mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption Removed unneeded MainEditor mockup module Removed some unused/duplicate image assets from the tools
This commit is contained in:
parent
83b0432283
commit
5525f8ecdd
1708 changed files with 19619 additions and 4596 deletions
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@ -30,6 +30,9 @@
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#include "gui/core/guiDefaultControlRender.h"
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#include "gfx/gfxDrawUtil.h"
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#include "gfx/gfxTextureManager.h"
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#include "gui/editor/inspector/group.h"
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#include "gui/editor/inspector/field.h"
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#include "gui/editor/guiInspector.h"
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ImplementEnumType( GuiBitmapMode,
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@ -208,7 +211,7 @@ bool GuiBitmapButtonCtrl::_setAutoFitExtents( void *object, const char *index, c
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bool GuiBitmapButtonCtrl::_setBitmap( void *object, const char *index, const char *data )
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{
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GuiBitmapButtonCtrl* ctrl = reinterpret_cast< GuiBitmapButtonCtrl* >( object );
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ctrl->setBitmap( data );
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ctrl->setBitmap( StringTable->insert(data) );
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return false;
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}
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@ -219,7 +222,7 @@ DefineEngineMethod( GuiBitmapButtonCtrl, setBitmap, void, ( const char* path ),,
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"Set the bitmap to show on the button.\n"
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"@param path Path to the texture file in any of the supported formats.\n" )
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{
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object->setBitmap( path );
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object->setBitmap( StringTable->insert(path) );
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}
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//-----------------------------------------------------------------------------
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@ -253,7 +256,7 @@ void GuiBitmapButtonCtrl::inspectPostApply()
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}
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}
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setBitmap( path.getFullPath() );
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setBitmap( StringTable->insert(path.getFullPath().c_str()) );
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// if the extent is set to (0,0) in the gui editor and appy hit, this control will
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// set it's extent to be exactly the size of the normal bitmap (if present)
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@ -275,7 +278,7 @@ void GuiBitmapButtonCtrl::setAutoFitExtents( bool state )
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//-----------------------------------------------------------------------------
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void GuiBitmapButtonCtrl::setBitmap( const String& name )
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void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
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{
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PROFILE_SCOPE( GuiBitmapButtonCtrl_setBitmap );
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@ -283,7 +286,7 @@ void GuiBitmapButtonCtrl::setBitmap( const String& name )
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if( !isAwake() )
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return;
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if( !mBitmapName.isEmpty() )
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if( mBitmapName != StringTable->EmptyString())
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{
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if( dStricmp( mBitmapName, "texhandle" ) != 0 )
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{
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@ -329,8 +332,8 @@ void GuiBitmapButtonCtrl::setBitmap( const String& name )
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if( i == 0 && mTextures[ i ].mTextureNormal.isNull() && mTextures[ i ].mTextureHilight.isNull() && mTextures[ i ].mTextureDepressed.isNull() && mTextures[ i ].mTextureInactive.isNull() )
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{
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Con::warnf( "GuiBitmapButtonCtrl::setBitmap - Unable to load texture: %s", mBitmapName.c_str() );
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this->setBitmap( GFXTextureManager::getUnavailableTexturePath() );
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Con::warnf( "GuiBitmapButtonCtrl::setBitmap - Unable to load texture: %s", mBitmapName );
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this->setBitmap( StringTable->insert(GFXTextureManager::getUnavailableTexturePath().c_str()) );
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return;
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}
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}
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@ -375,7 +378,7 @@ void GuiBitmapButtonCtrl::setBitmapHandles(GFXTexHandle normal, GFXTexHandle hig
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if (mTextures[ i ].mTextureNormal.isNull() && mTextures[ i ].mTextureHilight.isNull() && mTextures[ i ].mTextureDepressed.isNull() && mTextures[ i ].mTextureInactive.isNull())
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{
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Con::warnf("GuiBitmapButtonCtrl::setBitmapHandles() - Invalid texture handles");
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setBitmap( GFXTextureManager::getUnavailableTexturePath() );
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setBitmap( StringTable->insert(GFXTextureManager::getUnavailableTexturePath().c_str()) );
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return;
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}
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@ -111,7 +111,7 @@ class GuiBitmapButtonCtrl : public GuiButtonCtrl
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BitmapMode mBitmapMode;
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/// File name for bitmap.
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String mBitmapName;
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StringTableEntry mBitmapName;
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/// alpha masking
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bool mMasked;
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@ -154,7 +154,7 @@ class GuiBitmapButtonCtrl : public GuiButtonCtrl
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GuiBitmapButtonCtrl();
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void setAutoFitExtents( bool state );
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void setBitmap( const String& name );
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void setBitmap( StringTableEntry name );
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void setBitmapHandles( GFXTexHandle normal, GFXTexHandle highlighted, GFXTexHandle depressed, GFXTexHandle inactive );
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//Parent methods
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@ -134,7 +134,7 @@ void GuiCheckBoxCtrl::onRender(Point2I offset, const RectI &updateRect)
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}
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xOffset = mProfile->mBitmapArrayRects[0].extent.x + 2 + mIndent;
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S32 y = (getHeight() - mProfile->mBitmapArrayRects[0].extent.y) / 2;
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GFX->getDrawUtil()->drawBitmapSR(mProfile->mTextureObject, offset + Point2I(mIndent, y), mProfile->mBitmapArrayRects[index]);
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GFX->getDrawUtil()->drawBitmapSR(mProfile->getBitmapResource(), offset + Point2I(mIndent, y), mProfile->mBitmapArrayRects[index]);
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}
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if(mButtonText[0] != '\0')
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@ -85,7 +85,7 @@ ConsoleDocClass( GuiIconButtonCtrl,
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GuiIconButtonCtrl::GuiIconButtonCtrl()
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{
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mBitmapName = StringTable->EmptyString();
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INIT_IMAGEASSET(Bitmap);
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mTextLocation = TextLocLeft;
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mIconLocation = IconLocLeft;
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mTextMargin = 4;
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@ -94,9 +94,6 @@ GuiIconButtonCtrl::GuiIconButtonCtrl()
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mFitBitmapToButton = false;
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mMakeIconSquare = false;
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mErrorBitmapName = StringTable->EmptyString();
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mErrorTextureHandle = NULL;
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mAutoSize = false;
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setExtent(140, 30);
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@ -125,7 +122,10 @@ EndImplementEnumType;
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void GuiIconButtonCtrl::initPersistFields()
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{
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addField( "buttonMargin", TypePoint2I, Offset( mButtonMargin, GuiIconButtonCtrl ),"Margin area around the button.\n");
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addField( "iconBitmap", TypeFilename, Offset( mBitmapName, GuiIconButtonCtrl ),"Bitmap file for the icon to display on the button.\n");
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INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiIconButtonCtrl, "Bitmap file for the icon to display on the button.\n");
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addProtectedField( "iconBitmap", TypeImageFilename, Offset( mBitmapName, GuiIconButtonCtrl ), &_setBitmapData, &defaultProtectedGetFn, "Bitmap file for the icon to display on the button.\n", AbstractClassRep::FIELD_HideInInspectors);
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addField( "iconLocation", TYPEID< IconLocation >(), Offset( mIconLocation, GuiIconButtonCtrl ),"Where to place the icon on the control. Options are 0 (None), 1 (Left), 2 (Right), 3 (Center).\n");
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addField( "sizeIconToButton", TypeBool, Offset( mFitBitmapToButton, GuiIconButtonCtrl ),"If true, the icon will be scaled to be the same size as the button.\n");
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addField( "makeIconSquare", TypeBool, Offset( mMakeIconSquare, GuiIconButtonCtrl ),"If true, will make sure the icon is square.\n");
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@ -152,7 +152,6 @@ bool GuiIconButtonCtrl::onWake()
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void GuiIconButtonCtrl::onSleep()
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{
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mTextureNormal = NULL;
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Parent::onSleep();
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}
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@ -176,8 +175,8 @@ bool GuiIconButtonCtrl::resize(const Point2I &newPosition, const Point2I &newExt
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if ( mIconLocation != IconLocNone )
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{
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autoExtent.y = mTextureNormal.getHeight() + mButtonMargin.y * 2;
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autoExtent.x = mTextureNormal.getWidth() + mButtonMargin.x * 2;
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autoExtent.y = mBitmap.getHeight() + mButtonMargin.y * 2;
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autoExtent.x = mBitmap.getWidth() + mButtonMargin.x * 2;
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}
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if ( mTextLocation != TextLocNone && mButtonText && mButtonText[0] )
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@ -201,18 +200,10 @@ bool GuiIconButtonCtrl::resize(const Point2I &newPosition, const Point2I &newExt
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void GuiIconButtonCtrl::setBitmap(const char *name)
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{
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mBitmapName = Platform::makeRelativePathName(name, NULL);
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if(!isAwake())
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return;
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if (*mBitmapName)
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{
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mTextureNormal = GFXTexHandle(mBitmapName, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__) );
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}
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else
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{
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mTextureNormal = NULL;
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}
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_setBitmap(getBitmap());
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// So that extent is recalculated if autoSize is set.
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resize( getPosition(), getExtent() );
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@ -279,7 +270,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
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RectI iconRect( 0, 0, 0, 0 );
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// Render the icon
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if ( mTextureNormal && mIconLocation != GuiIconButtonCtrl::IconLocNone )
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if ( mBitmap && mIconLocation != GuiIconButtonCtrl::IconLocNone )
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{
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// Render the normal bitmap
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drawer->clearBitmapModulation();
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@ -287,7 +278,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
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// Maintain the bitmap size or fill the button?
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if ( !mFitBitmapToButton )
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{
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Point2I textureSize( mTextureNormal->getWidth(), mTextureNormal->getHeight() );
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Point2I textureSize(mBitmap->getWidth(), mBitmap->getHeight() );
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iconRect.set( offset + mButtonMargin, textureSize );
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if ( mIconLocation == IconLocRight )
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@ -306,7 +297,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
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iconRect.point.y = offset.y + ( getHeight() - textureSize.y ) / 2;
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}
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drawer->drawBitmapStretch( mTextureNormal, iconRect );
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drawer->drawBitmapStretch(mBitmap, iconRect );
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}
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else
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@ -322,7 +313,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
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iconRect.extent.x = iconRect.extent.y;
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}
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drawer->drawBitmapStretch( mTextureNormal, iconRect );
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drawer->drawBitmapStretch( mBitmap, iconRect );
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}
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}
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@ -339,7 +330,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
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if ( mTextLocation == TextLocRight )
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{
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Point2I start( mTextMargin, ( getHeight() - mProfile->mFont->getHeight() ) / 2 );
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if ( mTextureNormal && mIconLocation != IconLocNone )
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if (mBitmap && mIconLocation != IconLocNone )
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{
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start.x = iconRect.extent.x + mButtonMargin.x + mTextMargin;
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}
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@ -357,7 +348,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
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if ( mTextLocation == TextLocCenter )
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{
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Point2I start;
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if ( mTextureNormal && mIconLocation == IconLocLeft )
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if (mBitmap && mIconLocation == IconLocLeft )
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{
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start.set( ( getWidth() - textWidth - iconRect.extent.x ) / 2 + iconRect.extent.x,
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( getHeight() - mProfile->mFont->getHeight() ) / 2 );
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@ -421,19 +412,4 @@ void GuiIconButtonCtrl::renderBitmapArray(RectI &bounds, S32 state)
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}
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}
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DefineEngineMethod( GuiIconButtonCtrl, setBitmap, void, (const char* buttonFilename),,
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"@brief Set the bitmap to use for the button portion of this control.\n\n"
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"@param buttonFilename Filename for the image\n"
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"@tsexample\n"
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"// Define the button filename\n"
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"%buttonFilename = \"pearlButton\";\n\n"
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"// Inform the GuiIconButtonCtrl control to update its main button graphic to the defined bitmap\n"
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"%thisGuiIconButtonCtrl.setBitmap(%buttonFilename);\n"
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"@endtsexample\n\n"
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"@see GuiControl\n"
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"@see GuiButtonCtrl\n\n")
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{
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char* argBuffer = Con::getArgBuffer( 512 );
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Platform::makeFullPathName( buttonFilename, argBuffer, 512 );
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object->setBitmap( argBuffer );
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}
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DEF_IMAGEASSET_BINDS(GuiIconButtonCtrl, Bitmap);
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@ -30,6 +30,7 @@
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#include "gfx/gfxTextureManager.h"
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#endif
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#include "T3D/assets/ImageAsset.h"
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/// The GuiIconButtonCtrl draws an icon and text caption within a normal
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/// button control with several layout options.
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@ -41,8 +42,9 @@ private:
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protected:
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StringTableEntry mBitmapName;
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GFXTexHandle mTextureNormal;
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DECLARE_IMAGEASSET(GuiIconButtonCtrl, Bitmap, onImageChanged, GFXTexturePersistentSRGBProfile);
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DECLARE_IMAGEASSET_SETGET(GuiIconButtonCtrl, Bitmap);
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S32 mIconLocation;
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S32 mTextLocation;
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S32 mTextMargin;
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@ -57,10 +59,6 @@ protected:
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/// Calculate extent based on icon size, text width, and layout options.
