Converts all game, gui editor, and system classes to utilize assets

Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
This commit is contained in:
Areloch 2021-07-19 01:07:08 -05:00
parent 83b0432283
commit 5525f8ecdd
1708 changed files with 19619 additions and 4596 deletions

View file

@ -30,6 +30,9 @@
#include "gui/core/guiDefaultControlRender.h"
#include "gfx/gfxDrawUtil.h"
#include "gfx/gfxTextureManager.h"
#include "gui/editor/inspector/group.h"
#include "gui/editor/inspector/field.h"
#include "gui/editor/guiInspector.h"
ImplementEnumType( GuiBitmapMode,
@ -208,7 +211,7 @@ bool GuiBitmapButtonCtrl::_setAutoFitExtents( void *object, const char *index, c
bool GuiBitmapButtonCtrl::_setBitmap( void *object, const char *index, const char *data )
{
GuiBitmapButtonCtrl* ctrl = reinterpret_cast< GuiBitmapButtonCtrl* >( object );
ctrl->setBitmap( data );
ctrl->setBitmap( StringTable->insert(data) );
return false;
}
@ -219,7 +222,7 @@ DefineEngineMethod( GuiBitmapButtonCtrl, setBitmap, void, ( const char* path ),,
"Set the bitmap to show on the button.\n"
"@param path Path to the texture file in any of the supported formats.\n" )
{
object->setBitmap( path );
object->setBitmap( StringTable->insert(path) );
}
//-----------------------------------------------------------------------------
@ -253,7 +256,7 @@ void GuiBitmapButtonCtrl::inspectPostApply()
}
}
setBitmap( path.getFullPath() );
setBitmap( StringTable->insert(path.getFullPath().c_str()) );
// if the extent is set to (0,0) in the gui editor and appy hit, this control will
// set it's extent to be exactly the size of the normal bitmap (if present)
@ -275,7 +278,7 @@ void GuiBitmapButtonCtrl::setAutoFitExtents( bool state )
//-----------------------------------------------------------------------------
void GuiBitmapButtonCtrl::setBitmap( const String& name )
void GuiBitmapButtonCtrl::setBitmap( StringTableEntry name )
{
PROFILE_SCOPE( GuiBitmapButtonCtrl_setBitmap );
@ -283,7 +286,7 @@ void GuiBitmapButtonCtrl::setBitmap( const String& name )
if( !isAwake() )
return;
if( !mBitmapName.isEmpty() )
if( mBitmapName != StringTable->EmptyString())
{
if( dStricmp( mBitmapName, "texhandle" ) != 0 )
{
@ -329,8 +332,8 @@ void GuiBitmapButtonCtrl::setBitmap( const String& name )
if( i == 0 && mTextures[ i ].mTextureNormal.isNull() && mTextures[ i ].mTextureHilight.isNull() && mTextures[ i ].mTextureDepressed.isNull() && mTextures[ i ].mTextureInactive.isNull() )
{
Con::warnf( "GuiBitmapButtonCtrl::setBitmap - Unable to load texture: %s", mBitmapName.c_str() );
this->setBitmap( GFXTextureManager::getUnavailableTexturePath() );
Con::warnf( "GuiBitmapButtonCtrl::setBitmap - Unable to load texture: %s", mBitmapName );
this->setBitmap( StringTable->insert(GFXTextureManager::getUnavailableTexturePath().c_str()) );
return;
}
}
@ -375,7 +378,7 @@ void GuiBitmapButtonCtrl::setBitmapHandles(GFXTexHandle normal, GFXTexHandle hig
if (mTextures[ i ].mTextureNormal.isNull() && mTextures[ i ].mTextureHilight.isNull() && mTextures[ i ].mTextureDepressed.isNull() && mTextures[ i ].mTextureInactive.isNull())
{
Con::warnf("GuiBitmapButtonCtrl::setBitmapHandles() - Invalid texture handles");
setBitmap( GFXTextureManager::getUnavailableTexturePath() );
setBitmap( StringTable->insert(GFXTextureManager::getUnavailableTexturePath().c_str()) );
return;
}

View file

@ -111,7 +111,7 @@ class GuiBitmapButtonCtrl : public GuiButtonCtrl
BitmapMode mBitmapMode;
/// File name for bitmap.
String mBitmapName;
StringTableEntry mBitmapName;
/// alpha masking
bool mMasked;
@ -154,7 +154,7 @@ class GuiBitmapButtonCtrl : public GuiButtonCtrl
GuiBitmapButtonCtrl();
void setAutoFitExtents( bool state );
void setBitmap( const String& name );
void setBitmap( StringTableEntry name );
void setBitmapHandles( GFXTexHandle normal, GFXTexHandle highlighted, GFXTexHandle depressed, GFXTexHandle inactive );
//Parent methods

View file

@ -134,7 +134,7 @@ void GuiCheckBoxCtrl::onRender(Point2I offset, const RectI &updateRect)
}
xOffset = mProfile->mBitmapArrayRects[0].extent.x + 2 + mIndent;
S32 y = (getHeight() - mProfile->mBitmapArrayRects[0].extent.y) / 2;
GFX->getDrawUtil()->drawBitmapSR(mProfile->mTextureObject, offset + Point2I(mIndent, y), mProfile->mBitmapArrayRects[index]);
GFX->getDrawUtil()->drawBitmapSR(mProfile->getBitmapResource(), offset + Point2I(mIndent, y), mProfile->mBitmapArrayRects[index]);
}
if(mButtonText[0] != '\0')

View file

@ -85,7 +85,7 @@ ConsoleDocClass( GuiIconButtonCtrl,
GuiIconButtonCtrl::GuiIconButtonCtrl()
{
mBitmapName = StringTable->EmptyString();
INIT_IMAGEASSET(Bitmap);
mTextLocation = TextLocLeft;
mIconLocation = IconLocLeft;
mTextMargin = 4;
@ -94,9 +94,6 @@ GuiIconButtonCtrl::GuiIconButtonCtrl()
mFitBitmapToButton = false;
mMakeIconSquare = false;
mErrorBitmapName = StringTable->EmptyString();
mErrorTextureHandle = NULL;
mAutoSize = false;
setExtent(140, 30);
@ -125,7 +122,10 @@ EndImplementEnumType;
void GuiIconButtonCtrl::initPersistFields()
{
addField( "buttonMargin", TypePoint2I, Offset( mButtonMargin, GuiIconButtonCtrl ),"Margin area around the button.\n");
addField( "iconBitmap", TypeFilename, Offset( mBitmapName, GuiIconButtonCtrl ),"Bitmap file for the icon to display on the button.\n");
INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiIconButtonCtrl, "Bitmap file for the icon to display on the button.\n");
addProtectedField( "iconBitmap", TypeImageFilename, Offset( mBitmapName, GuiIconButtonCtrl ), &_setBitmapData, &defaultProtectedGetFn, "Bitmap file for the icon to display on the button.\n", AbstractClassRep::FIELD_HideInInspectors);
addField( "iconLocation", TYPEID< IconLocation >(), Offset( mIconLocation, GuiIconButtonCtrl ),"Where to place the icon on the control. Options are 0 (None), 1 (Left), 2 (Right), 3 (Center).\n");
addField( "sizeIconToButton", TypeBool, Offset( mFitBitmapToButton, GuiIconButtonCtrl ),"If true, the icon will be scaled to be the same size as the button.\n");
addField( "makeIconSquare", TypeBool, Offset( mMakeIconSquare, GuiIconButtonCtrl ),"If true, will make sure the icon is square.\n");
@ -152,7 +152,6 @@ bool GuiIconButtonCtrl::onWake()
void GuiIconButtonCtrl::onSleep()
{
mTextureNormal = NULL;
Parent::onSleep();
}
@ -176,8 +175,8 @@ bool GuiIconButtonCtrl::resize(const Point2I &newPosition, const Point2I &newExt
if ( mIconLocation != IconLocNone )
{
autoExtent.y = mTextureNormal.getHeight() + mButtonMargin.y * 2;
autoExtent.x = mTextureNormal.getWidth() + mButtonMargin.x * 2;
autoExtent.y = mBitmap.getHeight() + mButtonMargin.y * 2;
autoExtent.x = mBitmap.getWidth() + mButtonMargin.x * 2;
}
if ( mTextLocation != TextLocNone && mButtonText && mButtonText[0] )
@ -201,18 +200,10 @@ bool GuiIconButtonCtrl::resize(const Point2I &newPosition, const Point2I &newExt
void GuiIconButtonCtrl::setBitmap(const char *name)
{
mBitmapName = Platform::makeRelativePathName(name, NULL);
if(!isAwake())
return;
if (*mBitmapName)
{
mTextureNormal = GFXTexHandle(mBitmapName, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__) );
}
else
{
mTextureNormal = NULL;
}
_setBitmap(getBitmap());
// So that extent is recalculated if autoSize is set.
resize( getPosition(), getExtent() );
@ -279,7 +270,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
RectI iconRect( 0, 0, 0, 0 );
// Render the icon
if ( mTextureNormal && mIconLocation != GuiIconButtonCtrl::IconLocNone )
if ( mBitmap && mIconLocation != GuiIconButtonCtrl::IconLocNone )
{
// Render the normal bitmap
drawer->clearBitmapModulation();
@ -287,7 +278,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
// Maintain the bitmap size or fill the button?
if ( !mFitBitmapToButton )
{
Point2I textureSize( mTextureNormal->getWidth(), mTextureNormal->getHeight() );
Point2I textureSize(mBitmap->getWidth(), mBitmap->getHeight() );
iconRect.set( offset + mButtonMargin, textureSize );
if ( mIconLocation == IconLocRight )
@ -306,7 +297,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
iconRect.point.y = offset.y + ( getHeight() - textureSize.y ) / 2;
}
drawer->drawBitmapStretch( mTextureNormal, iconRect );
drawer->drawBitmapStretch(mBitmap, iconRect );
}
else
@ -322,7 +313,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
iconRect.extent.x = iconRect.extent.y;
}
drawer->drawBitmapStretch( mTextureNormal, iconRect );
drawer->drawBitmapStretch( mBitmap, iconRect );
}
}
@ -339,7 +330,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
if ( mTextLocation == TextLocRight )
{
Point2I start( mTextMargin, ( getHeight() - mProfile->mFont->getHeight() ) / 2 );
if ( mTextureNormal && mIconLocation != IconLocNone )
if (mBitmap && mIconLocation != IconLocNone )
{
start.x = iconRect.extent.x + mButtonMargin.x + mTextMargin;
}
@ -357,7 +348,7 @@ void GuiIconButtonCtrl::renderButton( Point2I &offset, const RectI& updateRect )
if ( mTextLocation == TextLocCenter )
{
Point2I start;
if ( mTextureNormal && mIconLocation == IconLocLeft )
if (mBitmap && mIconLocation == IconLocLeft )
{
start.set( ( getWidth() - textWidth - iconRect.extent.x ) / 2 + iconRect.extent.x,
( getHeight() - mProfile->mFont->getHeight() ) / 2 );
@ -421,19 +412,4 @@ void GuiIconButtonCtrl::renderBitmapArray(RectI &bounds, S32 state)
}
}
DefineEngineMethod( GuiIconButtonCtrl, setBitmap, void, (const char* buttonFilename),,
"@brief Set the bitmap to use for the button portion of this control.\n\n"
"@param buttonFilename Filename for the image\n"
"@tsexample\n"
"// Define the button filename\n"
"%buttonFilename = \"pearlButton\";\n\n"
"// Inform the GuiIconButtonCtrl control to update its main button graphic to the defined bitmap\n"
"%thisGuiIconButtonCtrl.setBitmap(%buttonFilename);\n"
"@endtsexample\n\n"
"@see GuiControl\n"
"@see GuiButtonCtrl\n\n")
{
char* argBuffer = Con::getArgBuffer( 512 );
Platform::makeFullPathName( buttonFilename, argBuffer, 512 );
object->setBitmap( argBuffer );
}
DEF_IMAGEASSET_BINDS(GuiIconButtonCtrl, Bitmap);

View file

@ -30,6 +30,7 @@
#include "gfx/gfxTextureManager.h"
#endif
#include "T3D/assets/ImageAsset.h"
/// The GuiIconButtonCtrl draws an icon and text caption within a normal
/// button control with several layout options.
@ -41,8 +42,9 @@ private:
protected:
StringTableEntry mBitmapName;
GFXTexHandle mTextureNormal;
DECLARE_IMAGEASSET(GuiIconButtonCtrl, Bitmap, onImageChanged, GFXTexturePersistentSRGBProfile);
DECLARE_IMAGEASSET_SETGET(GuiIconButtonCtrl, Bitmap);
S32 mIconLocation;
S32 mTextLocation;
S32 mTextMargin;
@ -57,10 +59,6 @@ protected:
/// Calculate extent based on icon size, text width, and layout options.
bool mAutoSize;
// Optional bitmap to be displayed when the proper bitmap cannot be found
StringTableEntry mErrorBitmapName;
GFXTexHandle mErrorTextureHandle;
void renderButton( Point2I &offset, const RectI& updateRect);
enum
@ -114,6 +112,8 @@ public:
void setErrorBitmap(const char *name);
void onRender(Point2I offset, const RectI &updateRect);
void onImageChanged() {}
};
typedef GuiIconButtonCtrl::TextLocation GuiIconButtonTextLocation;

