );
|
||||
}
|
||||
|
||||
// Do we render a bitmap border or lines?
|
||||
|
|
@ -953,11 +966,11 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
|
|||
}
|
||||
|
||||
// Draw a bitmap over the background?
|
||||
if ( mTextureNormal )
|
||||
if ( mBitmap[Normal] )
|
||||
{
|
||||
RectI rect(offset, mBitmapBounds);
|
||||
drawUtil->clearBitmapModulation();
|
||||
drawUtil->drawBitmapStretch( mTextureNormal, rect );
|
||||
drawUtil->drawBitmapStretch( mBitmap[Normal], rect );
|
||||
}
|
||||
|
||||
// Do we render a bitmap border or lines?
|
||||
|
|
|
|||
|
|
@ -38,6 +38,8 @@
|
|||
#ifndef _GUISCROLLCTRL_H_
|
||||
#include "gui/containers/guiScrollCtrl.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
class GuiPopUpMenuCtrl;
|
||||
class GuiPopupTextListCtrl;
|
||||
|
||||
|
|
@ -115,15 +117,26 @@ protected:
|
|||
bool mMouseOver; // Added
|
||||
bool mRenderScrollInNA; // Added
|
||||
bool mReverseTextList; // Added - Should we reverse the text list if we display up?
|
||||
StringTableEntry mBitmapName; // Added
|
||||
|
||||
enum BitmapModes
|
||||
{
|
||||
Normal,
|
||||
Depressed,
|
||||
|
||||
NumBitmapModes = 2
|
||||
};
|
||||
|
||||
DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrl, Bitmap, GFXDefaultGUIProfile, NumBitmapModes);
|
||||
DECLARE_IMAGEASSET_ARRAY_SETGET(GuiPopUpMenuCtrl, Bitmap);
|
||||
|
||||
Point2I mBitmapBounds; // Added
|
||||
GFXTexHandle mTextureNormal; // Added
|
||||
GFXTexHandle mTextureDepressed; // Added
|
||||
S32 mIdMax;
|
||||
|
||||
virtual void addChildren();
|
||||
virtual void repositionPopup();
|
||||
|
||||
static bool _setBitmaps(void* obj, const char* index, const char* data);
|
||||
|
||||
public:
|
||||
GuiPopUpMenuCtrl(void);
|
||||
~GuiPopUpMenuCtrl();
|
||||
|
|
|
|||
|
|
@ -328,7 +328,10 @@ GuiPopUpMenuCtrlEx::GuiPopUpMenuCtrlEx(void)
|
|||
mRenderScrollInNA = false; // Added
|
||||
mBackgroundCancel = false; // Added
|
||||
mReverseTextList = false; // Added - Don't reverse text list if displaying up
|
||||
mBitmapName = StringTable->EmptyString(); // Added
|
||||
|
||||
INIT_IMAGEASSET_ARRAY(Bitmap, Normal);
|
||||
INIT_IMAGEASSET_ARRAY(Bitmap, Depressed);
|
||||
|
||||
mBitmapBounds.set(16, 16); // Added
|
||||
mHotTrackItems = false;
|
||||
mIdMax = -1;
|
||||
|
|
@ -349,7 +352,10 @@ void GuiPopUpMenuCtrlEx::initPersistFields(void)
|
|||
addField("maxPopupHeight", TypeS32, Offset(mMaxPopupHeight, GuiPopUpMenuCtrlEx), "Length of menu when it extends");
|
||||
addField("sbUsesNAColor", TypeBool, Offset(mRenderScrollInNA, GuiPopUpMenuCtrlEx), "Deprecated" "@internal");
|
||||
addField("reverseTextList", TypeBool, Offset(mReverseTextList, GuiPopUpMenuCtrlEx), "Reverses text list if popup extends up, instead of down");
|
||||
addField("bitmap", TypeFilename, Offset(mBitmapName, GuiPopUpMenuCtrlEx), "File name of bitmap to use");
|
||||
|
||||
addProtectedField("bitmapAsset", TypeImageAssetId, Offset(mBitmapAssetId, GuiPopUpMenuCtrlEx), _setBitmaps, &defaultProtectedGetFn, "Name of bitmap asset to use");
|
||||
addProtectedField("bitmap", TypeImageFilename, Offset(mBitmapName, GuiPopUpMenuCtrlEx), _setBitmaps, &defaultProtectedGetFn, "File name of bitmap to use");
|
||||
|
||||
addField("bitmapBounds", TypePoint2I, Offset(mBitmapBounds, GuiPopUpMenuCtrlEx), "Boundaries of bitmap displayed");
|
||||
addField("hotTrackCallback", TypeBool, Offset(mHotTrackItems, GuiPopUpMenuCtrlEx),
|
||||
"Whether to provide a 'onHotTrackItem' callback when a list item is hovered over");
|
||||
|
|
@ -357,6 +363,15 @@ void GuiPopUpMenuCtrlEx::initPersistFields(void)
|
|||
Parent::initPersistFields();
|
||||
}
|
||||
|
||||
bool GuiPopUpMenuCtrlEx::_setBitmaps(void* obj, const char* index, const char* data)
|
||||
{
|
||||
bool ret = false;
|
||||
GuiPopUpMenuCtrlEx* object = static_cast<GuiPopUpMenuCtrlEx*>(obj);
|
||||
|
||||
object->setBitmap(data);
|
||||
return true;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
ConsoleDocFragment _GuiPopUpMenuCtrlExAdd(
|
||||
"@brief Adds an entry to the list\n\n"
|
||||
|
|
@ -664,7 +679,7 @@ bool GuiPopUpMenuCtrlEx::onWake()
|
|||
return false;
|
||||
|
||||
// Set the bitmap for the popup.