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bool mAutoSize;
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// Optional bitmap to be displayed when the proper bitmap cannot be found
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StringTableEntry mErrorBitmapName;
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GFXTexHandle mErrorTextureHandle;
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void renderButton( Point2I &offset, const RectI& updateRect);
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enum
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@ -114,6 +112,8 @@ public:
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void setErrorBitmap(const char *name);
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void onRender(Point2I offset, const RectI &updateRect);
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void onImageChanged() {}
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};
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typedef GuiIconButtonCtrl::TextLocation GuiIconButtonTextLocation;
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@ -43,9 +43,10 @@ ConsoleDocClass( GuiToolboxButtonCtrl,
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//-------------------------------------
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GuiToolboxButtonCtrl::GuiToolboxButtonCtrl()
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{
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mNormalBitmapName = StringTable->EmptyString();
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mLoweredBitmapName = StringTable->insert("sceneeditor/client/images/buttondown");
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mHoverBitmapName = StringTable->insert("sceneeditor/client/images/buttonup");
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INIT_IMAGEASSET(NormalBitmap);
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INIT_IMAGEASSET(LoweredBitmap);
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INIT_IMAGEASSET(HoverBitmap);
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setMinExtent(Point2I(16,16));
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setExtent(48, 48);
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mButtonType = ButtonTypeRadio;
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@ -57,9 +58,10 @@ GuiToolboxButtonCtrl::GuiToolboxButtonCtrl()
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//-------------------------------------
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void GuiToolboxButtonCtrl::initPersistFields()
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{
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addField("normalBitmap", TypeFilename, Offset(mNormalBitmapName, GuiToolboxButtonCtrl));
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addField("loweredBitmap", TypeFilename, Offset(mLoweredBitmapName, GuiToolboxButtonCtrl));
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addField("hoverBitmap", TypeFilename, Offset(mHoverBitmapName, GuiToolboxButtonCtrl));
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INITPERSISTFIELD_IMAGEASSET(NormalBitmap, GuiToolboxButtonCtrl, "");
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INITPERSISTFIELD_IMAGEASSET(LoweredBitmap, GuiToolboxButtonCtrl, "");
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INITPERSISTFIELD_IMAGEASSET(HoverBitmap, GuiToolboxButtonCtrl, "");
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Parent::initPersistFields();
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}
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@ -72,9 +74,9 @@ bool GuiToolboxButtonCtrl::onWake()
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setActive( true );
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setNormalBitmap( mNormalBitmapName );
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setLoweredBitmap( mLoweredBitmapName );
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setHoverBitmap( mHoverBitmapName );
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setNormalBitmap( getNormalBitmap() );
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setLoweredBitmap( getLoweredBitmap() );
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setHoverBitmap( getHoverBitmap() );
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return true;
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}
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@ -83,30 +85,9 @@ bool GuiToolboxButtonCtrl::onWake()
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//-------------------------------------
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void GuiToolboxButtonCtrl::onSleep()
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{
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mTextureNormal = NULL;
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mTextureLowered = NULL;
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mTextureHover = NULL;
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Parent::onSleep();
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}
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//-------------------------------------
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DefineEngineMethod( GuiToolboxButtonCtrl, setNormalBitmap, void, ( const char * name ), , "( filepath name ) sets the bitmap that shows when the button is active")
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{
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object->setNormalBitmap(name);
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}
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DefineEngineMethod( GuiToolboxButtonCtrl, setLoweredBitmap, void, ( const char * name ), , "( filepath name ) sets the bitmap that shows when the button is disabled")
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{
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object->setLoweredBitmap(name);
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}
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DefineEngineMethod( GuiToolboxButtonCtrl, setHoverBitmap, void, ( const char * name ), , "( filepath name ) sets the bitmap that shows when the button is disabled")
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{
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object->setHoverBitmap(name);
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}
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//-------------------------------------
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void GuiToolboxButtonCtrl::inspectPostApply()
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{
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@ -114,9 +95,9 @@ void GuiToolboxButtonCtrl::inspectPostApply()
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// set it's extent to be exactly the size of the normal bitmap (if present)
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Parent::inspectPostApply();
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if ((getWidth() == 0) && (getHeight() == 0) && mTextureNormal)
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if ((getWidth() == 0) && (getHeight() == 0) && mNormalBitmap)
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{
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setExtent( mTextureNormal->getWidth(), mTextureNormal->getHeight());
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setExtent(mNormalBitmap->getWidth(), mNormalBitmap->getHeight());
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}
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}
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@ -124,46 +105,31 @@ void GuiToolboxButtonCtrl::inspectPostApply()
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//-------------------------------------
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void GuiToolboxButtonCtrl::setNormalBitmap( StringTableEntry bitmapName )
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{
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mNormalBitmapName = StringTable->insert( bitmapName );
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_setNormalBitmap(bitmapName);
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if(!isAwake())
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return;
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if ( *mNormalBitmapName )
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mTextureNormal = GFXTexHandle( mNormalBitmapName, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__) );
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else
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mTextureNormal = NULL;
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setUpdate();
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}
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void GuiToolboxButtonCtrl::setLoweredBitmap( StringTableEntry bitmapName )
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{
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mLoweredBitmapName = StringTable->insert( bitmapName );
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_setLoweredBitmap(bitmapName);
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if(!isAwake())
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return;
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if ( *mLoweredBitmapName )
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mTextureLowered = GFXTexHandle( mLoweredBitmapName, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureLowered (line %d)", __FUNCTION__, __LINE__) );
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else
|
||||
mTextureLowered = NULL;
|
||||
|
||||
setUpdate();
|
||||
}
|
||||
|
||||
void GuiToolboxButtonCtrl::setHoverBitmap( StringTableEntry bitmapName )
|
||||
{
|
||||
mHoverBitmapName = StringTable->insert( bitmapName );
|
||||
_setHoverBitmap(bitmapName);
|
||||
|
||||
if(!isAwake())
|
||||
return;
|
||||
|
||||
if ( *mHoverBitmapName )
|
||||
mTextureHover = GFXTexHandle( mHoverBitmapName, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureHover (line %d)", __FUNCTION__, __LINE__) );
|
||||
else
|
||||
mTextureHover = NULL;
|
||||
|
||||
setUpdate();
|
||||
}
|
||||
|
||||
|
|
@ -177,15 +143,15 @@ void GuiToolboxButtonCtrl::onRender(Point2I offset, const RectI& updateRect)
|
|||
{
|
||||
RectI r(offset, getExtent());
|
||||
if ( mDepressed || mStateOn )
|
||||
renderStateRect( mTextureLowered , r );
|
||||
renderStateRect( mLoweredBitmap , r );
|
||||
else if ( mMouseOver )
|
||||
renderStateRect( mTextureHover , r );
|
||||
renderStateRect( mHoverBitmap , r );
|
||||
}
|
||||
|
||||
// Now render the image
|
||||
if( mTextureNormal )
|
||||
if( mNormalBitmap )
|
||||
{
|
||||
renderButton( mTextureNormal, offset, updateRect );
|
||||
renderButton(mNormalBitmap, offset, updateRect );
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -226,3 +192,7 @@ void GuiToolboxButtonCtrl::renderButton(GFXTexHandle &texture, Point2I &offset,
|
|||
renderChildControls( offset, updateRect);
|
||||
}
|
||||
}
|
||||
|
||||
DEF_IMAGEASSET_BINDS(GuiToolboxButtonCtrl, NormalBitmap);
|
||||
DEF_IMAGEASSET_BINDS(GuiToolboxButtonCtrl, LoweredBitmap);
|
||||
DEF_IMAGEASSET_BINDS(GuiToolboxButtonCtrl, HoverBitmap);
|
||||
|
|
|
|||
|
|
@ -30,23 +30,29 @@
|
|||
#include "gfx/gfxTextureManager.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
|
||||
class GuiToolboxButtonCtrl : public GuiButtonCtrl
|
||||
{
|
||||
private:
|
||||
typedef GuiButtonCtrl Parent;
|
||||
|
||||
protected:
|
||||
StringTableEntry mNormalBitmapName;
|
||||
StringTableEntry mLoweredBitmapName;
|
||||
StringTableEntry mHoverBitmapName;
|
||||
|
||||
GFXTexHandle mTextureNormal;
|
||||
GFXTexHandle mTextureLowered;
|
||||
GFXTexHandle mTextureHover;
|
||||
DECLARE_IMAGEASSET(GuiToolboxButtonCtrl, NormalBitmap, onNormalImageChanged, GFXTexturePersistentSRGBProfile);
|
||||
DECLARE_IMAGEASSET_SETGET(GuiToolboxButtonCtrl, NormalBitmap);
|
||||
DECLARE_IMAGEASSET(GuiToolboxButtonCtrl, LoweredBitmap, onLoweredImageChanged, GFXTexturePersistentSRGBProfile);
|
||||
DECLARE_IMAGEASSET_SETGET(GuiToolboxButtonCtrl, LoweredBitmap);
|
||||
DECLARE_IMAGEASSET(GuiToolboxButtonCtrl, HoverBitmap, onHoverImageChanged, GFXTexturePersistentSRGBProfile);
|
||||
DECLARE_IMAGEASSET_SETGET(GuiToolboxButtonCtrl, HoverBitmap);
|
||||
|
||||
void renderButton(GFXTexHandle &texture, Point2I &offset, const RectI& updateRect);
|
||||
void renderStateRect( GFXTexHandle &texture, const RectI& rect );
|
||||
|
||||
void onNormalImageChanged() {}
|
||||
void onLoweredImageChanged() {}
|
||||
void onHoverImageChanged() {}
|
||||
|
||||
public:
|
||||
DECLARE_CONOBJECT(GuiToolboxButtonCtrl);
|
||||
GuiToolboxButtonCtrl();
|
||||
|
|
|
|||
|
|
@ -276,7 +276,7 @@ void GuiFormCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
Point2I barOffset(barStart, barTop);
|
||||
|
||||
// Draw the start of the bar...
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR(mProfile->mTextureObject ,RectI(barOffset, mProfile->mBitmapArrayRects[2].extent), mProfile->mBitmapArrayRects[2] );
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR(mProfile->getBitmapResource(),RectI(barOffset, mProfile->mBitmapArrayRects[2].extent), mProfile->mBitmapArrayRects[2] );
|
||||
|
||||
// Now draw the middle...
|
||||
barOffset.x += mProfile->mBitmapArrayRects[2].extent.x;
|
||||
|
|
@ -290,7 +290,7 @@ void GuiFormCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
foo.inset(1,0);
|
||||
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR(
|
||||
mProfile->mTextureObject,
|
||||
mProfile->getBitmapResource(),
|
||||
RectI(barOffset, Point2I(barMiddleSize, mProfile->mBitmapArrayRects[3].extent.y)),
|
||||
foo
|
||||
);
|
||||
|
|
@ -299,7 +299,7 @@ void GuiFormCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
// And the end
|
||||
barOffset.x += barMiddleSize;
|
||||
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mTextureObject, RectI(barOffset, mProfile->mBitmapArrayRects[4].extent),
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->getBitmapResource(), RectI(barOffset, mProfile->mBitmapArrayRects[4].extent),
|
||||
mProfile->mBitmapArrayRects[4]);
|
||||
|
||||
GFX->getDrawUtil()->setBitmapModulation((mMouseOver ? mProfile->mFontColorHL : mProfile->mFontColor));
|
||||
|
|
|
|||
|
|
@ -192,7 +192,7 @@ void GuiPaneControl::onRender(Point2I offset, const RectI &updateRect)
|
|||
|
||||
GFX->getDrawUtil()->clearBitmapModulation();
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR(
|
||||
mProfile->mTextureObject,
|
||||
mProfile->getBitmapResource(),
|
||||
RectI(offset, mProfile->mBitmapArrayRects[idx].extent),
|
||||
mProfile->mBitmapArrayRects[idx]
|
||||
);
|
||||
|
|
@ -225,7 +225,7 @@ void GuiPaneControl::onRender(Point2I offset, const RectI &updateRect)
|
|||
|
||||
// Draw the start of the bar...
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR(
|
||||
mProfile->mTextureObject,
|
||||
mProfile->getBitmapResource(),
|
||||
RectI(barOffset, mProfile->mBitmapArrayRects[2].extent),
|
||||
mProfile->mBitmapArrayRects[2]
|
||||
);
|
||||
|
|
@ -242,7 +242,7 @@ void GuiPaneControl::onRender(Point2I offset, const RectI &updateRect)
|
|||
foo.inset(1,0);
|
||||
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR(
|
||||
mProfile->mTextureObject,
|
||||
mProfile->getBitmapResource(),
|
||||
RectI(barOffset, Point2I(barMiddleSize, mProfile->mBitmapArrayRects[3].extent.y)),
|
||||
foo
|
||||
);
|
||||
|
|
@ -252,7 +252,7 @@ void GuiPaneControl::onRender(Point2I offset, const RectI &updateRect)
|
|||
barOffset.x += barMiddleSize;
|
||||
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR(
|
||||
mProfile->mTextureObject,
|
||||
mProfile->getBitmapResource(),
|
||||
RectI(barOffset, mProfile->mBitmapArrayRects[4].extent),
|
||||
mProfile->mBitmapArrayRects[4]
|
||||
);
|
||||
|
|
|
|||
|
|
@ -147,7 +147,7 @@ bool GuiScrollCtrl::onWake()
|
|||
if (! Parent::onWake())
|
||||
return false;
|
||||
|
||||
mTextureObject = mProfile->mTextureObject;
|
||||
mTextureObject = mProfile->getBitmapResource();
|
||||
if (mTextureObject && (mProfile->constructBitmapArray() >= BmpStates * BmpCount))
|
||||
{
|
||||
mBitmapBounds = mProfile->mBitmapArrayRects.address();
|
||||
|
|
|
|||
|
|
@ -678,7 +678,6 @@ bool GuiWindowCtrl::onWake()
|
|||
return false;
|
||||
|
||||
//get the texture for the close, minimize, and maximize buttons
|
||||
mTextureObject = mProfile->mTextureObject;
|
||||
bool result = mProfile->constructBitmapArray() >= NumBitmaps;
|
||||
if( !result )
|
||||
{
|
||||
|
|
@ -686,6 +685,8 @@ bool GuiWindowCtrl::onWake()
|
|||
return false;
|
||||
}
|
||||
|
||||
mTextureObject = mProfile->getBitmapResource();
|
||||
|
||||
mBitmapBounds = mProfile->mBitmapArrayRects.address();
|
||||
S32 buttonHeight = mBitmapBounds[BmpStates * BmpClose].extent.y;
|
||||
|
||||
|
|
|
|||
|
|
@ -212,7 +212,7 @@ bool guiAnimBitmapCtrl::ptSetFrameRanges(void *object, const char *index, const
|
|||
|
||||
void guiAnimBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
|
||||
{
|
||||
if (mTextureObject)
|
||||
if (mBitmap)
|
||||
{
|
||||
if (mFrameTime->getElapsedMs() > 1000 / mFramesPerSec) //fps to msfp conversion
|
||||
{
|
||||
|
|
@ -271,7 +271,7 @@ void guiAnimBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
GFX->getDrawUtil()->clearBitmapModulation();
|
||||
GFX->getDrawUtil()->setBitmapModulation(mColor);
|
||||
|
||||
GFXTextureObject* texture = mTextureObject;
|
||||
GFXTextureObject* texture = mBitmap;
|
||||
|
||||
Point2I modifiedSRC = Point2I(texture->mBitmapSize.x / mAnimTexTiling.x, texture->mBitmapSize.y / mAnimTexTiling.y);
|
||||
RectI srcRegion;
|
||||
|
|
@ -285,7 +285,7 @@ void guiAnimBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
GFX->getDrawUtil()->drawBitmapStretchSR(texture, updateRect, srcRegion, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
|
||||
}
|
||||
|
||||
if (mProfile->mBorder || !mTextureObject)
|
||||
if (mProfile->mBorder || !mBitmap)
|
||||
{
|
||||
RectI rect(offset, getExtent());
|
||||
GFX->getDrawUtil()->drawRect(rect, mProfile->mBorderColor);
|
||||
|
|
|
|||
|
|
@ -55,12 +55,12 @@ void GuiBitmapBarCtrl::initPersistFields()
|
|||
|
||||
void GuiBitmapBarCtrl::onRender(Point2I offset, const RectI &updateRect)
|
||||
{
|
||||
if (mTextureObject)
|
||||
if (mBitmap)
|
||||
{
|
||||
GFX->getDrawUtil()->clearBitmapModulation();
|
||||
GFX->getDrawUtil()->setBitmapModulation(mColor);
|
||||
F32 pct = (mPercent / 100.0);
|
||||
GFXTextureObject* texture = mTextureObject;
|
||||
GFXTextureObject* texture = mBitmap;
|
||||
Point2I modifiedSRC;
|
||||
modifiedSRC.x = mVertical ? (F32)texture->mBitmapSize.x : (F32)(texture->mBitmapSize.x*pct);
|
||||
modifiedSRC.y = mVertical ? (F32)(texture->mBitmapSize.y*pct) : (F32)texture->mBitmapSize.y;
|
||||
|
|
@ -91,7 +91,7 @@ void GuiBitmapBarCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
GFX->getDrawUtil()->drawBitmapStretchSR(texture, destRegion, srcRegion, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
|
||||
}
|
||||
|
||||
if (mProfile->mBorder || !mTextureObject)
|
||||
if (mProfile->mBorder || !mBitmap)
|
||||
{
|
||||
RectI rect(offset, getExtent());
|
||||
GFX->getDrawUtil()->drawRect(rect, mProfile->mBorderColor);
|
||||
|
|
|
|||
|
|
@ -111,7 +111,7 @@ bool GuiBitmapBorderCtrl::onWake()
|
|||
|
||||
//get the texture for the close, minimize, and maximize buttons
|
||||
mBitmapBounds = NULL;
|
||||
mTextureObject = mProfile->mTextureObject;
|
||||
mTextureObject = mProfile->getBitmapResource();
|
||||
if( mProfile->constructBitmapArray() >= NumBitmaps )
|
||||
mBitmapBounds = mProfile->mBitmapArrayRects.address();
|
||||
else
|
||||
|
|
|
|||
|
|
@ -56,11 +56,11 @@ ConsoleDocClass( GuiBitmapCtrl,
|
|||
);
|
||||
|
||||
GuiBitmapCtrl::GuiBitmapCtrl(void)
|
||||
: mBitmapName(),
|
||||
mStartPoint( 0, 0 ),
|
||||
: mStartPoint( 0, 0 ),
|
||||
mColor(ColorI::WHITE),
|
||||
mWrap( false )
|
||||
{
|
||||
{
|
||||
INIT_IMAGEASSET(Bitmap);
|
||||
}
|
||||
|
||||
bool GuiBitmapCtrl::setBitmapName( void *object, const char *index, const char *data )
|
||||
|
|
@ -78,10 +78,8 @@ bool GuiBitmapCtrl::setBitmapName( void *object, const char *index, const char *
|
|||
void GuiBitmapCtrl::initPersistFields()
|
||||
{
|
||||
addGroup( "Bitmap" );
|
||||
|
||||
addProtectedField( "bitmap", TypeImageFilename, Offset( mBitmapName, GuiBitmapCtrl ),
|
||||
&setBitmapName, &defaultProtectedGetFn,
|
||||
"The bitmap file to display in the control.");
|
||||
|
||||
INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiBitmapCtrl, The bitmap file to display in the control);
|
||||
addField("color", TypeColorI, Offset(mColor, GuiBitmapCtrl),"color mul");
|
||||
addField( "wrap", TypeBool, Offset( mWrap, GuiBitmapCtrl ),
|
||||
"If true, the bitmap is tiled inside the control rather than stretched to fit." );
|
||||
|
|
@ -96,14 +94,15 @@ bool GuiBitmapCtrl::onWake()
|
|||
if (! Parent::onWake())
|
||||
return false;
|
||||
setActive(true);
|
||||
setBitmap(mBitmapName);
|
||||
|
||||
setBitmap(getBitmap());
|
||||
return true;
|
||||
}
|
||||
|
||||
void GuiBitmapCtrl::onSleep()
|
||||
{
|
||||
if ( !mBitmapName.equal("texhandle", String::NoCase) )
|
||||
mTextureObject = NULL;
|
||||
if ( mBitmapName != StringTable->insert("texhandle") )
|
||||
mBitmap = NULL;
|
||||
|
||||
Parent::onSleep();
|
||||
}
|
||||
|
|
@ -115,32 +114,24 @@ void GuiBitmapCtrl::inspectPostApply()
|
|||
// set it's extent to be exactly the size of the bitmap (if present)
|
||||
Parent::inspectPostApply();
|
||||
|
||||
if (!mWrap && (getExtent().x == 0) && (getExtent().y == 0) && mTextureObject)
|
||||
if (!mWrap && (getExtent().x == 0) && (getExtent().y == 0) && mBitmap)
|
||||
{
|
||||
setExtent( mTextureObject->getWidth(), mTextureObject->getHeight());
|
||||
setExtent( mBitmap->getWidth(), mBitmap->getHeight());
|
||||
}
|
||||
}
|
||||
|
||||
void GuiBitmapCtrl::setBitmap( const char *name, bool resize )
|
||||
{
|
||||
mBitmapName = name;
|
||||
if ( !isAwake() )
|
||||
return;
|
||||
|
||||
if ( mBitmapName.isNotEmpty() )
|
||||
{
|
||||
if ( !mBitmapName.equal("texhandle", String::NoCase) )
|
||||
mTextureObject.set( mBitmapName, &GFXDefaultGUIProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__) );
|
||||
_setBitmap(StringTable->insert(name));
|
||||
|
||||
// Resize the control to fit the bitmap
|
||||
if ( mTextureObject && resize )
|
||||
{
|
||||
setExtent( mTextureObject->getWidth(), mTextureObject->getHeight() );
|
||||
updateSizing();
|
||||
}
|
||||
if (mBitmap && resize)
|
||||
{
|
||||
setExtent(mBitmap->getWidth(), mBitmap->getHeight());
|
||||
updateSizing();
|
||||
}
|
||||
else
|
||||
mTextureObject = NULL;
|
||||
|
||||
setUpdate();
|
||||
}
|
||||
|
|
@ -156,21 +147,21 @@ void GuiBitmapCtrl::updateSizing()
|
|||
|
||||
void GuiBitmapCtrl::setBitmapHandle(GFXTexHandle handle, bool resize)
|
||||
{
|
||||
mTextureObject = handle;
|
||||
mBitmap = handle;
|
||||
|
||||
mBitmapName = String("texhandle");
|
||||
|
||||
// Resize the control to fit the bitmap
|
||||
if (resize)
|
||||
{
|
||||
setExtent(mTextureObject->getWidth(), mTextureObject->getHeight());
|
||||
setExtent(mBitmap->getWidth(), mBitmap->getHeight());
|
||||
updateSizing();
|
||||
}
|
||||
}
|
||||
|
||||
void GuiBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
|
||||
{
|
||||
if (mTextureObject)
|
||||
if (mBitmap)
|
||||
{
|
||||
GFX->getDrawUtil()->clearBitmapModulation();
|
||||
GFX->getDrawUtil()->setBitmapModulation(mColor);
|
||||
|
|
@ -180,7 +171,7 @@ void GuiBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
// not tile correctly when rendered with GFX->drawBitmapTile(). The non POT
|
||||
// bitmap will be padded by the hardware, and we'll see lots of slack
|
||||
// in the texture. So... lets do what we must: draw each repeat by itself:
|
||||
GFXTextureObject* texture = mTextureObject;
|
||||
GFXTextureObject* texture = mBitmap;
|
||||
RectI srcRegion;
|
||||
RectI dstRegion;
|
||||
F32 xdone = ((F32)getExtent().x/(F32)texture->mBitmapSize.x)+1;
|
||||
|
|
@ -203,11 +194,11 @@ void GuiBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
else
|
||||
{
|
||||
RectI rect(offset, getExtent());
|
||||
GFX->getDrawUtil()->drawBitmapStretch(mTextureObject, rect, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
|
||||
GFX->getDrawUtil()->drawBitmapStretch(mBitmap, rect, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
|
||||
}
|
||||
}
|
||||
|
||||
if (mProfile->mBorder || !mTextureObject)
|
||||
if (mProfile->mBorder || !mBitmap)
|
||||
{
|
||||
RectI rect(offset.x, offset.y, getExtent().x, getExtent().y);
|
||||
GFX->getDrawUtil()->drawRect(rect, mProfile->mBorderColor);
|
||||
|
|
@ -218,10 +209,10 @@ void GuiBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
|
||||
void GuiBitmapCtrl::setValue(S32 x, S32 y)
|
||||
{
|
||||
if (mTextureObject)
|
||||
if (mBitmap)
|
||||
{
|
||||
x += mTextureObject->getWidth() / 2;
|
||||
y += mTextureObject->getHeight() / 2;
|
||||
x += mBitmap->getWidth() / 2;
|
||||
y += mBitmap->getHeight() / 2;
|
||||
}
|
||||
while (x < 0)
|
||||
x += 256;
|
||||
|
|
@ -270,6 +261,13 @@ DefineEngineMethod( GuiBitmapCtrl, setBitmap, void, ( const char * fileRoot, boo
|
|||
object->setBitmap(filename, resize );
|
||||
}
|
||||
|
||||
DefineEngineMethod(GuiBitmapCtrl, getBitmap, const char*, (),,
|
||||
"Gets the current bitmap set for this control.\n\n"
|
||||
"@hide")
|
||||
{
|
||||
return object->getBitmap();
|
||||
}
|
||||
|
||||
DefineEngineMethod( GuiBitmapCtrl, setNamedTexture, bool, (String namedtexture),,
|
||||
"@brief Set a texture as the image.\n\n"
|
||||
"@param namedtexture The name of the texture (NamedTexTarget).\n"
|
||||
|
|
|
|||
|
|
@ -27,6 +27,7 @@
|
|||
#include "gui/core/guiControl.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
/// Renders a bitmap.
