Converts all game, gui editor, and system classes to utilize assets

Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
This commit is contained in:
Areloch 2021-07-19 01:07:08 -05:00
parent 83b0432283
commit 5525f8ecdd
1708 changed files with 19619 additions and 4596 deletions

View file

@ -208,7 +208,7 @@ GuiControl* GuiInspectorTypeCubemapAssetPtr::constructEditControl()
mShapeEdButton->setField("Command", szBuffer);
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
mShapeEdButton->setBitmap(bitmapName);
mShapeEdButton->setBitmap(StringTable->insert(bitmapName));
mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");

View file

@ -47,14 +47,14 @@
IMPLEMENT_CONOBJECT(GUIAsset);
ConsoleType(GUIAssetPtr, TypeGUIAssetPtr, String, ASSET_ID_FIELD_PREFIX)
ConsoleType(GUIAssetPtr, TypeGUIAssetPtr, const char*, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeGUIAssetPtr)
{
// Fetch asset Id.
return *((StringTableEntry*)dptr);
return *((const char**)(dptr));
}
//-----------------------------------------------------------------------------
@ -67,11 +67,7 @@ ConsoleSetType(TypeGUIAssetPtr)
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
@ -183,6 +179,50 @@ void GUIAsset::setScriptFile(const char* pScriptFile)
refreshAsset();
}
StringTableEntry GUIAsset::getAssetIdByGUIName(StringTableEntry guiName)
{
StringTableEntry assetId = StringTable->EmptyString();
AssetQuery* query = new AssetQuery();
U32 foundCount = AssetDatabase.findAssetType(query, "GUIAsset");
if (foundCount == 0)
{
//Didn't work, so have us fall back to a placeholder asset
assetId = StringTable->insert("Core_Rendering:noMaterial");
}
else
{
GuiControl* guiObject;
if (!Sim::findObject(guiName, guiObject))
return "";
StringTableEntry guiFile = guiObject->getFilename();
for (U32 i = 0; i < foundCount; i++)
{
GUIAsset* guiAsset = AssetDatabase.acquireAsset<GUIAsset>(query->mAssetList[i]);
if (guiAsset && guiAsset->getGUIPath() == guiFile)
{
assetId = guiAsset->getAssetId();
AssetDatabase.releaseAsset(query->mAssetList[i]);
break;
}
AssetDatabase.releaseAsset(query->mAssetList[i]);
}
}
return assetId;
}
#ifdef TORQUE_TOOLS
DefineEngineStaticMethod(GUIAsset, getAssetIdByGUIName, const char*, (const char* guiName), (""),
"Queries the Asset Database to see if any asset exists that is associated with the provided GUI Name.\n"
"@return The AssetId of the associated asset, if any.")
{
return GUIAsset::getAssetIdByGUIName(StringTable->insert(guiName));
}
#endif
//-----------------------------------------------------------------------------
// GuiInspectorTypeAssetId
//-----------------------------------------------------------------------------
@ -222,7 +262,7 @@ GuiControl* GuiInspectorTypeGUIAssetPtr::constructEditControl()
mSMEdButton->setField("Command", szBuffer);
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
mSMEdButton->setBitmap(bitmapName);
mSMEdButton->setBitmap(StringTable->insert(bitmapName));
mSMEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mSMEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");

View file

@ -60,6 +60,8 @@ public:
static void initPersistFields();
virtual void copyTo(SimObject* object);
static StringTableEntry getAssetIdByGUIName(StringTableEntry guiName);
/// Declare Console Object.
DECLARE_CONOBJECT(GUIAsset);

