Converts all game, gui editor, and system classes to utilize assets

Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
This commit is contained in:
Areloch 2021-07-19 01:07:08 -05:00
parent 83b0432283
commit 5525f8ecdd
1708 changed files with 19619 additions and 4596 deletions

View file

@ -191,8 +191,6 @@ ShapeBaseImageData::ShapeBaseImageData()
lightRadius = 10.f;
lightBrightness = 1.0f;
shapeName = "core/rendering/shapes/noshape.dts";
shapeNameFP = "";
imageAnimPrefix = "";
imageAnimPrefixFP = "";
fireState = -1;
@ -295,6 +293,8 @@ ShapeBaseImageData::ShapeBaseImageData()
isAnimated[i] = false;
hasFlash[i] = false;
shapeIsValid[i] = false;
INIT_SHAPEASSET_ARRAY(Shape, i);
}
shakeCamera = false;
@ -407,6 +407,7 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
{
if (!Parent::preload(server, errorStr))
return false;
bool shapeError = false;
// Resolve objects transmitted from server
if (!server) {
@ -434,14 +435,12 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
// Shape 0: Standard image shape
// Shape 1: Optional first person image shape
StringTableEntry name;
if (i == FirstPersonImageShape)
{
if ((useEyeOffset || useEyeNode) && shapeNameFP && shapeNameFP[0])
if ((useEyeOffset || useEyeNode) && !mShapeAsset[i].isNull())
{
// Make use of the first person shape
useFirstPersonShape = true;
name = shapeNameFP;
}
else
{
@ -449,27 +448,25 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
continue;
}
}
else
{
name = shapeName;
}
if (name && name[0]) {
if (!mShapeAsset[i].isNull())
{
// Resolve shapename
shape[i] = ResourceManager::get().load(name);
if (!bool(shape[i])) {
errorStr = String::ToString("Unable to load shape: %s", name);
mShape[i] = mShapeAsset[i]->getShapeResource();
if (!bool(mShape[i])) {
errorStr = String::ToString("Unable to load shape asset: %s", mShapeAsset[i]->getAssetId());
return false;
}
if(computeCRC)
{
Con::printf("Validation required for shape: %s", name);
Con::printf("Validation required for shape asset: %s", mShapeAsset[i]->getAssetId());
Torque::FS::FileNodeRef fileRef = Torque::FS::GetFileNode(shape[i].getPath());
Torque::FS::FileNodeRef fileRef = Torque::FS::GetFileNode(mShape[i].getPath());
if (!fileRef)
{
errorStr = String::ToString("ShapeBaseImageData: Couldn't load shape \"%s\"",name);
errorStr = String::ToString("ShapeBaseImageData: Couldn't load shape asset\"%s\"", mShapeAsset[i]->getAssetId());
return false;
}
@ -479,29 +476,29 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
}
else if(mCRC[i] != fileRef->getChecksum())
{
errorStr = String::ToString("Shape \"%s\" does not match version on server.",name);
errorStr = String::ToString("Shape asset\"%s\" does not match version on server.", mShapeAsset[i]->getAssetId());
return false;
}
}
// Resolve nodes & build mount transform
eyeMountNode[i] = shape[i]->findNode("eyeMount");
eyeNode[i] = shape[i]->findNode("eye");
eyeMountNode[i] = mShape[i]->findNode("eyeMount");
eyeNode[i] = mShape[i]->findNode("eye");
if (eyeNode[i] == -1)
eyeNode[i] = eyeMountNode[i];
ejectNode[i] = shape[i]->findNode("ejectPoint");
muzzleNode[i] = shape[i]->findNode("muzzlePoint");
retractNode[i] = shape[i]->findNode("retractionPoint");
ejectNode[i] = mShape[i]->findNode("ejectPoint");
muzzleNode[i] = mShape[i]->findNode("muzzlePoint");
retractNode[i] = mShape[i]->findNode("retractionPoint");
mountTransform[i] = mountOffset;
S32 node = shape[i]->findNode("mountPoint");
S32 node = mShape[i]->findNode("mountPoint");
if (node != -1) {
MatrixF total(1);
do {
MatrixF nmat;
QuatF q;
TSTransform::setMatrix(shape[i]->defaultRotations[node].getQuatF(&q),shape[i]->defaultTranslations[node],&nmat);
TSTransform::setMatrix(mShape[i]->defaultRotations[node].getQuatF(&q), mShape[i]->defaultTranslations[node],&nmat);
total.mul(nmat);
node = shape[i]->nodes[node].parentIndex;
node = mShape[i]->nodes[node].parentIndex;
}
while(node != -1);
total.inverse();
@ -514,7 +511,7 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
for (U32 j = 0; j < MaxStates; j++) {
StateData& s = state[j];
if (stateSequence[j] && stateSequence[j][0])
s.sequence[i] = shape[i]->findSequence(stateSequence[j]);
s.sequence[i] = mShape[i]->findSequence(stateSequence[j]);
if (s.sequence[i] != -1)
{
// This state has an animation sequence