|
||||
class GuiBitmapCtrl : public GuiControl
|
||||
{
|
||||
|
|
@ -38,11 +39,9 @@ class GuiBitmapCtrl : public GuiControl
|
|||
|
||||
/// Name of the bitmap file. If this is 'texhandle' the bitmap is not loaded
|
||||
/// from a file but rather set explicitly on the control.
|
||||
String mBitmapName;
|
||||
|
||||
/// Loaded texture.
|
||||
GFXTexHandle mTextureObject;
|
||||
|
||||
DECLARE_IMAGEASSET(GuiBitmapCtrl, Bitmap, onImageChanged, GFXDefaultGUIProfile);
|
||||
DECLARE_IMAGEASSET_SETGET(GuiBitmapCtrl, Bitmap);
|
||||
|
||||
Point2I mStartPoint;
|
||||
ColorI mColor;
|
||||
|
||||
|
|
@ -52,6 +51,8 @@ class GuiBitmapCtrl : public GuiControl
|
|||
static bool setBitmapName( void *object, const char *index, const char *data );
|
||||
static const char *getBitmapName( void *obj, const char *data );
|
||||
|
||||
void onImageChanged() {}
|
||||
|
||||
public:
|
||||
|
||||
GuiBitmapCtrl();
|
||||
|
|
@ -72,7 +73,7 @@ class GuiBitmapCtrl : public GuiControl
|
|||
|
||||
DECLARE_CONOBJECT( GuiBitmapCtrl );
|
||||
DECLARE_CATEGORY( "Gui Images" );
|
||||
DECLARE_DESCRIPTION( "A control that displays a single, static image from a file.\n"
|
||||
DECLARE_DESCRIPTION( "A control that displays a single, static image from a file.n"
|
||||
"The bitmap can either be tiled or stretched inside the control." );
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -129,14 +129,14 @@ void GuiGameListMenuCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
|
||||
// render the row bitmap
|
||||
drawUtil->clearBitmapModulation();
|
||||
drawUtil->drawBitmapStretchSR(profile->mTextureObject, RectI(currentOffset, rowExtent), profile->getBitmapArrayRect(buttonTextureIndex));
|
||||
drawUtil->drawBitmapStretchSR(profile->mBitmap, RectI(currentOffset, rowExtent), profile->getBitmapArrayRect(buttonTextureIndex));
|
||||
|
||||
// render the row icon if it has one
|
||||
if ((iconIndex != NO_ICON) && profileHasIcons && (!profile->getBitmapArrayRect((U32)iconIndex).extent.isZero()))
|
||||
{
|
||||
iconIndex += Profile::TEX_FIRST_ICON;
|
||||
drawUtil->clearBitmapModulation();
|
||||
drawUtil->drawBitmapStretchSR(profile->mTextureObject, RectI(currentOffset + iconOffset, iconExtent), profile->getBitmapArrayRect(iconIndex));
|
||||
drawUtil->drawBitmapStretchSR(profile->mBitmap, RectI(currentOffset + iconOffset, iconExtent), profile->getBitmapArrayRect(iconIndex));
|
||||
}
|
||||
|
||||
// render the row text
|
||||
|
|
@ -204,7 +204,7 @@ void GuiGameListMenuCtrl::onRenderListOption(Row* row, Point2I currentOffset)
|
|||
arrowOffset.y = currentOffset.y + arrowOffsetY;
|
||||
|
||||
drawer->clearBitmapModulation();
|
||||
drawer->drawBitmapStretchSR(profile->mTextureObject, RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
|
||||
|
||||
// render the right arrow
|
||||
bool arrowOnR = (isRowSelected || isRowHighlighted) && (row->mWrapOptions || (row->mSelectedOption < row->mOptions.size() - 1));
|
||||
|
|
@ -213,7 +213,7 @@ void GuiGameListMenuCtrl::onRenderListOption(Row* row, Point2I currentOffset)
|
|||
arrowOffset.y = currentOffset.y + arrowOffsetY;
|
||||
|
||||
drawer->clearBitmapModulation();
|
||||
drawer->drawBitmapStretchSR(profile->mTextureObject, RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
|
||||
}
|
||||
|
||||
// get the appropriate font color
|
||||
|
|
@ -1633,8 +1633,7 @@ bool GuiGameListMenuProfile::onAdd()
|
|||
|
||||
// We can't call enforceConstraints() here because incRefCount initializes
|
||||
// some of the things to enforce. Do a basic sanity check here instead.
|
||||
|
||||
if( !mBitmapName || !dStrlen(mBitmapName) )
|
||||
if(mBitmapAsset.isNull())
|
||||
{
|
||||
Con::errorf( "GuiGameListMenuProfile: %s can't be created without a bitmap. Please add a 'Bitmap' property to the object definition.", getName() );
|
||||
return false;
|
||||
|
|
|
|||
|
|
@ -111,7 +111,7 @@ void GuiGameListOptionsCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
arrowOffset.y = currentOffset.y + arrowOffsetY;
|
||||
|
||||
drawer->clearBitmapModulation();
|
||||
drawer->drawBitmapStretchSR(profile->mTextureObject, RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
|
||||
|
||||
// render the right arrow
|
||||
bool arrowOnR = (isRowSelected || isRowHighlighted) && (myRow->mWrapOptions || (myRow->mSelectedOption < myRow->mOptions.size() - 1));
|
||||
|
|
@ -120,7 +120,7 @@ void GuiGameListOptionsCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
arrowOffset.y = currentOffset.y + arrowOffsetY;
|
||||
|
||||
drawer->clearBitmapModulation();
|
||||
drawer->drawBitmapStretchSR(profile->mTextureObject, RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
|
||||
}
|
||||
|
||||
// get the appropriate font color
|
||||
|
|
|
|||
|
|
@ -45,12 +45,14 @@ ConsoleDocClass( GuiMaterialCtrl,
|
|||
GuiMaterialCtrl::GuiMaterialCtrl()
|
||||
: mMaterialInst( NULL )
|
||||
{
|
||||
INIT_MATERIALASSET(Material);
|
||||
}
|
||||
|
||||
void GuiMaterialCtrl::initPersistFields()
|
||||
{
|
||||
addGroup( "Material" );
|
||||
addProtectedField( "materialName", TypeStringFilename, Offset( mMaterialName, GuiMaterialCtrl ), &GuiMaterialCtrl::_setMaterial, &defaultProtectedGetFn, "" );
|
||||
INITPERSISTFIELD_MATERIALASSET(Material, GuiMaterialCtrl, "");
|
||||
addProtectedField( "materialName", TypeStringFilename, Offset( mMaterialName, GuiMaterialCtrl ), &GuiMaterialCtrl::_setMaterialData, &defaultProtectedGetFn, "", AbstractClassRep::FIELD_HideInInspectors );
|
||||
endGroup( "Material" );
|
||||
|
||||
Parent::initPersistFields();
|
||||
|
|
@ -62,7 +64,7 @@ bool GuiMaterialCtrl::onWake()
|
|||
return false;
|
||||
|
||||
setActive( true );
|
||||
setMaterial( mMaterialName );
|
||||
setMaterial( getMaterial() );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
@ -85,10 +87,11 @@ bool GuiMaterialCtrl::_setMaterial( void *object, const char *index, const char
|
|||
bool GuiMaterialCtrl::setMaterial( const String &materialName )
|
||||
{
|
||||
SAFE_DELETE( mMaterialInst );
|
||||
mMaterialName = materialName;
|
||||
|
||||
if ( mMaterialName.isNotEmpty() && isAwake() )
|
||||
mMaterialInst = MATMGR->createMatInstance( mMaterialName, getGFXVertexFormat<GFXVertexPCT>() );
|
||||
_setMaterial(StringTable->insert(materialName.c_str()));
|
||||
|
||||
if ( getMaterial() != StringTable->EmptyString() && isAwake() )
|
||||
mMaterialInst = MATMGR->createMatInstance( getMaterial(), getGFXVertexFormat<GFXVertexPCT>() );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -27,6 +27,8 @@
|
|||
#include "gui/containers/guiContainer.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/MaterialAsset.h"
|
||||
|
||||
class BaseMatInstance;
|
||||
|
||||
|
||||
|
|
@ -38,7 +40,8 @@ private:
|
|||
|
||||
protected:
|
||||
|
||||
String mMaterialName;
|
||||
DECLARE_MATERIALASSET(GuiMaterialCtrl, Material);
|
||||
DECLARE_MATERIALASSET_SETGET(GuiMaterialCtrl, Material);
|
||||
|
||||
BaseMatInstance *mMaterialInst;
|
||||
|
||||
|
|
|
|||
|
|
@ -277,7 +277,10 @@ GuiPopUpMenuCtrl::GuiPopUpMenuCtrl(void)
|
|||
mRenderScrollInNA = false; // Added
|
||||
mBackgroundCancel = false; // Added
|
||||
mReverseTextList = false; // Added - Don't reverse text list if displaying up
|
||||
mBitmapName = StringTable->EmptyString(); // Added
|
||||
|
||||
INIT_IMAGEASSET_ARRAY(Bitmap, 0);
|
||||
INIT_IMAGEASSET_ARRAY(Bitmap, 1);
|
||||
|
||||
mBitmapBounds.set(16, 16); // Added
|
||||
mIdMax = -1;
|
||||
mBackground = NULL;
|
||||
|
|
@ -297,12 +300,24 @@ void GuiPopUpMenuCtrl::initPersistFields(void)
|
|||
addField("maxPopupHeight", TypeS32, Offset(mMaxPopupHeight, GuiPopUpMenuCtrl));
|
||||
addField("sbUsesNAColor", TypeBool, Offset(mRenderScrollInNA, GuiPopUpMenuCtrl));
|
||||
addField("reverseTextList", TypeBool, Offset(mReverseTextList, GuiPopUpMenuCtrl));
|
||||
addField("bitmap", TypeFilename, Offset(mBitmapName, GuiPopUpMenuCtrl));
|
||||
|
||||
addProtectedField("bitmapAsset", TypeImageAssetId, Offset(mBitmapAssetId, GuiPopUpMenuCtrl), _setBitmaps, defaultProtectedGetFn, "");
|
||||
addProtectedField("bitmap", TypeImageFilename, Offset(mBitmapName, GuiPopUpMenuCtrl), _setBitmaps, defaultProtectedGetFn, "");
|
||||
|
||||
addField("bitmapBounds", TypePoint2I, Offset(mBitmapBounds, GuiPopUpMenuCtrl));
|
||||
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
||||
bool GuiPopUpMenuCtrl::_setBitmaps(void* obj, const char* index, const char* data)
|
||||
{
|
||||
bool ret = false;
|
||||
GuiPopUpMenuCtrl* object = static_cast<GuiPopUpMenuCtrl*>(obj);
|
||||
|
||||
object->setBitmap(data);
|
||||
return true;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
DefineEngineMethod( GuiPopUpMenuCtrl, add, void, (const char * name, S32 idNum, U32 scheme), ("", -1, 0), "(string name, int idNum, int scheme=0)")
|
||||
{
|
||||
|
|
@ -459,7 +474,7 @@ bool GuiPopUpMenuCtrl::onWake()
|
|||
return false;
|
||||
|
||||
// Set the bitmap for the popup.
|
||||
setBitmap( mBitmapName );
|
||||
setBitmap(getBitmap(Normal));
|
||||
|
||||
// Now update the Form Control's bitmap array, and possibly the child's too
|
||||
mProfile->constructBitmapArray();
|
||||
|
|
@ -483,8 +498,6 @@ bool GuiPopUpMenuCtrl::onAdd()
|
|||
//------------------------------------------------------------------------------
|
||||
void GuiPopUpMenuCtrl::onSleep()
|
||||
{
|
||||
mTextureNormal = NULL; // Added
|
||||
mTextureDepressed = NULL; // Added
|
||||
Parent::onSleep();
|
||||
closePopUp(); // Tests in function.
|
||||
}
|
||||
|
|
@ -562,30 +575,30 @@ static S32 QSORT_CALLBACK idCompare(const void *a,const void *b)
|
|||
// Added
|
||||
void GuiPopUpMenuCtrl::setBitmap( const char *name )
|
||||
{
|
||||
mBitmapName = StringTable->insert( name );
|
||||
if ( !isAwake() )
|
||||
return;
|
||||
StringTableEntry bitmapName = StringTable->insert(name);
|
||||
|
||||
if ( *mBitmapName )
|
||||
if ( bitmapName != StringTable->EmptyString() )
|
||||
{
|
||||
char buffer[1024];
|
||||
char *p;
|
||||
dStrcpy(buffer, name, 1024);
|
||||
dStrcpy(buffer, bitmapName, 1024);
|
||||
p = buffer + dStrlen(buffer);
|
||||
S32 pLen = 1024 - dStrlen(buffer);
|
||||
|
||||
dStrcpy(p, "_n", pLen);
|
||||
mTextureNormal = GFXTexHandle( (StringTableEntry)buffer, &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__) );
|
||||
|
||||
_setBitmap((StringTableEntry)buffer, Normal);
|
||||
|
||||
dStrcpy(p, "_d", pLen);
|
||||
mTextureDepressed = GFXTexHandle( (StringTableEntry)buffer, &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__) );
|
||||
if ( !mTextureDepressed )
|
||||
mTextureDepressed = mTextureNormal;
|
||||
_setBitmap((StringTableEntry)buffer, Depressed);
|
||||
|
||||
if ( !mBitmap[Depressed] )
|
||||
mBitmap[Depressed] = mBitmap[Normal];
|
||||
}
|
||||
else
|
||||
{
|
||||
mTextureNormal = NULL;
|
||||
mTextureDepressed = NULL;
|
||||
_setBitmap(StringTable->EmptyString(), Normal);
|
||||
_setBitmap(StringTable->EmptyString(), Depressed);
|
||||
}
|
||||
setUpdate();
|
||||
}
|
||||
|
|
@ -879,17 +892,17 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
|
|||
}
|
||||
|
||||
// Draw a bitmap over the background?