|
||||
setBitmap( mBitmapName );
|
||||
setBitmap(getBitmap(Normal));
|
||||
|
||||
// Now update the Form Control's bitmap array, and possibly the child's too
|
||||
mProfile->constructBitmapArray();
|
||||
|
|
@ -688,8 +703,6 @@ bool GuiPopUpMenuCtrlEx::onAdd()
|
|||
//------------------------------------------------------------------------------
|
||||
void GuiPopUpMenuCtrlEx::onSleep()
|
||||
{
|
||||
mTextureNormal = NULL; // Added
|
||||
mTextureDepressed = NULL; // Added
|
||||
Parent::onSleep();
|
||||
closePopUp(); // Tests in function.
|
||||
}
|
||||
|
|
@ -767,30 +780,30 @@ static S32 QSORT_CALLBACK idCompare(const void *a,const void *b)
|
|||
// Added
|
||||
void GuiPopUpMenuCtrlEx::setBitmap(const char *name)
|
||||
{
|
||||
mBitmapName = StringTable->insert( name );
|
||||
if ( !isAwake() )
|
||||
return;
|
||||
StringTableEntry bitmapName = StringTable->insert(name);
|
||||
|
||||
if ( *mBitmapName )
|
||||
if (bitmapName != StringTable->EmptyString())
|
||||
{
|
||||
char buffer[1024];
|
||||
char *p;
|
||||
dStrcpy(buffer, name, 1024);
|
||||
char* p;
|
||||
dStrcpy(buffer, bitmapName, 1024);
|
||||
p = buffer + dStrlen(buffer);
|
||||
S32 pLen = 1024 - dStrlen(buffer);
|
||||
|
||||
dStrcpy(p, "_n", pLen);
|
||||
mTextureNormal = GFXTexHandle( (StringTableEntry)buffer, &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__) );
|
||||
|
||||
_setBitmap((StringTableEntry)buffer, Normal);
|
||||
|
||||
dStrcpy(p, "_d", pLen);
|
||||
mTextureDepressed = GFXTexHandle( (StringTableEntry)buffer, &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__) );
|
||||
if ( !mTextureDepressed )
|
||||
mTextureDepressed = mTextureNormal;
|
||||
_setBitmap((StringTableEntry)buffer, Depressed);
|
||||
|
||||
if (!mBitmap[Depressed])
|
||||
mBitmap[Depressed] = mBitmap[Normal];
|
||||
}
|
||||
else
|
||||
{
|
||||
mTextureNormal = NULL;
|
||||
mTextureDepressed = NULL;
|
||||
_setBitmap(StringTable->EmptyString(), Normal);
|
||||
_setBitmap(StringTable->EmptyString(), Depressed);
|
||||
}
|
||||
setUpdate();
|
||||
}
|
||||
|
|
@ -1061,17 +1074,17 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
|
|||
}
|
||||
|
||||
// Draw a bitmap over the background?
|
||||
if ( mTextureDepressed )
|
||||
if ( mBitmap[Depressed] )
|
||||
{
|
||||
RectI rect(offset, mBitmapBounds);
|
||||
drawUtil->clearBitmapModulation();
|
||||
drawUtil->drawBitmapStretch( mTextureDepressed, rect );
|
||||
drawUtil->drawBitmapStretch(mBitmap[Depressed], rect );
|
||||
}
|
||||
else if ( mTextureNormal )
|
||||
else if (mBitmap[Normal])
|
||||
{
|
||||
RectI rect(offset, mBitmapBounds);
|
||||
drawUtil->clearBitmapModulation();
|
||||
drawUtil->drawBitmapStretch( mTextureNormal, rect );
|
||||
drawUtil->drawBitmapStretch(mBitmap[Normal], rect );
|
||||
}
|
||||
|
||||
// Do we render a bitmap border or lines?
|
||||
|
|
@ -1105,11 +1118,11 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
|
|||
}
|
||||
|
||||
// Draw a bitmap over the background?