View file

@ -42,23 +42,30 @@
#include "gfx/gfxStringEnumTranslate.h"
#include "ImageAssetInspectors.h"
// Debug Profiling.
#include "platform/profiler.h"
#include "T3D/assets/assetImporter.h"
#include "gfx/gfxDrawUtil.h"
//-----------------------------------------------------------------------------
StringTableEntry ImageAsset::smNoImageAssetFallback(StringTable->insert(Con::getVariable("$Core::NoImageAssetFallback")));
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(ImageAsset);
ConsoleType(ImageAssetPtr, TypeImageAssetPtr, String, ASSET_ID_FIELD_PREFIX)
ConsoleType(ImageAssetPtr, TypeImageAssetPtr, const char*, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeImageAssetPtr)
{
// Fetch asset Id.
return *((StringTableEntry*)dptr);
return *((const char**)(dptr));
}
//-----------------------------------------------------------------------------
@ -69,13 +76,7 @@ ConsoleSetType(TypeImageAssetPtr)
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
@ -84,7 +85,7 @@ ConsoleSetType(TypeImageAssetPtr)
Con::warnf("(TypeImageAssetPtr) - Cannot set multiple args to a single asset.");
}
ConsoleType(assetIdString, TypeImageAssetId, String, ASSET_ID_FIELD_PREFIX)
ConsoleType(assetIdString, TypeImageAssetId, const char*, ASSET_ID_FIELD_PREFIX)
ConsoleGetType(TypeImageAssetId)
{
@ -97,14 +98,7 @@ ConsoleSetType(TypeImageAssetId)
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
@ -117,26 +111,27 @@ ConsoleSetType(TypeImageAssetId)
ImplementEnumType(ImageAssetType,
"Type of mesh data available in a shape.\n"
"@ingroup gameObjects")
{ ImageAsset::Albedo, "Albedo", "" },
{ ImageAsset::Normal, "Normal", "" },
{ ImageAsset::ORMConfig, "ORMConfig", "" },
{ ImageAsset::GUI, "GUI", "" },
{ ImageAsset::Roughness, "Roughness", "" },
{ ImageAsset::AO, "AO", "" },
{ ImageAsset::Metalness, "Metalness", "" },
{ ImageAsset::Glow, "Glow", "" },
{ ImageAsset::Particle, "Particle", "" },
{ ImageAsset::Decal, "Decal", "" },
{ ImageAsset::Cubemap, "Cubemap", "" },
{ ImageAsset::Albedo, "Albedo", "" },
{ ImageAsset::Normal, "Normal", "" },
{ ImageAsset::ORMConfig, "ORMConfig", "" },
{ ImageAsset::GUI, "GUI", "" },
{ ImageAsset::Roughness, "Roughness", "" },
{ ImageAsset::AO, "AO", "" },
{ ImageAsset::Metalness, "Metalness", "" },
{ ImageAsset::Glow, "Glow", "" },
{ ImageAsset::Particle, "Particle", "" },
{ ImageAsset::Decal, "Decal", "" },
{ ImageAsset::Cubemap, "Cubemap", "" },
EndImplementEnumType;
//-----------------------------------------------------------------------------
ImageAsset::ImageAsset() : AssetBase(), mImage(nullptr), mUseMips(true), mIsHDRImage(false), mIsValidImage(false), mImageType(Albedo)
ImageAsset::ImageAsset() : AssetBase(), mUseMips(true), mIsHDRImage(false), mIsValidImage(false), mImageType(Albedo)
{
mImageFileName = StringTable->EmptyString();
mImagePath = StringTable->EmptyString();
mLoadedState = AssetErrCode::NotLoaded;
}
//-----------------------------------------------------------------------------
@ -145,6 +140,15 @@ ImageAsset::~ImageAsset()
{
}
void ImageAsset::consoleInit()
{
Parent::consoleInit();
Con::addVariable("$Core::NoImageAssetFallback", TypeString, &smNoImageAssetFallback,
"The assetId of the texture to display when the requested image asset is missing.\n"
"@ingroup GFX\n");
}
//-----------------------------------------------------------------------------
void ImageAsset::initPersistFields()
@ -163,85 +167,52 @@ void ImageAsset::initPersistFields()
//------------------------------------------------------------------------------
//Utility function to 'fill out' bindings and resources with a matching asset if one exists
bool ImageAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset)
U32 ImageAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset)
{
AssetQuery query;
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
if (foundAssetcount == 0)
{
//Didn't find any assets
//If possible, see if we can run an in-place import and the get the asset from that
#if TORQUE_DEBUG
Con::warnf("ImageAsset::getAssetByFilename - Attempted to in-place import a image file(%s) that had no associated asset", fileName);
#endif
AssetImporter* autoAssetImporter;
if (!Sim::findObject("autoAssetImporter", autoAssetImporter))
{
autoAssetImporter = new AssetImporter();
autoAssetImporter->registerObject("autoAssetImporter");
}
StringTableEntry resultingAssetId = autoAssetImporter->autoImportFile(fileName);
if (resultingAssetId != StringTable->EmptyString())
{
imageAsset->setAssetId(resultingAssetId);
if (!imageAsset->isNull())
return true;
}
//Didn't work, so have us fall back to a placeholder asset
imageAsset->setAssetId(StringTable->insert("Core_Rendering:noImage"));
imageAsset->setAssetId(ImageAsset::smNoImageAssetFallback);
if (!imageAsset->isNull())
return true;
if (imageAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("ImageAsset::getAssetByFilename - Finding of asset associated with file %s failed with no fallback asset", fileName);
return AssetErrCode::Failed;
}
//That didn't work, so fail out
return false;
//handle noshape not being loaded itself
if ((*imageAsset)->mLoadedState == BadFileReference)
{
Con::warnf("ImageAsset::getAssetByFilename - Finding of associated with file %s failed, and fallback asset reported error of Bad File Reference.", fileName);
return AssetErrCode::BadFileReference;
}
Con::warnf("ImageAsset::getAssetByFilename - Finding of associated with file %s failed, utilizing fallback asset", fileName);
(*imageAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
else
{
//acquire and bind the asset, and return it out
imageAsset->setAssetId(query.mAssetList[0]);
return true;
return (*imageAsset)->mLoadedState;
}
}
StringTableEntry ImageAsset::getAssetIdByFilename(StringTableEntry fileName)
{
StringTableEntry imageAssetId = StringTable->EmptyString();
if (fileName == StringTable->EmptyString())
return StringTable->EmptyString();
StringTableEntry imageAssetId = ImageAsset::smNoImageAssetFallback;
AssetQuery query;
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
if (foundAssetcount == 0)
{
//Didn't find any assets
//If possible, see if we can run an in-place import and the get the asset from that
#if TORQUE_DEBUG
Con::warnf("ImageAsset::getAssetByFilename - Attempted to in-place import a image file(%s) that had no associated asset", fileName);
#endif
AssetImporter* autoAssetImporter;
if (!Sim::findObject("autoAssetImporter", autoAssetImporter))
{
autoAssetImporter = new AssetImporter();
autoAssetImporter->registerObject("autoAssetImporter");
}
StringTableEntry resultingAssetId = autoAssetImporter->autoImportFile(fileName);
if (resultingAssetId != StringTable->EmptyString())
{
imageAssetId = resultingAssetId;
return imageAssetId;
}
//Didn't work, so have us fall back to a placeholder asset
imageAssetId = StringTable->insert("Core_Rendering:noImage");
}
else
if (foundAssetcount != 0)
{
//acquire and bind the asset, and return it out
imageAssetId = query.mAssetList[0];
@ -250,22 +221,37 @@ StringTableEntry ImageAsset::getAssetIdByFilename(StringTableEntry fileName)
return imageAssetId;
}
bool ImageAsset::getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset)
U32 ImageAsset::getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset)
{
(*imageAsset) = assetId;
if (!imageAsset->isNull())
return true;
if (imageAsset->notNull())
{
return (*imageAsset)->mLoadedState;
}
else
{
if (imageAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
return AssetErrCode::Failed;
}
//Didn't work, so have us fall back to a placeholder asset
StringTableEntry noImageId = StringTable->insert("Core_Rendering:noMaterial");