|
||||
if ( mTextureDepressed )
|
||||
if ( mBitmap[Depressed] )
|
||||
{
|
||||
RectI rect(offset, mBitmapBounds);
|
||||
drawUtil->clearBitmapModulation();
|
||||
drawUtil->drawBitmapStretch( mTextureDepressed, rect );
|
||||
drawUtil->drawBitmapStretch( mBitmap[Depressed], rect );
|
||||
}
|
||||
else if ( mTextureNormal )
|
||||
else if ( mBitmap[Normal] )
|
||||
{
|
||||
RectI rect(offset, mBitmapBounds);
|
||||
drawUtil->clearBitmapModulation();
|
||||
drawUtil->drawBitmapStretch( mTextureNormal, rect );
|
||||
drawUtil->drawBitmapStretch( mBitmap[Normal], rect );
|
||||
}
|
||||
|
||||
// Do we render a bitmap border or lines?
|
||||
|
|
@ -923,11 +936,11 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
|
|||
}
|
||||
|
||||
// Draw a bitmap over the background?
|
||||
if ( mTextureNormal )
|
||||
if ( mBitmap[Normal] )
|
||||
{
|
||||
RectI rect( offset, mBitmapBounds );
|
||||
drawUtil->clearBitmapModulation();
|
||||
drawUtil->drawBitmapStretch( mTextureNormal, rect );
|
||||
drawUtil->drawBitmapStretch( mBitmap[Normal], rect );
|
||||
}
|
||||
|
||||
// Do we render a bitmap border or lines?
|
||||
|
|
@ -953,11 +966,11 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
|
|||
}
|
||||
|
||||
// Draw a bitmap over the background?
|
||||
if ( mTextureNormal )
|
||||
if ( mBitmap[Normal] )
|
||||
{
|
||||
RectI rect(offset, mBitmapBounds);
|
||||
drawUtil->clearBitmapModulation();
|
||||
drawUtil->drawBitmapStretch( mTextureNormal, rect );
|
||||
drawUtil->drawBitmapStretch( mBitmap[Normal], rect );
|
||||
}
|
||||
|
||||
// Do we render a bitmap border or lines?
|
||||
|
|
|
|||
|
|
@ -38,6 +38,8 @@
|
|||
#ifndef _GUISCROLLCTRL_H_
|
||||
#include "gui/containers/guiScrollCtrl.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
class GuiPopUpMenuCtrl;
|
||||
class GuiPopupTextListCtrl;
|
||||
|
||||
|
|
@ -115,15 +117,26 @@ protected:
|
|||
bool mMouseOver; // Added
|
||||
bool mRenderScrollInNA; // Added
|
||||
bool mReverseTextList; // Added - Should we reverse the text list if we display up?
|
||||
StringTableEntry mBitmapName; // Added
|
||||
|
||||
enum BitmapModes
|
||||
{
|
||||
Normal,
|
||||
Depressed,
|
||||
|
||||
NumBitmapModes = 2
|
||||
};
|
||||
|
||||
DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrl, Bitmap, GFXDefaultGUIProfile, NumBitmapModes);
|
||||
DECLARE_IMAGEASSET_ARRAY_SETGET(GuiPopUpMenuCtrl, Bitmap);
|
||||
|
||||
Point2I mBitmapBounds; // Added
|
||||
GFXTexHandle mTextureNormal; // Added
|
||||
GFXTexHandle mTextureDepressed; // Added
|
||||
S32 mIdMax;
|
||||
|
||||
virtual void addChildren();
|
||||
virtual void repositionPopup();
|
||||
|
||||
static bool _setBitmaps(void* obj, const char* index, const char* data);
|
||||
|
||||
public:
|
||||
GuiPopUpMenuCtrl(void);
|
||||
~GuiPopUpMenuCtrl();
|
||||
|
|
|
|||
|
|
@ -328,7 +328,10 @@ GuiPopUpMenuCtrlEx::GuiPopUpMenuCtrlEx(void)
|
|||
mRenderScrollInNA = false; // Added
|
||||
mBackgroundCancel = false; // Added
|
||||
mReverseTextList = false; // Added - Don't reverse text list if displaying up
|
||||
mBitmapName = StringTable->EmptyString(); // Added
|
||||
|
||||
INIT_IMAGEASSET_ARRAY(Bitmap, Normal);
|
||||
INIT_IMAGEASSET_ARRAY(Bitmap, Depressed);
|
||||
|
||||
mBitmapBounds.set(16, 16); // Added
|
||||
mHotTrackItems = false;
|
||||
mIdMax = -1;
|
||||
|
|
@ -349,7 +352,10 @@ void GuiPopUpMenuCtrlEx::initPersistFields(void)
|
|||
addField("maxPopupHeight", TypeS32, Offset(mMaxPopupHeight, GuiPopUpMenuCtrlEx), "Length of menu when it extends");
|
||||
addField("sbUsesNAColor", TypeBool, Offset(mRenderScrollInNA, GuiPopUpMenuCtrlEx), "Deprecated" "@internal");
|
||||
addField("reverseTextList", TypeBool, Offset(mReverseTextList, GuiPopUpMenuCtrlEx), "Reverses text list if popup extends up, instead of down");
|
||||
addField("bitmap", TypeFilename, Offset(mBitmapName, GuiPopUpMenuCtrlEx), "File name of bitmap to use");
|
||||
|
||||
addProtectedField("bitmapAsset", TypeImageAssetId, Offset(mBitmapAssetId, GuiPopUpMenuCtrlEx), _setBitmaps, &defaultProtectedGetFn, "Name of bitmap asset to use");
|
||||
addProtectedField("bitmap", TypeImageFilename, Offset(mBitmapName, GuiPopUpMenuCtrlEx), _setBitmaps, &defaultProtectedGetFn, "File name of bitmap to use");
|
||||
|
||||
addField("bitmapBounds", TypePoint2I, Offset(mBitmapBounds, GuiPopUpMenuCtrlEx), "Boundaries of bitmap displayed");
|
||||
addField("hotTrackCallback", TypeBool, Offset(mHotTrackItems, GuiPopUpMenuCtrlEx),
|
||||
"Whether to provide a 'onHotTrackItem' callback when a list item is hovered over");
|
||||
|
|
@ -357,6 +363,15 @@ void GuiPopUpMenuCtrlEx::initPersistFields(void)
|
|||
Parent::initPersistFields();
|
||||
}
|
||||
|
||||
bool GuiPopUpMenuCtrlEx::_setBitmaps(void* obj, const char* index, const char* data)
|
||||
{
|
||||
bool ret = false;
|
||||
GuiPopUpMenuCtrlEx* object = static_cast<GuiPopUpMenuCtrlEx*>(obj);
|
||||
|
||||
object->setBitmap(data);
|
||||
return true;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
ConsoleDocFragment _GuiPopUpMenuCtrlExAdd(
|
||||
"@brief Adds an entry to the list\n\n"
|
||||
|
|
@ -664,7 +679,7 @@ bool GuiPopUpMenuCtrlEx::onWake()
|
|||
return false;
|
||||
|
||||
// Set the bitmap for the popup.
|
||||
setBitmap( mBitmapName );
|
||||
setBitmap(getBitmap(Normal));
|
||||
|
||||
// Now update the Form Control's bitmap array, and possibly the child's too
|
||||
mProfile->constructBitmapArray();
|
||||
|
|
@ -688,8 +703,6 @@ bool GuiPopUpMenuCtrlEx::onAdd()
|
|||
//------------------------------------------------------------------------------
|
||||
void GuiPopUpMenuCtrlEx::onSleep()
|
||||
{
|
||||
mTextureNormal = NULL; // Added
|
||||
mTextureDepressed = NULL; // Added
|
||||
Parent::onSleep();
|
||||
closePopUp(); // Tests in function.
|
||||
}
|
||||
|
|
@ -767,30 +780,30 @@ static S32 QSORT_CALLBACK idCompare(const void *a,const void *b)
|
|||
// Added
|
||||
void GuiPopUpMenuCtrlEx::setBitmap(const char *name)
|
||||
{
|
||||
mBitmapName = StringTable->insert( name );
|
||||
if ( !isAwake() )
|
||||
return;
|
||||
StringTableEntry bitmapName = StringTable->insert(name);
|
||||
|
||||
if ( *mBitmapName )
|
||||
if (bitmapName != StringTable->EmptyString())
|
||||
{
|
||||
char buffer[1024];
|
||||
char *p;
|
||||
dStrcpy(buffer, name, 1024);
|
||||
char* p;
|
||||
dStrcpy(buffer, bitmapName, 1024);
|
||||
p = buffer + dStrlen(buffer);
|
||||
S32 pLen = 1024 - dStrlen(buffer);
|
||||
|
||||
dStrcpy(p, "_n", pLen);
|
||||
mTextureNormal = GFXTexHandle( (StringTableEntry)buffer, &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__) );
|
||||
|
||||
_setBitmap((StringTableEntry)buffer, Normal);
|
||||
|
||||
dStrcpy(p, "_d", pLen);
|
||||
mTextureDepressed = GFXTexHandle( (StringTableEntry)buffer, &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__) );
|
||||
if ( !mTextureDepressed )
|
||||
mTextureDepressed = mTextureNormal;
|
||||
_setBitmap((StringTableEntry)buffer, Depressed);
|
||||
|
||||
if (!mBitmap[Depressed])
|
||||
mBitmap[Depressed] = mBitmap[Normal];
|
||||
}
|
||||
else
|
||||
{
|
||||
mTextureNormal = NULL;
|
||||
mTextureDepressed = NULL;
|
||||
_setBitmap(StringTable->EmptyString(), Normal);
|
||||
_setBitmap(StringTable->EmptyString(), Depressed);
|
||||
}
|
||||
setUpdate();
|
||||
}
|
||||
|
|
@ -1061,17 +1074,17 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
|
|||
}
|
||||
|
||||
// Draw a bitmap over the background?
|
||||
if ( mTextureDepressed )
|
||||
if ( mBitmap[Depressed] )
|
||||
{
|
||||
RectI rect(offset, mBitmapBounds);
|
||||
drawUtil->clearBitmapModulation();
|
||||
drawUtil->drawBitmapStretch( mTextureDepressed, rect );
|
||||
drawUtil->drawBitmapStretch(mBitmap[Depressed], rect );
|
||||
}
|
||||
else if ( mTextureNormal )
|
||||
else if (mBitmap[Normal])
|
||||
{
|
||||
RectI rect(offset, mBitmapBounds);
|
||||
drawUtil->clearBitmapModulation();
|
||||
drawUtil->drawBitmapStretch( mTextureNormal, rect );
|
||||
drawUtil->drawBitmapStretch(mBitmap[Normal], rect );
|
||||
}
|
||||
|
||||
// Do we render a bitmap border or lines?
|
||||
|
|
@ -1105,11 +1118,11 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
|
|||
}
|
||||
|
||||
// Draw a bitmap over the background?
|
||||
if ( mTextureNormal )
|
||||
if (mBitmap[Normal])
|
||||
{
|
||||
RectI rect( offset, mBitmapBounds );
|
||||
drawUtil->clearBitmapModulation();
|
||||
drawUtil->drawBitmapStretch( mTextureNormal, rect );
|
||||
drawUtil->drawBitmapStretch(mBitmap[Normal], rect );
|
||||
}
|
||||
|
||||
// Do we render a bitmap border or lines?
|
||||
|
|
@ -1135,11 +1148,11 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
|
|||
}
|
||||
|
||||
// Draw a bitmap over the background?
|
||||
if ( mTextureNormal )
|
||||
if (mBitmap[Normal])
|
||||
{
|
||||
RectI rect(offset, mBitmapBounds);
|
||||
drawUtil->clearBitmapModulation();
|
||||
drawUtil->drawBitmapStretch( mTextureNormal, rect );
|
||||
drawUtil->drawBitmapStretch(mBitmap[Normal], rect );
|
||||
}
|
||||
|
||||
// Do we render a bitmap border or lines?
|
||||
|
|
|
|||
|
|
@ -38,6 +38,8 @@
|
|||
class GuiPopUpMenuCtrlEx;
|
||||
class GuiPopupTextListCtrlEx;
|
||||
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
|
||||
class GuiPopUpBackgroundCtrlEx : public GuiControl
|
||||
{
|
||||
protected:
|
||||
|
|
@ -116,15 +118,27 @@ class GuiPopUpMenuCtrlEx : public GuiTextCtrl
|
|||
bool mRenderScrollInNA; // Added
|
||||
bool mReverseTextList; // Added - Should we reverse the text list if we display up?
|
||||
bool mHotTrackItems;
|
||||
StringTableEntry mBitmapName; // Added
|
||||
|
||||
enum BitmapModes
|
||||
{
|
||||
Normal,
|
||||
Depressed,
|
||||
|
||||
NumBitmapModes = 2
|
||||
};
|
||||
|
||||
DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrlEx, Bitmap, GFXDefaultGUIProfile, NumBitmapModes);
|
||||
DECLARE_IMAGEASSET_ARRAY_SETGET(GuiPopUpMenuCtrlEx, Bitmap, NumBitmapModes);
|
||||
|
||||
Point2I mBitmapBounds; // Added
|
||||
GFXTexHandle mTextureNormal; // Added
|
||||
GFXTexHandle mTextureDepressed; // Added
|
||||
|
||||
S32 mIdMax;
|
||||
|
||||
virtual void addChildren();
|
||||
virtual void repositionPopup();
|
||||
|
||||
static bool _setBitmaps(void* obj, const char* index, const char* data);
|
||||
|
||||
public:
|
||||
GuiPopUpMenuCtrlEx(void);
|
||||
~GuiPopUpMenuCtrlEx();
|
||||
|
|
|
|||
|
|
@ -427,9 +427,9 @@ void GuiSliderCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
drawUtil->clearBitmapModulation();
|
||||
|
||||
//left border
|
||||
drawUtil->drawBitmapSR(mProfile->mTextureObject, Point2I(offset.x,offset.y), mBitmapBounds[SliderLineLeft]);
|
||||
drawUtil->drawBitmapSR(mProfile->getBitmapResource(), Point2I(offset.x,offset.y), mBitmapBounds[SliderLineLeft]);
|
||||
//right border
|
||||
drawUtil->drawBitmapSR(mProfile->mTextureObject, Point2I(offset.x + getWidth() - mBitmapBounds[SliderLineRight].extent.x, offset.y), mBitmapBounds[SliderLineRight]);
|
||||
drawUtil->drawBitmapSR(mProfile->getBitmapResource(), Point2I(offset.x + getWidth() - mBitmapBounds[SliderLineRight].extent.x, offset.y), mBitmapBounds[SliderLineRight]);
|
||||
|
||||
|
||||
//draw our center piece to our slider control's border and stretch it
|
||||
|
|
@ -443,11 +443,11 @@ void GuiSliderCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
stretchRect = mBitmapBounds[SliderLineCenter];
|
||||
stretchRect.inset(1,0);
|
||||
|
||||
drawUtil->drawBitmapStretchSR(mProfile->mTextureObject, destRect, stretchRect);
|
||||
drawUtil->drawBitmapStretchSR(mProfile->getBitmapResource(), destRect, stretchRect);
|
||||
|
||||
//draw our control slider button
|
||||
thumb.point += pos;
|
||||
drawUtil->drawBitmapSR(mProfile->mTextureObject,Point2I(thumb.point.x,offset.y ),mBitmapBounds[index]);
|
||||
drawUtil->drawBitmapSR(mProfile->getBitmapResource(),Point2I(thumb.point.x,offset.y ),mBitmapBounds[index]);
|
||||
|
||||
}
|
||||
else if (getWidth() >= getHeight())
|
||||
|
|
|
|||
|
|
@ -109,7 +109,7 @@ void GuiTextEditSliderBitmapCtrl::initPersistFields()
|
|||
addField("range", TypePoint2F, Offset(mRange, GuiTextEditSliderBitmapCtrl), "Maximum vertical and horizontal range to allow in the control.\n");
|
||||
addField("increment", TypeF32, Offset(mIncAmount, GuiTextEditSliderBitmapCtrl), "How far to increment the slider on each step.\n");
|
||||
addField("focusOnMouseWheel", TypeBool, Offset(mFocusOnMouseWheel, GuiTextEditSliderBitmapCtrl), "If true, the control will accept giving focus to the user when the mouse wheel is used.\n");
|
||||
addField("bitmap", TypeFilename,Offset(mBitmapName, GuiTextEditSliderBitmapCtrl), "Unused" );
|
||||
addField("bitmap", TypeFilename,Offset(mBitmapName, GuiTextEditSliderBitmapCtrl), "Unused", AbstractClassRep::FIELD_HideInInspectors );
|
||||
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
|
@ -425,14 +425,14 @@ void GuiTextEditSliderBitmapCtrl::onRender(Point2I offset, const RectI &updateRe
|
|||
{
|
||||
// This control needs 4 images in order to render correctly
|
||||
if(mTextAreaHit == ArrowUp)
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mTextureObject, RectI(arrowUpStart,arrowUpEnd), mProfile->mBitmapArrayRects[0] );
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mBitmap, RectI(arrowUpStart,arrowUpEnd), mProfile->mBitmapArrayRects[0] );
|
||||
else
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mTextureObject, RectI(arrowUpStart,arrowUpEnd), mProfile->mBitmapArrayRects[1] );
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mBitmap, RectI(arrowUpStart,arrowUpEnd), mProfile->mBitmapArrayRects[1] );
|
||||
|
||||
if(mTextAreaHit == ArrowDown)
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mTextureObject, RectI(arrowDownStart,arrowDownEnd), mProfile->mBitmapArrayRects[2] );
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mBitmap, RectI(arrowDownStart,arrowDownEnd), mProfile->mBitmapArrayRects[2] );
|
||||
else
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mTextureObject, RectI(arrowDownStart,arrowDownEnd), mProfile->mBitmapArrayRects[3] );
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mBitmap, RectI(arrowDownStart,arrowDownEnd), mProfile->mBitmapArrayRects[3] );
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -3696,7 +3696,7 @@ void GuiTreeViewCtrl::onRenderCell(Point2I offset, Point2I cell, bool, bool )
|
|||
{
|
||||
drawRect.point.x -= mTabSize;
|
||||
if ( parent->mNext )
|
||||
drawer->drawBitmapSR( mProfile->mTextureObject, drawRect.point, mProfile->mBitmapArrayRects[BmpLine] );
|
||||
drawer->drawBitmapSR( mProfile->mBitmap, drawRect.point, mProfile->mBitmapArrayRects[BmpLine] );
|
||||
|
||||
parent = parent->mParent;
|
||||
}
|
||||
|
|
@ -3707,7 +3707,7 @@ void GuiTreeViewCtrl::onRenderCell(Point2I offset, Point2I cell, bool, bool )
|
|||
|
||||
// First, draw the rollover glow, if it's an inner node.