|
||||
if ( mTextureNormal )
|
||||
if (mBitmap[Normal])
|
||||
{
|
||||
RectI rect( offset, mBitmapBounds );
|
||||
drawUtil->clearBitmapModulation();
|
||||
drawUtil->drawBitmapStretch( mTextureNormal, rect );
|
||||
drawUtil->drawBitmapStretch(mBitmap[Normal], rect );
|
||||
}
|
||||
|
||||
// Do we render a bitmap border or lines?
|
||||
|
|
@ -1135,11 +1148,11 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
|
|||
}
|
||||
|
||||
// Draw a bitmap over the background?
|
||||
if ( mTextureNormal )
|
||||
if (mBitmap[Normal])
|
||||
{
|
||||
RectI rect(offset, mBitmapBounds);
|
||||
drawUtil->clearBitmapModulation();
|
||||
drawUtil->drawBitmapStretch( mTextureNormal, rect );
|
||||
drawUtil->drawBitmapStretch(mBitmap[Normal], rect );
|
||||
}
|
||||
|
||||
// Do we render a bitmap border or lines?
|
||||
|
|
|
|||
|
|
@ -38,6 +38,8 @@
|
|||
class GuiPopUpMenuCtrlEx;
|
||||
class GuiPopupTextListCtrlEx;
|
||||
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
|
||||
class GuiPopUpBackgroundCtrlEx : public GuiControl
|
||||
{
|
||||
protected:
|
||||
|
|
@ -116,15 +118,27 @@ class GuiPopUpMenuCtrlEx : public GuiTextCtrl
|
|||
bool mRenderScrollInNA; // Added
|
||||
bool mReverseTextList; // Added - Should we reverse the text list if we display up?
|
||||
bool mHotTrackItems;
|
||||
StringTableEntry mBitmapName; // Added
|
||||
|
||||
enum BitmapModes
|
||||
{
|
||||
Normal,
|
||||
Depressed,
|
||||
|
||||
NumBitmapModes = 2
|
||||
};
|
||||
|
||||
DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrlEx, Bitmap, GFXDefaultGUIProfile, NumBitmapModes);
|
||||
DECLARE_IMAGEASSET_ARRAY_SETGET(GuiPopUpMenuCtrlEx, Bitmap, NumBitmapModes);
|
||||
|
||||
Point2I mBitmapBounds; // Added
|
||||
GFXTexHandle mTextureNormal; // Added
|
||||
GFXTexHandle mTextureDepressed; // Added
|
||||
|
||||
S32 mIdMax;
|
||||
|
||||
virtual void addChildren();
|
||||
virtual void repositionPopup();
|
||||
|
||||
static bool _setBitmaps(void* obj, const char* index, const char* data);
|
||||
|
||||
public:
|
||||
GuiPopUpMenuCtrlEx(void);
|
||||
~GuiPopUpMenuCtrlEx();
|
||||
|
|
|
|||
|
|
@ -427,9 +427,9 @@ void GuiSliderCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
drawUtil->clearBitmapModulation();
|
||||
|
||||
//left border
|
||||
drawUtil->drawBitmapSR(mProfile->mTextureObject, Point2I(offset.x,offset.y), mBitmapBounds[SliderLineLeft]);
|
||||
drawUtil->drawBitmapSR(mProfile->getBitmapResource(), Point2I(offset.x,offset.y), mBitmapBounds[SliderLineLeft]);
|
||||
//right border
|
||||
drawUtil->drawBitmapSR(mProfile->mTextureObject, Point2I(offset.x + getWidth() - mBitmapBounds[SliderLineRight].extent.x, offset.y), mBitmapBounds[SliderLineRight]);
|
||||
drawUtil->drawBitmapSR(mProfile->getBitmapResource(), Point2I(offset.x + getWidth() - mBitmapBounds[SliderLineRight].extent.x, offset.y), mBitmapBounds[SliderLineRight]);
|
||||
|
||||
|
||||
//draw our center piece to our slider control's border and stretch it
|
||||
|
|
@ -443,11 +443,11 @@ void GuiSliderCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
stretchRect = mBitmapBounds[SliderLineCenter];
|
||||
stretchRect.inset(1,0);
|
||||
|
||||
drawUtil->drawBitmapStretchSR(mProfile->mTextureObject, destRect, stretchRect);
|
||||
drawUtil->drawBitmapStretchSR(mProfile->getBitmapResource(), destRect, stretchRect);
|
||||
|
||||
//draw our control slider button
|
||||
thumb.point += pos;
|
||||
drawUtil->drawBitmapSR(mProfile->mTextureObject,Point2I(thumb.point.x,offset.y ),mBitmapBounds[index]);
|
||||
drawUtil->drawBitmapSR(mProfile->getBitmapResource(),Point2I(thumb.point.x,offset.y ),mBitmapBounds[index]);
|
||||
|
||||
}
|
||||
else if (getWidth() >= getHeight())
|
||||
|
|
|
|||
|
|
@ -109,7 +109,7 @@ void GuiTextEditSliderBitmapCtrl::initPersistFields()
|
|||