imageAsset->setAssetId(noImageId);
//handle noshape not being loaded itself
if ((*imageAsset)->mLoadedState == BadFileReference)
{
Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
return AssetErrCode::BadFileReference;
}
if (!imageAsset->isNull())
return true;
Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
return false;
(*imageAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
}
//------------------------------------------------------------------------------
void ImageAsset::copyTo(SimObject* object)
{
@ -275,32 +261,49 @@ void ImageAsset::copyTo(SimObject* object)
void ImageAsset::loadImage()
{
SAFE_DELETE(mImage);
if (mImagePath)
{
if (!Platform::isFile(mImagePath))
{
Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFileName);
mLoadedState = BadFileReference;
return;
}
mImage.set(mImagePath, &GFXStaticTextureSRGBProfile, avar("%s() - mImage (line %d)", __FUNCTION__, __LINE__));
mLoadedState = Ok;
mIsValidImage = true;
return;
if (mImage)
//GFXTexHandle texture = getTexture(&GFXStaticTextureSRGBProfile);
//mTexture.set(mImagePath, &GFXStaticTextureSRGBProfile, avar("%s() - mImage (line %d)", __FUNCTION__, __LINE__));
/*if (texture.isValid())
{
mIsValidImage = true;
//mBitmap = texture.getBitmap();
return;
}
}*/
mChangeSignal.trigger();
}
mLoadedState = BadFileReference;
mIsValidImage = false;
}
void ImageAsset::initializeAsset()
{
mImagePath = expandAssetFilePath(mImageFileName);
if (mImageFileName == StringTable->insert("z.png"))
{
Con::printf("Loaded z");
}
ResourceManager::get().getChangedSignal().notify(this, &ImageAsset::_onResourceChanged);
mImagePath = expandAssetFilePath(mImageFileName);
loadImage();
}
@ -311,6 +314,16 @@ void ImageAsset::onAssetRefresh()
loadImage();
}
void ImageAsset::_onResourceChanged(const Torque::Path& path)
{
if (path != Torque::Path(mImagePath))
return;
refreshAsset();
loadImage();
}
void ImageAsset::setImageFileName(const char* pScriptFile)
{
// Sanity!
@ -320,24 +333,34 @@ void ImageAsset::setImageFileName(const char* pScriptFile)
mImageFileName = StringTable->insert(pScriptFile);
}
GFXTexHandle ImageAsset::getImage(GFXTextureProfile requestedProfile)
const GBitmap& ImageAsset::getImage()
{
/*if (mResourceMap.contains(requestedProfile))
return GBitmap(); //TODO fix this
}
GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
{
if (mResourceMap.contains(requestedProfile))
{
mLoadedState = Ok;
return mResourceMap.find(requestedProfile)->value;
}
else
{
//If we don't have an existing map case to the requested format, we'll just create it and insert it in
GFXTexHandle newImage;
newImage.set(mImageFileName, &requestedProfile, avar("%s() - mImage (line %d)", __FUNCTION__, __LINE__));
mResourceMap.insert(requestedProfile, newImage);
GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, requestedProfile);
if (newTex)
{
mResourceMap.insert(requestedProfile, newTex);
mLoadedState = Ok;
return newTex;
}
else
mLoadedState = BadFileReference;
}
return newImage;
}*/
if (mImage.isValid())
return mImage;
//if (mTexture.isValid())
// return mTexture;
return nullptr;
}
@ -348,7 +371,17 @@ const char* ImageAsset::getImageInfo()
{
static const U32 bufSize = 2048;
char* returnBuffer = Con::getReturnBuffer(bufSize);
dSprintf(returnBuffer, bufSize, "%s %d %d %d", GFXStringTextureFormat[mImage.getFormat()], mImage.getHeight(), mImage.getWidth(), mImage.getDepth());
GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, &GFXStaticTextureSRGBProfile);
if (newTex)
{
dSprintf(returnBuffer, bufSize, "%s %d %d %d", GFXStringTextureFormat[newTex->getFormat()], newTex->getHeight(), newTex->getWidth(), newTex->getDepth());
newTex = nullptr;
}
else
{
dSprintf(returnBuffer, bufSize, "ImageAsset::getImageInfo() - Failed to get image info for %s", getAssetId());
}
return returnBuffer;
}
@ -384,6 +417,11 @@ const char* ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes type)
ImageAsset::ImageTypes ImageAsset::getImageTypeFromName(const char* name)
{
if (dStrIsEmpty(name))
{
return (ImageTypes)Albedo;
}
S32 ret = -1;
for (S32 i = 0; i < ImageTypeCount; i++)
{
@ -414,6 +452,15 @@ DefineEngineMethod(ImageAsset, getImageInfo, const char*, (), ,
return object->getImageInfo();
}
#ifdef TORQUE_TOOLS
DefineEngineStaticMethod(ImageAsset, getAssetIdByFilename, const char*, (const char* filePath), (""),
"Queries the Asset Database to see if any asset exists that is associated with the provided file path.\n"
"@return The AssetId of the associated asset, if any.")
{
return ImageAsset::getAssetIdByFilename(StringTable->insert(filePath));
}
#endif
//-----------------------------------------------------------------------------
// GuiInspectorTypeAssetId
//-----------------------------------------------------------------------------
@ -435,11 +482,16 @@ void GuiInspectorTypeImageAssetPtr::consoleInit()
GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
{
if (mInspector->getInspectObject() == nullptr)
return nullptr;
// Create base filename edit controls
GuiControl* retCtrl = Parent::constructEditControl();
if (retCtrl == NULL)
return retCtrl;
retCtrl->getRenderTooltipDelegate().bind(this, &GuiInspectorTypeImageAssetPtr::renderTooltip);
// Change filespec
char szBuffer[512];
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ImageAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
@ -457,7 +509,7 @@ GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
mImageEdButton->setField("Command", szBuffer);
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
mImageEdButton->setBitmap(bitmapName);
mImageEdButton->setBitmap(StringTable->insert(bitmapName));
mImageEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mImageEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
@ -496,6 +548,66 @@ bool GuiInspectorTypeImageAssetPtr::updateRects()
return resized;
}
bool GuiInspectorTypeImageAssetPtr::renderTooltip(const Point2I& hoverPos, const Point2I& cursorPos, const char* tipText)
{
if (!mAwake)
return false;
GuiCanvas* root = getRoot();
if (!root)
return false;
AssetPtr<ImageAsset> imgAsset;
U32 assetState = ImageAsset::getAssetById(getData(), &imgAsset);
if (imgAsset == NULL || assetState == ImageAsset::Failed)
return false;
StringTableEntry filename = imgAsset->getImagePath();
if (!filename || !filename[0])
return false;
GFXTexHandle texture(filename, &GFXStaticTextureSRGBProfile, avar("%s() - tooltip texture (line %d)", __FUNCTION__, __LINE__));
if (texture.isNull())
return false;
// Render image at a reasonable screen size while
// keeping its aspect ratio...
Point2I screensize = getRoot()->getWindowSize();
Point2I offset = hoverPos;
Point2I tipBounds;
U32 texWidth = texture.getWidth();
U32 texHeight = texture.getHeight();
F32 aspect = (F32)texHeight / (F32)texWidth;
const F32 newWidth = 150.0f;
F32 newHeight = aspect * newWidth;
// Offset below cursor image
offset.y += 20; // TODO: Attempt to fix?: root->getCursorExtent().y;
tipBounds.x = newWidth;
tipBounds.y = newHeight;
// Make sure all of the tooltip will be rendered width the app window,
// 5 is given as a buffer against the edge
if (screensize.x < offset.x + tipBounds.x + 5)
offset.x = screensize.x - tipBounds.x - 5;
if (screensize.y < offset.y + tipBounds.y + 5)
offset.y = hoverPos.y - tipBounds.y - 5;
RectI oldClip = GFX->getClipRect();
RectI rect(offset, tipBounds);
GFX->setClipRect(rect);
GFXDrawUtil* drawer = GFX->getDrawUtil();
drawer->clearBitmapModulation();
GFX->getDrawUtil()->drawBitmapStretch(texture, rect);
GFX->setClipRect(oldClip);
return true;
}
IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetId);
ConsoleDocClass(GuiInspectorTypeImageAssetId,