|
||||
if ( item->isParent() && item->mState.test( Item::MouseOverBmp ) )
|
||||
drawer->drawBitmapSR( mProfile->mTextureObject, drawRect.point, mProfile->mBitmapArrayRects[BmpGlow] );
|
||||
drawer->drawBitmapSR( mProfile->mBitmap, drawRect.point, mProfile->mBitmapArrayRects[BmpGlow] );
|
||||
|
||||
// Now, do we draw a treeview-selected item or an item dependent one?
|
||||
S32 newOffset = 0; // This is stored so we can render glow, then update render pos.
|
||||
|
|
@ -3752,7 +3752,7 @@ void GuiTreeViewCtrl::onRenderCell(Point2I offset, Point2I cell, bool, bool )
|
|||
if( ( bitmap >= 0 ) && ( bitmap < mProfile->mBitmapArrayRects.size() ) )
|
||||
{
|
||||
if( drawBitmap )
|
||||
drawer->drawBitmapSR( mProfile->mTextureObject, drawRect.point, mProfile->mBitmapArrayRects[bitmap] );
|
||||
drawer->drawBitmapSR( mProfile->getBitmapResource(), drawRect.point, mProfile->mBitmapArrayRects[bitmap] );
|
||||
newOffset = mProfile->mBitmapArrayRects[bitmap].extent.x;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -173,14 +173,14 @@ void renderBorder( const RectI &bounds, GuiControlProfile *profile )
|
|||
// Draw all corners first.
|
||||
|
||||
//top left border
|
||||
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[BorderTopLeft]);
|
||||
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[BorderTopLeft]);
|
||||
//top right border
|
||||
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[BorderTopRight].extent.x,bounds.point.y),mBitmapBounds[BorderTopRight]);
|
||||
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[BorderTopRight].extent.x,bounds.point.y),mBitmapBounds[BorderTopRight]);
|
||||
|
||||
//bottom left border
|
||||
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x,bounds.point.y + bounds.extent.y - mBitmapBounds[BorderBottomLeft].extent.y),mBitmapBounds[BorderBottomLeft]);
|
||||
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y + bounds.extent.y - mBitmapBounds[BorderBottomLeft].extent.y),mBitmapBounds[BorderBottomLeft]);
|
||||
//bottom right border
|
||||
drawer->drawBitmapSR(profile->mTextureObject,Point2I(
|
||||
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(
|
||||
bounds.point.x + bounds.extent.x - mBitmapBounds[BorderBottomRight].extent.x,
|
||||
bounds.point.y + bounds.extent.y - mBitmapBounds[BorderBottomRight].extent.y),
|
||||
mBitmapBounds[BorderBottomRight]);
|
||||
|
|
@ -198,7 +198,7 @@ void renderBorder( const RectI &bounds, GuiControlProfile *profile )
|
|||
stretchRect = mBitmapBounds[BorderTop];
|
||||
stretchRect.inset(1,0);
|
||||
//draw it
|
||||
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
|
||||
//bottom line stretch
|
||||
destRect.point.x = bounds.point.x + mBitmapBounds[BorderBottomLeft].extent.x;
|
||||
destRect.extent.x = bounds.extent.x - mBitmapBounds[BorderBottomRight].extent.x - mBitmapBounds[BorderBottomLeft].extent.x;
|
||||
|
|
@ -208,7 +208,7 @@ void renderBorder( const RectI &bounds, GuiControlProfile *profile )
|
|||
stretchRect = mBitmapBounds[BorderBottom];
|
||||
stretchRect.inset(1,0);
|
||||
//draw it
|
||||
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
|
||||
//left line stretch
|
||||
destRect.point.x = bounds.point.x;
|
||||
destRect.extent.x = mBitmapBounds[BorderLeft].extent.x;
|
||||
|
|
@ -218,7 +218,7 @@ void renderBorder( const RectI &bounds, GuiControlProfile *profile )
|
|||
stretchRect = mBitmapBounds[BorderLeft];
|
||||
stretchRect.inset(0,1);
|
||||
//draw it
|
||||
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
|
||||
//right line stretch
|
||||
destRect.point.x = bounds.point.x + bounds.extent.x - mBitmapBounds[BorderRight].extent.x;
|
||||
destRect.extent.x = mBitmapBounds[BorderRight].extent.x;
|
||||
|
|
@ -228,7 +228,7 @@ void renderBorder( const RectI &bounds, GuiControlProfile *profile )
|
|||
stretchRect = mBitmapBounds[BorderRight];
|
||||
stretchRect.inset(0,1);
|
||||
//draw it
|
||||
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
|
||||
|
||||
// End drawing sides and top stretched borders
|
||||
break;
|
||||
|
|
@ -288,14 +288,14 @@ void renderSizableBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier,
|
|||
// Draw all corners first.
|
||||
|
||||
//top left border
|
||||
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderTopLeft]);
|
||||
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderTopLeft]);
|
||||
//top right border
|
||||
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderTopRight].extent.x,bounds.point.y),mBitmapBounds[borderTopRight]);
|
||||
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderTopRight].extent.x,bounds.point.y),mBitmapBounds[borderTopRight]);
|
||||
|
||||
//bottom left border
|
||||
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x,bounds.point.y + bounds.extent.y - mBitmapBounds[borderBottomLeft].extent.y),mBitmapBounds[borderBottomLeft]);
|
||||
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y + bounds.extent.y - mBitmapBounds[borderBottomLeft].extent.y),mBitmapBounds[borderBottomLeft]);
|
||||
//bottom right border
|
||||
drawer->drawBitmapSR(profile->mTextureObject,Point2I(
|
||||
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(
|
||||
bounds.point.x + bounds.extent.x - mBitmapBounds[borderBottomRight].extent.x,
|
||||
bounds.point.y + bounds.extent.y - mBitmapBounds[borderBottomRight].extent.y),
|
||||
mBitmapBounds[borderBottomRight]);
|
||||
|
|
@ -313,7 +313,7 @@ void renderSizableBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier,
|
|||
stretchRect = mBitmapBounds[borderTop];
|
||||
stretchRect.inset(1,0);
|
||||
//draw it
|
||||
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
|
||||
//bottom line stretch
|
||||
destRect.point.x = bounds.point.x + mBitmapBounds[borderBottomLeft].extent.x;
|
||||
destRect.extent.x = bounds.extent.x - mBitmapBounds[borderBottomRight].extent.x - mBitmapBounds[borderBottomLeft].extent.x;
|
||||
|
|
@ -323,7 +323,7 @@ void renderSizableBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier,
|
|||
stretchRect = mBitmapBounds[borderBottom];
|
||||
stretchRect.inset(1,0);
|
||||
//draw it
|
||||
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
|
||||
//left line stretch
|
||||
destRect.point.x = bounds.point.x;
|
||||
destRect.extent.x = mBitmapBounds[borderLeft].extent.x;
|
||||
|
|
@ -333,7 +333,7 @@ void renderSizableBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier,
|
|||
stretchRect = mBitmapBounds[borderLeft];
|
||||
stretchRect.inset(0,1);
|
||||
//draw it
|
||||
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
|
||||
//right line stretch
|
||||
destRect.point.x = bounds.point.x + bounds.extent.x - mBitmapBounds[borderRight].extent.x;
|
||||
destRect.extent.x = mBitmapBounds[borderRight].extent.x;
|
||||
|
|
@ -343,7 +343,7 @@ void renderSizableBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier,
|
|||
stretchRect = mBitmapBounds[borderRight];
|
||||
stretchRect.inset(0,1);
|
||||
//draw it
|
||||
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
|
||||
//fill stretch
|
||||
destRect.point.x = bounds.point.x + mBitmapBounds[borderLeft].extent.x;
|
||||
destRect.extent.x = (bounds.extent.x) - mBitmapBounds[borderLeft].extent.x - mBitmapBounds[borderRight].extent.x;
|
||||
|
|
@ -353,7 +353,7 @@ void renderSizableBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier,
|
|||
stretchRect = mBitmapBounds[fill];
|
||||
stretchRect.inset(1,1);
|
||||
//draw it
|
||||
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
|
||||
|
||||
// End drawing sides and top stretched borders
|
||||
}
|
||||
|
|
@ -388,14 +388,14 @@ void renderSizableBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex,
|
|||
// Draw all corners first.
|
||||
|
||||
//top left border
|
||||
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderTopLeft]);
|
||||
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderTopLeft]);
|
||||
//top right border
|
||||
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderTopRight].extent.x,bounds.point.y),mBitmapBounds[borderTopRight]);
|
||||
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderTopRight].extent.x,bounds.point.y),mBitmapBounds[borderTopRight]);
|
||||
|
||||
//bottom left border
|
||||
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x,bounds.point.y + bounds.extent.y - mBitmapBounds[borderBottomLeft].extent.y),mBitmapBounds[borderBottomLeft]);
|
||||
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y + bounds.extent.y - mBitmapBounds[borderBottomLeft].extent.y),mBitmapBounds[borderBottomLeft]);
|
||||
//bottom right border
|
||||
drawer->drawBitmapSR(profile->mTextureObject,Point2I(
|
||||
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(
|
||||
bounds.point.x + bounds.extent.x - mBitmapBounds[borderBottomRight].extent.x,
|
||||
bounds.point.y + bounds.extent.y - mBitmapBounds[borderBottomRight].extent.y),
|
||||
mBitmapBounds[borderBottomRight]);
|
||||
|
|
@ -413,7 +413,7 @@ void renderSizableBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex,
|
|||
stretchRect = mBitmapBounds[borderTop];
|
||||
stretchRect.inset(1,0);
|
||||
//draw it
|
||||
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
|
||||
//bottom line stretch
|
||||
destRect.point.x = bounds.point.x + mBitmapBounds[borderBottomLeft].extent.x;
|
||||
destRect.extent.x = bounds.extent.x - mBitmapBounds[borderBottomRight].extent.x - mBitmapBounds[borderBottomLeft].extent.x;
|
||||
|
|
@ -423,7 +423,7 @@ void renderSizableBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex,
|
|||
stretchRect = mBitmapBounds[borderBottom];
|
||||
stretchRect.inset(1,0);
|
||||
//draw it
|
||||
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
|
||||
//left line stretch
|
||||
destRect.point.x = bounds.point.x;
|
||||
destRect.extent.x = mBitmapBounds[borderLeft].extent.x;
|
||||
|
|
@ -433,7 +433,7 @@ void renderSizableBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex,
|
|||
stretchRect = mBitmapBounds[borderLeft];
|
||||
stretchRect.inset(0,1);
|
||||
//draw it
|
||||
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
|
||||
//left line stretch
|
||||
destRect.point.x = bounds.point.x + bounds.extent.x - mBitmapBounds[borderRight].extent.x;
|
||||
destRect.extent.x = mBitmapBounds[borderRight].extent.x;
|
||||
|
|
@ -443,7 +443,7 @@ void renderSizableBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex,
|
|||
stretchRect = mBitmapBounds[borderRight];
|
||||
stretchRect.inset(0,1);
|
||||
//draw it
|
||||
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
|
||||
//fill stretch
|
||||
destRect.point.x = bounds.point.x + mBitmapBounds[borderLeft].extent.x;
|
||||
destRect.extent.x = (bounds.extent.x) - mBitmapBounds[borderLeft].extent.x - mBitmapBounds[borderRight].extent.x;
|
||||
|
|
@ -453,7 +453,7 @@ void renderSizableBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex,
|
|||
stretchRect = mBitmapBounds[fill];
|
||||
stretchRect.inset(1,1);
|
||||
//draw it
|
||||
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
|
||||
|
||||
// End drawing sides and top stretched borders
|
||||
}
|
||||
|
|
@ -484,9 +484,9 @@ void renderFixedBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier, Gu
|
|||
// Draw all corners first.
|
||||
|
||||
//left border
|
||||
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderLeft]);
|
||||
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderLeft]);
|
||||
//right border
|
||||
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderRight].extent.x,bounds.point.y),mBitmapBounds[borderRight]);
|
||||
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderRight].extent.x,bounds.point.y),mBitmapBounds[borderRight]);
|
||||
|
||||
// End drawing corners
|
||||
|
||||
|
|
@ -501,7 +501,7 @@ void renderFixedBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier, Gu
|
|||
stretchRect = mBitmapBounds[fill];
|
||||
stretchRect.inset(1,0);
|
||||
//draw it
|
||||
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
|
||||
|
||||
// End drawing fill
|
||||
}
|
||||
|
|
@ -529,9 +529,9 @@ void renderFixedBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex, G
|
|||
// Draw all corners first.
|
||||
|
||||
//left border
|
||||
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderLeft]);
|
||||
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderLeft]);
|
||||
//right border
|
||||
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderRight].extent.x,bounds.point.y),mBitmapBounds[borderRight]);
|
||||
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderRight].extent.x,bounds.point.y),mBitmapBounds[borderRight]);
|
||||
|
||||
// End drawing corners
|
||||
|
||||
|
|
@ -546,7 +546,7 @@ void renderFixedBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex, G
|
|||
stretchRect = mBitmapBounds[fill];
|
||||
stretchRect.inset(1,0);
|
||||
//draw it
|
||||
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
|
||||
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
|
||||
|
||||
// End drawing fill
|
||||
}
|
||||
|
|
|
|||
|
|
@ -78,8 +78,8 @@ GuiCursor::GuiCursor()
|
|||
mHotSpot.set(0,0);
|
||||
mRenderOffset.set(0.0f,0.0f);
|
||||
mExtent.set(1,1);
|
||||
mTextureObject = NULL;
|
||||
mBitmapName = StringTable->EmptyString();
|
||||
|
||||
INIT_IMAGEASSET(Bitmap);
|
||||
}
|
||||
|
||||
GuiCursor::~GuiCursor()
|
||||
|
|
@ -90,7 +90,9 @@ void GuiCursor::initPersistFields()
|
|||
{
|
||||
addField("hotSpot", TypePoint2I, Offset(mHotSpot, GuiCursor), "The location of the cursor's hot spot (which pixel carries the click).");
|
||||
addField("renderOffset",TypePoint2F, Offset(mRenderOffset, GuiCursor), "Offset of the bitmap, where 0 signifies left edge of the bitmap, 1, the right. Similarly for the Y-component.");
|
||||
addField("bitmapName", TypeFilename, Offset(mBitmapName, GuiCursor), "File name of the bitmap for the cursor.");
|
||||
|
||||
INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiCursor, "name of the bitmap for the cursor.");
|
||||
addProtectedField("bitmapName", TypeImageFilename, Offset(mBitmapName, GuiCursor), _setBitmapData, &defaultProtectedGetFn, "File name of the bitmap for the cursor.");
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
||||
|
|
@ -111,24 +113,21 @@ void GuiCursor::onRemove()
|
|||
|
||||
void GuiCursor::render(const Point2I &pos)
|
||||
{
|
||||
if (!mTextureObject && mBitmapName && mBitmapName[0])
|
||||
if (mBitmap)
|
||||
{
|
||||
mTextureObject.set( mBitmapName, &GFXGuiCursorProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));
|
||||
if(!mTextureObject)
|
||||
return;
|
||||
mExtent.set(mTextureObject->getWidth(), mTextureObject->getHeight());
|
||||
mExtent.set(mBitmap->getWidth(), mBitmap->getHeight());
|
||||
}
|
||||
|
||||
// Render the cursor centered according to dimensions of texture
|
||||
S32 texWidth = mTextureObject.getWidth();
|
||||
S32 texHeight = mTextureObject.getHeight();
|
||||
S32 texWidth = mBitmap.getWidth();
|
||||
S32 texHeight = mBitmap.getHeight();
|
||||
|
||||
Point2I renderPos = pos;
|
||||
renderPos.x -= (S32)( texWidth * mRenderOffset.x );
|
||||
renderPos.y -= (S32)( texHeight * mRenderOffset.y );
|
||||
|
||||
GFX->getDrawUtil()->clearBitmapModulation();
|
||||
GFX->getDrawUtil()->drawBitmap(mTextureObject, renderPos);
|
||||
GFX->getDrawUtil()->drawBitmap(mBitmap, renderPos);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
@ -180,33 +179,40 @@ StringTableEntry GuiControlProfile::sFontCacheDirectory = "";
|
|||
|
||||
void GuiControlProfile::setBitmapHandle(GFXTexHandle handle)
|
||||
{
|
||||
mTextureObject = handle;
|
||||
mBitmap = handle;
|
||||
|
||||
mBitmapName = StringTable->insert("texhandle");
|
||||
_setBitmap(StringTable->insert("texhandle"));
|
||||
}
|
||||
|
||||
bool GuiControlProfile::protectedSetBitmap( void *object, const char *index, const char *data )
|
||||
{
|
||||
GuiControlProfile *profile = static_cast<GuiControlProfile*>( object );
|
||||
|
||||
profile->mBitmapName = StringTable->insert(data);
|
||||
profile->_setBitmap(StringTable->insert(data));
|
||||
|
||||
if ( !profile->isProperlyAdded() )
|
||||
return false;
|
||||
return true;
|
||||
|
||||
if( profile->mLoadCount > 0 )
|
||||
{
|
||||
profile->mBitmapArrayRects.clear();
|
||||
profile->mTextureObject = NULL;
|
||||
profile->mBitmap = nullptr;
|
||||
|
||||
//verify the bitmap
|
||||
if (profile->mBitmapName && profile->mBitmapName[0] && dStricmp(profile->mBitmapName, "texhandle") != 0 &&
|
||||
!profile->mTextureObject.set( profile->mBitmapName, &GFXTexturePersistentProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__) ))
|
||||
Con::errorf("Failed to load profile bitmap (%s)",profile->mBitmapName);
|
||||
if (profile->getBitmap() != StringTable->EmptyString())
|
||||
{
|
||||
if (profile->mBitmapAsset.notNull() && profile->getBitmap() != StringTable->insert("texHandle"))
|
||||
{
|
||||
profile->mBitmap.set(profile->mBitmapAsset->getImagePath(), profile->mBitmapProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));
|
||||
}
|
||||
|
||||
// If we've got a special border, make sure it's usable.