@ -525,7 +522,7 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
char bufferVis[128];
dStrncpy(bufferVis, stateSequence[j], 100);
dStrcat(bufferVis, "_vis", 128);
s.sequenceVis[i] = shape[i]->findSequence(bufferVis);
s.sequenceVis[i] = mShape[i]->findSequence(bufferVis);
}
if (s.sequenceVis[i] != -1)
{
@ -537,13 +534,13 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
s.ignoreLoadedForReady = stateIgnoreLoadedForReady[j];
if (stateEmitterNode[j] && stateEmitterNode[j][0])
s.emitterNode[i] = shape[i]->findNode(stateEmitterNode[j]);
s.emitterNode[i] = mShape[i]->findNode(stateEmitterNode[j]);
if (s.emitterNode[i] == -1)
s.emitterNode[i] = muzzleNode[i];
}
ambientSequence[i] = shape[i]->findSequence("ambient");
spinSequence[i] = shape[i]->findSequence("spin");
ambientSequence[i] = mShape[i]->findSequence("ambient");
spinSequence[i] = mShape[i]->findSequence("spin");
shapeIsValid[i] = true;
}
@ -567,7 +564,7 @@ bool ShapeBaseImageData::preload(bool server, String &errorStr)
{
if( shapeIsValid[i] )
{
TSShapeInstance* pDummy = new TSShapeInstance(shape[i], !server);
TSShapeInstance* pDummy = new TSShapeInstance(mShape[i], !server);
delete pDummy;
}
}
@ -590,19 +587,9 @@ void ShapeBaseImageData::initPersistFields()
addField( "emap", TypeBool, Offset(emap, ShapeBaseImageData),
"@brief Whether to enable environment mapping on this Image.\n\n" );
addField( "shapeFile", TypeShapeFilename, Offset(shapeName, ShapeBaseImageData),
"@brief The DTS or DAE model to use for this Image.\n\n" );
INITPERSISTFIELD_SHAPEASSET_ARRAY(Shape, ShapeBaseImageData, "The shape asset to use for this image in the third person")
addField( "shapeFileFP", TypeShapeFilename, Offset(shapeNameFP, ShapeBaseImageData),
"@brief The DTS or DAE model to use for this Image when in first person.\n\n"
"This is an optional parameter that also requires either eyeOffset or useEyeNode "
"to be set. If none of these conditions is met then shapeFile will be used "
"for all cases.\n\n"
"Typically you set a first person image for a weapon that "
"includes the player's arms attached to it for animating while firing, "
"reloading, etc. This is typical of many FPS games."
"@see eyeOffset\n"
"@see useEyeNode\n");
addProtectedField("shapeFileFP", TypeShapeFilename, Offset(mShapeName[1], ShapeBaseImageData), _setShapeData, defaultProtectedGetFn, "deprecated alias for ShapeFPFile/Asset", AbstractClassRep::FIELD_HideInInspectors);
addField( "imageAnimPrefix", TypeCaseString, Offset(imageAnimPrefix, ShapeBaseImageData),
"@brief Passed along to the mounting shape to modify animation sequences played in third person. [optional]\n\n" );
@ -987,8 +974,10 @@ void ShapeBaseImageData::packData(BitStream* stream)
}
}
stream->writeString(shapeName); // shape 0 for normal use
stream->writeString(shapeNameFP); // shape 1 for first person use (optional)
for (U32 j = 0; j < MaxShapes; ++j)
{
PACKDATA_SHAPEASSET_ARRAY(Shape, j); // shape 0 for normal use, shape 1 for first person use (optional)
}
stream->writeString(imageAnimPrefix);
stream->writeString(imageAnimPrefixFP);
@ -1169,8 +1158,10 @@ void ShapeBaseImageData::unpackData(BitStream* stream)
}
}
shapeName = stream->readSTString(); // shape 0 for normal use
shapeNameFP = stream->readSTString(); // shape 1 for first person use (optional)
for (U32 j = 0; j < MaxShapes; ++j)
{
UNPACKDATA_SHAPEASSET_ARRAY(Shape, j); // shape 0 for normal use, shape 1 for first person use (optional)
}
imageAnimPrefix = stream->readSTString();
imageAnimPrefixFP = stream->readSTString();
@ -2128,7 +2119,7 @@ S32 ShapeBase::getNodeIndex(U32 imageSlot,StringTableEntry nodeName)
{
MountedImage& image = mMountedImageList[imageSlot];
if (image.dataBlock)
return image.dataBlock->shape[getImageShapeIndex(image)]->findNode(nodeName);
return image.dataBlock->mShape[getImageShapeIndex(image)]->findNode(nodeName);
else
return -1;
}
@ -2318,7 +2309,7 @@ void ShapeBase::setImage( U32 imageSlot,
for (U32 i=0; i<ShapeBaseImageData::MaxShapes; ++i)
{
if (image.dataBlock->shapeIsValid[i])
image.shapeInstance[i] = new TSShapeInstance(image.dataBlock->shape[i], isClientObject());
image.shapeInstance[i] = new TSShapeInstance(image.dataBlock->mShape[i], isClientObject());
}
if (isClientObject())