View file

@ -43,9 +43,10 @@ ConsoleDocClass( GuiToolboxButtonCtrl,
//-------------------------------------
GuiToolboxButtonCtrl::GuiToolboxButtonCtrl()
{
mNormalBitmapName = StringTable->EmptyString();
mLoweredBitmapName = StringTable->insert("sceneeditor/client/images/buttondown");
mHoverBitmapName = StringTable->insert("sceneeditor/client/images/buttonup");
INIT_IMAGEASSET(NormalBitmap);
INIT_IMAGEASSET(LoweredBitmap);
INIT_IMAGEASSET(HoverBitmap);
setMinExtent(Point2I(16,16));
setExtent(48, 48);
mButtonType = ButtonTypeRadio;
@ -57,9 +58,10 @@ GuiToolboxButtonCtrl::GuiToolboxButtonCtrl()
//-------------------------------------
void GuiToolboxButtonCtrl::initPersistFields()
{
addField("normalBitmap", TypeFilename, Offset(mNormalBitmapName, GuiToolboxButtonCtrl));
addField("loweredBitmap", TypeFilename, Offset(mLoweredBitmapName, GuiToolboxButtonCtrl));
addField("hoverBitmap", TypeFilename, Offset(mHoverBitmapName, GuiToolboxButtonCtrl));
INITPERSISTFIELD_IMAGEASSET(NormalBitmap, GuiToolboxButtonCtrl, "");
INITPERSISTFIELD_IMAGEASSET(LoweredBitmap, GuiToolboxButtonCtrl, "");
INITPERSISTFIELD_IMAGEASSET(HoverBitmap, GuiToolboxButtonCtrl, "");
Parent::initPersistFields();
}
@ -72,9 +74,9 @@ bool GuiToolboxButtonCtrl::onWake()
setActive( true );
setNormalBitmap( mNormalBitmapName );
setLoweredBitmap( mLoweredBitmapName );
setHoverBitmap( mHoverBitmapName );
setNormalBitmap( getNormalBitmap() );
setLoweredBitmap( getLoweredBitmap() );
setHoverBitmap( getHoverBitmap() );
return true;
}
@ -83,30 +85,9 @@ bool GuiToolboxButtonCtrl::onWake()
//-------------------------------------
void GuiToolboxButtonCtrl::onSleep()
{
mTextureNormal = NULL;
mTextureLowered = NULL;
mTextureHover = NULL;
Parent::onSleep();
}
//-------------------------------------
DefineEngineMethod( GuiToolboxButtonCtrl, setNormalBitmap, void, ( const char * name ), , "( filepath name ) sets the bitmap that shows when the button is active")
{
object->setNormalBitmap(name);
}
DefineEngineMethod( GuiToolboxButtonCtrl, setLoweredBitmap, void, ( const char * name ), , "( filepath name ) sets the bitmap that shows when the button is disabled")
{
object->setLoweredBitmap(name);
}
DefineEngineMethod( GuiToolboxButtonCtrl, setHoverBitmap, void, ( const char * name ), , "( filepath name ) sets the bitmap that shows when the button is disabled")
{
object->setHoverBitmap(name);
}
//-------------------------------------
void GuiToolboxButtonCtrl::inspectPostApply()
{
@ -114,9 +95,9 @@ void GuiToolboxButtonCtrl::inspectPostApply()
// set it's extent to be exactly the size of the normal bitmap (if present)
Parent::inspectPostApply();
if ((getWidth() == 0) && (getHeight() == 0) && mTextureNormal)
if ((getWidth() == 0) && (getHeight() == 0) && mNormalBitmap)
{
setExtent( mTextureNormal->getWidth(), mTextureNormal->getHeight());
setExtent(mNormalBitmap->getWidth(), mNormalBitmap->getHeight());
}
}
@ -124,46 +105,31 @@ void GuiToolboxButtonCtrl::inspectPostApply()
//-------------------------------------
void GuiToolboxButtonCtrl::setNormalBitmap( StringTableEntry bitmapName )
{
mNormalBitmapName = StringTable->insert( bitmapName );
_setNormalBitmap(bitmapName);
if(!isAwake())
return;
if ( *mNormalBitmapName )
mTextureNormal = GFXTexHandle( mNormalBitmapName, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__) );
else
mTextureNormal = NULL;
setUpdate();
}
void GuiToolboxButtonCtrl::setLoweredBitmap( StringTableEntry bitmapName )
{
mLoweredBitmapName = StringTable->insert( bitmapName );
_setLoweredBitmap(bitmapName);
if(!isAwake())
return;
if ( *mLoweredBitmapName )
mTextureLowered = GFXTexHandle( mLoweredBitmapName, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureLowered (line %d)", __FUNCTION__, __LINE__) );
else
mTextureLowered = NULL;
setUpdate();
}
void GuiToolboxButtonCtrl::setHoverBitmap( StringTableEntry bitmapName )
{
mHoverBitmapName = StringTable->insert( bitmapName );
_setHoverBitmap(bitmapName);
if(!isAwake())
return;
if ( *mHoverBitmapName )
mTextureHover = GFXTexHandle( mHoverBitmapName, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureHover (line %d)", __FUNCTION__, __LINE__) );
else
mTextureHover = NULL;
setUpdate();
}
@ -177,15 +143,15 @@ void GuiToolboxButtonCtrl::onRender(Point2I offset, const RectI& updateRect)
{
RectI r(offset, getExtent());
if ( mDepressed || mStateOn )
renderStateRect( mTextureLowered , r );
renderStateRect( mLoweredBitmap , r );
else if ( mMouseOver )
renderStateRect( mTextureHover , r );
renderStateRect( mHoverBitmap , r );
}
// Now render the image
if( mTextureNormal )
if( mNormalBitmap )
{
renderButton( mTextureNormal, offset, updateRect );
renderButton(mNormalBitmap, offset, updateRect );
return;
}
@ -226,3 +192,7 @@ void GuiToolboxButtonCtrl::renderButton(GFXTexHandle &texture, Point2I &offset,
renderChildControls( offset, updateRect);
}
}
DEF_IMAGEASSET_BINDS(GuiToolboxButtonCtrl, NormalBitmap);
DEF_IMAGEASSET_BINDS(GuiToolboxButtonCtrl, LoweredBitmap);
DEF_IMAGEASSET_BINDS(GuiToolboxButtonCtrl, HoverBitmap);

View file

@ -30,23 +30,29 @@
#include "gfx/gfxTextureManager.h"
#endif
#include "T3D/assets/ImageAsset.h"
class GuiToolboxButtonCtrl : public GuiButtonCtrl
{
private:
typedef GuiButtonCtrl Parent;
protected:
StringTableEntry mNormalBitmapName;
StringTableEntry mLoweredBitmapName;
StringTableEntry mHoverBitmapName;
GFXTexHandle mTextureNormal;
GFXTexHandle mTextureLowered;
GFXTexHandle mTextureHover;
DECLARE_IMAGEASSET(GuiToolboxButtonCtrl, NormalBitmap, onNormalImageChanged, GFXTexturePersistentSRGBProfile);
DECLARE_IMAGEASSET_SETGET(GuiToolboxButtonCtrl, NormalBitmap);
DECLARE_IMAGEASSET(GuiToolboxButtonCtrl, LoweredBitmap, onLoweredImageChanged, GFXTexturePersistentSRGBProfile);
DECLARE_IMAGEASSET_SETGET(GuiToolboxButtonCtrl, LoweredBitmap);
DECLARE_IMAGEASSET(GuiToolboxButtonCtrl, HoverBitmap, onHoverImageChanged, GFXTexturePersistentSRGBProfile);
DECLARE_IMAGEASSET_SETGET(GuiToolboxButtonCtrl, HoverBitmap);
void renderButton(GFXTexHandle &texture, Point2I &offset, const RectI& updateRect);
void renderStateRect( GFXTexHandle &texture, const RectI& rect );
void onNormalImageChanged() {}
void onLoweredImageChanged() {}
void onHoverImageChanged() {}
public:
DECLARE_CONOBJECT(GuiToolboxButtonCtrl);
GuiToolboxButtonCtrl();

View file

@ -276,7 +276,7 @@ void GuiFormCtrl::onRender(Point2I offset, const RectI &updateRect)
Point2I barOffset(barStart, barTop);
// Draw the start of the bar...
GFX->getDrawUtil()->drawBitmapStretchSR(mProfile->mTextureObject ,RectI(barOffset, mProfile->mBitmapArrayRects[2].extent), mProfile->mBitmapArrayRects[2] );
GFX->getDrawUtil()->drawBitmapStretchSR(mProfile->getBitmapResource(),RectI(barOffset, mProfile->mBitmapArrayRects[2].extent), mProfile->mBitmapArrayRects[2] );
// Now draw the middle...
barOffset.x += mProfile->mBitmapArrayRects[2].extent.x;
@ -290,7 +290,7 @@ void GuiFormCtrl::onRender(Point2I offset, const RectI &updateRect)
foo.inset(1,0);
GFX->getDrawUtil()->drawBitmapStretchSR(
mProfile->mTextureObject,
mProfile->getBitmapResource(),
RectI(barOffset, Point2I(barMiddleSize, mProfile->mBitmapArrayRects[3].extent.y)),
foo
);
@ -299,7 +299,7 @@ void GuiFormCtrl::onRender(Point2I offset, const RectI &updateRect)
// And the end
barOffset.x += barMiddleSize;
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mTextureObject, RectI(barOffset, mProfile->mBitmapArrayRects[4].extent),
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->getBitmapResource(), RectI(barOffset, mProfile->mBitmapArrayRects[4].extent),
mProfile->mBitmapArrayRects[4]);
GFX->getDrawUtil()->setBitmapModulation((mMouseOver ? mProfile->mFontColorHL : mProfile->mFontColor));

View file

@ -192,7 +192,7 @@ void GuiPaneControl::onRender(Point2I offset, const RectI &updateRect)
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapStretchSR(
mProfile->mTextureObject,
mProfile->getBitmapResource(),
RectI(offset, mProfile->mBitmapArrayRects[idx].extent),
mProfile->mBitmapArrayRects[idx]
);
@ -225,7 +225,7 @@ void GuiPaneControl::onRender(Point2I offset, const RectI &updateRect)
// Draw the start of the bar...
GFX->getDrawUtil()->drawBitmapStretchSR(
mProfile->mTextureObject,
mProfile->getBitmapResource(),
RectI(barOffset, mProfile->mBitmapArrayRects[2].extent),
mProfile->mBitmapArrayRects[2]
);
@ -242,7 +242,7 @@ void GuiPaneControl::onRender(Point2I offset, const RectI &updateRect)
foo.inset(1,0);
GFX->getDrawUtil()->drawBitmapStretchSR(
mProfile->mTextureObject,
mProfile->getBitmapResource(),
RectI(barOffset, Point2I(barMiddleSize, mProfile->mBitmapArrayRects[3].extent.y)),
foo
);
@ -252,7 +252,7 @@ void GuiPaneControl::onRender(Point2I offset, const RectI &updateRect)
barOffset.x += barMiddleSize;
GFX->getDrawUtil()->drawBitmapStretchSR(
mProfile->mTextureObject,
mProfile->getBitmapResource(),
RectI(barOffset, mProfile->mBitmapArrayRects[4].extent),
mProfile->mBitmapArrayRects[4]
);

View file

@ -147,7 +147,7 @@ bool GuiScrollCtrl::onWake()
if (! Parent::onWake())
return false;
mTextureObject = mProfile->mTextureObject;
mTextureObject = mProfile->getBitmapResource();
if (mTextureObject && (mProfile->constructBitmapArray() >= BmpStates * BmpCount))
{
mBitmapBounds = mProfile->mBitmapArrayRects.address();

View file

@ -678,7 +678,6 @@ bool GuiWindowCtrl::onWake()
return false;
//get the texture for the close, minimize, and maximize buttons
mTextureObject = mProfile->mTextureObject;
bool result = mProfile->constructBitmapArray() >= NumBitmaps;
if( !result )
{
@ -686,6 +685,8 @@ bool GuiWindowCtrl::onWake()
return false;
}
mTextureObject = mProfile->getBitmapResource();
mBitmapBounds = mProfile->mBitmapArrayRects.address();
S32 buttonHeight = mBitmapBounds[BmpStates * BmpClose].extent.y;

View file

@ -212,7 +212,7 @@ bool guiAnimBitmapCtrl::ptSetFrameRanges(void *object, const char *index, const
void guiAnimBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
{
if (mTextureObject)
if (mBitmap)
{
if (mFrameTime->getElapsedMs() > 1000 / mFramesPerSec) //fps to msfp conversion
{
@ -271,7 +271,7 @@ void guiAnimBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->setBitmapModulation(mColor);
GFXTextureObject* texture = mTextureObject;
GFXTextureObject* texture = mBitmap;
Point2I modifiedSRC = Point2I(texture->mBitmapSize.x / mAnimTexTiling.x, texture->mBitmapSize.y / mAnimTexTiling.y);
RectI srcRegion;
@ -285,7 +285,7 @@ void guiAnimBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
GFX->getDrawUtil()->drawBitmapStretchSR(texture, updateRect, srcRegion, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
}
if (mProfile->mBorder || !mTextureObject)
if (mProfile->mBorder || !mBitmap)
{
RectI rect(offset, getExtent());
GFX->getDrawUtil()->drawRect(rect, mProfile->mBorderColor);

View file

@ -55,12 +55,12 @@ void GuiBitmapBarCtrl::initPersistFields()
void GuiBitmapBarCtrl::onRender(Point2I offset, const RectI &updateRect)
{
if (mTextureObject)
if (mBitmap)
{
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->setBitmapModulation(mColor);
F32 pct = (mPercent / 100.0);
GFXTextureObject* texture = mTextureObject;
GFXTextureObject* texture = mBitmap;
Point2I modifiedSRC;
modifiedSRC.x = mVertical ? (F32)texture->mBitmapSize.x : (F32)(texture->mBitmapSize.x*pct);
modifiedSRC.y = mVertical ? (F32)(texture->mBitmapSize.y*pct) : (F32)texture->mBitmapSize.y;
@ -91,7 +91,7 @@ void GuiBitmapBarCtrl::onRender(Point2I offset, const RectI &updateRect)
GFX->getDrawUtil()->drawBitmapStretchSR(texture, destRegion, srcRegion, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
}
if (mProfile->mBorder || !mTextureObject)
if (mProfile->mBorder || !mBitmap)
{
RectI rect(offset, getExtent());
GFX->getDrawUtil()->drawRect(rect, mProfile->mBorderColor);

View file

@ -111,7 +111,7 @@ bool GuiBitmapBorderCtrl::onWake()
//get the texture for the close, minimize, and maximize buttons
mBitmapBounds = NULL;
mTextureObject = mProfile->mTextureObject;
mTextureObject = mProfile->getBitmapResource();
if( mProfile->constructBitmapArray() >= NumBitmaps )
mBitmapBounds = mProfile->mBitmapArrayRects.address();
else