|
||||
//if( profile->mBorder == -1 || profile->mBorder == -2 )
|
||||
profile->constructBitmapArray();
|
||||
//verify the bitmap
|
||||
if (!profile->mBitmap)
|
||||
Con::errorf("(%s) - Failed to load profile bitmap (%s)", profile->getName(), profile->getBitmap());
|
||||
|
||||
// If we've got a special border, make sure it's usable.
|
||||
//if( profile->mBorder == -1 || profile->mBorder == -2 )
|
||||
profile->constructBitmapArray();
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
|
|
@ -318,9 +324,8 @@ GuiControlProfile::GuiControlProfile(void) :
|
|||
mMouseOverSelected = false;
|
||||
|
||||
// bitmap members
|
||||
mBitmapName = NULL;
|
||||
INIT_IMAGEASSET(Bitmap);
|
||||
mUseBitmapArray = false;
|
||||
mTextureObject = NULL; // initialized in incLoadCount()
|
||||
|
||||
mChildrenProfileName = NULL;
|
||||
mChildrenProfile = NULL;
|
||||
|
|
@ -456,10 +461,20 @@ void GuiControlProfile::initPersistFields()
|
|||
endGroup( "Text" );
|
||||
|
||||
addGroup( "Misc" );
|
||||
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
|
||||
addProtectedField("bitmap", TypeImageFilename, Offset(mBitmapName, GuiControlProfile),
|
||||
&GuiControlProfile::protectedSetBitmap, &defaultProtectedGetFn,
|
||||
"Texture to use for rendering control.");
|
||||
#else
|
||||
addProtectedField("bitmap", TypeImageFilename, Offset(mBitmapName, GuiControlProfile),
|
||||
&GuiControlProfile::protectedSetBitmap, &defaultProtectedGetFn,
|
||||
"Texture to use for rendering control.", AbstractClassRep::FIELD_HideInInspectors);
|
||||
#endif
|
||||
|
||||
addProtectedField( "bitmap", TypeFilename, Offset(mBitmapName, GuiControlProfile),
|
||||
addProtectedField("bitmapAsset", TypeImageAssetId, Offset(mBitmapAssetId, GuiControlProfile),
|
||||
&GuiControlProfile::protectedSetBitmap, &defaultProtectedGetFn,
|
||||
"Texture to use for rendering control." );
|
||||
"Texture to use for rendering control.");
|
||||
|
||||
addField("hasBitmapArray", TypeBool, Offset(mUseBitmapArray, GuiControlProfile),
|
||||
"If true, 'bitmap' is an array of images." );
|
||||
|
||||
|
|
@ -565,20 +580,28 @@ S32 GuiControlProfile::constructBitmapArray()
|
|||
if(mBitmapArrayRects.size())
|
||||
return mBitmapArrayRects.size();
|
||||
|
||||
if( mTextureObject.isNull() )
|
||||
{
|
||||
if ( !mBitmapName || !mBitmapName[0] || !mTextureObject.set( mBitmapName, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__) ))
|
||||
if( mBitmap.isNull() )
|
||||
{
|
||||
if (!_setBitmap(getBitmap()))
|
||||
return 0;
|
||||
|
||||
if (getBitmap() != StringTable->EmptyString() && mBitmapName != StringTable->insert("texhandle"))
|
||||
{
|
||||
mBitmap.set(getBitmap(), mBitmapProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));
|
||||
}
|
||||
|
||||
if (getBitmap() == StringTable->EmptyString() || mBitmap.isNull())
|
||||
return 0;
|
||||
}
|
||||
|
||||
GBitmap *bmp = mTextureObject->getBitmap();
|
||||
GBitmap *bmp = mBitmap->getBitmap();
|
||||
|
||||
//get the separator color
|
||||
ColorI sepColor;
|
||||
if ( !bmp || !bmp->getColor( 0, 0, sepColor ) )
|
||||
{
|
||||
Con::errorf("Failed to create bitmap array from %s for profile %s - couldn't ascertain seperator color!", mBitmapName, getName());
|
||||
AssertFatal( false, avar("Failed to create bitmap array from %s for profile %s - couldn't ascertain seperator color!", mBitmapName, getName()));
|
||||
Con::errorf("Failed to create bitmap array from %s for profile %s - couldn't ascertain seperator color!", getBitmap(), getName());
|
||||
AssertFatal( false, avar("Failed to create bitmap array from %s for profile %s - couldn't ascertain seperator color!", getBitmap(), getName()));
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
@ -654,12 +677,19 @@ void GuiControlProfile::incLoadCount()
|
|||
loadFont();
|
||||
|
||||
//
|
||||
if (getBitmap() != StringTable->EmptyString())
|
||||
{
|
||||
if (mBitmapAsset.notNull() && getBitmap() != StringTable->insert("texHandle"))
|
||||
{
|
||||
mBitmap.set(mBitmapAsset->getImagePath(), mBitmapProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));
|
||||
}
|
||||
|
||||
if (mBitmapName && mBitmapName[0] && dStricmp(mBitmapName, "texhandle") != 0 &&
|
||||
!mTextureObject.set( mBitmapName, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__) ))
|
||||
Con::errorf("Failed to load profile bitmap (%s)",mBitmapName);
|
||||
//verify the bitmap
|
||||
if (!mBitmap)
|
||||
Con::errorf("(%s) - Failed to load profile bitmap (%s)", getName(), getBitmap());
|
||||
|
||||
constructBitmapArray();
|
||||
constructBitmapArray();
|
||||
}
|
||||
}
|
||||
|
||||
mLoadCount ++;
|
||||
|
|
@ -682,8 +712,9 @@ void GuiControlProfile::decLoadCount()
|
|||
getId(), getClassName(), getName(), getInternalName() );
|
||||
#endif
|
||||
|
||||
if( !mBitmapName || !mBitmapName[0] || dStricmp(mBitmapName, "texhandle") != 0 )
|
||||
mTextureObject = NULL;
|
||||
StringTableEntry bitmapName = getBitmap();
|
||||
if(bitmapName == StringTable->EmptyString() || bitmapName == StringTable->insert("texhandle"))
|
||||
mBitmap = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -707,6 +738,19 @@ DefineEngineMethod( GuiControlProfile, getStringWidth, S32, (const char* string)
|
|||
return object->mFont->getStrNWidth( string, dStrlen( string ) );
|
||||
}
|
||||
|
||||
DefineEngineMethod(GuiControlProfile, getBitmap, const char*, (), , "get name")
|
||||
{
|
||||
return object->getBitmap();
|
||||
}
|
||||
DefineEngineMethod(GuiControlProfile, getBitmapAsset, const char*, (), , "")
|
||||
{
|
||||
return object->mBitmapAssetId;
|
||||
}
|
||||
DefineEngineMethod(GuiControlProfile, setBitmap, bool, (const char* map), , "")
|
||||
{
|
||||
return object->_setBitmap(StringTable->insert(map));
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// TypeRectSpacingI
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -36,6 +36,7 @@
|
|||
#include "console/dynamicTypes.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
|
||||
#include "gfx/gfxDevice.h"
|
||||
#include "platform/input/event.h"
|
||||
|
|
@ -335,16 +336,20 @@ struct ControlSizing
|
|||
|
||||
};
|
||||
|
||||
GFX_DeclareTextureProfile(GFXGuiCursorProfile);
|
||||
GFX_DeclareTextureProfile(GFXDefaultGUIProfile);
|
||||
|
||||
class GuiCursor : public SimObject
|
||||
{
|
||||
private:
|
||||
typedef SimObject Parent;
|
||||
StringTableEntry mBitmapName;
|
||||
|
||||
DECLARE_IMAGEASSET(GuiCursor, Bitmap, onImageChanged, GFXGuiCursorProfile);
|
||||
DECLARE_IMAGEASSET_SETGET(GuiCursor, Bitmap);
|
||||
|
||||
Point2I mHotSpot;
|
||||
Point2F mRenderOffset;
|
||||
Point2I mExtent;
|
||||
GFXTexHandle mTextureObject;
|
||||
|
||||
public:
|
||||
Point2I getHotSpot() { return mHotSpot; }
|
||||
|
|
@ -358,6 +363,8 @@ public:
|
|||
bool onAdd(void);
|
||||
void onRemove();
|
||||
void render(const Point2I &pos);
|
||||
|
||||
void onImageChanged() {}
|
||||
};
|
||||
|
||||
/// A GuiControlProfile is used by every GuiObject and is akin to a
|
||||
|
|
@ -441,9 +448,118 @@ public:
|
|||
Point2I mTextOffset; ///< Text offset for the control
|
||||
|
||||
// bitmap members
|
||||
StringTableEntry mBitmapName; ///< Bitmap file name for the bitmap of the control
|
||||
///< Bitmap for the bitmap of the control
|
||||
///
|
||||
public:
|
||||
GFXTexHandle mBitmap = NULL;
|
||||
StringTableEntry mBitmapName;
|
||||
StringTableEntry mBitmapAssetId;
|
||||
AssetPtr<ImageAsset> mBitmapAsset;
|
||||
GFXTextureProfile* mBitmapProfile = &GFXTexturePersistentSRGBProfile;
|
||||
public:
|
||||
const StringTableEntry getBitmapFile() const { return mBitmapName; }
|
||||
void setBitmapFile(const FileName& _in) { mBitmapName = StringTable->insert(_in.c_str()); }
|
||||
const AssetPtr<ImageAsset>& getBitmapAsset() const { return mBitmapAsset; }
|
||||
void setBitmapAsset(const AssetPtr<ImageAsset>& _in) { mBitmapAsset = _in; }
|
||||
|
||||
bool _setBitmap(StringTableEntry _in)
|
||||
{
|
||||
if (mBitmapAssetId != _in || mBitmapName != _in)
|
||||
{
|
||||
if (mBitmapAsset.notNull())
|
||||
{
|
||||
mBitmapAsset->getChangedSignal().remove(this, &GuiControlProfile::onBitmapChanged);
|
||||
}
|
||||
if (_in == StringTable->EmptyString())
|
||||
{
|
||||
mBitmapName = StringTable->EmptyString();
|
||||
mBitmapAssetId = StringTable->EmptyString();
|
||||
mBitmapAsset = NULL;
|
||||
mBitmap.free();
|
||||
mBitmap = NULL;
|
||||
return true;
|
||||
}
|
||||
else if (_in[0] == '$' || _in[0] == '#')
|
||||
{
|
||||
mBitmapName = _in;
|
||||
mBitmapAssetId = StringTable->EmptyString();
|
||||
mBitmapAsset = NULL;
|
||||
mBitmap.free();
|
||||
mBitmap = NULL;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (AssetDatabase.isDeclaredAsset(_in))
|
||||
{
|
||||
mBitmapAssetId = _in;
|
||||
|
||||
U32 assetState = ImageAsset::getAssetById(mBitmapAssetId, &mBitmapAsset);
|
||||
|
||||
if (ImageAsset::Ok == assetState)
|
||||
{
|
||||
mBitmapName = StringTable->EmptyString();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
StringTableEntry assetId = ImageAsset::getAssetIdByFilename(_in);
|
||||
if (assetId != StringTable->EmptyString())
|
||||
{
|
||||
mBitmapAssetId = assetId;
|
||||
if (ImageAsset::getAssetById(mBitmapAssetId, &mBitmapAsset) == ImageAsset::Ok)
|
||||
{
|
||||
mBitmapName = StringTable->EmptyString();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mBitmapName = _in;
|
||||
mBitmapAssetId = StringTable->EmptyString();
|
||||
mBitmapAsset = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (getBitmap() != StringTable->EmptyString() && mBitmapName != StringTable->insert("texhandle"))
|
||||
{
|
||||
if (mBitmapAsset.notNull())
|
||||
{
|
||||
mBitmapAsset->getChangedSignal().notify(this, &GuiControlProfile::onBitmapChanged);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mBitmap.free();
|
||||
mBitmap = NULL;
|
||||
}
|
||||
|
||||
if (getBitmap() != StringTable->EmptyString() && mBitmapAsset.notNull() && mBitmapAsset->getStatus() != ImageAsset::Ok)
|
||||
{
|
||||
Con::errorf("%s(%s)::_set%s() - image asset failure \"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, ImageAsset::getAssetErrstrn(mBitmapAsset->getStatus()).c_str());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
const StringTableEntry getBitmap() const
|
||||
{
|
||||
if (mBitmapAsset && (mBitmapAsset->getImageFileName() != StringTable->EmptyString()))
|
||||
return Platform::makeRelativePathName(mBitmapAsset->getImagePath(), Platform::getMainDotCsDir());
|
||||
else if (mBitmapAssetId != StringTable->EmptyString())
|
||||
return mBitmapAssetId;
|
||||
else if (mBitmapName != StringTable->EmptyString())
|
||||
return StringTable->insert(Platform::makeRelativePathName(mBitmapName, Platform::getMainDotCsDir()));
|
||||
else
|
||||
return StringTable->EmptyString();
|
||||
}
|
||||
GFXTexHandle getBitmapResource()
|
||||
{
|
||||
return mBitmap;
|
||||
}
|
||||
DECLARE_IMAGEASSET_SETGET(GuiControlProfile, Bitmap);
|
||||
|
||||
void onBitmapChanged() {}
|
||||
|
||||
bool mUseBitmapArray; ///< Flag to use the bitmap array or to fallback to non-array rendering
|
||||
GFXTexHandle mTextureObject;
|
||||
Vector<RectI> mBitmapArrayRects; ///< Used for controls which use an array of bitmaps such as checkboxes
|
||||
|
||||
// sound members
|
||||
|
|
@ -518,7 +634,4 @@ DefineEnumType( GuiAlignmentType );
|
|||
typedef FontCharset GuiFontCharset;
|
||||
DefineEnumType( GuiFontCharset );
|
||||
|
||||
GFX_DeclareTextureProfile(GFXGuiCursorProfile);
|
||||
GFX_DeclareTextureProfile(GFXDefaultGUIProfile);
|
||||
|
||||
#endif //_GUITYPES_H
|
||||
|
|
|
|||
|
|
@ -161,7 +161,9 @@ public:
|
|||
|
||||
void setObjectField( const char *fieldName, const char *data );
|
||||
|
||||
static GuiInspector* findByObject( SimObject *obj );
|
||||
static GuiInspector* findByObject( SimObject *obj );
|
||||
|
||||
void refresh();
|
||||
|
||||
protected:
|
||||
|
||||
|
|
@ -181,8 +183,6 @@ protected:
|
|||
SimObjectPtr<GuiInspectorField> mHLField;
|
||||
String mGroupFilters;
|
||||
bool mShowCustomFields;
|
||||
|
||||
void refresh();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -221,7 +221,7 @@ GuiControl* GuiInspectorTypeMaterialName::construct(const char* command)
|
|||
|
||||
//temporary static button name
|
||||
char bitmapName[512] = "tools/materialEditor/gui/change-material-btn";
|
||||
mBrowseButton->setBitmap( bitmapName );
|
||||
mBrowseButton->setBitmap( StringTable->insert(bitmapName) );
|
||||
|
||||
mBrowseButton->setDataField( StringTable->insert("Profile"), NULL, "GuiButtonProfile" );
|
||||
mBrowseButton->registerObject();
|
||||
|
|
@ -327,7 +327,7 @@ GuiControl* GuiInspectorTypeTerrainMaterialName::construct(const char* command)
|
|||
|
||||
//temporary static button name
|
||||
char bitmapName[512] = "tools/gui/images/layers-btn";
|
||||
mBrowseButton->setBitmap( bitmapName );
|
||||
mBrowseButton->setBitmap(StringTable->insert(bitmapName) );
|
||||
|
||||
mBrowseButton->setDataField( StringTable->insert("Profile"), NULL, "GuiButtonProfile" );
|
||||
mBrowseButton->registerObject();
|
||||
|
|
@ -805,7 +805,7 @@ GuiControl* GuiInspectorTypeShapeFilename::constructEditControl()
|
|||
mShapeEdButton->setField("Command", szBuffer);
|
||||
|
||||
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
|
||||
mShapeEdButton->setBitmap(bitmapName);
|
||||
mShapeEdButton->setBitmap(StringTable->insert(bitmapName));
|
||||
|
||||
mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
|
||||
mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
|
||||
|
|
@ -957,7 +957,7 @@ GuiControl* GuiInspectorTypeRectUV::constructEditControl()
|
|||
|
||||
//temporary static button name
|
||||
char bitmapName[512] = "tools/gui/images/uv-editor-btn";
|
||||
mBrowseButton->setBitmap( bitmapName );
|
||||
mBrowseButton->setBitmap(StringTable->insert(bitmapName) );
|
||||
|
||||
mBrowseButton->setDataField( StringTable->insert("Profile"), NULL, "GuiButtonProfile" );
|
||||
mBrowseButton->registerObject();
|
||||
|
|
@ -1544,7 +1544,7 @@ GuiControl* GuiInspectorTypeBitMask32Helper::constructEditControl()
|
|||
mButton->setField( "Command", szBuffer );
|
||||
mButton->setField( "buttonType", "ToggleButton" );
|
||||
mButton->setDataField( StringTable->insert("Profile"), NULL, "GuiInspectorButtonProfile" );
|
||||
mButton->setBitmap( "tools/gui/images/arrowBtn" );
|
||||
mButton->setBitmap(StringTable->insert("tools/gui/images/arrowBtn.png") );
|
||||
mButton->setStateOn( true );
|
||||
mButton->setExtent( 16, 16 );
|
||||
mButton->registerObject();
|
||||
|
|
|
|||
|
|
@ -1347,7 +1347,7 @@ void GuiMenuBar::onRender(Point2I offset, const RectI &updateRect)
|
|||
bitmapstart.y = mMenuList[i].bounds.point.y + (mMenuList[i].bounds.extent.y - rect.extent.y) / 2;
|
||||
|
||||
drawUtil->clearBitmapModulation();
|
||||
drawUtil->drawBitmapSR(mProfile->mTextureObject, offset + bitmapstart, rect);
|
||||
drawUtil->drawBitmapSR(mProfile->getBitmapResource(), offset + bitmapstart, rect);
|
||||
|
||||
// Should we also draw the text?