View file

@ -20,8 +20,7 @@
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef IMAGE_ASSET_H
#define IMAGE_ASSET_H
#pragma once
#ifndef _ASSET_BASE_H_
#include "assets/assetBase.h"
@ -45,7 +44,9 @@
#include "gfx/bitmap/gBitmap.h"
#include "gfx/gfxTextureHandle.h"
#include "gui/editor/guiInspectorTypes.h"
#include "sim/netConnection.h"
#include <string>
//-----------------------------------------------------------------------------
class ImageAsset : public AssetBase
@ -70,24 +71,33 @@ public:
ImageTypeCount = 11
};
static StringTableEntry smNoImageAssetFallback;
protected:
StringTableEntry mImageFileName;
StringTableEntry mImagePath;
GFXTexHandle mImage;
bool mIsValidImage;
bool mUseMips;
bool mIsHDRImage;
ImageTypes mImageType;
Map<GFXTextureProfile, GFXTexHandle> mResourceMap;
HashMap<GFXTextureProfile*, GFXTexHandle> mResourceMap;
typedef Signal<void()> ImageAssetChanged;
ImageAssetChanged mChangeSignal;
typedef Signal<void(S32 index)> ImageAssetArrayChanged;
ImageAssetArrayChanged mChangeArraySignal;
public:
ImageAsset();
virtual ~ImageAsset();
/// Set up some global script interface stuff.
static void consoleInit();
/// Engine.
static void initPersistFields();
virtual void copyTo(SimObject* object);
@ -95,32 +105,40 @@ public:
/// Declare Console Object.
DECLARE_CONOBJECT(ImageAsset);
void setImageFileName(const char* pScriptFile);
void _onResourceChanged(const Torque::Path& path);
ImageAssetChanged& getChangedSignal() { return mChangeSignal; }
ImageAssetArrayChanged& getChangedArraySignal() { return mChangeArraySignal; }
void setImageFileName(StringTableEntry pScriptFile);
inline StringTableEntry getImageFileName(void) const { return mImageFileName; };
inline StringTableEntry getImagePath(void) const { return mImagePath; };
bool isValid() { return mIsValidImage; }
GFXTexHandle getImage(GFXTextureProfile requestedProfile);
const GBitmap& getImage();
GFXTexHandle getTexture(GFXTextureProfile* requestedProfile);
const char* getImageInfo();
StringTableEntry getImageInfo();
static const char* getImageTypeNameFromType(ImageTypes type);
static ImageTypes getImageTypeFromName(const char* name);
static StringTableEntry getImageTypeNameFromType(ImageTypes type);
static ImageTypes getImageTypeFromName(StringTableEntry name);
void setImageType(ImageTypes type) { mImageType = type; }
ImageTypes getImageType() { return mImageType; }
static bool getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset);
static U32 getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset);
static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
static bool getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset);
static U32 getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset);
static U32 getAssetById(String assetId, AssetPtr<ImageAsset>* imageAsset) { return getAssetById(assetId.c_str(), imageAsset); };
protected:
virtual void initializeAsset(void);
virtual void onAssetRefresh(void);
static bool setImageFileName(void* obj, const char* index, const char* data) { static_cast<ImageAsset*>(obj)->setImageFileName(data); return false; }
static const char* getImageFileName(void* obj, const char* data) { return static_cast<ImageAsset*>(obj)->getImageFileName(); }
static bool setImageFileName(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ImageAsset*>(obj)->setImageFileName(data); return false; }
static StringTableEntry getImageFileName(void* obj, StringTableEntry data) { return static_cast<ImageAsset*>(obj)->getImageFileName(); }
void loadImage();
};
@ -131,89 +149,464 @@ DefineConsoleType(TypeImageAssetId, String)
typedef ImageAsset::ImageTypes ImageAssetType;
DefineEnumType(ImageAssetType);
class GuiInspectorTypeImageAssetPtr : public GuiInspectorTypeFileName
{
typedef GuiInspectorTypeFileName Parent;
public:
#pragma region Singular Asset Macros
GuiBitmapButtonCtrl* mImageEdButton;
DECLARE_CONOBJECT(GuiInspectorTypeImageAssetPtr);
static void consoleInit();
virtual GuiControl* constructEditControl();
virtual bool updateRects();
};
class GuiInspectorTypeImageAssetId : public GuiInspectorTypeImageAssetPtr
{
typedef GuiInspectorTypeImageAssetPtr Parent;
public:
DECLARE_CONOBJECT(GuiInspectorTypeImageAssetId);
static void consoleInit();
};
#define assetText(x,suff) std::string(std::string(#x) + std::string(#suff)).c_str()
#define initMapSlot(name) m##name##Filename = String::EmptyString; m##name##AssetId = StringTable->EmptyString(); m##name##Asset = NULL;
#define bindMapSlot(name) if (m##name##AssetId != String::EmptyString) m##name##Asset = m##name##AssetId;
#define scriptBindMapSlot(name, consoleClass, docs) addField(#name, TypeImageFilename, Offset(m##name##Filename, consoleClass), assetText(name, docs)); \
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##Asset, & defaultProtectedGetFn, assetText(name, asset reference.));
#define initMapArraySlot(name,id) m##name##Filename[id] = String::EmptyString; m##name##AssetId[id] = StringTable->EmptyString(); m##name##Asset[id] = NULL;
#define bindMapArraySlot(name,id) if (m##name##AssetId[id] != String::EmptyString) m##name##Asset[id] = m##name##AssetId[id];
#define scriptBindMapArraySlot(name, arraySize, consoleClass, docs) addField(#name, TypeImageFilename, Offset(m##name##Filename, consoleClass), arraySize, assetText(name, docs)); \
addProtectedField(assetText(name,Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##AssetSlot, &defaultProtectedGetFn, arraySize, assetText(name,asset reference.));
#define DECLARE_TEXTUREMAP(className,name) protected: \
FileName m##name##Filename;\
StringTableEntry m##name##AssetId;\
AssetPtr<ImageAsset> m##name##Asset;\
public: \
const String& get##name() const { return m##name##Filename; }\
void set##name(FileName _in) { m##name##Filename = _in; }\
const AssetPtr<ImageAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(AssetPtr<ImageAsset>_in) { m##name##Asset = _in; }\
static bool _set##name##Asset(void* obj, const char* index, const char* data)\
{\
className* mat = static_cast<className*>(obj);\
mat->m##name##AssetId = StringTable->insert(data);\
if (ImageAsset::getAssetById(mat->m##name##AssetId, &mat->m##name##Asset))\
//Singular assets
/// <Summary>
/// Declares an image asset
/// This establishes the assetId, asset and legacy filepath fields, along with supplemental getter and setter functions
/// </Summary>
#define DECLARE_IMAGEASSET(className, name, changeFunc, profile) public: \
GFXTexHandle m##name = NULL;\
StringTableEntry m##name##Name; \
StringTableEntry m##name##AssetId;\
AssetPtr<ImageAsset> m##name##Asset;\
GFXTextureProfile* m##name##Profile = &profile;\
public: \
const StringTableEntry get##name##File() const { return m##name##Name; }\
void set##name##File(const FileName &_in) { m##name##Name = StringTable->insert(_in.c_str());}\
const AssetPtr<ImageAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(const AssetPtr<ImageAsset> &_in) { m##name##Asset = _in;}\
\
bool _set##name(StringTableEntry _in)\
{\
if (mat->m##name##Asset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))\
mat->m##name##Filename = StringTable->EmptyString();\
return true;\
}\
return true;\
}
#define GET_TEXTUREMAP(name) get##name()
#define SET_TEXTUREMAP(name,_in) set##name(_in)
#define GET_TEXTUREASSET(name) get##name##Asset()
#define SET_TEXTUREASSET(name,_in) set##name##Asset(_in)
#define DECLARE_TEXTUREARRAY(className,name,max) FileName m##name##Filename[max];\
StringTableEntry m##name##AssetId[max];\
AssetPtr<ImageAsset> m##name##Asset[max];\
static bool _set##name##AssetSlot(void* obj, const char* index, const char* data)\
{\
className* mat = static_cast<className*>(obj);\
if (!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= max)\
return false;\
mat->m##name##AssetId[idx] = StringTable->insert(data);\
if (ImageAsset::getAssetById(mat->m##name##AssetId[idx], &mat->m##name##Asset[idx]))\
{\
if (mat->m##name##Asset[idx].getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))\
if(m##name##AssetId != _in || m##name##Name != _in)\
{\
mat->m##name##Filename[idx] = StringTable->EmptyString();\
if (m##name##Asset.notNull())\
{\
m##name##Asset->getChangedSignal().remove(this, &className::changeFunc);\
}\
if (_in == StringTable->EmptyString())\
{\
m##name##Name = StringTable->EmptyString();\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
m##name.free();\
m##name = NULL;\
return true;\
}\
else if(_in[0] == '$' || _in[0] == '#')\
{\
m##name##Name = _in;\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
m##name.free();\
m##name = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId = _in;\
\
U32 assetState = ImageAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
\
if (ImageAsset::Ok == assetState)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
StringTableEntry assetId = ImageAsset::getAssetIdByFilename(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId = assetId;\
if (ImageAsset::getAssetById(m##name##AssetId, &m##name##Asset) == ImageAsset::Ok)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name = _in;\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
}\
}\
}\
if (get##name() != StringTable->EmptyString() && m##name##Name != StringTable->insert("texhandle"))\
{\
if (m##name##Asset.notNull())\
{\
m##name##Asset->getChangedSignal().notify(this, &className::changeFunc);\
}\
\
m##name.set(get##name(), m##name##Profile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
}\
else\
{\
m##name.free();\
m##name = NULL;\
}\
\
if(get##name() == StringTable->EmptyString())\
return true;\
\
if (m##name##Asset.notNull() && m##name##Asset->getStatus() != ImageAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s() - image asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, ImageAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
return false; \
}\
else if (bool(m##name) == NULL)\
{\