View file

@ -56,11 +56,11 @@ ConsoleDocClass( GuiBitmapCtrl,
);
GuiBitmapCtrl::GuiBitmapCtrl(void)
: mBitmapName(),
mStartPoint( 0, 0 ),
: mStartPoint( 0, 0 ),
mColor(ColorI::WHITE),
mWrap( false )
{
{
INIT_IMAGEASSET(Bitmap);
}
bool GuiBitmapCtrl::setBitmapName( void *object, const char *index, const char *data )
@ -78,10 +78,8 @@ bool GuiBitmapCtrl::setBitmapName( void *object, const char *index, const char *
void GuiBitmapCtrl::initPersistFields()
{
addGroup( "Bitmap" );
addProtectedField( "bitmap", TypeImageFilename, Offset( mBitmapName, GuiBitmapCtrl ),
&setBitmapName, &defaultProtectedGetFn,
"The bitmap file to display in the control.");
INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiBitmapCtrl, The bitmap file to display in the control);
addField("color", TypeColorI, Offset(mColor, GuiBitmapCtrl),"color mul");
addField( "wrap", TypeBool, Offset( mWrap, GuiBitmapCtrl ),
"If true, the bitmap is tiled inside the control rather than stretched to fit." );
@ -96,14 +94,15 @@ bool GuiBitmapCtrl::onWake()
if (! Parent::onWake())
return false;
setActive(true);
setBitmap(mBitmapName);
setBitmap(getBitmap());
return true;
}
void GuiBitmapCtrl::onSleep()
{
if ( !mBitmapName.equal("texhandle", String::NoCase) )
mTextureObject = NULL;
if ( mBitmapName != StringTable->insert("texhandle") )
mBitmap = NULL;
Parent::onSleep();
}
@ -115,32 +114,24 @@ void GuiBitmapCtrl::inspectPostApply()
// set it's extent to be exactly the size of the bitmap (if present)
Parent::inspectPostApply();
if (!mWrap && (getExtent().x == 0) && (getExtent().y == 0) && mTextureObject)
if (!mWrap && (getExtent().x == 0) && (getExtent().y == 0) && mBitmap)
{
setExtent( mTextureObject->getWidth(), mTextureObject->getHeight());
setExtent( mBitmap->getWidth(), mBitmap->getHeight());
}
}
void GuiBitmapCtrl::setBitmap( const char *name, bool resize )
{
mBitmapName = name;
if ( !isAwake() )
return;
if ( mBitmapName.isNotEmpty() )
{
if ( !mBitmapName.equal("texhandle", String::NoCase) )
mTextureObject.set( mBitmapName, &GFXDefaultGUIProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__) );
_setBitmap(StringTable->insert(name));
// Resize the control to fit the bitmap
if ( mTextureObject && resize )
{
setExtent( mTextureObject->getWidth(), mTextureObject->getHeight() );
updateSizing();
}
if (mBitmap && resize)
{
setExtent(mBitmap->getWidth(), mBitmap->getHeight());
updateSizing();
}
else
mTextureObject = NULL;
setUpdate();
}
@ -156,21 +147,21 @@ void GuiBitmapCtrl::updateSizing()
void GuiBitmapCtrl::setBitmapHandle(GFXTexHandle handle, bool resize)
{
mTextureObject = handle;
mBitmap = handle;
mBitmapName = String("texhandle");
// Resize the control to fit the bitmap
if (resize)
{
setExtent(mTextureObject->getWidth(), mTextureObject->getHeight());
setExtent(mBitmap->getWidth(), mBitmap->getHeight());
updateSizing();
}
}
void GuiBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
{
if (mTextureObject)
if (mBitmap)
{
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->setBitmapModulation(mColor);
@ -180,7 +171,7 @@ void GuiBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
// not tile correctly when rendered with GFX->drawBitmapTile(). The non POT
// bitmap will be padded by the hardware, and we'll see lots of slack
// in the texture. So... lets do what we must: draw each repeat by itself:
GFXTextureObject* texture = mTextureObject;
GFXTextureObject* texture = mBitmap;
RectI srcRegion;
RectI dstRegion;
F32 xdone = ((F32)getExtent().x/(F32)texture->mBitmapSize.x)+1;
@ -203,11 +194,11 @@ void GuiBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
else
{
RectI rect(offset, getExtent());
GFX->getDrawUtil()->drawBitmapStretch(mTextureObject, rect, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
GFX->getDrawUtil()->drawBitmapStretch(mBitmap, rect, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
}
}
if (mProfile->mBorder || !mTextureObject)
if (mProfile->mBorder || !mBitmap)
{
RectI rect(offset.x, offset.y, getExtent().x, getExtent().y);
GFX->getDrawUtil()->drawRect(rect, mProfile->mBorderColor);
@ -218,10 +209,10 @@ void GuiBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
void GuiBitmapCtrl::setValue(S32 x, S32 y)
{
if (mTextureObject)
if (mBitmap)
{
x += mTextureObject->getWidth() / 2;
y += mTextureObject->getHeight() / 2;
x += mBitmap->getWidth() / 2;
y += mBitmap->getHeight() / 2;
}
while (x < 0)
x += 256;
@ -270,6 +261,13 @@ DefineEngineMethod( GuiBitmapCtrl, setBitmap, void, ( const char * fileRoot, boo
object->setBitmap(filename, resize );
}
DefineEngineMethod(GuiBitmapCtrl, getBitmap, const char*, (),,
"Gets the current bitmap set for this control.\n\n"
"@hide")
{
return object->getBitmap();
}
DefineEngineMethod( GuiBitmapCtrl, setNamedTexture, bool, (String namedtexture),,
"@brief Set a texture as the image.\n\n"
"@param namedtexture The name of the texture (NamedTexTarget).\n"

View file

@ -27,6 +27,7 @@
#include "gui/core/guiControl.h"
#endif
#include "T3D/assets/ImageAsset.h"
/// Renders a bitmap.
class GuiBitmapCtrl : public GuiControl
{
@ -38,11 +39,9 @@ class GuiBitmapCtrl : public GuiControl
/// Name of the bitmap file. If this is 'texhandle' the bitmap is not loaded
/// from a file but rather set explicitly on the control.
String mBitmapName;
/// Loaded texture.
GFXTexHandle mTextureObject;
DECLARE_IMAGEASSET(GuiBitmapCtrl, Bitmap, onImageChanged, GFXDefaultGUIProfile);
DECLARE_IMAGEASSET_SETGET(GuiBitmapCtrl, Bitmap);
Point2I mStartPoint;
ColorI mColor;
@ -52,6 +51,8 @@ class GuiBitmapCtrl : public GuiControl
static bool setBitmapName( void *object, const char *index, const char *data );
static const char *getBitmapName( void *obj, const char *data );
void onImageChanged() {}
public:
GuiBitmapCtrl();
@ -72,7 +73,7 @@ class GuiBitmapCtrl : public GuiControl
DECLARE_CONOBJECT( GuiBitmapCtrl );
DECLARE_CATEGORY( "Gui Images" );
DECLARE_DESCRIPTION( "A control that displays a single, static image from a file.\n"
DECLARE_DESCRIPTION( "A control that displays a single, static image from a file.n"
"The bitmap can either be tiled or stretched inside the control." );
};

View file

@ -129,14 +129,14 @@ void GuiGameListMenuCtrl::onRender(Point2I offset, const RectI &updateRect)
// render the row bitmap
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretchSR(profile->mTextureObject, RectI(currentOffset, rowExtent), profile->getBitmapArrayRect(buttonTextureIndex));
drawUtil->drawBitmapStretchSR(profile->mBitmap, RectI(currentOffset, rowExtent), profile->getBitmapArrayRect(buttonTextureIndex));
// render the row icon if it has one
if ((iconIndex != NO_ICON) && profileHasIcons && (!profile->getBitmapArrayRect((U32)iconIndex).extent.isZero()))
{
iconIndex += Profile::TEX_FIRST_ICON;
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretchSR(profile->mTextureObject, RectI(currentOffset + iconOffset, iconExtent), profile->getBitmapArrayRect(iconIndex));
drawUtil->drawBitmapStretchSR(profile->mBitmap, RectI(currentOffset + iconOffset, iconExtent), profile->getBitmapArrayRect(iconIndex));
}
// render the row text
@ -204,7 +204,7 @@ void GuiGameListMenuCtrl::onRenderListOption(Row* row, Point2I currentOffset)
arrowOffset.y = currentOffset.y + arrowOffsetY;
drawer->clearBitmapModulation();
drawer->drawBitmapStretchSR(profile->mTextureObject, RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
drawer->drawBitmapStretchSR(profile->getBitmapResource(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
// render the right arrow
bool arrowOnR = (isRowSelected || isRowHighlighted) && (row->mWrapOptions || (row->mSelectedOption < row->mOptions.size() - 1));
@ -213,7 +213,7 @@ void GuiGameListMenuCtrl::onRenderListOption(Row* row, Point2I currentOffset)
arrowOffset.y = currentOffset.y + arrowOffsetY;
drawer->clearBitmapModulation();
drawer->drawBitmapStretchSR(profile->mTextureObject, RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
drawer->drawBitmapStretchSR(profile->getBitmapResource(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
}
// get the appropriate font color
@ -1633,8 +1633,7 @@ bool GuiGameListMenuProfile::onAdd()
// We can't call enforceConstraints() here because incRefCount initializes
// some of the things to enforce. Do a basic sanity check here instead.
if( !mBitmapName || !dStrlen(mBitmapName) )
if(mBitmapAsset.isNull())
{
Con::errorf( "GuiGameListMenuProfile: %s can't be created without a bitmap. Please add a 'Bitmap' property to the object definition.", getName() );
return false;

View file

@ -111,7 +111,7 @@ void GuiGameListOptionsCtrl::onRender(Point2I offset, const RectI &updateRect)
arrowOffset.y = currentOffset.y + arrowOffsetY;
drawer->clearBitmapModulation();
drawer->drawBitmapStretchSR(profile->mTextureObject, RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
drawer->drawBitmapStretchSR(profile->getBitmapResource(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
// render the right arrow
bool arrowOnR = (isRowSelected || isRowHighlighted) && (myRow->mWrapOptions || (myRow->mSelectedOption < myRow->mOptions.size() - 1));
@ -120,7 +120,7 @@ void GuiGameListOptionsCtrl::onRender(Point2I offset, const RectI &updateRect)
arrowOffset.y = currentOffset.y + arrowOffsetY;
drawer->clearBitmapModulation();
drawer->drawBitmapStretchSR(profile->mTextureObject, RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
drawer->drawBitmapStretchSR(profile->getBitmapResource(), RectI(arrowOffset, arrowExtent), profile->getBitmapArrayRect((U32)iconIndex));
}
// get the appropriate font color

View file

@ -45,12 +45,14 @@ ConsoleDocClass( GuiMaterialCtrl,
GuiMaterialCtrl::GuiMaterialCtrl()
: mMaterialInst( NULL )
{
INIT_MATERIALASSET(Material);
}
void GuiMaterialCtrl::initPersistFields()
{
addGroup( "Material" );
addProtectedField( "materialName", TypeStringFilename, Offset( mMaterialName, GuiMaterialCtrl ), &GuiMaterialCtrl::_setMaterial, &defaultProtectedGetFn, "" );
INITPERSISTFIELD_MATERIALASSET(Material, GuiMaterialCtrl, "");
addProtectedField( "materialName", TypeStringFilename, Offset( mMaterialName, GuiMaterialCtrl ), &GuiMaterialCtrl::_setMaterialData, &defaultProtectedGetFn, "", AbstractClassRep::FIELD_HideInInspectors );
endGroup( "Material" );
Parent::initPersistFields();
@ -62,7 +64,7 @@ bool GuiMaterialCtrl::onWake()
return false;
setActive( true );
setMaterial( mMaterialName );
setMaterial( getMaterial() );
return true;
}
@ -85,10 +87,11 @@ bool GuiMaterialCtrl::_setMaterial( void *object, const char *index, const char
bool GuiMaterialCtrl::setMaterial( const String &materialName )
{
SAFE_DELETE( mMaterialInst );
mMaterialName = materialName;
if ( mMaterialName.isNotEmpty() && isAwake() )
mMaterialInst = MATMGR->createMatInstance( mMaterialName, getGFXVertexFormat<GFXVertexPCT>() );
_setMaterial(StringTable->insert(materialName.c_str()));
if ( getMaterial() != StringTable->EmptyString() && isAwake() )
mMaterialInst = MATMGR->createMatInstance( getMaterial(), getGFXVertexFormat<GFXVertexPCT>() );
return true;
}

View file

@ -27,6 +27,8 @@
#include "gui/containers/guiContainer.h"
#endif
#include "T3D/assets/MaterialAsset.h"
class BaseMatInstance;
@ -38,7 +40,8 @@ private:
protected:
String mMaterialName;
DECLARE_MATERIALASSET(GuiMaterialCtrl, Material);
DECLARE_MATERIALASSET_SETGET(GuiMaterialCtrl, Material);
BaseMatInstance *mMaterialInst;