|
||||
if (!mMenuList[i].drawBitmapOnly)
|
||||
|
|
|
|||
|
|
@ -142,7 +142,7 @@ void GuiPopupMenuTextListCtrl::onRenderCell(Point2I offset, Point2I cell, bool s
|
|||
Point2I bitPos = Point2I(offset.x + mCellSize.y / 2, offset.y + mCellSize.y / 2);
|
||||
|
||||
GFX->getDrawUtil()->clearBitmapModulation();
|
||||
GFX->getDrawUtil()->drawBitmapSR(mProfile->mTextureObject, bitPos + off, rect);
|
||||
GFX->getDrawUtil()->drawBitmapSR(mProfile->getBitmapResource(), bitPos + off, rect);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -65,6 +65,7 @@ GuiShapeEdPreview::GuiShapeEdPreview()
|
|||
mZoomSpeed ( 1.0f ),
|
||||
mGridDimension( 30, 30 ),
|
||||
mModel( NULL ),
|
||||
mModelName(StringTable->EmptyString()),
|
||||
mRenderGhost( false ),
|
||||
mRenderNodes( false ),
|
||||
mRenderBounds( false ),
|
||||
|
|
@ -349,6 +350,8 @@ bool GuiShapeEdPreview::setObjectModel(const char* modelName)
|
|||
mThreads.clear();
|
||||
mActiveThread = -1;
|
||||
|
||||
ResourceManager::get().getChangedSignal().remove(this, &GuiShapeEdPreview::_onResourceChanged);
|
||||
|
||||
if (modelName && modelName[0])
|
||||
{
|
||||
Resource<TSShape> model = ResourceManager::get().load( modelName );
|
||||
|
|
@ -382,11 +385,28 @@ bool GuiShapeEdPreview::setObjectModel(const char* modelName)
|
|||
|
||||
// the first time recording
|
||||
mLastRenderTime = Platform::getVirtualMilliseconds();
|
||||
|
||||
mModelName = StringTable->insert(modelName);
|
||||
|
||||
//Now to reflect changes when the model file is changed.
|
||||
ResourceManager::get().getChangedSignal().notify(this, &GuiShapeEdPreview::_onResourceChanged);
|
||||
}
|
||||
else
|
||||
{
|
||||
mModelName = StringTable->EmptyString();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GuiShapeEdPreview::_onResourceChanged(const Torque::Path& path)
|
||||
{
|
||||
if (path != Torque::Path(mModelName))
|
||||
return;
|
||||
|
||||
setObjectModel(path.getFullPath());
|
||||
}
|
||||
|
||||
void GuiShapeEdPreview::addThread()
|
||||
{
|
||||
if ( mModel )
|
||||
|
|
|
|||
|
|
@ -114,6 +114,7 @@ protected:
|
|||
bool mRenderColMeshes;
|
||||
bool mRenderMounts;
|
||||
TSShapeInstance* mModel;
|
||||
StringTableEntry mModelName;
|
||||
|
||||
LightInfo* mFakeSun;
|
||||
EulerF mSunRot;
|
||||
|
|
@ -199,6 +200,8 @@ public:
|
|||
void setCurrentDetail(S32 dl);
|
||||
bool setObjectModel(const char * modelName);
|
||||
|
||||
void _onResourceChanged(const Torque::Path& path);
|
||||
|
||||
/// @name Threads
|
||||
///@{
|
||||
void addThread();
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ bool GuiInspectorDynamicGroup::createContent()
|
|||
addFieldBtn->setControlProfile( dynamic_cast<GuiControlProfile*>(profilePtr) );
|
||||
|
||||
// FIXME Hardcoded image
|
||||
addFieldBtn->setBitmap("tools/gui/images/iconAdd.png");
|
||||
addFieldBtn->setBitmap(StringTable->insert("tools/gui/images/iconAdd.png"));
|
||||
|
||||
char commandBuf[64];
|
||||
dSprintf(commandBuf, 64, "%d.addDynamicField();", this->getId());
|
||||
|
|
|
|||
|
|
@ -22,6 +22,9 @@
|
|||
|
||||
#include "gui/editor/inspector/variableInspector.h"
|
||||
#include "console/engineAPI.h"
|
||||
#include "T3D/assets/ShapeAsset.h"
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
#include "T3D/assets/MaterialAsset.h"
|
||||
|
||||
GuiVariableInspector::GuiVariableInspector() : mAutoUpdate(true)
|
||||
{
|
||||
|
|
@ -180,12 +183,12 @@ void GuiVariableInspector::addField(const char* name, const char* label, const c
|
|||
fieldTypeMask = TypePoint3F;
|
||||
else if (newField.mFieldTypeName == StringTable->insert("vector2"))
|
||||
fieldTypeMask = TypePoint2F;
|
||||
//else if (fieldType == StringTable->insert("material"))
|
||||
// fieldTypeMask = TypeMaterialName;
|
||||
else if (newField.mFieldTypeName == StringTable->insert("material"))
|
||||
fieldTypeMask = TypeMaterialAssetId;
|
||||
else if (newField.mFieldTypeName == StringTable->insert("image"))
|
||||
fieldTypeMask = TypeImageFilename;
|
||||
fieldTypeMask = TypeImageAssetId;
|
||||
else if (newField.mFieldTypeName == StringTable->insert("shape"))
|
||||
fieldTypeMask = TypeShapeFilename;
|
||||
fieldTypeMask = TypeShapeAssetId;
|
||||
else if (newField.mFieldTypeName == StringTable->insert("bool"))
|
||||
fieldTypeMask = TypeBool;
|
||||
else if (newField.mFieldTypeName == StringTable->insert("object"))
|
||||
|
|
|
|||
|
|
@ -65,11 +65,12 @@ ConsoleDocClass( GuiChunkedBitmapCtrl,
|
|||
|
||||
void GuiChunkedBitmapCtrl::initPersistFields()
|
||||
{
|
||||
addGroup("GuiChunkedBitmapCtrl");
|
||||
addField( "bitmap", TypeFilename, Offset( mBitmapName, GuiChunkedBitmapCtrl ), "This is the bitmap to render to the control." );
|
||||
addField( "useVariable", TypeBool, Offset( mUseVariable, GuiChunkedBitmapCtrl ), "This decides whether to use the \"bitmap\" file "
|
||||
"or a bitmap stored in \"variable\"");
|
||||
addField( "tile", TypeBool, Offset( mTile, GuiChunkedBitmapCtrl ), "This is no longer in use");
|
||||
addGroup("GuiChunkedBitmapCtrl");
|
||||
INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiChunkedBitmapCtrl, "This is the bitmap to render to the control.");
|
||||
|
||||
addField( "useVariable", TypeBool, Offset( mUseVariable, GuiChunkedBitmapCtrl ), "This decides whether to use the \"bitmap\" file "
|
||||
"or a bitmap stored in \"variable\"");
|
||||
addField( "tile", TypeBool, Offset( mTile, GuiChunkedBitmapCtrl ), "This is no longer in use", AbstractClassRep::FIELD_HideInInspectors);
|
||||
endGroup("GuiChunkedBitmapCtrl");
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
|
@ -86,7 +87,8 @@ DefineEngineMethod( GuiChunkedBitmapCtrl, setBitmap, void, (const char* filename
|
|||
|
||||
GuiChunkedBitmapCtrl::GuiChunkedBitmapCtrl()
|
||||
{
|
||||
mBitmapName = StringTable->EmptyString();
|
||||
INIT_IMAGEASSET(Bitmap);
|
||||
|
||||
mUseVariable = false;
|
||||
mTile = false;
|
||||
}
|
||||
|
|
@ -97,7 +99,8 @@ void GuiChunkedBitmapCtrl::setBitmap(const char *name)
|
|||
if(awake)
|
||||
onSleep();
|
||||
|
||||
mBitmapName = StringTable->insert(name);
|
||||
_setBitmap(StringTable->insert(name));
|
||||
|
||||
if(awake)
|
||||
onWake();
|
||||
setUpdate();
|
||||
|
|
@ -108,14 +111,14 @@ bool GuiChunkedBitmapCtrl::onWake()
|
|||
if(!Parent::onWake())
|
||||
return false;
|
||||
|
||||
if( !mTexHandle
|
||||
if( !mBitmap
|
||||
&& ( ( mBitmapName && mBitmapName[ 0 ] )
|
||||
|| ( mUseVariable && mConsoleVariable && mConsoleVariable[ 0 ] ) ) )
|
||||
{
|
||||
if ( mUseVariable )
|
||||
mTexHandle.set( Con::getVariable( mConsoleVariable ), &GFXDefaultGUIProfile, avar("%s() - mTexHandle (line %d)", __FUNCTION__, __LINE__) );
|
||||
mBitmap.set( Con::getVariable( mConsoleVariable ), &GFXDefaultGUIProfile, avar("%s() - mTexHandle (line %d)", __FUNCTION__, __LINE__) );
|
||||
else
|
||||
mTexHandle.set( mBitmapName, &GFXDefaultGUIProfile, avar("%s() - mTexHandle (line %d)", __FUNCTION__, __LINE__) );
|
||||
mBitmap.set( mBitmapName, &GFXDefaultGUIProfile, avar("%s() - mTexHandle (line %d)", __FUNCTION__, __LINE__) );
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
@ -123,7 +126,6 @@ bool GuiChunkedBitmapCtrl::onWake()
|
|||
|
||||
void GuiChunkedBitmapCtrl::onSleep()
|
||||
{
|
||||
mTexHandle = NULL;
|
||||
Parent::onSleep();
|
||||
}
|
||||
|
||||
|
|
@ -164,10 +166,10 @@ void GuiChunkedBitmapCtrl::renderRegion(const Point2I &offset, const Point2I &ex
|
|||
void GuiChunkedBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
|
||||
{
|
||||
|
||||
if( mTexHandle )
|
||||
if( mBitmap )
|
||||
{
|
||||
RectI boundsRect( offset, getExtent());
|
||||
GFX->getDrawUtil()->drawBitmapStretch( mTexHandle, boundsRect, GFXBitmapFlip_None, GFXTextureFilterLinear );
|
||||
GFX->getDrawUtil()->drawBitmapStretch(mBitmap, boundsRect, GFXBitmapFlip_None, GFXTextureFilterLinear );
|
||||
}
|
||||
|
||||
renderChildControls(offset, updateRect);
|
||||
|
|
|
|||
|
|
@ -7,6 +7,8 @@
|
|||
#include "gfx/gfxDrawUtil.h"
|
||||
#include "console/engineAPI.h"
|
||||
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
|
||||
class GuiChunkedBitmapCtrl : public GuiControl
|
||||
{
|
||||
private:
|
||||
|
|
@ -14,8 +16,10 @@ private:
|
|||
void renderRegion(const Point2I &offset, const Point2I &extent);
|
||||
|
||||
protected:
|
||||
StringTableEntry mBitmapName;
|
||||
GFXTexHandle mTexHandle;
|
||||
|
||||
DECLARE_IMAGEASSET(GuiChunkedBitmapCtrl, Bitmap, onImageChanged, GFXDefaultGUIProfile);
|
||||
DECLARE_IMAGEASSET_SETGET(GuiChunkedBitmapCtrl, Bitmap);
|
||||
|
||||
bool mUseVariable;
|
||||
bool mTile;
|
||||
|
||||
|
|
@ -34,4 +38,6 @@ public:
|
|||
void setBitmap(const char *name);
|
||||
|
||||
void onRender(Point2I offset, const RectI &updateRect);
|
||||
};
|
||||
|
||||
void onImageChanged() {}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -114,14 +114,14 @@ public:
|
|||
}
|
||||
|
||||
ColorI color(255,255,255,alpha);
|
||||
if (mTextureObject)
|
||||
if (mBitmap)
|
||||
{
|
||||
GFX->getDrawUtil()->setBitmapModulation(color);
|
||||
|
||||
if(mWrap)
|
||||
{
|
||||
|
||||
GFXTextureObject* texture = mTextureObject;
|
||||
GFXTextureObject* texture = mBitmap;
|
||||
RectI srcRegion;
|
||||
RectI dstRegion;
|
||||
F32 xdone = ((F32)getExtent().x/(F32)texture->mBitmapSize.x)+1;
|
||||
|
|
@ -144,11 +144,11 @@ public:
|
|||
else
|
||||
{
|
||||
RectI rect(offset, getExtent());
|
||||
GFX->getDrawUtil()->drawBitmapStretch(mTextureObject, rect);
|
||||
GFX->getDrawUtil()->drawBitmapStretch(mBitmap, rect);
|
||||
}
|
||||
}
|
||||
|
||||
if (mProfile->mBorder || !mTextureObject)
|
||||
if (mProfile->mBorder || !mBitmap)
|
||||
{
|
||||
RectI rect(offset.x, offset.y, getExtent().x, getExtent().y);
|
||||
ColorI borderCol(mProfile->mBorderColor);
|
||||
|
|
|
|||
|
|
@ -119,24 +119,21 @@ ConsoleDocClass( GuiProgressBitmapCtrl,
|
|||
|
||||
GuiProgressBitmapCtrl::GuiProgressBitmapCtrl()
|
||||
: mProgress( 0.f ),
|
||||
mBitmapName( StringTable->EmptyString() ),
|
||||
mUseVariable( false ),
|
||||
mTile( false ),
|
||||
mNumberOfBitmaps(0),
|
||||
mDim(0)
|
||||
{
|
||||
INIT_IMAGEASSET(Bitmap);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void GuiProgressBitmapCtrl::initPersistFields()
|
||||
{
|
||||
addProtectedField( "bitmap", TypeFilename, Offset( mBitmapName, GuiProgressBitmapCtrl ),
|
||||
_setBitmap, defaultProtectedGetFn,
|
||||
"~Path to the bitmap file to use for rendering the progress bar.\n\n"
|
||||
INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiProgressBitmapCtrl, "Bitmap file to use for rendering the progress bar.\n\n"
|
||||
"If the profile assigned to the control already has a bitmap assigned, this property need not be "
|
||||
"set in which case the bitmap from the profile is used."