Con::errorf("%s(%s)::_set%s() - Couldn't load image \"%s\"", macroText(className), getName(), macroText(name), _in);\
return false;\
}\
return true;\
}\
return true;\
\
const StringTableEntry get##name() const\
{\
if (m##name##Asset && (m##name##Asset->getImageFileName() != StringTable->EmptyString()))\
return Platform::makeRelativePathName(m##name##Asset->getImagePath(), Platform::getMainDotCsDir());\
else if (m##name##AssetId != StringTable->EmptyString())\
return m##name##AssetId;\
else if (m##name##Name != StringTable->EmptyString())\
return StringTable->insert(Platform::makeRelativePathName(m##name##Name, Platform::getMainDotCsDir()));\
else\
return StringTable->EmptyString();\
}\
GFXTexHandle get##name##Resource() \
{\
return m##name;\
}
#define DECLARE_IMAGEASSET_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
return ret;\
}
#define DECLARE_IMAGEASSET_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_IMAGEASSET_BINDS(className,name)\
DefineEngineMethod(className, get##name, const char*, (), , "get name")\
{\
return object->get##name(); \
}\
DefineEngineMethod(className, get##name##Asset, const char*, (), , assetText(name, asset reference))\
{\
return object->m##name##AssetId; \
}\
DefineEngineMethod(className, set##name, bool, (const char* map), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(map));\
}
#define INIT_IMAGEASSET(name) \
m##name##Name = StringTable->EmptyString(); \
m##name##AssetId = StringTable->EmptyString(); \
m##name##Asset = NULL;
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_IMAGEASSET(name, consoleClass, docs) \
addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, docs)); \
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
#else
#define INITPERSISTFIELD_IMAGEASSET(name, consoleClass, docs) \
addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
#endif // SHOW_LEGACY_FILE_FIELDS
#define CLONE_IMAGEASSET(name) \
m##name##Name = other.m##name##Name;\
m##name##AssetId = other.m##name##AssetId;\
m##name##Asset = other.m##name##Asset;
#define LOAD_IMAGEASSET(name)\
if (m##name##AssetId != StringTable->EmptyString())\
{\
S32 assetState = ImageAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
if (assetState == ImageAsset::Ok )\
{\
m##name##Name = StringTable->EmptyString();\
}\
else Con::warnf("Warning: %s::LOAD_IMAGEASSET(%s)-%s", mClassName, m##name##AssetId, ImageAsset::getAssetErrstrn(assetState).c_str());\
}
#define PACKDATA_IMAGEASSET(name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
stream->writeString(m##name##Asset.getAssetId());\
_set##name(m##name##AssetId);\
}\
else\
stream->writeString(m##name##Name);
#define UNPACKDATA_IMAGEASSET(name)\
if (stream->readFlag())\
{\
m##name##AssetId = stream->readSTString();\
}\
else\
m##name##Name = stream->readSTString();
#define PACK_IMAGEASSET(netconn, name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name);
#define UNPACK_IMAGEASSET(netconn, name)\
if (stream->readFlag())\
{\
m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();
#pragma endregion
#pragma region Arrayed Asset Macros
//Arrayed Assets
#define DECLARE_IMAGEASSET_ARRAY(className, name, profile, max) public: \
static const U32 sm##name##Count = max;\
GFXTexHandle m##name[max];\
StringTableEntry m##name##Name[max]; \
StringTableEntry m##name##AssetId[max];\
AssetPtr<ImageAsset> m##name##Asset[max];\
GFXTextureProfile * m##name##Profile = &profile;\
public: \
const StringTableEntry get##name##File(const U32& index) const { return m##name##Name[index]; }\
void set##name##File(const FileName &_in, const U32& index) { m##name##Name[index] = StringTable->insert(_in.c_str());}\
const AssetPtr<ImageAsset> & get##name##Asset(const U32& index) const { return m##name##Asset[index]; }\
void set##name##Asset(const AssetPtr<ImageAsset> &_in, const U32& index) { m##name##Asset[index] = _in;}\
\
bool _set##name(StringTableEntry _in, const U32& index)\
{\
if(m##name##AssetId[index] != _in || m##name##Name[index] != _in)\
{\
if(index >= sm##name##Count || index < 0)\
return false;\
if (_in == StringTable->EmptyString())\
{\
m##name##Name[index] = StringTable->EmptyString();\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
m##name[index].free();\
m##name[index] = NULL;\
return true;\
}\
else if(_in[0] == '$' || _in[0] == '#')\
{\
m##name##Name[index] = _in;\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
m##name[index].free();\
m##name[index] = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId[index] = _in;\
\
U32 assetState = ImageAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
\
if (ImageAsset::Ok == assetState)\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
}\
else\
{\
StringTableEntry assetId = ImageAsset::getAssetIdByFilename(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId[index] = assetId;\
if (ImageAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]) == ImageAsset::Ok)\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name[index] = _in;\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
}\
}\
}\
if (get##name(index) != StringTable->EmptyString() && m##name##Name[index] != StringTable->insert("texhandle"))\
{\
m##name[index].set(get##name(index), m##name##Profile, avar("%s() - mTextureObject (line %d)", __FUNCTION__, __LINE__));\
}\
else\
{\
m##name[index].free();\
m##name[index] = NULL;\
}\
\
if(get##name(index) == StringTable->EmptyString())\
return true;\
\
if (m##name##Asset[index].notNull() && m##name##Asset[index]->getStatus() != ImageAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s(%i) - image asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), index, _in, ImageAsset::getAssetErrstrn(m##name##Asset[index]->getStatus()).c_str());\
return false; \
}\
else if (bool(m##name[index]) == NULL)\
{\
Con::errorf("%s(%s)::_set%s(%i) - Couldn't load image \"%s\"", macroText(className), getName(), macroText(name), index, _in);\
return false; \
}\
return true;\
}\
\
const StringTableEntry get##name(const U32& index) const\
{\
if (m##name##Asset[index] && (m##name##Asset[index]->getImageFileName() != StringTable->EmptyString()))\
return Platform::makeRelativePathName(m##name##Asset[index]->getImagePath(), Platform::getMainDotCsDir());\
else if (m##name##AssetId[index] != StringTable->EmptyString())\
return m##name##AssetId[index];\
else if (m##name##Name[index] != StringTable->EmptyString())\
return StringTable->insert(Platform::makeRelativePathName(m##name##Name[index], Platform::getMainDotCsDir()));\
else\
return StringTable->EmptyString();\
}\
GFXTexHandle get##name##Resource(const U32& index) \
{\
if(index >= sm##name##Count || index < 0)\
return nullptr;\
return m##name[index];\
}
#define DECLARE_IMAGEASSET_ARRAY_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
if (!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= sm##name##Count)\
return false;\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data),idx);\
return ret;\
}
#define DECLARE_IMAGEASSET_ARRAY_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
if (!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= sm##name##Count)\
return false;\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data),idx);\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_IMAGEASSET_ARRAY_BINDS(className,name)\
DefineEngineMethod(className, get##name, const char*, (S32 index), , "get name")\
{\
return object->get##name(index); \
}\
DefineEngineMethod(className, get##name##Asset, const char*, (S32 index), , assetText(name, asset reference))\
{\
if(index >= className::sm##name##Count || index < 0)\
return "";\
return object->m##name##AssetId[index]; \
}\
DefineEngineMethod(className, set##name, bool, (const char* map, S32 index), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(map), index);\
}
#define INIT_IMAGEASSET_ARRAY(name, index) \
m##name##Name[index] = StringTable->EmptyString(); \
m##name##AssetId[index] = StringTable->EmptyString(); \
m##name##Asset[index] = NULL;
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_IMAGEASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs)); \
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
#else
#define INITPERSISTFIELD_IMAGEASSET_ARRAY(name, arraySize, consoleClass, docs) \
addProtectedField(#name, TypeImageFilename, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
#endif
#define CLONE_IMAGEASSET_ARRAY(name, index) \
m##name##Name[index] = other.m##name##Name[index];\
m##name##AssetId[index] = other.m##name##AssetId[index];\
m##name##Asset[index] = other.m##name##Asset[index];
#define LOAD_IMAGEASSET_ARRAY(name, index)\
if (m##name##AssetId[index] != StringTable->EmptyString())\
{\
S32 assetState = ImageAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
if (assetState == ImageAsset::Ok )\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
else Con::warnf("Warning: %s::LOAD_IMAGEASSET(%s)-%s", mClassName, m##name##AssetId[index], ImageAsset::getAssetErrstrn(assetState).c_str());\
}
#define PACKDATA_IMAGEASSET_ARRAY(name, index)\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
stream->writeString(m##name##Asset[index].getAssetId());\
}\
else\
stream->writeString(m##name##Name[index]);
#define UNPACKDATA_IMAGEASSET_ARRAY(name, index)\
if (stream->readFlag())\
{\
m##name##AssetId[index] = stream->readSTString();\
_set##name(m##name##AssetId[index], index);\
}\
else\
m##name##Name[index] = stream->readSTString();
#define PACK_IMAGEASSET_ARRAY(netconn, name, index)\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset[index].getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name[index]);
#define UNPACK_IMAGEASSET_ARRAY(netconn, name, index)\
if (stream->readFlag())\
{\
m##name##AssetId[index] = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId[index], index);\
}\
else\
m##name##Name[index] = stream->readSTString();
#pragma endregion