View file

@ -277,7 +277,10 @@ GuiPopUpMenuCtrl::GuiPopUpMenuCtrl(void)
mRenderScrollInNA = false; // Added
mBackgroundCancel = false; // Added
mReverseTextList = false; // Added - Don't reverse text list if displaying up
mBitmapName = StringTable->EmptyString(); // Added
INIT_IMAGEASSET_ARRAY(Bitmap, 0);
INIT_IMAGEASSET_ARRAY(Bitmap, 1);
mBitmapBounds.set(16, 16); // Added
mIdMax = -1;
mBackground = NULL;
@ -297,12 +300,24 @@ void GuiPopUpMenuCtrl::initPersistFields(void)
addField("maxPopupHeight", TypeS32, Offset(mMaxPopupHeight, GuiPopUpMenuCtrl));
addField("sbUsesNAColor", TypeBool, Offset(mRenderScrollInNA, GuiPopUpMenuCtrl));
addField("reverseTextList", TypeBool, Offset(mReverseTextList, GuiPopUpMenuCtrl));
addField("bitmap", TypeFilename, Offset(mBitmapName, GuiPopUpMenuCtrl));
addProtectedField("bitmapAsset", TypeImageAssetId, Offset(mBitmapAssetId, GuiPopUpMenuCtrl), _setBitmaps, defaultProtectedGetFn, "");
addProtectedField("bitmap", TypeImageFilename, Offset(mBitmapName, GuiPopUpMenuCtrl), _setBitmaps, defaultProtectedGetFn, "");
addField("bitmapBounds", TypePoint2I, Offset(mBitmapBounds, GuiPopUpMenuCtrl));
Parent::initPersistFields();
}
bool GuiPopUpMenuCtrl::_setBitmaps(void* obj, const char* index, const char* data)
{
bool ret = false;
GuiPopUpMenuCtrl* object = static_cast<GuiPopUpMenuCtrl*>(obj);
object->setBitmap(data);
return true;
}
//------------------------------------------------------------------------------
DefineEngineMethod( GuiPopUpMenuCtrl, add, void, (const char * name, S32 idNum, U32 scheme), ("", -1, 0), "(string name, int idNum, int scheme=0)")
{
@ -459,7 +474,7 @@ bool GuiPopUpMenuCtrl::onWake()
return false;
// Set the bitmap for the popup.
setBitmap( mBitmapName );
setBitmap(getBitmap(Normal));
// Now update the Form Control's bitmap array, and possibly the child's too
mProfile->constructBitmapArray();
@ -483,8 +498,6 @@ bool GuiPopUpMenuCtrl::onAdd()
//------------------------------------------------------------------------------
void GuiPopUpMenuCtrl::onSleep()
{
mTextureNormal = NULL; // Added
mTextureDepressed = NULL; // Added
Parent::onSleep();
closePopUp(); // Tests in function.
}
@ -562,30 +575,30 @@ static S32 QSORT_CALLBACK idCompare(const void *a,const void *b)
// Added
void GuiPopUpMenuCtrl::setBitmap( const char *name )
{
mBitmapName = StringTable->insert( name );
if ( !isAwake() )
return;
StringTableEntry bitmapName = StringTable->insert(name);
if ( *mBitmapName )
if ( bitmapName != StringTable->EmptyString() )
{
char buffer[1024];
char *p;
dStrcpy(buffer, name, 1024);
dStrcpy(buffer, bitmapName, 1024);
p = buffer + dStrlen(buffer);
S32 pLen = 1024 - dStrlen(buffer);
dStrcpy(p, "_n", pLen);
mTextureNormal = GFXTexHandle( (StringTableEntry)buffer, &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__) );
_setBitmap((StringTableEntry)buffer, Normal);
dStrcpy(p, "_d", pLen);
mTextureDepressed = GFXTexHandle( (StringTableEntry)buffer, &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__) );
if ( !mTextureDepressed )
mTextureDepressed = mTextureNormal;
_setBitmap((StringTableEntry)buffer, Depressed);
if ( !mBitmap[Depressed] )
mBitmap[Depressed] = mBitmap[Normal];
}
else
{
mTextureNormal = NULL;
mTextureDepressed = NULL;
_setBitmap(StringTable->EmptyString(), Normal);
_setBitmap(StringTable->EmptyString(), Depressed);
}
setUpdate();
}
@ -879,17 +892,17 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
}
// Draw a bitmap over the background?
if ( mTextureDepressed )
if ( mBitmap[Depressed] )
{
RectI rect(offset, mBitmapBounds);
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch( mTextureDepressed, rect );
drawUtil->drawBitmapStretch( mBitmap[Depressed], rect );
}
else if ( mTextureNormal )
else if ( mBitmap[Normal] )
{
RectI rect(offset, mBitmapBounds);
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch( mTextureNormal, rect );
drawUtil->drawBitmapStretch( mBitmap[Normal], rect );
}
// Do we render a bitmap border or lines?
@ -923,11 +936,11 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
}
// Draw a bitmap over the background?
if ( mTextureNormal )
if ( mBitmap[Normal] )
{
RectI rect( offset, mBitmapBounds );
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch( mTextureNormal, rect );
drawUtil->drawBitmapStretch( mBitmap[Normal], rect );
}
// Do we render a bitmap border or lines?
@ -953,11 +966,11 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
}
// Draw a bitmap over the background?
if ( mTextureNormal )
if ( mBitmap[Normal] )
{
RectI rect(offset, mBitmapBounds);
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch( mTextureNormal, rect );
drawUtil->drawBitmapStretch( mBitmap[Normal], rect );
}
// Do we render a bitmap border or lines?

View file

@ -38,6 +38,8 @@
#ifndef _GUISCROLLCTRL_H_
#include "gui/containers/guiScrollCtrl.h"
#endif
#include "T3D/assets/ImageAsset.h"
class GuiPopUpMenuCtrl;
class GuiPopupTextListCtrl;
@ -115,15 +117,26 @@ protected:
bool mMouseOver; // Added
bool mRenderScrollInNA; // Added
bool mReverseTextList; // Added - Should we reverse the text list if we display up?
StringTableEntry mBitmapName; // Added
enum BitmapModes
{
Normal,
Depressed,
NumBitmapModes = 2
};
DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrl, Bitmap, GFXDefaultGUIProfile, NumBitmapModes);
DECLARE_IMAGEASSET_ARRAY_SETGET(GuiPopUpMenuCtrl, Bitmap);
Point2I mBitmapBounds; // Added
GFXTexHandle mTextureNormal; // Added
GFXTexHandle mTextureDepressed; // Added
S32 mIdMax;
virtual void addChildren();
virtual void repositionPopup();
static bool _setBitmaps(void* obj, const char* index, const char* data);
public:
GuiPopUpMenuCtrl(void);
~GuiPopUpMenuCtrl();

View file

@ -328,7 +328,10 @@ GuiPopUpMenuCtrlEx::GuiPopUpMenuCtrlEx(void)
mRenderScrollInNA = false; // Added
mBackgroundCancel = false; // Added
mReverseTextList = false; // Added - Don't reverse text list if displaying up
mBitmapName = StringTable->EmptyString(); // Added
INIT_IMAGEASSET_ARRAY(Bitmap, Normal);
INIT_IMAGEASSET_ARRAY(Bitmap, Depressed);
mBitmapBounds.set(16, 16); // Added
mHotTrackItems = false;
mIdMax = -1;
@ -349,7 +352,10 @@ void GuiPopUpMenuCtrlEx::initPersistFields(void)
addField("maxPopupHeight", TypeS32, Offset(mMaxPopupHeight, GuiPopUpMenuCtrlEx), "Length of menu when it extends");
addField("sbUsesNAColor", TypeBool, Offset(mRenderScrollInNA, GuiPopUpMenuCtrlEx), "Deprecated" "@internal");
addField("reverseTextList", TypeBool, Offset(mReverseTextList, GuiPopUpMenuCtrlEx), "Reverses text list if popup extends up, instead of down");
addField("bitmap", TypeFilename, Offset(mBitmapName, GuiPopUpMenuCtrlEx), "File name of bitmap to use");
addProtectedField("bitmapAsset", TypeImageAssetId, Offset(mBitmapAssetId, GuiPopUpMenuCtrlEx), _setBitmaps, &defaultProtectedGetFn, "Name of bitmap asset to use");
addProtectedField("bitmap", TypeImageFilename, Offset(mBitmapName, GuiPopUpMenuCtrlEx), _setBitmaps, &defaultProtectedGetFn, "File name of bitmap to use");
addField("bitmapBounds", TypePoint2I, Offset(mBitmapBounds, GuiPopUpMenuCtrlEx), "Boundaries of bitmap displayed");
addField("hotTrackCallback", TypeBool, Offset(mHotTrackItems, GuiPopUpMenuCtrlEx),
"Whether to provide a 'onHotTrackItem' callback when a list item is hovered over");
@ -357,6 +363,15 @@ void GuiPopUpMenuCtrlEx::initPersistFields(void)
Parent::initPersistFields();
}
bool GuiPopUpMenuCtrlEx::_setBitmaps(void* obj, const char* index, const char* data)
{
bool ret = false;
GuiPopUpMenuCtrlEx* object = static_cast<GuiPopUpMenuCtrlEx*>(obj);
object->setBitmap(data);
return true;
}
//------------------------------------------------------------------------------
ConsoleDocFragment _GuiPopUpMenuCtrlExAdd(
"@brief Adds an entry to the list\n\n"
@ -664,7 +679,7 @@ bool GuiPopUpMenuCtrlEx::onWake()
return false;
// Set the bitmap for the popup.
setBitmap( mBitmapName );
setBitmap(getBitmap(Normal));
// Now update the Form Control's bitmap array, and possibly the child's too
mProfile->constructBitmapArray();
@ -688,8 +703,6 @@ bool GuiPopUpMenuCtrlEx::onAdd()
//------------------------------------------------------------------------------
void GuiPopUpMenuCtrlEx::onSleep()
{
mTextureNormal = NULL; // Added
mTextureDepressed = NULL; // Added
Parent::onSleep();
closePopUp(); // Tests in function.
}
@ -767,30 +780,30 @@ static S32 QSORT_CALLBACK idCompare(const void *a,const void *b)
// Added
void GuiPopUpMenuCtrlEx::setBitmap(const char *name)
{
mBitmapName = StringTable->insert( name );
if ( !isAwake() )
return;
StringTableEntry bitmapName = StringTable->insert(name);
if ( *mBitmapName )
if (bitmapName != StringTable->EmptyString())
{
char buffer[1024];
char *p;
dStrcpy(buffer, name, 1024);
char* p;
dStrcpy(buffer, bitmapName, 1024);
p = buffer + dStrlen(buffer);
S32 pLen = 1024 - dStrlen(buffer);
dStrcpy(p, "_n", pLen);
mTextureNormal = GFXTexHandle( (StringTableEntry)buffer, &GFXDefaultGUIProfile, avar("%s() - mTextureNormal (line %d)", __FUNCTION__, __LINE__) );
_setBitmap((StringTableEntry)buffer, Normal);
dStrcpy(p, "_d", pLen);
mTextureDepressed = GFXTexHandle( (StringTableEntry)buffer, &GFXDefaultGUIProfile, avar("%s() - mTextureDepressed (line %d)", __FUNCTION__, __LINE__) );
if ( !mTextureDepressed )
mTextureDepressed = mTextureNormal;
_setBitmap((StringTableEntry)buffer, Depressed);
if (!mBitmap[Depressed])
mBitmap[Depressed] = mBitmap[Normal];
}
else
{
mTextureNormal = NULL;
mTextureDepressed = NULL;
_setBitmap(StringTable->EmptyString(), Normal);
_setBitmap(StringTable->EmptyString(), Depressed);
}
setUpdate();
}
@ -1061,17 +1074,17 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
}
// Draw a bitmap over the background?
if ( mTextureDepressed )
if ( mBitmap[Depressed] )
{
RectI rect(offset, mBitmapBounds);
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch( mTextureDepressed, rect );
drawUtil->drawBitmapStretch(mBitmap[Depressed], rect );
}
else if ( mTextureNormal )
else if (mBitmap[Normal])
{
RectI rect(offset, mBitmapBounds);
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch( mTextureNormal, rect );
drawUtil->drawBitmapStretch(mBitmap[Normal], rect );
}
// Do we render a bitmap border or lines?
@ -1105,11 +1118,11 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
}
// Draw a bitmap over the background?
if ( mTextureNormal )
if (mBitmap[Normal])
{
RectI rect( offset, mBitmapBounds );
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch( mTextureNormal, rect );
drawUtil->drawBitmapStretch(mBitmap[Normal], rect );
}
// Do we render a bitmap border or lines?
@ -1135,11 +1148,11 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
}
// Draw a bitmap over the background?
if ( mTextureNormal )
if (mBitmap[Normal])
{
RectI rect(offset, mBitmapBounds);
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapStretch( mTextureNormal, rect );
drawUtil->drawBitmapStretch(mBitmap[Normal], rect );
}
// Do we render a bitmap border or lines?

View file

@ -38,6 +38,8 @@
class GuiPopUpMenuCtrlEx;
class GuiPopupTextListCtrlEx;
#include "T3D/assets/ImageAsset.h"
class GuiPopUpBackgroundCtrlEx : public GuiControl
{
protected:
@ -116,15 +118,27 @@ class GuiPopUpMenuCtrlEx : public GuiTextCtrl
bool mRenderScrollInNA; // Added
bool mReverseTextList; // Added - Should we reverse the text list if we display up?
bool mHotTrackItems;
StringTableEntry mBitmapName; // Added
enum BitmapModes
{
Normal,
Depressed,
NumBitmapModes = 2
};
DECLARE_IMAGEASSET_ARRAY(GuiPopUpMenuCtrlEx, Bitmap, GFXDefaultGUIProfile, NumBitmapModes);
DECLARE_IMAGEASSET_ARRAY_SETGET(GuiPopUpMenuCtrlEx, Bitmap, NumBitmapModes);
Point2I mBitmapBounds; // Added
GFXTexHandle mTextureNormal; // Added
GFXTexHandle mTextureDepressed; // Added
S32 mIdMax;
virtual void addChildren();
virtual void repositionPopup();
static bool _setBitmaps(void* obj, const char* index, const char* data);
public:
GuiPopUpMenuCtrlEx(void);
~GuiPopUpMenuCtrlEx();

View file

@ -427,9 +427,9 @@ void GuiSliderCtrl::onRender(Point2I offset, const RectI &updateRect)
drawUtil->clearBitmapModulation();
//left border
drawUtil->drawBitmapSR(mProfile->mTextureObject, Point2I(offset.x,offset.y), mBitmapBounds[SliderLineLeft]);
drawUtil->drawBitmapSR(mProfile->getBitmapResource(), Point2I(offset.x,offset.y), mBitmapBounds[SliderLineLeft]);
//right border
drawUtil->drawBitmapSR(mProfile->mTextureObject, Point2I(offset.x + getWidth() - mBitmapBounds[SliderLineRight].extent.x, offset.y), mBitmapBounds[SliderLineRight]);
drawUtil->drawBitmapSR(mProfile->getBitmapResource(), Point2I(offset.x + getWidth() - mBitmapBounds[SliderLineRight].extent.x, offset.y), mBitmapBounds[SliderLineRight]);
//draw our center piece to our slider control's border and stretch it
@ -443,11 +443,11 @@ void GuiSliderCtrl::onRender(Point2I offset, const RectI &updateRect)
stretchRect = mBitmapBounds[SliderLineCenter];
stretchRect.inset(1,0);
drawUtil->drawBitmapStretchSR(mProfile->mTextureObject, destRect, stretchRect);
drawUtil->drawBitmapStretchSR(mProfile->getBitmapResource(), destRect, stretchRect);
//draw our control slider button
thumb.point += pos;
drawUtil->drawBitmapSR(mProfile->mTextureObject,Point2I(thumb.point.x,offset.y ),mBitmapBounds[index]);
drawUtil->drawBitmapSR(mProfile->getBitmapResource(),Point2I(thumb.point.x,offset.y ),mBitmapBounds[index]);
}
else if (getWidth() >= getHeight())

