mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption Removed unneeded MainEditor mockup module Removed some unused/duplicate image assets from the tools
This commit is contained in:
parent
83b0432283
commit
5525f8ecdd
1708 changed files with 19619 additions and 4596 deletions
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@ -2801,3 +2801,11 @@ DefineEngineFunction( getMaxDynamicVerts, S32, (),,
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{
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return GFX_MAX_DYNAMIC_VERTS / 2;
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}
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DefineEngineFunction( getStringHash, S32, (const char* _inString, bool _sensitive), ("", true), "generate a hash from a string. foramt is (string, casesensitive). defaults to true")
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{
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if (_sensitive)
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return S32(String::String(_inString).getHashCaseSensitive());
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else
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return S32(String::String(_inString).getHashCaseInsensitive());
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}
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@ -159,7 +159,7 @@ ConsoleProcessData( TypeFilename )
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//-----------------------------------------------------------------------------
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// TypeStringFilename
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//-----------------------------------------------------------------------------
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ConsolePrepType( filename, TypeStringFilename, String )
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ConsolePrepType( filename, TypeStringFilename, const char* )
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ConsoleSetType( TypeStringFilename )
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{
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@ -177,7 +177,7 @@ ConsoleSetType( TypeStringFilename )
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return;
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}
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*((String*)dptr) = String(buffer);
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*((const char**)dptr) = StringTable->insert(buffer);
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}
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else
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Con::printf("(TypeStringFilename) Cannot set multiple args to a single filename.");
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@ -185,7 +185,7 @@ ConsoleSetType( TypeStringFilename )
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ConsoleGetType( TypeStringFilename )
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{
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return *((String*)dptr);
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return *((const char**)(dptr));
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}
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ConsoleProcessData( TypeStringFilename )
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@ -204,7 +204,7 @@ ConsoleProcessData( TypeStringFilename )
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//-----------------------------------------------------------------------------
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// TypePrefabFilename
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//-----------------------------------------------------------------------------
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ConsolePrepType( filename, TypePrefabFilename, String )
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ConsolePrepType( filename, TypePrefabFilename, const char* )
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ConsoleSetType( TypePrefabFilename )
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{
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@ -213,7 +213,7 @@ ConsoleSetType( TypePrefabFilename )
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ConsoleGetType( TypePrefabFilename )
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{
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return *((String*)dptr);
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return *((const char**)(dptr));
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}
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ConsoleProcessData( TypePrefabFilename )
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@ -232,16 +232,16 @@ ConsoleProcessData( TypePrefabFilename )
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//-----------------------------------------------------------------------------
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// TypeImageFilename
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//-----------------------------------------------------------------------------
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ConsolePrepType( filename, TypeImageFilename, String )
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ConsolePrepType( filename, TypeImageFilename, const char* )
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ConsoleSetType( TypeImageFilename )
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{
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Con::setData(TypeStringFilename, dptr, 0, argc, argv, tbl, flag);
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Con::setData(TypeFilename, dptr, 0, argc, argv, tbl, flag);
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}
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ConsoleGetType( TypeImageFilename )
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{
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return *((String*)dptr);
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return *((const char**)(dptr));
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}
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ConsoleProcessData( TypeImageFilename )
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@ -281,6 +281,33 @@ ConsoleProcessData( TypeShapeFilename )
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}
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}
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//-----------------------------------------------------------------------------
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// TypeSoundFilename
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//-----------------------------------------------------------------------------
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ConsolePrepType(filename, TypeSoundFilename, const char*)
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ConsoleSetType(TypeSoundFilename)
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{
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Con::setData(TypeFilename, dptr, 0, argc, argv, tbl, flag);
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}
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ConsoleGetType(TypeSoundFilename)
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{
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return *((const char **)(dptr));
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}
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ConsoleProcessData(TypeSoundFilename)
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{
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if (Con::expandScriptFilename(buffer, bufferSz, data))
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return buffer;
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else
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{
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Con::warnf("(TypeSoundFilename) illegal filename detected: %s", data);
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return data;
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}
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}
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//-----------------------------------------------------------------------------
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// TypeS8
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//-----------------------------------------------------------------------------
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@ -797,20 +824,17 @@ ConsoleSetType( TypeParticleParameterString )
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// TypeMaterialName
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//-----------------------------------------------------------------------------
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ConsoleType(string, TypeMaterialName, String, "")
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ConsoleType(string, TypeMaterialName, const char*, "")
