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https://github.com/TorqueGameEngines/Torque3D.git
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Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption Removed unneeded MainEditor mockup module Removed some unused/duplicate image assets from the tools
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83b0432283
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1708 changed files with 19619 additions and 4596 deletions
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@ -225,7 +225,6 @@ ConsoleDocClass( ExplosionData,
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ExplosionData::ExplosionData()
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{
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dtsFileName = NULL;
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particleDensity = 10;
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particleRadius = 1.0f;
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@ -238,7 +237,8 @@ ExplosionData::ExplosionData()
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explosionScale.set(1.0f, 1.0f, 1.0f);
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playSpeed = 1.0f;
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explosionShape = NULL;
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INIT_SHAPEASSET(ExplosionShape);
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explosionAnimation = -1;
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dMemset( emitterList, 0, sizeof( emitterList ) );
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@ -305,7 +305,6 @@ ExplosionData::ExplosionData(const ExplosionData& other, bool temp_clone) : Game
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Con::errorf("ExplosionData -- Clones are on the loose!");
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#endif
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dtsFileName = other.dtsFileName;
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faceViewer = other.faceViewer;
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particleDensity = other.particleDensity;
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particleRadius = other.particleRadius;
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@ -314,7 +313,7 @@ ExplosionData::ExplosionData(const ExplosionData& other, bool temp_clone) : Game
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particleEmitterId = other.particleEmitterId; // -- for pack/unpack of particleEmitter ptr
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explosionScale = other.explosionScale;
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playSpeed = other.playSpeed;
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explosionShape = other.explosionShape; // -- TSShape loaded using dtsFileName
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CLONE_SHAPEASSET(ExplosionShape);
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explosionAnimation = other.explosionAnimation; // -- from explosionShape sequence "ambient"
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dMemcpy( emitterList, other.emitterList, sizeof( emitterList ) );
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dMemcpy( emitterIDList, other.emitterIDList, sizeof( emitterIDList ) ); // -- for pack/unpack of emitterList ptrs
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@ -392,10 +391,9 @@ ExplosionData* ExplosionData::cloneAndPerformSubstitutions(const SimObject* owne
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void ExplosionData::initPersistFields()
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{
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addField( "explosionShape", TypeShapeFilename, Offset(dtsFileName, ExplosionData),
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"@brief Optional DTS or DAE shape to place at the center of the explosion.\n\n"
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"The <i>ambient</i> animation of this model will be played automatically at "
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"the start of the explosion." );
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INITPERSISTFIELD_SHAPEASSET(ExplosionShape, ExplosionData, "@brief Optional shape asset to place at the center of the explosion.\n\n"
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"The <i>ambient</i> animation of this model will be played automatically at the start of the explosion.");
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addField( "explosionScale", TypePoint3F, Offset(explosionScale, ExplosionData),
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"\"X Y Z\" scale factor applied to the explosionShape model at the start "
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"of the explosion." );
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@ -656,7 +654,7 @@ void ExplosionData::packData(BitStream* stream)
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{
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Parent::packData(stream);
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stream->writeString(dtsFileName);
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PACKDATA_SHAPEASSET(ExplosionShape);
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sfxWrite( stream, soundProfile );
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if (stream->writeFlag(particleEmitter))
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@ -759,7 +757,7 @@ void ExplosionData::unpackData(BitStream* stream)
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{
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Parent::unpackData(stream);
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dtsFileName = stream->readSTString();
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UNPACKDATA_SHAPEASSET(ExplosionShape);
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sfxRead( stream, &soundProfile );
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@ -874,22 +872,16 @@ bool ExplosionData::preload(bool server, String &errorStr)
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Con::errorf(ConsoleLogEntry::General, "Error, unable to load particle emitter for explosion datablock");
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}
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if (dtsFileName && dtsFileName[0]) {
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explosionShape = ResourceManager::get().load(dtsFileName);
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if (!bool(explosionShape)) {
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errorStr = String::ToString("ExplosionData: Couldn't load shape \"%s\"", dtsFileName);
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return false;
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}
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if (mExplosionShapeAsset.notNull()) {
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// Resolve animations
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explosionAnimation = explosionShape->findSequence("ambient");
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explosionAnimation = mExplosionShape->findSequence("ambient");
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// Preload textures with a dummy instance...
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TSShapeInstance* pDummy = new TSShapeInstance(explosionShape, !server);
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TSShapeInstance* pDummy = new TSShapeInstance(mExplosionShape, !server);
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delete pDummy;
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} else {
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explosionShape = NULL;
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explosionAnimation = -1;
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}
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@ -1377,8 +1369,8 @@ bool Explosion::explode()
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launchDebris( mInitialNormal );
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spawnSubExplosions();
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if (bool(mDataBlock->explosionShape) && mDataBlock->explosionAnimation != -1) {
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mExplosionInstance = new TSShapeInstance(mDataBlock->explosionShape, true);
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if (bool(mDataBlock->mExplosionShape) && mDataBlock->explosionAnimation != -1) {
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mExplosionInstance = new TSShapeInstance(mDataBlock->mExplosionShape, true);
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mExplosionThread = mExplosionInstance->addThread();
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mExplosionInstance->setSequence(mExplosionThread, mDataBlock->explosionAnimation, 0);
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@ -1388,7 +1380,7 @@ bool Explosion::explode()
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mEndingMS = U32(mExplosionInstance->getScaledDuration(mExplosionThread) * 1000.0f);
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mObjScale.convolve(mDataBlock->explosionScale);
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mObjBox = mDataBlock->explosionShape->mBounds;
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mObjBox = mDataBlock->mExplosionShape->mBounds;
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resetWorldBox();
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}
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