View file

@ -109,7 +109,7 @@ void GuiTextEditSliderBitmapCtrl::initPersistFields()
addField("range", TypePoint2F, Offset(mRange, GuiTextEditSliderBitmapCtrl), "Maximum vertical and horizontal range to allow in the control.\n");
addField("increment", TypeF32, Offset(mIncAmount, GuiTextEditSliderBitmapCtrl), "How far to increment the slider on each step.\n");
addField("focusOnMouseWheel", TypeBool, Offset(mFocusOnMouseWheel, GuiTextEditSliderBitmapCtrl), "If true, the control will accept giving focus to the user when the mouse wheel is used.\n");
addField("bitmap", TypeFilename,Offset(mBitmapName, GuiTextEditSliderBitmapCtrl), "Unused" );
addField("bitmap", TypeFilename,Offset(mBitmapName, GuiTextEditSliderBitmapCtrl), "Unused", AbstractClassRep::FIELD_HideInInspectors );
Parent::initPersistFields();
}
@ -425,14 +425,14 @@ void GuiTextEditSliderBitmapCtrl::onRender(Point2I offset, const RectI &updateRe
{
// This control needs 4 images in order to render correctly
if(mTextAreaHit == ArrowUp)
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mTextureObject, RectI(arrowUpStart,arrowUpEnd), mProfile->mBitmapArrayRects[0] );
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mBitmap, RectI(arrowUpStart,arrowUpEnd), mProfile->mBitmapArrayRects[0] );
else
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mTextureObject, RectI(arrowUpStart,arrowUpEnd), mProfile->mBitmapArrayRects[1] );
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mBitmap, RectI(arrowUpStart,arrowUpEnd), mProfile->mBitmapArrayRects[1] );
if(mTextAreaHit == ArrowDown)
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mTextureObject, RectI(arrowDownStart,arrowDownEnd), mProfile->mBitmapArrayRects[2] );
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mBitmap, RectI(arrowDownStart,arrowDownEnd), mProfile->mBitmapArrayRects[2] );
else
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mTextureObject, RectI(arrowDownStart,arrowDownEnd), mProfile->mBitmapArrayRects[3] );
GFX->getDrawUtil()->drawBitmapStretchSR( mProfile->mBitmap, RectI(arrowDownStart,arrowDownEnd), mProfile->mBitmapArrayRects[3] );
}
}

View file

@ -3696,7 +3696,7 @@ void GuiTreeViewCtrl::onRenderCell(Point2I offset, Point2I cell, bool, bool )
{
drawRect.point.x -= mTabSize;
if ( parent->mNext )
drawer->drawBitmapSR( mProfile->mTextureObject, drawRect.point, mProfile->mBitmapArrayRects[BmpLine] );
drawer->drawBitmapSR( mProfile->mBitmap, drawRect.point, mProfile->mBitmapArrayRects[BmpLine] );
parent = parent->mParent;
}
@ -3707,7 +3707,7 @@ void GuiTreeViewCtrl::onRenderCell(Point2I offset, Point2I cell, bool, bool )
// First, draw the rollover glow, if it's an inner node.
if ( item->isParent() && item->mState.test( Item::MouseOverBmp ) )
drawer->drawBitmapSR( mProfile->mTextureObject, drawRect.point, mProfile->mBitmapArrayRects[BmpGlow] );
drawer->drawBitmapSR( mProfile->mBitmap, drawRect.point, mProfile->mBitmapArrayRects[BmpGlow] );
// Now, do we draw a treeview-selected item or an item dependent one?
S32 newOffset = 0; // This is stored so we can render glow, then update render pos.
@ -3752,7 +3752,7 @@ void GuiTreeViewCtrl::onRenderCell(Point2I offset, Point2I cell, bool, bool )
if( ( bitmap >= 0 ) && ( bitmap < mProfile->mBitmapArrayRects.size() ) )
{
if( drawBitmap )
drawer->drawBitmapSR( mProfile->mTextureObject, drawRect.point, mProfile->mBitmapArrayRects[bitmap] );
drawer->drawBitmapSR( mProfile->getBitmapResource(), drawRect.point, mProfile->mBitmapArrayRects[bitmap] );
newOffset = mProfile->mBitmapArrayRects[bitmap].extent.x;
}

View file

@ -173,14 +173,14 @@ void renderBorder( const RectI &bounds, GuiControlProfile *profile )
// Draw all corners first.
//top left border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[BorderTopLeft]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[BorderTopLeft]);
//top right border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[BorderTopRight].extent.x,bounds.point.y),mBitmapBounds[BorderTopRight]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[BorderTopRight].extent.x,bounds.point.y),mBitmapBounds[BorderTopRight]);
//bottom left border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x,bounds.point.y + bounds.extent.y - mBitmapBounds[BorderBottomLeft].extent.y),mBitmapBounds[BorderBottomLeft]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y + bounds.extent.y - mBitmapBounds[BorderBottomLeft].extent.y),mBitmapBounds[BorderBottomLeft]);
//bottom right border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(
bounds.point.x + bounds.extent.x - mBitmapBounds[BorderBottomRight].extent.x,
bounds.point.y + bounds.extent.y - mBitmapBounds[BorderBottomRight].extent.y),
mBitmapBounds[BorderBottomRight]);
@ -198,7 +198,7 @@ void renderBorder( const RectI &bounds, GuiControlProfile *profile )
stretchRect = mBitmapBounds[BorderTop];
stretchRect.inset(1,0);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
//bottom line stretch
destRect.point.x = bounds.point.x + mBitmapBounds[BorderBottomLeft].extent.x;
destRect.extent.x = bounds.extent.x - mBitmapBounds[BorderBottomRight].extent.x - mBitmapBounds[BorderBottomLeft].extent.x;
@ -208,7 +208,7 @@ void renderBorder( const RectI &bounds, GuiControlProfile *profile )
stretchRect = mBitmapBounds[BorderBottom];
stretchRect.inset(1,0);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
//left line stretch
destRect.point.x = bounds.point.x;
destRect.extent.x = mBitmapBounds[BorderLeft].extent.x;
@ -218,7 +218,7 @@ void renderBorder( const RectI &bounds, GuiControlProfile *profile )
stretchRect = mBitmapBounds[BorderLeft];
stretchRect.inset(0,1);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
//right line stretch
destRect.point.x = bounds.point.x + bounds.extent.x - mBitmapBounds[BorderRight].extent.x;
destRect.extent.x = mBitmapBounds[BorderRight].extent.x;
@ -228,7 +228,7 @@ void renderBorder( const RectI &bounds, GuiControlProfile *profile )
stretchRect = mBitmapBounds[BorderRight];
stretchRect.inset(0,1);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
// End drawing sides and top stretched borders
break;
@ -288,14 +288,14 @@ void renderSizableBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier,
// Draw all corners first.
//top left border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderTopLeft]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderTopLeft]);
//top right border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderTopRight].extent.x,bounds.point.y),mBitmapBounds[borderTopRight]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderTopRight].extent.x,bounds.point.y),mBitmapBounds[borderTopRight]);
//bottom left border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x,bounds.point.y + bounds.extent.y - mBitmapBounds[borderBottomLeft].extent.y),mBitmapBounds[borderBottomLeft]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y + bounds.extent.y - mBitmapBounds[borderBottomLeft].extent.y),mBitmapBounds[borderBottomLeft]);
//bottom right border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(
bounds.point.x + bounds.extent.x - mBitmapBounds[borderBottomRight].extent.x,
bounds.point.y + bounds.extent.y - mBitmapBounds[borderBottomRight].extent.y),
mBitmapBounds[borderBottomRight]);
@ -313,7 +313,7 @@ void renderSizableBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier,
stretchRect = mBitmapBounds[borderTop];
stretchRect.inset(1,0);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
//bottom line stretch
destRect.point.x = bounds.point.x + mBitmapBounds[borderBottomLeft].extent.x;
destRect.extent.x = bounds.extent.x - mBitmapBounds[borderBottomRight].extent.x - mBitmapBounds[borderBottomLeft].extent.x;
@ -323,7 +323,7 @@ void renderSizableBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier,
stretchRect = mBitmapBounds[borderBottom];
stretchRect.inset(1,0);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
//left line stretch
destRect.point.x = bounds.point.x;
destRect.extent.x = mBitmapBounds[borderLeft].extent.x;
@ -333,7 +333,7 @@ void renderSizableBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier,
stretchRect = mBitmapBounds[borderLeft];
stretchRect.inset(0,1);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
//right line stretch
destRect.point.x = bounds.point.x + bounds.extent.x - mBitmapBounds[borderRight].extent.x;
destRect.extent.x = mBitmapBounds[borderRight].extent.x;
@ -343,7 +343,7 @@ void renderSizableBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier,
stretchRect = mBitmapBounds[borderRight];
stretchRect.inset(0,1);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
//fill stretch
destRect.point.x = bounds.point.x + mBitmapBounds[borderLeft].extent.x;
destRect.extent.x = (bounds.extent.x) - mBitmapBounds[borderLeft].extent.x - mBitmapBounds[borderRight].extent.x;
@ -353,7 +353,7 @@ void renderSizableBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier,
stretchRect = mBitmapBounds[fill];
stretchRect.inset(1,1);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
// End drawing sides and top stretched borders
}
@ -388,14 +388,14 @@ void renderSizableBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex,
// Draw all corners first.
//top left border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderTopLeft]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderTopLeft]);
//top right border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderTopRight].extent.x,bounds.point.y),mBitmapBounds[borderTopRight]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderTopRight].extent.x,bounds.point.y),mBitmapBounds[borderTopRight]);
//bottom left border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x,bounds.point.y + bounds.extent.y - mBitmapBounds[borderBottomLeft].extent.y),mBitmapBounds[borderBottomLeft]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y + bounds.extent.y - mBitmapBounds[borderBottomLeft].extent.y),mBitmapBounds[borderBottomLeft]);
//bottom right border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(
bounds.point.x + bounds.extent.x - mBitmapBounds[borderBottomRight].extent.x,
bounds.point.y + bounds.extent.y - mBitmapBounds[borderBottomRight].extent.y),
mBitmapBounds[borderBottomRight]);
@ -413,7 +413,7 @@ void renderSizableBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex,
stretchRect = mBitmapBounds[borderTop];
stretchRect.inset(1,0);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
//bottom line stretch
destRect.point.x = bounds.point.x + mBitmapBounds[borderBottomLeft].extent.x;
destRect.extent.x = bounds.extent.x - mBitmapBounds[borderBottomRight].extent.x - mBitmapBounds[borderBottomLeft].extent.x;
@ -423,7 +423,7 @@ void renderSizableBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex,
stretchRect = mBitmapBounds[borderBottom];
stretchRect.inset(1,0);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
//left line stretch
destRect.point.x = bounds.point.x;
destRect.extent.x = mBitmapBounds[borderLeft].extent.x;
@ -433,7 +433,7 @@ void renderSizableBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex,
stretchRect = mBitmapBounds[borderLeft];
stretchRect.inset(0,1);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
//left line stretch
destRect.point.x = bounds.point.x + bounds.extent.x - mBitmapBounds[borderRight].extent.x;
destRect.extent.x = mBitmapBounds[borderRight].extent.x;
@ -443,7 +443,7 @@ void renderSizableBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex,
stretchRect = mBitmapBounds[borderRight];
stretchRect.inset(0,1);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
//fill stretch
destRect.point.x = bounds.point.x + mBitmapBounds[borderLeft].extent.x;
destRect.extent.x = (bounds.extent.x) - mBitmapBounds[borderLeft].extent.x - mBitmapBounds[borderRight].extent.x;
@ -453,7 +453,7 @@ void renderSizableBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex,
stretchRect = mBitmapBounds[fill];
stretchRect.inset(1,1);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
// End drawing sides and top stretched borders
}
@ -484,9 +484,9 @@ void renderFixedBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier, Gu
// Draw all corners first.
//left border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderLeft]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderLeft]);
//right border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderRight].extent.x,bounds.point.y),mBitmapBounds[borderRight]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderRight].extent.x,bounds.point.y),mBitmapBounds[borderRight]);
// End drawing corners
@ -501,7 +501,7 @@ void renderFixedBitmapBordersFilled( const RectI &bounds, S32 baseMultiplier, Gu
stretchRect = mBitmapBounds[fill];
stretchRect.inset(1,0);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
// End drawing fill
}
@ -529,9 +529,9 @@ void renderFixedBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex, G
// Draw all corners first.
//left border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderLeft]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x,bounds.point.y),mBitmapBounds[borderLeft]);
//right border
drawer->drawBitmapSR(profile->mTextureObject,Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderRight].extent.x,bounds.point.y),mBitmapBounds[borderRight]);
drawer->drawBitmapSR(profile->getBitmapResource(),Point2I(bounds.point.x + bounds.extent.x - mBitmapBounds[borderRight].extent.x,bounds.point.y),mBitmapBounds[borderRight]);
// End drawing corners
@ -546,7 +546,7 @@ void renderFixedBitmapBordersFilledIndex( const RectI &bounds, S32 startIndex, G
stretchRect = mBitmapBounds[fill];
stretchRect.inset(1,0);
//draw it
drawer->drawBitmapStretchSR(profile->mTextureObject,destRect,stretchRect);
drawer->drawBitmapStretchSR(profile->getBitmapResource(),destRect,stretchRect);
// End drawing fill
}