addField("range", TypePoint2F, Offset(mRange, GuiTextEditSliderBitmapCtrl), "Maximum vertical and horizontal range to allow in the control.\n");
|
||||
addField("increment", TypeF32, Offset(mIncAmount, GuiTextEditSliderBitmapCtrl), "How far to increment the slider on each step.\n");
|
||||
addField("focusOnMouseWheel", TypeBool, Offset(mFocusOnMouseWheel, GuiTextEditSliderBitmapCtrl), "If true, the control will accept giving focus to the user when the mouse wheel is used.\n");
|
||||
addField("bitmap", TypeFilename,Offset(mBitmapName, GuiTextEditSliderBitmapCtrl), "Unused" );
|
||||
addField("bitmap", TypeFilename,Offset(mBitmapName, GuiTextEditSliderBitmapCtrl), "Unused", AbstractClassRep::FIELD_HideInInspectors );
|
||||
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
|
@ -425,14 +425,14 @@ void GuiTextEditSliderBitmapCtrl::onRender(Point2I offset, const RectI &updateRe
|
|||
{
|
||||
// This control needs 4 images in order to render correctly
|
||||
if(mTextAreaHit == ArrowUp)
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mTextureObject, RectI(arrowUpStart,arrowUpEnd), mProfile->mBitmapArrayRects[0] );
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mBitmap, RectI(arrowUpStart,arrowUpEnd), mProfile->mBitmapArrayRects[0] );
|
||||
else
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mTextureObject, RectI(arrowUpStart,arrowUpEnd), mProfile->mBitmapArrayRects[1] );
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mBitmap, RectI(arrowUpStart,arrowUpEnd), mProfile->mBitmapArrayRects[1] );
|
||||
|
||||
if(mTextAreaHit == ArrowDown)
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mTextureObject, RectI(arrowDownStart,arrowDownEnd), mProfile->mBitmapArrayRects[2] );
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mBitmap, RectI(arrowDownStart,arrowDownEnd), mProfile->mBitmapArrayRects[2] );
|
||||
else
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mTextureObject, RectI(arrowDownStart,arrowDownEnd), mProfile->mBitmapArrayRects[3] );
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mBitmap, RectI(arrowDownStart,arrowDownEnd), mProfile->mBitmapArrayRects[3] );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -3696,7 +3696,7 @@ void GuiTreeViewCtrl::onRenderCell(Point2I offset, Point2I cell, bool, bool )
|
|||
{
|
||||
drawRect.point.x -= mTabSize;
|
||||
if ( parent->mNext )
|
||||
drawer->drawBitmapSR( mProfile->mTextureObject, drawRect.point, mProfile->mBitmapArrayRects[BmpLine] );
|
||||
drawer->drawBitmapSR( mProfile->mBitmap, drawRect.point, mProfile->mBitmapArrayRects[BmpLine] );
|
||||
|
||||
parent = parent->mParent;
|
||||
}
|
||||
|
|
@ -3707,7 +3707,7 @@ void GuiTreeViewCtrl::onRenderCell(Point2I offset, Point2I cell, bool, bool )
|
|||
|
||||
// First, draw the rollover glow, if it's an inner node.
|
||||
if ( item->isParent() && item->mState.test( Item::MouseOverBmp ) )
|
||||
drawer->drawBitmapSR( mProfile->mTextureObject, drawRect.point, mProfile->mBitmapArrayRects[BmpGlow] );
|
||||
drawer->drawBitmapSR( mProfile->mBitmap, drawRect.point, mProfile->mBitmapArrayRects[BmpGlow] );
|
||||
|
||||
// Now, do we draw a treeview-selected item or an item dependent one?
|
||||
S32 newOffset = 0; // This is stored so we can render glow, then update render pos.
|
||||
|
|
@ -3752,7 +3752,7 @@ void GuiTreeViewCtrl::onRenderCell(Point2I offset, Point2I cell, bool, bool )
|
|||
if( ( bitmap >= 0 ) && ( bitmap < mProfile->mBitmapArrayRects.size() ) )
|
||||
{
|
||||
if( drawBitmap )
|
||||
drawer->drawBitmapSR( mProfile->mTextureObject, drawRect.point, mProfile->mBitmapArrayRects[bitmap] );
|
||||
drawer->drawBitmapSR( mProfile->getBitmapResource(), drawRect.point, mProfile->mBitmapArrayRects[bitmap] );
|
||||
newOffset = mProfile->mBitmapArrayRects[bitmap].extent.x;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue