Converts all game, gui editor, and system classes to utilize assets

Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
This commit is contained in:
Areloch 2021-07-19 01:07:08 -05:00
parent 83b0432283
commit 5525f8ecdd
1708 changed files with 19619 additions and 4596 deletions

View file

@ -264,7 +264,7 @@ bool ConvexShape::protectedSetSurfaceTexture(void *object, const char *index, co
surfaceMaterial surface;
surface.materialName = data;
surface._setMaterial(data);
shape->mSurfaceTextures.push_back(surface);
@ -272,7 +272,7 @@ bool ConvexShape::protectedSetSurfaceTexture(void *object, const char *index, co
}
ConvexShape::ConvexShape()
: mMaterialName( "Grid512_OrangeLines_Mat" ),
:
mMaterialInst( NULL ),
//mVertCount( 0 ),
//mPrimCount( 0 ),
@ -289,6 +289,8 @@ ConvexShape::ConvexShape()
mSurfaceBuffers.clear();
mSurfaceUVs.clear();
mSurfaceTextures.clear();
INIT_MATERIALASSET(Material);
}
ConvexShape::~ConvexShape()
@ -310,7 +312,7 @@ void ConvexShape::initPersistFields()
{
addGroup( "Rendering" );
addField( "material", TypeMaterialName, Offset( mMaterialName, ConvexShape ), "Material used to render the ConvexShape surface." );
INITPERSISTFIELD_MATERIALASSET(Material, ConvexShape, "Default material used to render the ConvexShape surface.");
endGroup( "Rendering" );
@ -461,9 +463,7 @@ void ConvexShape::writeFields( Stream &stream, U32 tabStop )
char buffer[1024];
dMemset(buffer, 0, 1024);
const char* tex = mSurfaceTextures[i].materialName.c_str();
dSprintf(buffer, 1024, "surfaceTexture = \"%s\";", mSurfaceTextures[i].materialName.c_str());
dSprintf(buffer, 1024, "surfaceTexture = \"%s\";", mSurfaceTextures[i].getMaterial());
stream.writeLine((const U8*)buffer);
}
@ -528,7 +528,7 @@ U32 ConvexShape::packUpdate( NetConnection *conn, U32 mask, BitStream *stream )
if ( stream->writeFlag( mask & UpdateMask ) )
{
stream->write( mMaterialName );
PACK_MATERIALASSET(conn, Material);
U32 surfCount = mSurfaces.size();
stream->writeInt( surfCount, 32 );
@ -556,8 +556,13 @@ U32 ConvexShape::packUpdate( NetConnection *conn, U32 mask, BitStream *stream )
//next check for any texture coord or scale mods
for(U32 i=0; i < surfaceTex; i++)
{
String a = mSurfaceTextures[i].materialName;
stream->write( mSurfaceTextures[i].materialName );
if (stream->writeFlag(mSurfaceTextures[i].mMaterialAsset.notNull()))
{
NetStringHandle assetIdStr = mSurfaceTextures[i].mMaterialAsset.getAssetId();
conn->packNetStringHandleU(stream, assetIdStr);
}
else
stream->writeString(mSurfaceTextures[i].mMaterialName);
}
}
@ -579,7 +584,7 @@ void ConvexShape::unpackUpdate( NetConnection *conn, BitStream *stream )
if ( stream->readFlag() ) // UpdateMask
{
stream->read( &mMaterialName );
UNPACK_MATERIALASSET(conn, Material);
mSurfaces.clear();
mSurfaceUVs.clear();
@ -619,7 +624,13 @@ void ConvexShape::unpackUpdate( NetConnection *conn, BitStream *stream )
{
mSurfaceTextures.increment();
stream->read( &mSurfaceTextures[i].materialName );
if (stream->readFlag())
{
mSurfaceTextures[i].mMaterialAssetId = StringTable->insert(conn->unpackNetStringHandleU(stream).getString());
mSurfaceTextures[i]._setMaterial(mSurfaceTextures[i].mMaterialAssetId);
}
else
mSurfaceTextures[i].mMaterialName = stream->readSTString();
}
if (isProperlyAdded())
@ -1207,13 +1218,13 @@ void ConvexShape::_updateMaterial()
for (U32 i = 0; i<mSurfaceTextures.size(); i++)
{
//If we already have the material inst and it hasn't changed, skip
if (mSurfaceTextures[i].materialInst && mSurfaceTextures[i].materialName.equal(mSurfaceTextures[i].materialInst->getMaterial()->getName(), String::NoCase))
if (mSurfaceTextures[i].materialInst &&
mSurfaceTextures[i].getMaterialAsset()->getMaterialDefinitionName() == mSurfaceTextures[i].materialInst->getMaterial()->getName())
continue;
Material *material;
Material* material = mSurfaceTextures[i].getMaterialResource();
if (!Sim::findObject(mSurfaceTextures[i].materialName, material))
//bail
if (material == nullptr)
continue;
mSurfaceTextures[i].materialInst = material->createMatInstance();
@ -1229,15 +1240,15 @@ void ConvexShape::_updateMaterial()
}
// If the material name matches then don't bother updating it.
if (mMaterialInst && mMaterialName.equal(mMaterialInst->getMaterial()->getName(), String::NoCase))
if (mMaterialInst && getMaterialAsset()->getMaterialDefinitionName() == mMaterialInst->getMaterial()->getName())
return;
SAFE_DELETE( mMaterialInst );
Material *material;
if ( !Sim::findObject( mMaterialName, material ) )
Sim::findObject( "WarningMaterial", material );
Material* material = getMaterialResource();
if (material == nullptr)
return;
mMaterialInst = material->createMatInstance();