View file

@ -78,8 +78,8 @@ GuiCursor::GuiCursor()
mHotSpot.set(0,0);
mRenderOffset.set(0.0f,0.0f);
mExtent.set(1,1);
mTextureObject = NULL;
mBitmapName = StringTable->EmptyString();
INIT_IMAGEASSET(Bitmap);
}
GuiCursor::~GuiCursor()
@ -90,7 +90,9 @@ void GuiCursor::initPersistFields()
{
addField("hotSpot", TypePoint2I, Offset(mHotSpot, GuiCursor), "The location of the cursor's hot spot (which pixel carries the click).");
addField("renderOffset",TypePoint2F, Offset(mRenderOffset, GuiCursor), "Offset of the bitmap, where 0 signifies left edge of the bitmap, 1, the right. Similarly for the Y-component.");
addField("bitmapName", TypeFilename, Offset(mBitmapName, GuiCursor), "File name of the bitmap for the cursor.");
INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiCursor, "name of the bitmap for the cursor.");
addProtectedField("bitmapName", TypeImageFilename, Offset(mBitmapName, GuiCursor), _setBitmapData, &defaultProtectedGetFn, "File name of the bitmap for the cursor.");
Parent::initPersistFields();
}
@ -111,24 +113,21 @@ void GuiCursor::onRemove()
void GuiCursor::render(const Point2I &pos)
{
if (!mTextureObject && mBitmapName && mBitmapName[0])
if (mBitmap)
{
mTextureObject.set( mBitmapName, &GFXGuiCursorProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));
if(!mTextureObject)
return;
mExtent.set(mTextureObject->getWidth(), mTextureObject->getHeight());
mExtent.set(mBitmap->getWidth(), mBitmap->getHeight());
}
// Render the cursor centered according to dimensions of texture
S32 texWidth = mTextureObject.getWidth();
S32 texHeight = mTextureObject.getHeight();
S32 texWidth = mBitmap.getWidth();
S32 texHeight = mBitmap.getHeight();
Point2I renderPos = pos;
renderPos.x -= (S32)( texWidth * mRenderOffset.x );
renderPos.y -= (S32)( texHeight * mRenderOffset.y );
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmap(mTextureObject, renderPos);
GFX->getDrawUtil()->drawBitmap(mBitmap, renderPos);
}
//------------------------------------------------------------------------------
@ -180,33 +179,40 @@ StringTableEntry GuiControlProfile::sFontCacheDirectory = "";
void GuiControlProfile::setBitmapHandle(GFXTexHandle handle)
{
mTextureObject = handle;
mBitmap = handle;
mBitmapName = StringTable->insert("texhandle");
_setBitmap(StringTable->insert("texhandle"));
}
bool GuiControlProfile::protectedSetBitmap( void *object, const char *index, const char *data )
{
GuiControlProfile *profile = static_cast<GuiControlProfile*>( object );
profile->mBitmapName = StringTable->insert(data);
profile->_setBitmap(StringTable->insert(data));
if ( !profile->isProperlyAdded() )
return false;
return true;
if( profile->mLoadCount > 0 )
{
profile->mBitmapArrayRects.clear();
profile->mTextureObject = NULL;
profile->mBitmap = nullptr;
//verify the bitmap
if (profile->mBitmapName && profile->mBitmapName[0] && dStricmp(profile->mBitmapName, "texhandle") != 0 &&
!profile->mTextureObject.set( profile->mBitmapName, &GFXTexturePersistentProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__) ))
Con::errorf("Failed to load profile bitmap (%s)",profile->mBitmapName);
if (profile->getBitmap() != StringTable->EmptyString())
{
if (profile->mBitmapAsset.notNull() && profile->getBitmap() != StringTable->insert("texHandle"))
{
profile->mBitmap.set(profile->mBitmapAsset->getImagePath(), profile->mBitmapProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));
}
// If we've got a special border, make sure it's usable.
//if( profile->mBorder == -1 || profile->mBorder == -2 )
profile->constructBitmapArray();
//verify the bitmap
if (!profile->mBitmap)
Con::errorf("(%s) - Failed to load profile bitmap (%s)", profile->getName(), profile->getBitmap());
// If we've got a special border, make sure it's usable.
//if( profile->mBorder == -1 || profile->mBorder == -2 )
profile->constructBitmapArray();
}
}
return false;
@ -318,9 +324,8 @@ GuiControlProfile::GuiControlProfile(void) :
mMouseOverSelected = false;
// bitmap members
mBitmapName = NULL;
INIT_IMAGEASSET(Bitmap);
mUseBitmapArray = false;
mTextureObject = NULL; // initialized in incLoadCount()
mChildrenProfileName = NULL;
mChildrenProfile = NULL;
@ -456,10 +461,20 @@ void GuiControlProfile::initPersistFields()
endGroup( "Text" );
addGroup( "Misc" );
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
addProtectedField("bitmap", TypeImageFilename, Offset(mBitmapName, GuiControlProfile),
&GuiControlProfile::protectedSetBitmap, &defaultProtectedGetFn,
"Texture to use for rendering control.");
#else
addProtectedField("bitmap", TypeImageFilename, Offset(mBitmapName, GuiControlProfile),
&GuiControlProfile::protectedSetBitmap, &defaultProtectedGetFn,
"Texture to use for rendering control.", AbstractClassRep::FIELD_HideInInspectors);
#endif
addProtectedField( "bitmap", TypeFilename, Offset(mBitmapName, GuiControlProfile),
addProtectedField("bitmapAsset", TypeImageAssetId, Offset(mBitmapAssetId, GuiControlProfile),
&GuiControlProfile::protectedSetBitmap, &defaultProtectedGetFn,
"Texture to use for rendering control." );
"Texture to use for rendering control.");
addField("hasBitmapArray", TypeBool, Offset(mUseBitmapArray, GuiControlProfile),
"If true, 'bitmap' is an array of images." );
@ -565,20 +580,28 @@ S32 GuiControlProfile::constructBitmapArray()
if(mBitmapArrayRects.size())
return mBitmapArrayRects.size();
if( mTextureObject.isNull() )
{
if ( !mBitmapName || !mBitmapName[0] || !mTextureObject.set( mBitmapName, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__) ))
if( mBitmap.isNull() )
{
if (!_setBitmap(getBitmap()))
return 0;
if (getBitmap() != StringTable->EmptyString() && mBitmapName != StringTable->insert("texhandle"))
{
mBitmap.set(getBitmap(), mBitmapProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));
}
if (getBitmap() == StringTable->EmptyString() || mBitmap.isNull())
return 0;
}
GBitmap *bmp = mTextureObject->getBitmap();
GBitmap *bmp = mBitmap->getBitmap();
//get the separator color
ColorI sepColor;
if ( !bmp || !bmp->getColor( 0, 0, sepColor ) )
{
Con::errorf("Failed to create bitmap array from %s for profile %s - couldn't ascertain seperator color!", mBitmapName, getName());
AssertFatal( false, avar("Failed to create bitmap array from %s for profile %s - couldn't ascertain seperator color!", mBitmapName, getName()));
Con::errorf("Failed to create bitmap array from %s for profile %s - couldn't ascertain seperator color!", getBitmap(), getName());
AssertFatal( false, avar("Failed to create bitmap array from %s for profile %s - couldn't ascertain seperator color!", getBitmap(), getName()));
return 0;
}
@ -654,12 +677,19 @@ void GuiControlProfile::incLoadCount()
loadFont();
//
if (getBitmap() != StringTable->EmptyString())
{
if (mBitmapAsset.notNull() && getBitmap() != StringTable->insert("texHandle"))
{
mBitmap.set(mBitmapAsset->getImagePath(), mBitmapProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));
}
if (mBitmapName && mBitmapName[0] && dStricmp(mBitmapName, "texhandle") != 0 &&
!mTextureObject.set( mBitmapName, &GFXTexturePersistentSRGBProfile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__) ))
Con::errorf("Failed to load profile bitmap (%s)",mBitmapName);
//verify the bitmap
if (!mBitmap)
Con::errorf("(%s) - Failed to load profile bitmap (%s)", getName(), getBitmap());
constructBitmapArray();
constructBitmapArray();
}
}
mLoadCount ++;
@ -682,8 +712,9 @@ void GuiControlProfile::decLoadCount()
getId(), getClassName(), getName(), getInternalName() );
#endif
if( !mBitmapName || !mBitmapName[0] || dStricmp(mBitmapName, "texhandle") != 0 )
mTextureObject = NULL;
StringTableEntry bitmapName = getBitmap();
if(bitmapName == StringTable->EmptyString() || bitmapName == StringTable->insert("texhandle"))
mBitmap = NULL;
}
}
@ -707,6 +738,19 @@ DefineEngineMethod( GuiControlProfile, getStringWidth, S32, (const char* string)
return object->mFont->getStrNWidth( string, dStrlen( string ) );
}
DefineEngineMethod(GuiControlProfile, getBitmap, const char*, (), , "get name")
{
return object->getBitmap();
}
DefineEngineMethod(GuiControlProfile, getBitmapAsset, const char*, (), , "")
{
return object->mBitmapAssetId;
}
DefineEngineMethod(GuiControlProfile, setBitmap, bool, (const char* map), , "")
{
return object->_setBitmap(StringTable->insert(map));
}
//-----------------------------------------------------------------------------
// TypeRectSpacingI
//-----------------------------------------------------------------------------

View file

@ -36,6 +36,7 @@
#include "console/dynamicTypes.h"
#endif
#include "T3D/assets/ImageAsset.h"
#include "gfx/gfxDevice.h"
#include "platform/input/event.h"
@ -335,16 +336,20 @@ struct ControlSizing
};
GFX_DeclareTextureProfile(GFXGuiCursorProfile);
GFX_DeclareTextureProfile(GFXDefaultGUIProfile);
class GuiCursor : public SimObject
{
private:
typedef SimObject Parent;
StringTableEntry mBitmapName;
DECLARE_IMAGEASSET(GuiCursor, Bitmap, onImageChanged, GFXGuiCursorProfile);
DECLARE_IMAGEASSET_SETGET(GuiCursor, Bitmap);
Point2I mHotSpot;
Point2F mRenderOffset;
Point2I mExtent;
GFXTexHandle mTextureObject;
public:
Point2I getHotSpot() { return mHotSpot; }
@ -358,6 +363,8 @@ public:
bool onAdd(void);
void onRemove();
void render(const Point2I &pos);
void onImageChanged() {}
};
/// A GuiControlProfile is used by every GuiObject and is akin to a
@ -441,9 +448,118 @@ public:
Point2I mTextOffset; ///< Text offset for the control
// bitmap members
StringTableEntry mBitmapName; ///< Bitmap file name for the bitmap of the control
///< Bitmap for the bitmap of the control
///
public:
GFXTexHandle mBitmap = NULL;
StringTableEntry mBitmapName;
StringTableEntry mBitmapAssetId;
AssetPtr<ImageAsset> mBitmapAsset;
GFXTextureProfile* mBitmapProfile = &GFXTexturePersistentSRGBProfile;
public:
const StringTableEntry getBitmapFile() const { return mBitmapName; }
void setBitmapFile(const FileName& _in) { mBitmapName = StringTable->insert(_in.c_str()); }
const AssetPtr<ImageAsset>& getBitmapAsset() const { return mBitmapAsset; }
void setBitmapAsset(const AssetPtr<ImageAsset>& _in) { mBitmapAsset = _in; }
bool _setBitmap(StringTableEntry _in)
{
if (mBitmapAssetId != _in || mBitmapName != _in)
{
if (mBitmapAsset.notNull())
{
mBitmapAsset->getChangedSignal().remove(this, &GuiControlProfile::onBitmapChanged);
}
if (_in == StringTable->EmptyString())
{
mBitmapName = StringTable->EmptyString();
mBitmapAssetId = StringTable->EmptyString();
mBitmapAsset = NULL;
mBitmap.free();
mBitmap = NULL;
return true;
}
else if (_in[0] == '$' || _in[0] == '#')
{
mBitmapName = _in;
mBitmapAssetId = StringTable->EmptyString();
mBitmapAsset = NULL;
mBitmap.free();
mBitmap = NULL;
return true;
}
if (AssetDatabase.isDeclaredAsset(_in))
{
mBitmapAssetId = _in;
U32 assetState = ImageAsset::getAssetById(mBitmapAssetId, &mBitmapAsset);
if (ImageAsset::Ok == assetState)
{
mBitmapName = StringTable->EmptyString();
}
}
else
{
StringTableEntry assetId = ImageAsset::getAssetIdByFilename(_in);
if (assetId != StringTable->EmptyString())
{
mBitmapAssetId = assetId;
if (ImageAsset::getAssetById(mBitmapAssetId, &mBitmapAsset) == ImageAsset::Ok)
{
mBitmapName = StringTable->EmptyString();
}
}
else
{
mBitmapName = _in;
mBitmapAssetId = StringTable->EmptyString();
mBitmapAsset = NULL;
}
}
}
if (getBitmap() != StringTable->EmptyString() && mBitmapName != StringTable->insert("texhandle"))
{
if (mBitmapAsset.notNull())
{
mBitmapAsset->getChangedSignal().notify(this, &GuiControlProfile::onBitmapChanged);
}
}
else
{
mBitmap.free();
mBitmap = NULL;
}
if (getBitmap() != StringTable->EmptyString() && mBitmapAsset.notNull() && mBitmapAsset->getStatus() != ImageAsset::Ok)
{
Con::errorf("%s(%s)::_set%s() - image asset failure \"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, ImageAsset::getAssetErrstrn(mBitmapAsset->getStatus()).c_str());
return false;
}
return true;
}
const StringTableEntry getBitmap() const
{
if (mBitmapAsset && (mBitmapAsset->getImageFileName() != StringTable->EmptyString()))
return Platform::makeRelativePathName(mBitmapAsset->getImagePath(), Platform::getMainDotCsDir());
else if (mBitmapAssetId != StringTable->EmptyString())
return mBitmapAssetId;
else if (mBitmapName != StringTable->EmptyString())
return StringTable->insert(Platform::makeRelativePathName(mBitmapName, Platform::getMainDotCsDir()));
else
return StringTable->EmptyString();
}
GFXTexHandle getBitmapResource()
{
return mBitmap;
}
DECLARE_IMAGEASSET_SETGET(GuiControlProfile, Bitmap);
void onBitmapChanged() {}
bool mUseBitmapArray; ///< Flag to use the bitmap array or to fallback to non-array rendering
GFXTexHandle mTextureObject;
Vector<RectI> mBitmapArrayRects; ///< Used for controls which use an array of bitmaps such as checkboxes
// sound members
@ -518,7 +634,4 @@ DefineEnumType( GuiAlignmentType );
typedef FontCharset GuiFontCharset;
DefineEnumType( GuiFontCharset );
GFX_DeclareTextureProfile(GFXGuiCursorProfile);
GFX_DeclareTextureProfile(GFXDefaultGUIProfile);
#endif //_GUITYPES_H