View file

@ -0,0 +1,31 @@
#pragma once
#include "ImageAsset.h"
#ifndef _GUI_INSPECTOR_TYPES_H_
#include "gui/editor/guiInspectorTypes.h"
#endif
class GuiInspectorTypeImageAssetPtr : public GuiInspectorTypeFileName
{
typedef GuiInspectorTypeFileName Parent;
public:
GuiBitmapButtonCtrl* mImageEdButton;
DECLARE_CONOBJECT(GuiInspectorTypeImageAssetPtr);
static void consoleInit();
virtual GuiControl* constructEditControl();
virtual bool updateRects();
bool renderTooltip(const Point2I& hoverPos, const Point2I& cursorPos, const char* tipText = NULL);
};
class GuiInspectorTypeImageAssetId : public GuiInspectorTypeImageAssetPtr
{
typedef GuiInspectorTypeImageAssetPtr Parent;
public:
DECLARE_CONOBJECT(GuiInspectorTypeImageAssetId);
static void consoleInit();
};

View file

@ -47,14 +47,14 @@
IMPLEMENT_CONOBJECT(LevelAsset);
ConsoleType(LevelAssetPtr, TypeLevelAssetPtr, String, ASSET_ID_FIELD_PREFIX)
ConsoleType(LevelAssetPtr, TypeLevelAssetPtr, const char*, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeLevelAssetPtr)
{
// Fetch asset Id.
return *((StringTableEntry*)dptr);
return *((const char**)(dptr));
}
//-----------------------------------------------------------------------------
@ -65,13 +65,7 @@ ConsoleSetType(TypeLevelAssetPtr)
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
@ -86,14 +80,12 @@ LevelAsset::LevelAsset() : AssetBase(), mIsSubLevel(false)
{
mLevelName = StringTable->EmptyString();
mLevelFile = StringTable->EmptyString();
mPreviewImage = StringTable->EmptyString();
mPostFXPresetFile = StringTable->EmptyString();
mDecalsFile = StringTable->EmptyString();
mForestFile = StringTable->EmptyString();
mNavmeshFile = StringTable->EmptyString();
mLevelPath = StringTable->EmptyString();
mPreviewImagePath = StringTable->EmptyString();
mPostFXPresetPath = StringTable->EmptyString();
mDecalsPath = StringTable->EmptyString();
mForestPath = StringTable->EmptyString();
@ -104,6 +96,9 @@ LevelAsset::LevelAsset() : AssetBase(), mIsSubLevel(false)
mEditorFile = StringTable->EmptyString();
mBakedSceneFile = StringTable->EmptyString();
mPreviewImageAssetId = StringTable->EmptyString();
mPreviewImageAsset = StringTable->EmptyString();
}
//-----------------------------------------------------------------------------
@ -122,8 +117,6 @@ void LevelAsset::initPersistFields()
addProtectedField("LevelFile", TypeAssetLooseFilePath, Offset(mLevelFile, LevelAsset),
&setLevelFile, &getLevelFile, "Path to the actual level file.");
addField("LevelName", TypeString, Offset(mLevelName, LevelAsset), "Human-friendly name for the level.");
addProtectedField("PreviewImage", TypeAssetLooseFilePath, Offset(mPreviewImage, LevelAsset),
&setPreviewImageFile, &getPreviewImageFile, "Path to the image used for selection preview.");
addProtectedField("PostFXPresetFile", TypeAssetLooseFilePath, Offset(mPostFXPresetFile, LevelAsset),
&setPostFXPresetFile, &getPostFXPresetFile, "Path to the level's postFXPreset.");
@ -157,24 +150,32 @@ void LevelAsset::initializeAsset()
// Call parent.
Parent::initializeAsset();
// Ensure the image-file is expanded.
mPreviewImagePath = expandAssetFilePath(mPreviewImage);
mLevelPath = expandAssetFilePath(mLevelFile);
mPostFXPresetPath = expandAssetFilePath(mPostFXPresetFile);
mDecalsPath = expandAssetFilePath(mDecalsFile);
mForestPath = expandAssetFilePath(mForestFile);
mNavmeshPath = expandAssetFilePath(mNavmeshFile);
loadAsset();
}
void LevelAsset::onAssetRefresh(void)
{
loadAsset();
}
void LevelAsset::loadAsset()
{
// Ensure the image-file is expanded.
mPreviewImagePath = expandAssetFilePath(mPreviewImage);
mLevelPath = expandAssetFilePath(mLevelFile);
mPostFXPresetPath = expandAssetFilePath(mPostFXPresetFile);
mDecalsPath = expandAssetFilePath(mDecalsFile);
mForestPath = expandAssetFilePath(mForestFile);
mNavmeshPath = expandAssetFilePath(mNavmeshFile);
StringTableEntry previewImageAssetId = getAssetDependencyField("previewImageAsset");
if (previewImageAssetId != StringTable->EmptyString())
{
mPreviewImageAssetId = previewImageAssetId;
AssetPtr<ImageAsset> previewImgAsset = mPreviewImageAssetId;
mPreviewImageAsset = previewImgAsset;
}
}
//
@ -197,23 +198,19 @@ void LevelAsset::setLevelFile(const char* pLevelFile)
refreshAsset();
}
void LevelAsset::setImageFile(const char* pImageFile)
StringTableEntry LevelAsset::getPreviewImageAsset() const
{
// Sanity!
AssertFatal(pImageFile != NULL, "Cannot use a NULL image file.");
return mPreviewImageAssetId;
}
// Fetch image file.
pImageFile = StringTable->insert(pImageFile);
StringTableEntry LevelAsset::getPreviewImagePath(void) const
{
if (mPreviewImageAsset.notNull() && mPreviewImageAsset->isAssetValid())
{
return mPreviewImageAsset->getImagePath();
}
// Ignore no change,
if (pImageFile == mPreviewImage)
return;
// Update.
mPreviewImage = pImageFile;
// Refresh the asset.
refreshAsset();
return StringTable->EmptyString();
}
void LevelAsset::setEditorFile(const char* pEditorFile)
@ -368,11 +365,18 @@ DefineEngineMethod(LevelAsset, getLevelPath, const char*, (),,
return object->getLevelPath();
}
DefineEngineMethod(LevelAsset, getPreviewImageAsset, const char*, (), ,
"Gets the full path of the asset's defined preview image file.\n"
"@return The string result of the level preview image path")
{
return object->getPreviewImageAsset();
}
DefineEngineMethod(LevelAsset, getPreviewImagePath, const char*, (), ,
"Gets the full path of the asset's defined preview image file.\n"
"@return The string result of the level preview image path")
{
return object->getImagePath();
return object->getPreviewImagePath();
}
DefineEngineMethod(LevelAsset, getPostFXPresetPath, const char*, (), ,

View file

@ -38,6 +38,7 @@
#ifndef _ASSET_FIELD_TYPES_H_
#include "assets/assetFieldTypes.h"
#endif
#include "T3D/assets/ImageAsset.h"
//-----------------------------------------------------------------------------
class LevelAsset : public AssetBase
@ -50,14 +51,12 @@ class LevelAsset : public AssetBase
StringTableEntry mDecalsFile;
StringTableEntry mForestFile;
StringTableEntry mNavmeshFile;
StringTableEntry mPreviewImage;
StringTableEntry mLevelPath;
StringTableEntry mPostFXPresetPath;
StringTableEntry mDecalsPath;
StringTableEntry mForestPath;
StringTableEntry mNavmeshPath;
StringTableEntry mPreviewImagePath;
StringTableEntry mEditorFile;
StringTableEntry mBakedSceneFile;
@ -69,6 +68,9 @@ class LevelAsset : public AssetBase
Vector<AssetBase*> mAssetDependencies;
StringTableEntry mPreviewImageAssetId;
AssetPtr<ImageAsset> mPreviewImageAsset;
public:
LevelAsset();
virtual ~LevelAsset();
@ -93,15 +95,16 @@ public:
inline StringTableEntry getForestFile(void) const { return mForestFile; };
void setNavmeshFile(const char* pNavmeshFile);
inline StringTableEntry getNavmeshFile(void) const { return mNavmeshFile; };
void setImageFile(const char* pImageFile);
inline StringTableEntry getImageFile(void) const { return mPreviewImage; };
StringTableEntry getPreviewImageAsset(void) const;
inline StringTableEntry getLevelPath(void) const { return mLevelPath; };
inline StringTableEntry getPostFXPresetPath(void) const { return mPostFXPresetPath; };
inline StringTableEntry getDecalsPath(void) const { return mDecalsPath; };
inline StringTableEntry getForestPath(void) const { return mForestPath; };
inline StringTableEntry getNavmeshPath(void) const { return mNavmeshPath; };
inline StringTableEntry getImagePath(void) const { return mPreviewImagePath; };
StringTableEntry getPreviewImagePath(void) const;
void setEditorFile(const char* pEditorFile);
inline StringTableEntry getEditorFile(void) const { return mEditorFile; };
@ -113,8 +116,6 @@ public:
protected:
static bool setLevelFile(void *obj, const char *index, const char *data) { static_cast<LevelAsset*>(obj)->setLevelFile(data); return false; }
static const char* getLevelFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getLevelFile(); }
static bool setPreviewImageFile(void *obj, const char *index, const char *data) { static_cast<LevelAsset*>(obj)->setImageFile(data); return false; }
static const char* getPreviewImageFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getImageFile(); }
static bool setEditorFile(void* obj, const char* index, const char* data) { static_cast<LevelAsset*>(obj)->setEditorFile(data); return false; }
static const char* getEditorFile(void* obj, const char* data) { return static_cast<LevelAsset*>(obj)->getEditorFile(); }
@ -134,6 +135,7 @@ protected:
virtual void initializeAsset(void);
virtual void onAssetRefresh(void);
void loadAsset();
};
DefineConsoleType(TypeLevelAssetPtr, LevelAsset)