|
||||
);
|
||||
"set in which case the bitmap from the profile is used.");
|
||||
|
||||
Parent::initPersistFields();
|
||||
}
|
||||
|
|
@ -149,7 +146,8 @@ void GuiProgressBitmapCtrl::setBitmap( const char* name )
|
|||
if( awake )
|
||||
onSleep();
|
||||
|
||||
mBitmapName = StringTable->insert( name );
|
||||
_setBitmap(StringTable->insert(name));
|
||||
|
||||
if( awake )
|
||||
onWake();
|
||||
|
||||
|
|
@ -222,14 +220,14 @@ void GuiProgressBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
//drawing stretch bitmap
|
||||
RectI progressRect = ctrlRect;
|
||||
progressRect.extent.x = width;
|
||||
drawUtil->drawBitmapStretchSR(mProfile->mTextureObject, progressRect, mProfile->mBitmapArrayRects[0]);
|
||||
drawUtil->drawBitmapStretchSR(mProfile->getBitmapResource(), progressRect, mProfile->mBitmapArrayRects[0]);
|
||||
}
|
||||
}
|
||||
else if(mNumberOfBitmaps >= 3)
|
||||
{
|
||||
//drawing left-end bitmap
|
||||
RectI progressRectLeft(ctrlRect.point.x, ctrlRect.point.y, mDim, mDim);
|
||||
drawUtil->drawBitmapStretchSR(mProfile->mTextureObject, progressRectLeft, mProfile->mBitmapArrayRects[0]);
|
||||
drawUtil->drawBitmapStretchSR(mProfile->getBitmapResource(), progressRectLeft, mProfile->mBitmapArrayRects[0]);
|
||||
|
||||
//draw the progress with image
|
||||
S32 width = (S32)((F32)(getWidth()) * mProgress);
|
||||
|
|
@ -241,11 +239,11 @@ void GuiProgressBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
progressRect.extent.x = (width - mDim - mDim);
|
||||
if (progressRect.extent.x < 0)
|
||||
progressRect.extent.x = 0;
|
||||
drawUtil->drawBitmapStretchSR(mProfile->mTextureObject, progressRect, mProfile->mBitmapArrayRects[1]);
|
||||
drawUtil->drawBitmapStretchSR(mProfile->getBitmapResource(), progressRect, mProfile->mBitmapArrayRects[1]);
|
||||
|
||||
//drawing right-end bitmap
|
||||
RectI progressRectRight(progressRect.point.x + progressRect.extent.x, ctrlRect.point.y, mDim, mDim );
|
||||
drawUtil->drawBitmapStretchSR(mProfile->mTextureObject, progressRectRight, mProfile->mBitmapArrayRects[2]);
|
||||
drawUtil->drawBitmapStretchSR(mProfile->getBitmapResource(), progressRectRight, mProfile->mBitmapArrayRects[2]);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
|||
|
|
@ -31,6 +31,7 @@
|
|||
#include "gui/controls/guiTextCtrl.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/ImageAsset.h"
|
||||
|
||||
//FIXME: WTH is this derived from GuiTextCtrl?? should be a GuiControl
|
||||
|
||||
|
|
@ -45,7 +46,10 @@ class GuiProgressBitmapCtrl : public GuiTextCtrl
|
|||
protected:
|
||||
|
||||
F32 mProgress;
|
||||
StringTableEntry mBitmapName;
|
||||
|
||||
DECLARE_IMAGEASSET(GuiProgressBitmapCtrl, Bitmap, onImageChanged, GFXDefaultGUIProfile);
|
||||
DECLARE_IMAGEASSET_SETGET(GuiProgressBitmapCtrl, Bitmap);
|
||||
|
||||
bool mUseVariable;
|
||||
bool mTile;
|
||||
S32 mNumberOfBitmaps;
|
||||
|
|
@ -57,6 +61,8 @@ class GuiProgressBitmapCtrl : public GuiTextCtrl
|
|||
return false;
|
||||
}
|
||||
|
||||
void onImageChanged() {}
|
||||
|
||||
public:
|
||||
|
||||
GuiProgressBitmapCtrl();
|
||||
|
|
|
|||
|
|
@ -129,7 +129,7 @@ void GuiTheoraCtrl::setFile( const String& filename )
|
|||
|
||||
void GuiTheoraCtrl::play()
|
||||
{
|
||||
if( mFilename.isEmpty() )
|
||||
if( mFilename == StringTable->EmptyString() )
|
||||
return;
|
||||
|
||||
if( !mTheoraTexture.isPlaying() )
|
||||
|
|
|
|||
|
|
@ -46,7 +46,7 @@ class GuiTheoraCtrl : public GuiControl
|
|||
protected:
|
||||
|
||||
/// The Theora file we should play.
|
||||
String mFilename;
|
||||
StringTableEntry mFilename;
|
||||
|
||||
/// Theora video player backend.
|
||||
TheoraTexture mTheoraTexture;
|
||||
|
|
|
|||
|
|
@ -1910,11 +1910,11 @@ const char* GuiConvexEditorCtrl::getSelectedFaceMaterial()
|
|||
|
||||
if (mConvexSEL->mSurfaceUVs[mFaceSEL].matID == 0)
|
||||
{
|
||||
return mConvexSEL->mMaterialName;
|
||||
return mConvexSEL->getMaterial();
|
||||
}
|
||||
else
|
||||
{
|
||||
return mConvexSEL->mSurfaceTextures[mConvexSEL->mSurfaceUVs[mFaceSEL].matID - 1].materialName;
|
||||
return mConvexSEL->mSurfaceTextures[mConvexSEL->mSurfaceUVs[mFaceSEL].matID - 1].getMaterial();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1978,7 +1978,7 @@ void GuiConvexEditorCtrl::setSelectedFaceMaterial(const char* materialName)
|
|||
{
|
||||
for (U32 i = 0; i < mConvexSEL->mSurfaceTextures.size(); i++)
|
||||
{
|
||||
if (!String::compare(mConvexSEL->mSurfaceTextures[i].materialName, materialName))
|
||||
if (!String::compare(mConvexSEL->mSurfaceTextures[i].getMaterial(), materialName))
|
||||
{
|
||||
//found a match
|
||||
mConvexSEL->mSurfaceUVs[mFaceSEL].matID = i + 1;
|
||||
|
|
@ -1990,7 +1990,7 @@ void GuiConvexEditorCtrl::setSelectedFaceMaterial(const char* materialName)
|
|||
{
|
||||
//add a new one
|
||||
ConvexShape::surfaceMaterial newMat;
|
||||
newMat.materialName = materialName;
|
||||
newMat._setMaterial(materialName);
|
||||
|
||||
mConvexSEL->mSurfaceTextures.push_back(newMat);
|
||||
|
||||
|
|
|
|||
|
|
@ -59,8 +59,8 @@ ConsoleDocClass( GuiMissionAreaCtrl,
|
|||
|
||||
GuiMissionAreaCtrl::GuiMissionAreaCtrl()
|
||||
{
|
||||
mHandleBitmap = StringTable->EmptyString();
|
||||
mHandleTexture = NULL;
|
||||
INIT_IMAGEASSET(HandleBitmap);
|
||||
|
||||
mHandleTextureSize = Point2I::Zero;
|
||||
mHandleTextureHalfSize = Point2F::Zero;
|
||||
|
||||
|
|
@ -89,8 +89,7 @@ void GuiMissionAreaCtrl::initPersistFields()
|
|||
{
|
||||
addField( "squareBitmap", TypeBool, Offset(mSquareBitmap, GuiMissionAreaCtrl));
|
||||
|
||||
addField( "handleBitmap", TypeFilename, Offset( mHandleBitmap, GuiMissionAreaCtrl ),
|
||||
"Bitmap file for the mission area handles.\n");
|
||||
INITPERSISTFIELD_IMAGEASSET(HandleBitmap, GuiMissionAreaCtrl, "Bitmap for the mission area handles.\n");
|
||||
|
||||
addField( "missionBoundsColor", TypeColorI, Offset(mMissionBoundsColor, GuiMissionAreaCtrl));
|
||||
addField( "cameraColor", TypeColorI, Offset(mCameraColor, GuiMissionAreaCtrl));
|
||||
|
|
@ -114,15 +113,13 @@ bool GuiMissionAreaCtrl::onAdd()
|
|||
desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha);
|
||||
mBlendStateBlock = GFX->createStateBlock( desc );
|
||||
|
||||
if (*mHandleBitmap)
|
||||
if (!mHandleBitmap.isNull())
|
||||
{
|
||||
mHandleTexture = GFXTexHandle( mHandleBitmap, &GFXTexturePersistentSRGBProfile, avar("%s() - mHandleTexture (line %d)", __FUNCTION__, __LINE__) );
|
||||
mHandleTextureSize = Point2I( mHandleTexture->getWidth(), mHandleTexture->getHeight() );
|
||||
mHandleTextureSize = Point2I(mHandleBitmap->getWidth(), mHandleBitmap->getHeight() );
|
||||
mHandleTextureHalfSize = Point2F(mHandleTextureSize.x, mHandleTextureSize.y) * 0.5f;
|
||||
}
|
||||
else
|
||||
{
|
||||
mHandleTexture = NULL;
|
||||
mHandleTextureSize = Point2I::Zero;
|
||||
mHandleTextureHalfSize = Point2F::Zero;
|
||||
}
|
||||
|
|
@ -159,7 +156,7 @@ bool GuiMissionAreaCtrl::onWake()
|
|||
|
||||
void GuiMissionAreaCtrl::onSleep()
|
||||
{
|
||||
mTextureObject = NULL;
|
||||
mBitmap = NULL;
|
||||
mMissionArea = 0;
|
||||
mTerrainBlock = 0;
|
||||
|
||||
|
|
@ -420,7 +417,7 @@ void GuiMissionAreaCtrl::setArea(const RectI & area)
|
|||
void GuiMissionAreaCtrl::drawHandle(const Point2F & pos)
|
||||
{
|
||||
Point2F pnt(pos.x-mHandleTextureHalfSize.x, pos.y-mHandleTextureHalfSize.y);
|
||||
GFX->getDrawUtil()->drawBitmap(mHandleTexture, pnt);
|
||||
GFX->getDrawUtil()->drawBitmap(mHandleBitmap, pnt);
|
||||
}
|
||||
|
||||
void GuiMissionAreaCtrl::drawHandles(RectI & box)
|
||||
|
|
@ -604,7 +601,7 @@ void GuiMissionAreaCtrl::onRender(Point2I offset, const RectI & updateRect)
|
|||
|
||||
GFXDrawUtil *drawer = GFX->getDrawUtil();
|
||||
drawer->clearBitmapModulation();
|
||||
drawer->drawBitmapStretch(mTextureObject, rect, GFXBitmapFlip_Y, GFXTextureFilterLinear, false);
|
||||
drawer->drawBitmapStretch(mBitmap, rect, GFXBitmapFlip_Y, GFXTextureFilterLinear, false);
|
||||
|
||||
GFX->setStateBlock(mSolidStateBlock);
|
||||
drawer->clearBitmapModulation();
|
||||
|
|
|
|||
|
|
@ -63,8 +63,9 @@ protected:
|
|||
GFXStateBlockRef mBlendStateBlock;
|
||||
GFXStateBlockRef mSolidStateBlock;
|
||||
|
||||
StringTableEntry mHandleBitmap;
|
||||
GFXTexHandle mHandleTexture;
|
||||
DECLARE_IMAGEASSET(GuiMissionAreaCtrl, HandleBitmap, onHandleBitmapChanged, GFXTexturePersistentSRGBProfile);
|
||||
DECLARE_IMAGEASSET_SETGET(GuiMissionAreaCtrl, HandleBitmap);
|
||||
|
||||
Point2I mHandleTextureSize;
|
||||
Point2F mHandleTextureHalfSize;
|
||||
|
||||
|
|
@ -109,6 +110,8 @@ protected:
|
|||
bool testWithinHandle(const Point2I & testPoint, S32 handleX, S32 handleY);
|
||||
S32 getHitHandles(const Point2I & mousePnt, const RectI & box);
|
||||
|
||||
void onHandleBitmapChanged() {}
|
||||
|
||||
public:
|
||||
GuiMissionAreaCtrl();
|
||||
virtual ~GuiMissionAreaCtrl();
|
||||
|
|
|
|||
|
|
@ -1807,9 +1807,11 @@ WorldEditor::WorldEditor()
|
|||
mRenderPopupBackground = true;
|
||||
mPopupBackgroundColor.set(100,100,100);
|
||||
mPopupTextColor.set(255,255,0);
|
||||
mSelectHandle = StringTable->insert("tools/worldEditor/images/SelectHandle");
|
||||
mDefaultHandle = StringTable->insert("tools/worldEditor/images/DefaultHandle");
|
||||
mLockedHandle = StringTable->insert("tools/worldEditor/images/LockedHandle");
|
||||
|
||||
mSelectHandleAssetId = StringTable->insert("ToolsModule:SelectHandle");
|
||||
mDefaultHandleAssetId = StringTable->insert("ToolsModule:DefaultHandle");
|
||||
mLockedHandleAssetId = StringTable->insert("ToolsModule:LockedHandle");
|
||||
|
||||
mObjectTextColor.set(255,255,255);
|
||||
mObjectsUseBoxCenter = true;
|
||||
|
||||
|
|
@ -1894,9 +1896,9 @@ bool WorldEditor::onAdd()
|
|||
// create the default class entry
|
||||
mDefaultClassEntry.mName = 0;
|
||||
mDefaultClassEntry.mIgnoreCollision = false;
|
||||
mDefaultClassEntry.mDefaultHandle = GFXTexHandle(mDefaultHandle, &GFXStaticTextureSRGBProfile, avar("%s() - mDefaultClassEntry.mDefaultHandle (line %d)", __FUNCTION__, __LINE__));
|
||||
mDefaultClassEntry.mSelectHandle = GFXTexHandle(mSelectHandle, &GFXStaticTextureSRGBProfile, avar("%s() - mDefaultClassEntry.mSelectHandle (line %d)", __FUNCTION__, __LINE__));
|
||||
mDefaultClassEntry.mLockedHandle = GFXTexHandle(mLockedHandle, &GFXStaticTextureSRGBProfile, avar("%s() - mDefaultClassEntry.mLockedHandle (line %d)", __FUNCTION__, __LINE__));
|
||||
mDefaultClassEntry.mDefaultHandle = mDefaultHandle;
|
||||
mDefaultClassEntry.mSelectHandle = mSelectHandle;
|
||||
mDefaultClassEntry.mLockedHandle = mLockedHandle;
|
||||
|
||||
if(!(mDefaultClassEntry.mDefaultHandle && mDefaultClassEntry.mSelectHandle && mDefaultClassEntry.mLockedHandle))
|
||||
return false;
|
||||
|
|
@ -2826,9 +2828,10 @@ void WorldEditor::initPersistFields()
|
|||
addField( "renderObjText", TypeBool, Offset(mRenderObjText, WorldEditor) );
|
||||
addField( "renderObjHandle", TypeBool, Offset(mRenderObjHandle, WorldEditor) );
|
||||
addField( "renderSelectionBox", TypeBool, Offset(mRenderSelectionBox, WorldEditor) );
|
||||
addField( "selectHandle", TypeFilename, Offset(mSelectHandle, WorldEditor) );
|
||||
addField( "defaultHandle", TypeFilename, Offset(mDefaultHandle, WorldEditor) );
|
||||
addField( "lockedHandle", TypeFilename, Offset(mLockedHandle, WorldEditor) );
|
||||
|
||||
INITPERSISTFIELD_IMAGEASSET(SelectHandle, WorldEditor, "");
|
||||
INITPERSISTFIELD_IMAGEASSET(DefaultHandle, WorldEditor, "");
|
||||
INITPERSISTFIELD_IMAGEASSET(LockedHandle, WorldEditor, "");
|
||||
|
||||
endGroup( "Rendering" );
|
||||
|
||||
|
|
|
|||
|
|
@ -327,9 +327,14 @@ class WorldEditor : public EditTSCtrl
|
|||
bool mRenderPopupBackground;
|
||||
ColorI mPopupBackgroundColor;
|
||||
ColorI mPopupTextColor;
|
||||
StringTableEntry mSelectHandle;
|
||||
StringTableEntry mDefaultHandle;
|
||||
StringTableEntry mLockedHandle;
|
||||
|
||||
DECLARE_IMAGEASSET(WorldEditor, SelectHandle, onSelectHandleChanged, GFXStaticTextureSRGBProfile);
|
||||
DECLARE_IMAGEASSET_SETGET(WorldEditor, SelectHandle);
|
||||
DECLARE_IMAGEASSET(WorldEditor, DefaultHandle, onDefaultHandleChanged, GFXStaticTextureSRGBProfile);
|
||||
DECLARE_IMAGEASSET_SETGET(WorldEditor, DefaultHandle);
|
||||
DECLARE_IMAGEASSET(WorldEditor, LockedHandle, onLockedHandleChanged, GFXStaticTextureSRGBProfile);
|
||||
DECLARE_IMAGEASSET_SETGET(WorldEditor, LockedHandle);
|
||||
|
||||
ColorI mObjectTextColor;
|
||||
bool mObjectsUseBoxCenter;
|
||||
ColorI mObjSelectColor;
|
||||
|
|
@ -420,6 +425,10 @@ class WorldEditor : public EditTSCtrl
|
|||
|
||||
void setEditorTool(EditorTool*);
|
||||
EditorTool* getActiveEditorTool() { return mActiveEditorTool; }
|
||||
|
||||
void onSelectHandleChanged() {}
|
||||
void onDefaultHandleChanged() {}
|
||||
void onLockedHandleChanged() {}
|
||||
};
|
||||
|
||||
typedef WorldEditor::DropType WorldEditorDropType;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue