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https://github.com/TorqueGameEngines/Torque3D.git
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Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption Removed unneeded MainEditor mockup module Removed some unused/duplicate image assets from the tools
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83b0432283
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1708 changed files with 19619 additions and 4596 deletions
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@ -109,13 +109,14 @@ DebrisData::DebrisData()
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minSpinSpeed = 0.0f;
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maxSpinSpeed = 0.0f;
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textureName = NULL;
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shapeName = NULL;
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fade = true;
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useRadiusMass = false;
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baseRadius = 1.0f;
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gravModifier = 1.0f;
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terminalVelocity = 0.0f;
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ignoreWater = true;
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INIT_SHAPEASSET(Shape);
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}
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//#define TRACK_DEBRIS_DATA_CLONES
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@ -150,8 +151,9 @@ DebrisData::DebrisData(const DebrisData& other, bool temp_clone) : GameBaseData(
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gravModifier = other.gravModifier;
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terminalVelocity = other.terminalVelocity;
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ignoreWater = other.ignoreWater;
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shapeName = other.shapeName;
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shape = other.shape; // -- TSShape loaded using shapeName
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CLONE_SHAPEASSET(Shape);
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textureName = other.textureName;
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explosionId = other.explosionId; // -- for pack/unpack of explosion ptr
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explosion = other.explosion;
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@ -189,12 +191,7 @@ DebrisData* DebrisData::cloneAndPerformSubstitutions(const SimObject* owner, S32
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void DebrisData::onPerformSubstitutions()
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{
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if( shapeName && shapeName[0] != '\0')
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{
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shape = ResourceManager::get().load(shapeName);
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if( bool(shape) == false )
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Con::errorf("DebrisData::onPerformSubstitutions(): failed to load shape \"%s\"", shapeName);
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}
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_setShape(getShape());
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}
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bool DebrisData::onAdd()
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@ -277,20 +274,18 @@ bool DebrisData::preload(bool server, String &errorStr)
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if( server ) return true;
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if( shapeName && shapeName[0] != '\0' && !bool(shape) )
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if (mShapeAsset.notNull())
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{
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shape = ResourceManager::get().load(shapeName);
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if( bool(shape) == false )
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if (!mShape)
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{
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errorStr = String::ToString("DebrisData::load: Couldn't load shape \"%s\"", shapeName);
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errorStr = String::ToString("DebrisData::load: Couldn't load shape \"%s\"", mShapeAssetId);
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return false;
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}
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else
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{
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TSShapeInstance* pDummy = new TSShapeInstance(shape, !server);
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TSShapeInstance* pDummy = new TSShapeInstance(mShape, !server);
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delete pDummy;
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}
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}
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return true;
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@ -300,9 +295,9 @@ void DebrisData::initPersistFields()
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{
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addGroup("Display");
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addField("texture", TypeString, Offset(textureName, DebrisData),
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"@brief Texture imagemap to use for this debris object.\n\nNot used any more.\n");
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addField("shapeFile", TypeShapeFilename, Offset(shapeName, DebrisData),
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"@brief Object model to use for this debris object.\n\nThis shape is optional. You could have Debris made up of only particles.\n");
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"@brief Texture imagemap to use for this debris object.\n\nNot used any more.\n", AbstractClassRep::FIELD_HideInInspectors);
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INITPERSISTFIELD_SHAPEASSET(Shape, DebrisData, "Shape to use for this debris object.");
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endGroup("Display");
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addGroup("Datablocks");
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@ -384,7 +379,8 @@ void DebrisData::packData(BitStream* stream)
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stream->write(ignoreWater);
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stream->writeString( textureName );
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stream->writeString( shapeName );
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PACKDATA_SHAPEASSET(Shape);
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for( S32 i=0; i<DDC_NUM_EMITTERS; i++ )
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{
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@ -427,7 +423,8 @@ void DebrisData::unpackData(BitStream* stream)
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stream->read(&ignoreWater);
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textureName = stream->readSTString();
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shapeName = stream->readSTString();
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UNPACKDATA_SHAPEASSET(Shape);
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for( S32 i=0; i<DDC_NUM_EMITTERS; i++ )
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{
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@ -669,18 +666,18 @@ bool Debris::onAdd()
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mFriction = mDataBlock->friction;
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// Setup our bounding box
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if( mDataBlock->shape )
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if( mDataBlock->mShape )
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{
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mObjBox = mDataBlock->shape->mBounds;
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mObjBox = mDataBlock->mShape->mBounds;
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}
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else
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{
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mObjBox = Box3F(Point3F(-1, -1, -1), Point3F(1, 1, 1));
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}
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if( mDataBlock->shape )
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if( mDataBlock->mShape)
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{
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mShape = new TSShapeInstance( mDataBlock->shape, true);
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mShape = new TSShapeInstance( mDataBlock->mShape, true);
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}
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if( mPart )
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