View file

@ -43,6 +43,8 @@
#include "T3D/assets/assetImporter.h"
StringTableEntry MaterialAsset::smNoMaterialAssetFallback(StringTable->insert(Con::getVariable("$Core::NoMaterialAssetFallback")));
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(MaterialAsset);
@ -89,7 +91,7 @@ ConsoleSetType(TypeMaterialAssetPtr)
}
ConsoleType(assetIdString, TypeMaterialAssetId, String, ASSET_ID_FIELD_PREFIX)
ConsoleType(assetIdString, TypeMaterialAssetId, const char*, ASSET_ID_FIELD_PREFIX)
ConsoleGetType(TypeMaterialAssetId)
{
@ -125,16 +127,26 @@ MaterialAsset::MaterialAsset()
mScriptFile = StringTable->EmptyString();
mScriptPath = StringTable->EmptyString();
mMatDefinitionName = StringTable->EmptyString();
mMaterialDefinition = nullptr;
}
//-----------------------------------------------------------------------------
MaterialAsset::~MaterialAsset()
{
//SAFE_DELETE(mMaterialDefinition);
}
//-----------------------------------------------------------------------------
void MaterialAsset::consoleInit()
{
Parent::consoleInit();
Con::addVariable("$Core::NoMaterialAssetFallback", TypeString, &smNoMaterialAssetFallback,
"The assetId of the material to display when the requested material asset is missing.\n"
"@ingroup GFX\n");
}
void MaterialAsset::initPersistFields()
{
// Call parent.
@ -152,12 +164,12 @@ void MaterialAsset::initializeAsset()
// Call parent.
Parent::initializeAsset();
compileShader();
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Platform::isFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
loadMaterial();
}
void MaterialAsset::onAssetRefresh()
@ -167,17 +179,7 @@ void MaterialAsset::onAssetRefresh()
if (Platform::isFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
if (mMatDefinitionName != StringTable->EmptyString())
{
Material* matDef;
if (!Sim::findObject(mMatDefinitionName, matDef))
{
Con::errorf("MaterialAsset: Unable to find the Material %s", mMatDefinitionName);
return;
}
matDef->reload();
}
loadMaterial();
}
void MaterialAsset::setScriptFile(const char* pScriptFile)
@ -197,142 +199,155 @@ void MaterialAsset::setScriptFile(const char* pScriptFile)
//------------------------------------------------------------------------------
void MaterialAsset::compileShader()
void MaterialAsset::loadMaterial()
{
if (mMaterialDefinition)
SAFE_DELETE(mMaterialDefinition);
if (mMatDefinitionName != StringTable->EmptyString())
{
Material* matDef;
if (!Sim::findObject(mMatDefinitionName, matDef))
{
Con::errorf("MaterialAsset: Unable to find the Material %s", mMatDefinitionName);
mLoadedState = BadFileReference;
return;
}
mMaterialDefinition = matDef;
mLoadedState = Ok;
mMaterialDefinition->reload();
return;
}
mLoadedState = Failed;
}
//------------------------------------------------------------------------------
void MaterialAsset::copyTo(SimObject* object)
{
// Call to parent.
Parent::copyTo(object);
}
DefineEngineMethod(MaterialAsset, compileShader, void, (), , "Compiles the material's generated shader, if any. Not yet implemented\n")
{
object->compileShader();
}
//------------------------------------------------------------------------------
StringTableEntry MaterialAsset::getAssetIdByMaterialName(StringTableEntry matName)
U32 MaterialAsset::getAssetByMaterialName(StringTableEntry matName, AssetPtr<MaterialAsset>* matAsset)
{
StringTableEntry materialAssetId = StringTable->EmptyString();
AssetQuery* query = new AssetQuery();
U32 foundCount = AssetDatabase.findAssetType(query, "MaterialAsset");
if (foundCount == 0)
AssetQuery query;
U32 foundAssetcount = AssetDatabase.findAssetType(&query, "MaterialAsset");
if (foundAssetcount == 0)
{
//Didn't work, so have us fall back to a placeholder asset
materialAssetId = StringTable->insert("Core_Rendering:noMaterial");
matAsset->setAssetId(MaterialAsset::smNoMaterialAssetFallback);
if (matAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("MaterialAsset::getAssetByMaterialName - Finding of asset associated with material name %s failed with no fallback asset", matName);
return AssetErrCode::Failed;
}
//handle noshape not being loaded itself
if ((*matAsset)->mLoadedState == BadFileReference)
{
Con::warnf("ShapeAsset::getAssetByMaterialName - Finding of associated with aterial name %s failed, and fallback asset reported error of Bad File Reference.", matName);
return AssetErrCode::BadFileReference;
}
Con::warnf("ShapeAsset::getAssetByMaterialName - Finding of associated with aterial name %s failed, utilizing fallback asset", matName);
(*matAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
else
{
for (U32 i = 0; i < foundAssetcount; i++)
{
MaterialAsset* tMatAsset = AssetDatabase.acquireAsset<MaterialAsset>(query.mAssetList[i]);
if (tMatAsset && tMatAsset->getMaterialDefinitionName() == matName)
{
matAsset->setAssetId(query.mAssetList[i]);
AssetDatabase.releaseAsset(query.mAssetList[i]);
return (*matAsset)->mLoadedState;
}
AssetDatabase.releaseAsset(query.mAssetList[i]); //cleanup if that's not the one we needed
}
}
}
StringTableEntry MaterialAsset::getAssetIdByMaterialName(StringTableEntry matName)
{
if (matName == StringTable->EmptyString())
return StringTable->EmptyString();
StringTableEntry materialAssetId = MaterialAsset::smNoMaterialAssetFallback;
AssetQuery query;
U32 foundCount = AssetDatabase.findAssetType(&query, "MaterialAsset");
if (foundCount != 0)
{
for (U32 i = 0; i < foundCount; i++)
{
MaterialAsset* matAsset = AssetDatabase.acquireAsset<MaterialAsset>(query->mAssetList[i]);
MaterialAsset* matAsset = AssetDatabase.acquireAsset<MaterialAsset>(query.mAssetList[i]);
if (matAsset && matAsset->getMaterialDefinitionName() == matName)
{
materialAssetId = matAsset->getAssetId();
AssetDatabase.releaseAsset(query.mAssetList[i]);
break;
}
AssetDatabase.releaseAsset(query->mAssetList[i]); //cleanup if that's not the one we needed
}
if (materialAssetId == StringTable->EmptyString())
{
//Try auto-importing it if it exists already
BaseMaterialDefinition* baseMatDef;
if (!Sim::findObject(matName, baseMatDef))
{
//Not even a real material, apparently?
//return back a blank
return StringTable->EmptyString();
}
//Ok, a real mat def, we can work with this
#if TORQUE_DEBUG
Con::warnf("MaterialAsset::getAssetIdByMaterialName - Attempted to in-place import a material(%s) that had no associated asset", matName);
#endif
AssetImporter* autoAssetImporter;
if (!Sim::findObject("autoAssetImporter", autoAssetImporter))
{
autoAssetImporter = new AssetImporter();
autoAssetImporter->registerObject("autoAssetImporter");
}
autoAssetImporter->resetImportSession(true);
String originalMaterialDefFile = Torque::Path(baseMatDef->getFilename()).getPath();
autoAssetImporter->setTargetPath(originalMaterialDefFile);
autoAssetImporter->resetImportConfig();
AssetImportObject* assetObj = autoAssetImporter->addImportingAsset("MaterialAsset", originalMaterialDefFile, nullptr, matName);
//Find out if the filepath has an associated module to it. If we're importing in-place, it needs to be within a module's directory
ModuleDefinition* targetModuleDef = AssetImporter::getModuleFromPath(originalMaterialDefFile);
if (targetModuleDef == nullptr)
{
return StringTable->EmptyString();
}
else
{
autoAssetImporter->setTargetModuleId(targetModuleDef->getModuleId());
}
autoAssetImporter->processImportAssets();
bool hasIssues = autoAssetImporter->validateAssets();
if (hasIssues)
{
//log it
Con::errorf("Error! Import process of Material(%s) has failed due to issues discovered during validation!", matName);
return StringTable->EmptyString();
}
else
{
autoAssetImporter->importAssets();
}
#if TORQUE_DEBUG
autoAssetImporter->dumpActivityLog();
#endif
if (hasIssues)
{
return StringTable->EmptyString();
}
else
{
String assetId = autoAssetImporter->getTargetModuleId() + ":" + assetObj->assetName;
return StringTable->insert(assetId.c_str());
}
AssetDatabase.releaseAsset(query.mAssetList[i]);
}
}
return materialAssetId;
}
bool MaterialAsset::getAssetById(StringTableEntry assetId, AssetPtr<MaterialAsset>* materialAsset)
U32 MaterialAsset::getAssetById(StringTableEntry assetId, AssetPtr<MaterialAsset>* materialAsset)
{
(*materialAsset) = assetId;
if (!materialAsset->isNull())
return true;
if (materialAsset->notNull())
{
return (*materialAsset)->mLoadedState;
}
else
{
//Didn't work, so have us fall back to a placeholder asset
materialAsset->setAssetId(MaterialAsset::smNoMaterialAssetFallback);
//Didn't work, so have us fall back to a placeholder asset
StringTableEntry noImageId = StringTable->insert("Core_Rendering:noMaterial");
materialAsset->setAssetId(noImageId);
if (materialAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("MaterialAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
return AssetErrCode::Failed;
}
if (!materialAsset->isNull())
return true;
//handle noshape not being loaded itself
if ((*materialAsset)->mLoadedState == BadFileReference)
{
Con::warnf("MaterialAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
return AssetErrCode::BadFileReference;
}
return false;
Con::warnf("MaterialAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
(*materialAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
}
#ifdef TORQUE_TOOLS
DefineEngineStaticMethod(MaterialAsset, getAssetIdByMaterialName, const char*, (const char* materialName), (""),
"Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
"@return The AssetId of the associated asset, if any.")
{
return MaterialAsset::getAssetIdByMaterialName(StringTable->insert(materialName));
}
#endif
//-----------------------------------------------------------------------------
// GuiInspectorTypeAssetId
//-----------------------------------------------------------------------------
@ -374,7 +389,7 @@ GuiControl* GuiInspectorTypeMaterialAssetPtr::constructEditControl()
mEditButton->setField("Command", szBuffer);
char bitmapName[512] = "tools/worldEditor/images/toolbar/material-editor";
mEditButton->setBitmap(bitmapName);
mEditButton->setBitmap(StringTable->insert(bitmapName));
mEditButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");

