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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-30 09:35:17 +00:00
Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption Removed unneeded MainEditor mockup module Removed some unused/duplicate image assets from the tools
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parent
83b0432283
commit
5525f8ecdd
1708 changed files with 19619 additions and 4596 deletions
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@ -43,9 +43,10 @@ ConsoleDocClass( GuiToolboxButtonCtrl,
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//-------------------------------------
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GuiToolboxButtonCtrl::GuiToolboxButtonCtrl()
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{
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mNormalBitmapName = StringTable->EmptyString();
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mLoweredBitmapName = StringTable->insert("sceneeditor/client/images/buttondown");
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mHoverBitmapName = StringTable->insert("sceneeditor/client/images/buttonup");
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INIT_IMAGEASSET(NormalBitmap);
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INIT_IMAGEASSET(LoweredBitmap);
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INIT_IMAGEASSET(HoverBitmap);
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setMinExtent(Point2I(16,16));
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setExtent(48, 48);
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mButtonType = ButtonTypeRadio;
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@ -57,9 +58,10 @@ GuiToolboxButtonCtrl::GuiToolboxButtonCtrl()
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//-------------------------------------
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void GuiToolboxButtonCtrl::initPersistFields()
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{
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addField("normalBitmap", TypeFilename, Offset(mNormalBitmapName, GuiToolboxButtonCtrl));
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addField("loweredBitmap", TypeFilename, Offset(mLoweredBitmapName, GuiToolboxButtonCtrl));
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addField("hoverBitmap", TypeFilename, Offset(mHoverBitmapName, GuiToolboxButtonCtrl));
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INITPERSISTFIELD_IMAGEASSET(NormalBitmap, GuiToolboxButtonCtrl, "");
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INITPERSISTFIELD_IMAGEASSET(LoweredBitmap, GuiToolboxButtonCtrl, "");
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INITPERSISTFIELD_IMAGEASSET(HoverBitmap, GuiToolboxButtonCtrl, "");
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Parent::initPersistFields();
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}
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@ -72,9 +74,9 @@ bool GuiToolboxButtonCtrl::onWake()
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setActive( true );
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setNormalBitmap( mNormalBitmapName );
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setLoweredBitmap( mLoweredBitmapName );
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setHoverBitmap( mHoverBitmapName );
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setNormalBitmap( getNormalBitmap() );
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setLoweredBitmap( getLoweredBitmap() );
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setHoverBitmap( getHoverBitmap() );
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return true;
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}
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@ -83,30 +85,9 @@ bool GuiToolboxButtonCtrl::onWake()
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//-------------------------------------
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void GuiToolboxButtonCtrl::onSleep()
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{
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mTextureNormal = NULL;
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mTextureLowered = NULL;
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mTextureHover = NULL;
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Parent::onSleep();
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}
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//-------------------------------------
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DefineEngineMethod( GuiToolboxButtonCtrl, setNormalBitmap, void, ( const char * name ), , "( filepath name ) sets the bitmap that shows when the button is active")
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{
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object->setNormalBitmap(name);
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}
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DefineEngineMethod( GuiToolboxButtonCtrl, setLoweredBitmap, void, ( const char * name ), , "( filepath name ) sets the bitmap that shows when the button is disabled")
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{
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object->setLoweredBitmap(name);
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}
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DefineEngineMethod( GuiToolboxButtonCtrl, setHoverBitmap, void, ( const char * name ), , "( filepath name ) sets the bitmap that shows when the button is disabled")
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{
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object->setHoverBitmap(name);
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}
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//-------------------------------------
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void GuiToolboxButtonCtrl::inspectPostApply()
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{
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@ -114,9 +95,9 @@ void GuiToolboxButtonCtrl::inspectPostApply()
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// set it's extent to be exactly the size of the normal bitmap (if present)
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Parent::inspectPostApply();
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if ((getWidth() == 0) && (getHeight() == 0) && mTextureNormal)
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if ((getWidth() == 0) && (getHeight() == 0) && mNormalBitmap)
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{
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setExtent( mTextureNormal->getWidth(), mTextureNormal->getHeight());
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setExtent(mNormalBitmap->getWidth(), mNormalBitmap->getHeight());
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}
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}
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@ -124,46 +105,31 @@ void GuiToolboxButtonCtrl::inspectPostApply()
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//-------------------------------------
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void GuiToolboxButtonCtrl::setNormalBitmap( StringTableEntry bitmapName )
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{
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mNormalBitmapName = StringTable->insert( bitmapName );
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_setNormalBitmap(bitmapName);
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if(!isAwake())
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return;
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if ( *mNormalBitmapName )
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mTextureNormal = GFXTexHandle( mNormalBitmapName, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__) );
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else
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mTextureNormal = NULL;
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setUpdate();
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}
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void GuiToolboxButtonCtrl::setLoweredBitmap( StringTableEntry bitmapName )
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{
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mLoweredBitmapName = StringTable->insert( bitmapName );
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_setLoweredBitmap(bitmapName);
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if(!isAwake())
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return;
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if ( *mLoweredBitmapName )
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mTextureLowered = GFXTexHandle( mLoweredBitmapName, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureLowered (line %d)", __FUNCTION__, __LINE__) );
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else
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mTextureLowered = NULL;
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setUpdate();
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}
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void GuiToolboxButtonCtrl::setHoverBitmap( StringTableEntry bitmapName )
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{
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mHoverBitmapName = StringTable->insert( bitmapName );
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_setHoverBitmap(bitmapName);
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if(!isAwake())
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return;
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if ( *mHoverBitmapName )
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mTextureHover = GFXTexHandle( mHoverBitmapName, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureHover (line %d)", __FUNCTION__, __LINE__) );
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else
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mTextureHover = NULL;
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setUpdate();
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}
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@ -177,15 +143,15 @@ void GuiToolboxButtonCtrl::onRender(Point2I offset, const RectI& updateRect)
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{
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RectI r(offset, getExtent());
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if ( mDepressed || mStateOn )
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renderStateRect( mTextureLowered , r );
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renderStateRect( mLoweredBitmap , r );
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else if ( mMouseOver )
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renderStateRect( mTextureHover , r );
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renderStateRect( mHoverBitmap , r );
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}
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// Now render the image
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if( mTextureNormal )
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if( mNormalBitmap )
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{
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renderButton( mTextureNormal, offset, updateRect );
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renderButton(mNormalBitmap, offset, updateRect );
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return;
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}
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@ -226,3 +192,7 @@ void GuiToolboxButtonCtrl::renderButton(GFXTexHandle &texture, Point2I &offset,
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renderChildControls( offset, updateRect);
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}
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}
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DEF_IMAGEASSET_BINDS(GuiToolboxButtonCtrl, NormalBitmap);
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DEF_IMAGEASSET_BINDS(GuiToolboxButtonCtrl, LoweredBitmap);
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DEF_IMAGEASSET_BINDS(GuiToolboxButtonCtrl, HoverBitmap);
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