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ConsoleGetType( TypeMaterialName )
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{
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const String *theString = static_cast<const String*>(dptr);
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return theString->c_str();
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return* ((const char**)(dptr));
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}
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ConsoleSetType( TypeMaterialName )
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{
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String *theString = static_cast<String*>(dptr);
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if(argc == 1)
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*theString = argv[0];
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*((const char**)dptr) = StringTable->insert(argv[0]);
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else
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Con::printf("(TypeMaterialName) Cannot set multiple args to a single string.");
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}
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@ -860,20 +884,17 @@ ConsoleSetType( TypeTerrainMaterialName )
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// TypeCubemapName
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//-----------------------------------------------------------------------------
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ConsoleType(string, TypeCubemapName, String, "")
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ConsoleType(string, TypeCubemapName, const char*, "")
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ConsoleGetType( TypeCubemapName )
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{
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const String *theString = static_cast<const String*>(dptr);
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return theString->c_str();
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return*((const char**)(dptr));
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}
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ConsoleSetType( TypeCubemapName )
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{
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String *theString = static_cast<String*>(dptr);
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if(argc == 1)
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*theString = argv[0];
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*((const char**)dptr) = StringTable->insert(argv[0]);
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else
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Con::printf("(TypeCubemapName) Cannot set multiple args to a single string.");
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}
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@ -73,7 +73,7 @@ DefineConsoleType( TypeCaseString, const char * )
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DefineConsoleType( TypeRealString, String )
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DefineConsoleType( TypeCommand, String )
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DefineConsoleType( TypeFilename, const char * )
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DefineConsoleType( TypeStringFilename, String )
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DefineConsoleType( TypeStringFilename, const char*)
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DefineConsoleType(TypeRotationF, RotationF)
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@ -87,22 +87,27 @@ DefineUnmappedConsoleType( TypePID, SimPersistID* );
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/// TypeImageFilename is equivalent to TypeStringFilename in its usage,
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/// it exists for the benefit of GuiInspector, which will provide a custom
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/// InspectorField for this type that can display a texture preview.
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DefineConsoleType( TypeImageFilename, String )
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DefineConsoleType( TypeImageFilename, const char* )
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/// TypePrefabFilename is equivalent to TypeStringFilename in its usage,
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/// it exists for the benefit of GuiInspector, which will provide a
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/// custom InspectorField for this type.
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DefineConsoleType( TypePrefabFilename, String )
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DefineConsoleType( TypePrefabFilename, const char*)
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/// TypeShapeFilename is equivalent to TypeStringFilename in its usage,
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/// it exists for the benefit of GuiInspector, which will provide a
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/// custom InspectorField for this type.
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DefineConsoleType( TypeShapeFilename, String )
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DefineConsoleType( TypeShapeFilename, const char* )
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/// TypeSoundFilename is exactly the same as TypeShapeFilename
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/// it exists for the benefit of GuiInspector, which will provide a
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/// custom InspectorField for this type.
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DefineConsoleType(TypeSoundFilename, const char*)
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/// TypeMaterialName is equivalent to TypeRealString in its usage,
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/// it exists for the benefit of GuiInspector, which will provide a
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/// custom InspectorField for this type.
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DefineConsoleType( TypeMaterialName, String )
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DefineConsoleType( TypeMaterialName, const char*)
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/// TypeTerrainMaterialIndex is equivalent to TypeS32 in its usage,
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/// it exists for the benefit of GuiInspector, which will provide a
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@ -116,7 +121,7 @@ DefineConsoleType( TypeTerrainMaterialName, const char * )
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/// TypeCubemapName is equivalent to TypeRealString in its usage,
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/// but the Inspector will provide a drop-down list of CubemapData objects.
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DefineConsoleType( TypeCubemapName, String )
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DefineConsoleType( TypeCubemapName, const char*)
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DefineConsoleType( TypeParticleParameterString, const char * )
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@ -1254,17 +1254,7 @@ PersistenceManager::ParsedObject* PersistenceManager::writeNewObject(SimObject*
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dynamic_cast<TSShapeConstructor*>(object))
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dclToken = "singleton";
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else if( dynamic_cast< SimDataBlock* >( object ) )
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{
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SimDataBlock* db = static_cast<SimDataBlock*>(object);
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if( db->isClientOnly() )
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{
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if( db->getName() && db->getName()[ 0 ] )
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dclToken = "singleton";
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}
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else
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dclToken = "datablock";
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}
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dclToken = "datablock";
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char newLine[ 4096 ];
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dMemset(newLine, 0, sizeof( newLine));
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@ -1416,17 +1406,25 @@ void PersistenceManager::updateObject(SimObject* object, ParsedObject* parentObj
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{
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// TODO: This should be wrapped in a helper method... probably.