View file

@ -161,7 +161,9 @@ public:
void setObjectField( const char *fieldName, const char *data );
static GuiInspector* findByObject( SimObject *obj );
static GuiInspector* findByObject( SimObject *obj );
void refresh();
protected:
@ -181,8 +183,6 @@ protected:
SimObjectPtr<GuiInspectorField> mHLField;
String mGroupFilters;
bool mShowCustomFields;
void refresh();
};
#endif

View file

@ -221,7 +221,7 @@ GuiControl* GuiInspectorTypeMaterialName::construct(const char* command)
//temporary static button name
char bitmapName[512] = "tools/materialEditor/gui/change-material-btn";
mBrowseButton->setBitmap( bitmapName );
mBrowseButton->setBitmap( StringTable->insert(bitmapName) );
mBrowseButton->setDataField( StringTable->insert("Profile"), NULL, "GuiButtonProfile" );
mBrowseButton->registerObject();
@ -327,7 +327,7 @@ GuiControl* GuiInspectorTypeTerrainMaterialName::construct(const char* command)
//temporary static button name
char bitmapName[512] = "tools/gui/images/layers-btn";
mBrowseButton->setBitmap( bitmapName );
mBrowseButton->setBitmap(StringTable->insert(bitmapName) );
mBrowseButton->setDataField( StringTable->insert("Profile"), NULL, "GuiButtonProfile" );
mBrowseButton->registerObject();
@ -805,7 +805,7 @@ GuiControl* GuiInspectorTypeShapeFilename::constructEditControl()
mShapeEdButton->setField("Command", szBuffer);
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
mShapeEdButton->setBitmap(bitmapName);
mShapeEdButton->setBitmap(StringTable->insert(bitmapName));
mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
@ -957,7 +957,7 @@ GuiControl* GuiInspectorTypeRectUV::constructEditControl()
//temporary static button name
char bitmapName[512] = "tools/gui/images/uv-editor-btn";
mBrowseButton->setBitmap( bitmapName );
mBrowseButton->setBitmap(StringTable->insert(bitmapName) );
mBrowseButton->setDataField( StringTable->insert("Profile"), NULL, "GuiButtonProfile" );
mBrowseButton->registerObject();
@ -1544,7 +1544,7 @@ GuiControl* GuiInspectorTypeBitMask32Helper::constructEditControl()
mButton->setField( "Command", szBuffer );
mButton->setField( "buttonType", "ToggleButton" );
mButton->setDataField( StringTable->insert("Profile"), NULL, "GuiInspectorButtonProfile" );
mButton->setBitmap( "tools/gui/images/arrowBtn" );
mButton->setBitmap(StringTable->insert("tools/gui/images/arrowBtn.png") );
mButton->setStateOn( true );
mButton->setExtent( 16, 16 );
mButton->registerObject();

View file

@ -1347,7 +1347,7 @@ void GuiMenuBar::onRender(Point2I offset, const RectI &updateRect)
bitmapstart.y = mMenuList[i].bounds.point.y + (mMenuList[i].bounds.extent.y - rect.extent.y) / 2;
drawUtil->clearBitmapModulation();
drawUtil->drawBitmapSR(mProfile->mTextureObject, offset + bitmapstart, rect);
drawUtil->drawBitmapSR(mProfile->getBitmapResource(), offset + bitmapstart, rect);
// Should we also draw the text?
if (!mMenuList[i].drawBitmapOnly)

View file

@ -142,7 +142,7 @@ void GuiPopupMenuTextListCtrl::onRenderCell(Point2I offset, Point2I cell, bool s
Point2I bitPos = Point2I(offset.x + mCellSize.y / 2, offset.y + mCellSize.y / 2);
GFX->getDrawUtil()->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapSR(mProfile->mTextureObject, bitPos + off, rect);
GFX->getDrawUtil()->drawBitmapSR(mProfile->getBitmapResource(), bitPos + off, rect);
}
}

View file

@ -65,6 +65,7 @@ GuiShapeEdPreview::GuiShapeEdPreview()
mZoomSpeed ( 1.0f ),
mGridDimension( 30, 30 ),
mModel( NULL ),
mModelName(StringTable->EmptyString()),
mRenderGhost( false ),
mRenderNodes( false ),
mRenderBounds( false ),
@ -349,6 +350,8 @@ bool GuiShapeEdPreview::setObjectModel(const char* modelName)
mThreads.clear();
mActiveThread = -1;
ResourceManager::get().getChangedSignal().remove(this, &GuiShapeEdPreview::_onResourceChanged);
if (modelName && modelName[0])
{
Resource<TSShape> model = ResourceManager::get().load( modelName );
@ -382,11 +385,28 @@ bool GuiShapeEdPreview::setObjectModel(const char* modelName)
// the first time recording
mLastRenderTime = Platform::getVirtualMilliseconds();
mModelName = StringTable->insert(modelName);
//Now to reflect changes when the model file is changed.
ResourceManager::get().getChangedSignal().notify(this, &GuiShapeEdPreview::_onResourceChanged);
}
else
{
mModelName = StringTable->EmptyString();
}
return true;
}
void GuiShapeEdPreview::_onResourceChanged(const Torque::Path& path)
{
if (path != Torque::Path(mModelName))
return;
setObjectModel(path.getFullPath());
}
void GuiShapeEdPreview::addThread()
{
if ( mModel )

View file

@ -114,6 +114,7 @@ protected:
bool mRenderColMeshes;
bool mRenderMounts;
TSShapeInstance* mModel;
StringTableEntry mModelName;
LightInfo* mFakeSun;
EulerF mSunRot;
@ -199,6 +200,8 @@ public:
void setCurrentDetail(S32 dl);
bool setObjectModel(const char * modelName);
void _onResourceChanged(const Torque::Path& path);
/// @name Threads
///@{
void addThread();

View file

@ -60,7 +60,7 @@ bool GuiInspectorDynamicGroup::createContent()
addFieldBtn->setControlProfile( dynamic_cast<GuiControlProfile*>(profilePtr) );
// FIXME Hardcoded image
addFieldBtn->setBitmap("tools/gui/images/iconAdd.png");
addFieldBtn->setBitmap(StringTable->insert("tools/gui/images/iconAdd.png"));
char commandBuf[64];
dSprintf(commandBuf, 64, "%d.addDynamicField();", this->getId());

View file

@ -22,6 +22,9 @@
#include "gui/editor/inspector/variableInspector.h"
#include "console/engineAPI.h"
#include "T3D/assets/ShapeAsset.h"
#include "T3D/assets/ImageAsset.h"
#include "T3D/assets/MaterialAsset.h"
GuiVariableInspector::GuiVariableInspector() : mAutoUpdate(true)
{
@ -180,12 +183,12 @@ void GuiVariableInspector::addField(const char* name, const char* label, const c
fieldTypeMask = TypePoint3F;
else if (newField.mFieldTypeName == StringTable->insert("vector2"))
fieldTypeMask = TypePoint2F;
//else if (fieldType == StringTable->insert("material"))
// fieldTypeMask = TypeMaterialName;
else if (newField.mFieldTypeName == StringTable->insert("material"))
fieldTypeMask = TypeMaterialAssetId;
else if (newField.mFieldTypeName == StringTable->insert("image"))
fieldTypeMask = TypeImageFilename;
fieldTypeMask = TypeImageAssetId;
else if (newField.mFieldTypeName == StringTable->insert("shape"))
fieldTypeMask = TypeShapeFilename;
fieldTypeMask = TypeShapeAssetId;
else if (newField.mFieldTypeName == StringTable->insert("bool"))
fieldTypeMask = TypeBool;
else if (newField.mFieldTypeName == StringTable->insert("object"))

View file

@ -65,11 +65,12 @@ ConsoleDocClass( GuiChunkedBitmapCtrl,
void GuiChunkedBitmapCtrl::initPersistFields()
{
addGroup("GuiChunkedBitmapCtrl");
addField( "bitmap", TypeFilename, Offset( mBitmapName, GuiChunkedBitmapCtrl ), "This is the bitmap to render to the control." );
addField( "useVariable", TypeBool, Offset( mUseVariable, GuiChunkedBitmapCtrl ), "This decides whether to use the \"bitmap\" file "
"or a bitmap stored in \"variable\"");
addField( "tile", TypeBool, Offset( mTile, GuiChunkedBitmapCtrl ), "This is no longer in use");
addGroup("GuiChunkedBitmapCtrl");
INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiChunkedBitmapCtrl, "This is the bitmap to render to the control.");
addField( "useVariable", TypeBool, Offset( mUseVariable, GuiChunkedBitmapCtrl ), "This decides whether to use the \"bitmap\" file "
"or a bitmap stored in \"variable\"");
addField( "tile", TypeBool, Offset( mTile, GuiChunkedBitmapCtrl ), "This is no longer in use", AbstractClassRep::FIELD_HideInInspectors);
endGroup("GuiChunkedBitmapCtrl");
Parent::initPersistFields();
}
@ -86,7 +87,8 @@ DefineEngineMethod( GuiChunkedBitmapCtrl, setBitmap, void, (const char* filename
GuiChunkedBitmapCtrl::GuiChunkedBitmapCtrl()
{
mBitmapName = StringTable->EmptyString();
INIT_IMAGEASSET(Bitmap);
mUseVariable = false;
mTile = false;
}
@ -97,7 +99,8 @@ void GuiChunkedBitmapCtrl::setBitmap(const char *name)
if(awake)
onSleep();
mBitmapName = StringTable->insert(name);
_setBitmap(StringTable->insert(name));
if(awake)
onWake();
setUpdate();
@ -108,14 +111,14 @@ bool GuiChunkedBitmapCtrl::onWake()
if(!Parent::onWake())
return false;
if( !mTexHandle
if( !mBitmap
&& ( ( mBitmapName && mBitmapName[ 0 ] )
|| ( mUseVariable && mConsoleVariable && mConsoleVariable[ 0 ] ) ) )
{
if ( mUseVariable )
mTexHandle.set( Con::getVariable( mConsoleVariable ), &GFXDefaultGUIProfile, avar("%s() - mTexHandle (line %d)", __FUNCTION__, __LINE__) );
mBitmap.set( Con::getVariable( mConsoleVariable ), &GFXDefaultGUIProfile, avar("%s() - mTexHandle (line %d)", __FUNCTION__, __LINE__) );
else
mTexHandle.set( mBitmapName, &GFXDefaultGUIProfile, avar("%s() - mTexHandle (line %d)", __FUNCTION__, __LINE__) );
mBitmap.set( mBitmapName, &GFXDefaultGUIProfile, avar("%s() - mTexHandle (line %d)", __FUNCTION__, __LINE__) );
}
return true;
@ -123,7 +126,6 @@ bool GuiChunkedBitmapCtrl::onWake()
void GuiChunkedBitmapCtrl::onSleep()
{
mTexHandle = NULL;
Parent::onSleep();
}
@ -164,10 +166,10 @@ void GuiChunkedBitmapCtrl::renderRegion(const Point2I &offset, const Point2I &ex
void GuiChunkedBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
{
if( mTexHandle )
if( mBitmap )
{
RectI boundsRect( offset, getExtent());
GFX->getDrawUtil()->drawBitmapStretch( mTexHandle, boundsRect, GFXBitmapFlip_None, GFXTextureFilterLinear );
GFX->getDrawUtil()->drawBitmapStretch(mBitmap, boundsRect, GFXBitmapFlip_None, GFXTextureFilterLinear );
}
renderChildControls(offset, updateRect);

View file

@ -7,6 +7,8 @@
#include "gfx/gfxDrawUtil.h"
#include "console/engineAPI.h"
#include "T3D/assets/ImageAsset.h"
class GuiChunkedBitmapCtrl : public GuiControl
{
private:
@ -14,8 +16,10 @@ private:
void renderRegion(const Point2I &offset, const Point2I &extent);
protected:
StringTableEntry mBitmapName;
GFXTexHandle mTexHandle;
DECLARE_IMAGEASSET(GuiChunkedBitmapCtrl, Bitmap, onImageChanged, GFXDefaultGUIProfile);
DECLARE_IMAGEASSET_SETGET(GuiChunkedBitmapCtrl, Bitmap);
bool mUseVariable;
bool mTile;
@ -34,4 +38,6 @@ public:
void setBitmap(const char *name);
void onRender(Point2I offset, const RectI &updateRect);
};
void onImageChanged() {}
};

View file

@ -114,14 +114,14 @@ public:
}
ColorI color(255,255,255,alpha);
if (mTextureObject)
if (mBitmap)
{
GFX->getDrawUtil()->setBitmapModulation(color);
if(mWrap)
{
GFXTextureObject* texture = mTextureObject;
GFXTextureObject* texture = mBitmap;
RectI srcRegion;
RectI dstRegion;
F32 xdone = ((F32)getExtent().x/(F32)texture->mBitmapSize.x)+1;
@ -144,11 +144,11 @@ public:
else
{
RectI rect(offset, getExtent());
GFX->getDrawUtil()->drawBitmapStretch(mTextureObject, rect);
GFX->getDrawUtil()->drawBitmapStretch(mBitmap, rect);
}
}
if (mProfile->mBorder || !mTextureObject)
if (mProfile->mBorder || !mBitmap)
{
RectI rect(offset.x, offset.y, getExtent().x, getExtent().y);
ColorI borderCol(mProfile->mBorderColor);

