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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption Removed unneeded MainEditor mockup module Removed some unused/duplicate image assets from the tools
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83b0432283
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1708 changed files with 19619 additions and 4596 deletions
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@ -144,7 +144,7 @@ U32 Projectile::smProjectileWarpTicks = 5;
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//
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ProjectileData::ProjectileData()
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{
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projectileShapeName = NULL;
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INIT_SHAPEASSET(ProjectileShape);
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sound = NULL;
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@ -197,7 +197,6 @@ ProjectileData::ProjectileData()
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ProjectileData::ProjectileData(const ProjectileData& other, bool temp_clone) : GameBaseData(other, temp_clone)
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{
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projectileShapeName = other.projectileShapeName;
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faceViewer = other.faceViewer; // -- always set to false
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scale = other.scale;
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velInheritFactor = other.velInheritFactor;
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@ -221,7 +220,7 @@ ProjectileData::ProjectileData(const ProjectileData& other, bool temp_clone) : G
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sound = other.sound;
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lightDesc = other.lightDesc;
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lightDescId = other.lightDescId; // -- for pack/unpack of lightDesc ptr
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projectileShape = other.projectileShape; // -- TSShape loads using projectileShapeName
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CLONE_SHAPEASSET(ProjectileShape);// -- TSShape loads using mProjectileShapeName
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activateSeq = other.activateSeq; // -- from projectileShape sequence "activate"
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maintainSeq = other.maintainSeq; // -- from projectileShape sequence "maintain"
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particleEmitter = other.particleEmitter;
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@ -244,8 +243,11 @@ void ProjectileData::initPersistFields()
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"as the projectile enters or leaves water.\n\n"
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"@see particleEmitter\n");
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addField("projectileShapeName", TypeShapeFilename, Offset(projectileShapeName, ProjectileData),
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"@brief File path to the model of the projectile.\n\n");
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addProtectedField("projectileShapeName", TypeShapeFilename, Offset(mProjectileShapeName, ProjectileData), &_setProjectileShapeData, &defaultProtectedGetFn,
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"@brief File path to the model of the projectile.\n\n", AbstractClassRep::FIELD_HideInInspectors);
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INITPERSISTFIELD_SHAPEASSET(ProjectileShape, ProjectileData, "@brief The model of the projectile.\n\n");
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addField("scale", TypePoint3F, Offset(scale, ProjectileData),
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"@brief Scale to apply to the projectile's size.\n\n"
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"@note This is applied after SceneObject::scale\n");
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@ -375,21 +377,17 @@ bool ProjectileData::preload(bool server, String &errorStr)
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Con::errorf(ConsoleLogEntry::General, "ProjectileData::preload: Invalid packet, bad datablockid(lightDesc): %d", lightDescId);
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}
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if (projectileShapeName && projectileShapeName[0] != '\0')
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if (!mProjectileShape)
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{
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projectileShape = ResourceManager::get().load(projectileShapeName);
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if (bool(projectileShape) == false)
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{
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errorStr = String::ToString("ProjectileData::load: Couldn't load shape \"%s\"", projectileShapeName);
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return false;
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}
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activateSeq = projectileShape->findSequence("activate");
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maintainSeq = projectileShape->findSequence("maintain");
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errorStr = String::ToString("ProjectileData::load: Couldn't load shape \"%s\"", mProjectileShapeAssetId);
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return false;
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}
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if (bool(projectileShape)) // create an instance to preload shape data
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else
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{
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TSShapeInstance* pDummy = new TSShapeInstance(projectileShape, !server);
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activateSeq = mProjectileShape->findSequence("activate");
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maintainSeq = mProjectileShape->findSequence("maintain");
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TSShapeInstance* pDummy = new TSShapeInstance(mProjectileShape, !server);
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delete pDummy;
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}
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@ -401,7 +399,8 @@ void ProjectileData::packData(BitStream* stream)
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{
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Parent::packData(stream);
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stream->writeString(projectileShapeName);
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PACKDATA_SHAPEASSET(ProjectileShape);
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stream->writeFlag(faceViewer);
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if(stream->writeFlag(scale.x != 1 || scale.y != 1 || scale.z != 1))
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{
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@ -465,7 +464,7 @@ void ProjectileData::unpackData(BitStream* stream)
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{
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Parent::unpackData(stream);
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projectileShapeName = stream->readSTString();
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UNPACKDATA_SHAPEASSET(ProjectileShape);
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faceViewer = stream->readFlag();
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if(stream->readFlag())
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@ -786,9 +785,9 @@ bool Projectile::onAdd()
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}
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else
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{
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if (bool(mDataBlock->projectileShape))
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if (bool(mDataBlock->mProjectileShape))
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{
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mProjectileShape = new TSShapeInstance(mDataBlock->projectileShape, isClientObject());
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mProjectileShape = new TSShapeInstance(mDataBlock->mProjectileShape, isClientObject());
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if (mDataBlock->activateSeq != -1)
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{
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@ -827,8 +826,8 @@ bool Projectile::onAdd()
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processAfter(mSourceObject);
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// Setup our bounding box
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if (bool(mDataBlock->projectileShape) == true)
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mObjBox = mDataBlock->projectileShape->mBounds;
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if (bool(mDataBlock->mProjectileShape) == true)
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mObjBox = mDataBlock->mProjectileShape->mBounds;
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else
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mObjBox = Box3F(Point3F(0, 0, 0), Point3F(0, 0, 0));
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@ -1509,4 +1508,4 @@ DefineEngineMethod(Projectile, presimulate, void, (F32 seconds), (1.0f),
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"@note This function is not called if the SimObject::hidden is true.")
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{
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object->simulate( seconds );
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}
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}
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