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Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption Removed unneeded MainEditor mockup module Removed some unused/duplicate image assets from the tools
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1708 changed files with 19619 additions and 4596 deletions
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@ -30,6 +30,8 @@
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#include "ts/tsShapeInstance.h"
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#endif
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#include "T3D/assets/ShapeAsset.h"
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//-----------------------------------------------------------------------------
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// This class implements a basic SceneObject that can exist in the world at a
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// 3D position and render itself. There are several valid ways to render an
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@ -59,12 +61,13 @@ class RenderShapeExample : public SceneObject
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//--------------------------------------------------------------------------
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// Rendering variables
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//--------------------------------------------------------------------------
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// The name of the shape file we will use for rendering
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String mShapeFile;
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DECLARE_SHAPEASSET(RenderShapeExample, Shape, onShapeChanged);
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DECLARE_SHAPEASSET_SETGET(RenderShapeExample, Shape);
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// The actual shape instance
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TSShapeInstance* mShapeInstance;
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// Store the resource so we can access the filename later
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Resource<TSShape> mShape;
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void onShapeChanged() {}
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public:
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RenderShapeExample();
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