View file

@ -119,24 +119,21 @@ ConsoleDocClass( GuiProgressBitmapCtrl,
GuiProgressBitmapCtrl::GuiProgressBitmapCtrl()
: mProgress( 0.f ),
mBitmapName( StringTable->EmptyString() ),
mUseVariable( false ),
mTile( false ),
mNumberOfBitmaps(0),
mDim(0)
{
INIT_IMAGEASSET(Bitmap);
}
//-----------------------------------------------------------------------------
void GuiProgressBitmapCtrl::initPersistFields()
{
addProtectedField( "bitmap", TypeFilename, Offset( mBitmapName, GuiProgressBitmapCtrl ),
_setBitmap, defaultProtectedGetFn,
"~Path to the bitmap file to use for rendering the progress bar.\n\n"
INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiProgressBitmapCtrl, "Bitmap file to use for rendering the progress bar.\n\n"
"If the profile assigned to the control already has a bitmap assigned, this property need not be "
"set in which case the bitmap from the profile is used."
);
"set in which case the bitmap from the profile is used.");
Parent::initPersistFields();
}
@ -149,7 +146,8 @@ void GuiProgressBitmapCtrl::setBitmap( const char* name )
if( awake )
onSleep();
mBitmapName = StringTable->insert( name );
_setBitmap(StringTable->insert(name));
if( awake )
onWake();
@ -222,14 +220,14 @@ void GuiProgressBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
//drawing stretch bitmap
RectI progressRect = ctrlRect;
progressRect.extent.x = width;
drawUtil->drawBitmapStretchSR(mProfile->mTextureObject, progressRect, mProfile->mBitmapArrayRects[0]);
drawUtil->drawBitmapStretchSR(mProfile->getBitmapResource(), progressRect, mProfile->mBitmapArrayRects[0]);
}
}
else if(mNumberOfBitmaps >= 3)
{
//drawing left-end bitmap
RectI progressRectLeft(ctrlRect.point.x, ctrlRect.point.y, mDim, mDim);
drawUtil->drawBitmapStretchSR(mProfile->mTextureObject, progressRectLeft, mProfile->mBitmapArrayRects[0]);
drawUtil->drawBitmapStretchSR(mProfile->getBitmapResource(), progressRectLeft, mProfile->mBitmapArrayRects[0]);
//draw the progress with image
S32 width = (S32)((F32)(getWidth()) * mProgress);
@ -241,11 +239,11 @@ void GuiProgressBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
progressRect.extent.x = (width - mDim - mDim);
if (progressRect.extent.x < 0)
progressRect.extent.x = 0;
drawUtil->drawBitmapStretchSR(mProfile->mTextureObject, progressRect, mProfile->mBitmapArrayRects[1]);
drawUtil->drawBitmapStretchSR(mProfile->getBitmapResource(), progressRect, mProfile->mBitmapArrayRects[1]);
//drawing right-end bitmap
RectI progressRectRight(progressRect.point.x + progressRect.extent.x, ctrlRect.point.y, mDim, mDim );
drawUtil->drawBitmapStretchSR(mProfile->mTextureObject, progressRectRight, mProfile->mBitmapArrayRects[2]);
drawUtil->drawBitmapStretchSR(mProfile->getBitmapResource(), progressRectRight, mProfile->mBitmapArrayRects[2]);
}
}
else

View file

@ -31,6 +31,7 @@
#include "gui/controls/guiTextCtrl.h"
#endif
#include "T3D/assets/ImageAsset.h"
//FIXME: WTH is this derived from GuiTextCtrl?? should be a GuiControl
@ -45,7 +46,10 @@ class GuiProgressBitmapCtrl : public GuiTextCtrl
protected:
F32 mProgress;
StringTableEntry mBitmapName;
DECLARE_IMAGEASSET(GuiProgressBitmapCtrl, Bitmap, onImageChanged, GFXDefaultGUIProfile);
DECLARE_IMAGEASSET_SETGET(GuiProgressBitmapCtrl, Bitmap);
bool mUseVariable;
bool mTile;
S32 mNumberOfBitmaps;
@ -57,6 +61,8 @@ class GuiProgressBitmapCtrl : public GuiTextCtrl
return false;
}
void onImageChanged() {}
public:
GuiProgressBitmapCtrl();

View file

@ -129,7 +129,7 @@ void GuiTheoraCtrl::setFile( const String& filename )
void GuiTheoraCtrl::play()
{
if( mFilename.isEmpty() )
if( mFilename == StringTable->EmptyString() )
return;
if( !mTheoraTexture.isPlaying() )

View file

@ -46,7 +46,7 @@ class GuiTheoraCtrl : public GuiControl
protected:
/// The Theora file we should play.
String mFilename;
StringTableEntry mFilename;
/// Theora video player backend.
TheoraTexture mTheoraTexture;

View file

@ -1910,11 +1910,11 @@ const char* GuiConvexEditorCtrl::getSelectedFaceMaterial()
if (mConvexSEL->mSurfaceUVs[mFaceSEL].matID == 0)
{
return mConvexSEL->mMaterialName;
return mConvexSEL->getMaterial();
}
else
{
return mConvexSEL->mSurfaceTextures[mConvexSEL->mSurfaceUVs[mFaceSEL].matID - 1].materialName;
return mConvexSEL->mSurfaceTextures[mConvexSEL->mSurfaceUVs[mFaceSEL].matID - 1].getMaterial();
}
}
@ -1978,7 +1978,7 @@ void GuiConvexEditorCtrl::setSelectedFaceMaterial(const char* materialName)
{
for (U32 i = 0; i < mConvexSEL->mSurfaceTextures.size(); i++)
{
if (!String::compare(mConvexSEL->mSurfaceTextures[i].materialName, materialName))
if (!String::compare(mConvexSEL->mSurfaceTextures[i].getMaterial(), materialName))
{
//found a match
mConvexSEL->mSurfaceUVs[mFaceSEL].matID = i + 1;
@ -1990,7 +1990,7 @@ void GuiConvexEditorCtrl::setSelectedFaceMaterial(const char* materialName)
{
//add a new one
ConvexShape::surfaceMaterial newMat;
newMat.materialName = materialName;
newMat._setMaterial(materialName);
mConvexSEL->mSurfaceTextures.push_back(newMat);

View file

@ -59,8 +59,8 @@ ConsoleDocClass( GuiMissionAreaCtrl,
GuiMissionAreaCtrl::GuiMissionAreaCtrl()
{
mHandleBitmap = StringTable->EmptyString();
mHandleTexture = NULL;
INIT_IMAGEASSET(HandleBitmap);
mHandleTextureSize = Point2I::Zero;
mHandleTextureHalfSize = Point2F::Zero;
@ -89,8 +89,7 @@ void GuiMissionAreaCtrl::initPersistFields()
{
addField( "squareBitmap", TypeBool, Offset(mSquareBitmap, GuiMissionAreaCtrl));
addField( "handleBitmap", TypeFilename, Offset( mHandleBitmap, GuiMissionAreaCtrl ),
"Bitmap file for the mission area handles.\n");
INITPERSISTFIELD_IMAGEASSET(HandleBitmap, GuiMissionAreaCtrl, "Bitmap for the mission area handles.\n");
addField( "missionBoundsColor", TypeColorI, Offset(mMissionBoundsColor, GuiMissionAreaCtrl));
addField( "cameraColor", TypeColorI, Offset(mCameraColor, GuiMissionAreaCtrl));
@ -114,15 +113,13 @@ bool GuiMissionAreaCtrl::onAdd()
desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha);
mBlendStateBlock = GFX->createStateBlock( desc );
if (*mHandleBitmap)
if (!mHandleBitmap.isNull())
{
mHandleTexture = GFXTexHandle( mHandleBitmap, &GFXTexturePersistentSRGBProfile, avar("%s() - mHandleTexture (line %d)", __FUNCTION__, __LINE__) );
mHandleTextureSize = Point2I( mHandleTexture->getWidth(), mHandleTexture->getHeight() );
mHandleTextureSize = Point2I(mHandleBitmap->getWidth(), mHandleBitmap->getHeight() );
mHandleTextureHalfSize = Point2F(mHandleTextureSize.x, mHandleTextureSize.y) * 0.5f;
}
else
{
mHandleTexture = NULL;
mHandleTextureSize = Point2I::Zero;
mHandleTextureHalfSize = Point2F::Zero;
}
@ -159,7 +156,7 @@ bool GuiMissionAreaCtrl::onWake()
void GuiMissionAreaCtrl::onSleep()
{
mTextureObject = NULL;
mBitmap = NULL;
mMissionArea = 0;
mTerrainBlock = 0;
@ -420,7 +417,7 @@ void GuiMissionAreaCtrl::setArea(const RectI & area)
void GuiMissionAreaCtrl::drawHandle(const Point2F & pos)
{
Point2F pnt(pos.x-mHandleTextureHalfSize.x, pos.y-mHandleTextureHalfSize.y);
GFX->getDrawUtil()->drawBitmap(mHandleTexture, pnt);
GFX->getDrawUtil()->drawBitmap(mHandleBitmap, pnt);
}
void GuiMissionAreaCtrl::drawHandles(RectI & box)
@ -604,7 +601,7 @@ void GuiMissionAreaCtrl::onRender(Point2I offset, const RectI & updateRect)
GFXDrawUtil *drawer = GFX->getDrawUtil();
drawer->clearBitmapModulation();
drawer->drawBitmapStretch(mTextureObject, rect, GFXBitmapFlip_Y, GFXTextureFilterLinear, false);
drawer->drawBitmapStretch(mBitmap, rect, GFXBitmapFlip_Y, GFXTextureFilterLinear, false);
GFX->setStateBlock(mSolidStateBlock);
drawer->clearBitmapModulation();

View file

@ -63,8 +63,9 @@ protected:
GFXStateBlockRef mBlendStateBlock;
GFXStateBlockRef mSolidStateBlock;
StringTableEntry mHandleBitmap;
GFXTexHandle mHandleTexture;
DECLARE_IMAGEASSET(GuiMissionAreaCtrl, HandleBitmap, onHandleBitmapChanged, GFXTexturePersistentSRGBProfile);
DECLARE_IMAGEASSET_SETGET(GuiMissionAreaCtrl, HandleBitmap);
Point2I mHandleTextureSize;
Point2F mHandleTextureHalfSize;
@ -109,6 +110,8 @@ protected:
bool testWithinHandle(const Point2I & testPoint, S32 handleX, S32 handleY);
S32 getHitHandles(const Point2I & mousePnt, const RectI & box);
void onHandleBitmapChanged() {}
public:
GuiMissionAreaCtrl();
virtual ~GuiMissionAreaCtrl();

View file

@ -1807,9 +1807,11 @@ WorldEditor::WorldEditor()
mRenderPopupBackground = true;
mPopupBackgroundColor.set(100,100,100);
mPopupTextColor.set(255,255,0);
mSelectHandle = StringTable->insert("tools/worldEditor/images/SelectHandle");
mDefaultHandle = StringTable->insert("tools/worldEditor/images/DefaultHandle");
mLockedHandle = StringTable->insert("tools/worldEditor/images/LockedHandle");
mSelectHandleAssetId = StringTable->insert("ToolsModule:SelectHandle");
mDefaultHandleAssetId = StringTable->insert("ToolsModule:DefaultHandle");
mLockedHandleAssetId = StringTable->insert("ToolsModule:LockedHandle");
mObjectTextColor.set(255,255,255);
mObjectsUseBoxCenter = true;
@ -1894,9 +1896,9 @@ bool WorldEditor::onAdd()
// create the default class entry
mDefaultClassEntry.mName = 0;
mDefaultClassEntry.mIgnoreCollision = false;
mDefaultClassEntry.mDefaultHandle = GFXTexHandle(mDefaultHandle, &GFXStaticTextureSRGBProfile, avar("%s() - mDefaultClassEntry.mDefaultHandle (line %d)", __FUNCTION__, __LINE__));
mDefaultClassEntry.mSelectHandle = GFXTexHandle(mSelectHandle, &GFXStaticTextureSRGBProfile, avar("%s() - mDefaultClassEntry.mSelectHandle (line %d)", __FUNCTION__, __LINE__));
mDefaultClassEntry.mLockedHandle = GFXTexHandle(mLockedHandle, &GFXStaticTextureSRGBProfile, avar("%s() - mDefaultClassEntry.mLockedHandle (line %d)", __FUNCTION__, __LINE__));
mDefaultClassEntry.mDefaultHandle = mDefaultHandle;
mDefaultClassEntry.mSelectHandle = mSelectHandle;
mDefaultClassEntry.mLockedHandle = mLockedHandle;
if(!(mDefaultClassEntry.mDefaultHandle && mDefaultClassEntry.mSelectHandle && mDefaultClassEntry.mLockedHandle))
return false;
@ -2826,9 +2828,10 @@ void WorldEditor::initPersistFields()
addField( "renderObjText", TypeBool, Offset(mRenderObjText, WorldEditor) );
addField( "renderObjHandle", TypeBool, Offset(mRenderObjHandle, WorldEditor) );
addField( "renderSelectionBox", TypeBool, Offset(mRenderSelectionBox, WorldEditor) );
addField( "selectHandle", TypeFilename, Offset(mSelectHandle, WorldEditor) );
addField( "defaultHandle", TypeFilename, Offset(mDefaultHandle, WorldEditor) );
addField( "lockedHandle", TypeFilename, Offset(mLockedHandle, WorldEditor) );
INITPERSISTFIELD_IMAGEASSET(SelectHandle, WorldEditor, "");
INITPERSISTFIELD_IMAGEASSET(DefaultHandle, WorldEditor, "");
INITPERSISTFIELD_IMAGEASSET(LockedHandle, WorldEditor, "");
endGroup( "Rendering" );

View file

@ -327,9 +327,14 @@ class WorldEditor : public EditTSCtrl
bool mRenderPopupBackground;
ColorI mPopupBackgroundColor;
ColorI mPopupTextColor;
StringTableEntry mSelectHandle;
StringTableEntry mDefaultHandle;
StringTableEntry mLockedHandle;
DECLARE_IMAGEASSET(WorldEditor, SelectHandle, onSelectHandleChanged, GFXStaticTextureSRGBProfile);
DECLARE_IMAGEASSET_SETGET(WorldEditor, SelectHandle);
DECLARE_IMAGEASSET(WorldEditor, DefaultHandle, onDefaultHandleChanged, GFXStaticTextureSRGBProfile);
DECLARE_IMAGEASSET_SETGET(WorldEditor, DefaultHandle);
DECLARE_IMAGEASSET(WorldEditor, LockedHandle, onLockedHandleChanged, GFXStaticTextureSRGBProfile);
DECLARE_IMAGEASSET_SETGET(WorldEditor, LockedHandle);
ColorI mObjectTextColor;
bool mObjectsUseBoxCenter;
ColorI mObjSelectColor;
@ -420,6 +425,10 @@ class WorldEditor : public EditTSCtrl
void setEditorTool(EditorTool*);
EditorTool* getActiveEditorTool() { return mActiveEditorTool; }
void onSelectHandleChanged() {}
void onDefaultHandleChanged() {}
void onLockedHandleChanged() {}
};
typedef WorldEditor::DropType WorldEditorDropType;