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// Detect and collapse relative path information
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if (f->type == TypeFilename ||
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f->type == TypeStringFilename ||
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f->type == TypeImageFilename ||
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f->type == TypePrefabFilename ||
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f->type == TypeShapeFilename)
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if (f->type == TypeFilename ||
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f->type == TypeStringFilename ||
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f->type == TypeImageFilename ||
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f->type == TypePrefabFilename ||
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f->type == TypeShapeFilename ||
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f->type == TypeSoundFilename )
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{
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char fnBuf[1024];
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Con::collapseScriptFilename(fnBuf, 1024, value);
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updateToken(prop.valueLine, prop.valuePosition, prop.endPosition - prop.valuePosition, fnBuf, true);
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}
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else if (f->type == TypeCommand || f->type == TypeString || f->type == TypeRealString)
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{
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char cmdBuf[1024];
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expandEscape(cmdBuf, value);
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updateToken(prop.valueLine, prop.valuePosition, prop.endPosition - prop.valuePosition, cmdBuf, true);
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}
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else
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updateToken(prop.valueLine, prop.valuePosition, prop.endPosition - prop.valuePosition, value, true);
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}
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@ -1495,17 +1493,25 @@ void PersistenceManager::updateObject(SimObject* object, ParsedObject* parentObj
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{
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// TODO: This should be wrapped in a helper method... probably.
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// Detect and collapse relative path information
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if (f->type == TypeFilename ||
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if (f->type == TypeFilename ||
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f->type == TypeStringFilename ||
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f->type == TypeImageFilename ||
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f->type == TypeImageFilename ||
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f->type == TypePrefabFilename ||
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f->type == TypeShapeFilename)
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f->type == TypeShapeFilename ||
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f->type == TypeSoundFilename )
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{
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char fnBuf[1024];
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Con::collapseScriptFilename(fnBuf, 1024, value);
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newLines.push_back(createNewProperty(f->pFieldname, fnBuf, f->elementCount > 1, j));
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}
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else if (f->type == TypeCommand)
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{
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char cmdBuf[1024];
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expandEscape(cmdBuf, value);
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newLines.push_back(createNewProperty(f->pFieldname, cmdBuf, f->elementCount > 1, j));
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}
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else
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newLines.push_back(createNewProperty(f->pFieldname, value, f->elementCount > 1, j));
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}
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@ -339,11 +339,12 @@ void SimObject::writeFields(Stream &stream, U32 tabStop)
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// detect and collapse relative path information
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char fnBuf[1024];
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if (f->type == TypeFilename ||
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if (f->type == TypeFilename ||
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f->type == TypeStringFilename ||
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f->type == TypeImageFilename ||
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f->type == TypeImageFilename ||
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f->type == TypePrefabFilename ||
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f->type == TypeShapeFilename)
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f->type == TypeShapeFilename ||
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f->type == TypeSoundFilename )
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{
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Con::collapseScriptFilename(fnBuf, 1024, val);
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val = fnBuf;
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@ -919,7 +920,15 @@ void SimObject::assignFieldsFrom(SimObject *parent)
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dMemset( bufferSecure, 0, 2048 );
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dMemcpy( bufferSecure, szBuffer, dStrlen( szBuffer ) );
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if((*f->setDataFn)( this, NULL, bufferSecure ) )
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//If we have an index worth mentioning, process it for pass-along as well to ensure we set stuff correctly
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char* elementIdxBuffer = nullptr;
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if (f->elementCount > 1)
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{
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elementIdxBuffer = Con::getArgBuffer(256);
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dSprintf(elementIdxBuffer, 256, "%i", j);
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}
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if((*f->setDataFn)( this, elementIdxBuffer, bufferSecure ) )
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Con::setData(f->type, (void *) (((const char *)this) + f->offset), j, 1, &fieldVal, f->table);
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if (f->networkMask != 0)
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