View file

@ -53,6 +53,7 @@
#include "materials/matTextureTarget.h"
#include "materials/materialDefinition.h"
#include "materials/customMaterialDefinition.h"
#include "materials/materialManager.h"
//-----------------------------------------------------------------------------
class MaterialAsset : public AssetBase
@ -64,25 +65,42 @@ class MaterialAsset : public AssetBase
StringTableEntry mScriptPath;
StringTableEntry mMatDefinitionName;
SimObjectPtr<Material> mMaterialDefinition;
public:
static StringTableEntry smNoMaterialAssetFallback;
public:
MaterialAsset();
virtual ~MaterialAsset();
/// Set up some global script interface stuff.
static void consoleInit();
/// Engine.
static void initPersistFields();
virtual void copyTo(SimObject* object);
void compileShader();
void loadMaterial();
StringTableEntry getMaterialDefinitionName() { return mMatDefinitionName; }
SimObjectPtr<Material> getMaterialDefinition() { return mMaterialDefinition; }
void setScriptFile(const char* pScriptFile);
inline StringTableEntry getScriptFile(void) const { return mScriptFile; };
inline StringTableEntry getScriptPath(void) const { return mScriptPath; };
static StringTableEntry getAssetIdByMaterialName(StringTableEntry fileName);
static bool getAssetById(StringTableEntry assetId, AssetPtr<MaterialAsset>* materialAsset);
/// <summary>
/// Looks for any assets that uses the provided Material Definition name.
/// If none are found, attempts to auto-import the material definition if the
/// material definition exists.
/// </summary>
/// <param name="matName">Material Definition name to look for</param>
/// <returns>AssetId of matching asset.</returns>
static StringTableEntry getAssetIdByMaterialName(StringTableEntry matName);
static U32 getAssetById(StringTableEntry assetId, AssetPtr<MaterialAsset>* materialAsset);
static U32 getAssetByMaterialName(StringTableEntry matName, AssetPtr<MaterialAsset>* matAsset);
/// Declare Console Object.
DECLARE_CONOBJECT(MaterialAsset);
@ -124,159 +142,203 @@ public:
static void consoleInit();
};
#define assetText(x,suff) std::string(std::string(#x) + std::string(#suff)).c_str()
#pragma region Singular Asset Macros
#define initMaterialAsset(name) m##name##Name = ""; m##name##AssetId = StringTable->EmptyString(); m##name##Asset = NULL;
#define bindMaterialAsset(name) if (m##name##AssetId != StringTable->EmptyString()) m##name##Asset = m##name##AssetId;
#define scriptBindMaterialAsset(name, consoleClass, docs)\
addProtectedField(assetText(name, File), TypeMaterialName, Offset(m##name##Name, consoleClass), consoleClass::_set##name##Name, & defaultProtectedGetFn, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeMaterialAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##Asset, & defaultProtectedGetFn, assetText(name, asset reference.));
#define DECLARE_MATERIALASSET(className,name) protected: \
String m##name##Name;\
StringTableEntry m##name##AssetId;\
AssetPtr<MaterialAsset> m##name##Asset;\
public: \
const String& get##name() const { return m##name##Name; }\
void set##name(FileName _in) { m##name##Name = _in; }\
const AssetPtr<MaterialAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(AssetPtr<MaterialAsset>_in) { m##name##Asset = _in; }\
static bool _set##name##Name(void* obj, const char* index, const char* data)\
{\
className* shape = static_cast<className*>(obj);\
//Singular assets
/// <Summary>
/// Declares an material asset
/// This establishes the assetId, asset and legacy filepath fields, along with supplemental getter and setter functions
/// </Summary>
#define DECLARE_MATERIALASSET(className, name) public: \
StringTableEntry m##name##Name;\
StringTableEntry m##name##AssetId;\
AssetPtr<MaterialAsset> m##name##Asset;\
SimObjectPtr<Material> m##name;\
public: \
const StringTableEntry get##name##File() const { return m##name##Name; }\
void set##name##Name(const FileName &_in) { m##name##Name = StringTable->insert(_in.c_str());}\
const AssetPtr<MaterialAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(const AssetPtr<MaterialAsset> &_in) { m##name##Asset = _in;}\
\
StringTableEntry assetId = MaterialAsset::getAssetIdByMaterialName(StringTable->insert(data));\
if (assetId != StringTable->EmptyString())\
bool _set##name(StringTableEntry _in)\
{\
if (shape->_set##name##Asset(obj, index, assetId))\
if(m##name##AssetId != _in || m##name##Name != _in)\
{\
if (assetId == StringTable->insert("Core_Rendering:noMaterial"))\
if (_in == StringTable->EmptyString())\
{\
shape->m##name##Name = data;\
shape->m##name##AssetId = StringTable->EmptyString();\
\
m##name##Name = StringTable->EmptyString();\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
m##name = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId = _in;\
\
U32 assetState = MaterialAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
\
if (MaterialAsset::Ok == assetState)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
shape->m##name##AssetId = assetId;\
shape->m##name##Name = StringTable->EmptyString();\
\
return false;\
StringTableEntry assetId = MaterialAsset::getAssetIdByMaterialName(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId = assetId;\
if (MaterialAsset::getAssetById(m##name##AssetId, &m##name##Asset) == MaterialAsset::Ok)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name = _in;\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
}\
}\
}\
}\
else\
{\
shape->m##name##Asset = StringTable->EmptyString();\
}\
\
return true;\
}\
\
static bool _set##name##Asset(void* obj, const char* index, const char* data)\
{\
className* shape = static_cast<className*>(obj);\
shape->m##name##AssetId = StringTable->insert(data);\
if (MaterialAsset::getAssetById(shape->m##name##AssetId, &shape->m##name##Asset))\
{\
if (shape->m##name##Asset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))\
shape->m##name##Name = StringTable->EmptyString();\
\
return true;\
}\
return false;\
}\
\
static bool set##name##Asset(const char* assetId)\
{\
m##name##AssetId = StringTable->insert(assetId);\
if (m##name##AssetId != StringTable->EmptyString())\
m##name##Asset = m##name##AssetId;\
}
/// <summary>
/// DECLARE_MATERIALASSET is a utility macro for MaterialAssets. It takes in the name of the class using it, the name of the field for the material, and a networking bitmask
/// The first 2 are for setting up/filling out the fields and class member defines
/// The bitmask is for when the material is changed, it can automatically kick a network update on the owner object to pass the changed asset to clients
/// </summary>
#define DECLARE_NET_MATERIALASSET(className,name,bitmask) protected: \
String m##name##Name;\
StringTableEntry m##name##AssetId;\
AssetPtr<MaterialAsset> m##name##Asset;\
public: \
const String& get##name() const { return m##name##Name; }\
void set##name(FileName _in) { m##name##Name = _in; }\
const AssetPtr<MaterialAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(AssetPtr<MaterialAsset>_in) { m##name##Asset = _in; }\
static bool _set##name##Name(void* obj, const char* index, const char* data)\
{\
className* shape = static_cast<className*>(obj);\
\
StringTableEntry assetId = MaterialAsset::getAssetIdByMaterialName(StringTable->insert(data));\
if (assetId != StringTable->EmptyString())\
{\
if (shape->_set##name##Asset(obj, index, assetId))\
if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull())\
{\
if (assetId == StringTable->insert("Core_Rendering:noMaterial"))\
{\
shape->m##name##Name = data;\
shape->m##name##AssetId = StringTable->EmptyString();\
\
return true;\
}\
else\
{\
shape->m##name##AssetId = assetId;\
shape->m##name##Name = StringTable->EmptyString();\
\
if (m##name && String(m##name##Asset->getMaterialDefinitionName()).equal(m##name->getName(), String::NoCase))\
return false;\
}\
\
Material* tempMat = nullptr;\
\
if (!Sim::findObject(m##name##Asset->getMaterialDefinitionName(), tempMat))\
Con::errorf("classname::_set##name() - Material %s was not found.", m##name##Asset->getMaterialDefinitionName());\
m##name = tempMat;\
}\
else\
{\
m##name = NULL;\
}\
}\
else\
{\
shape->m##name##Asset = StringTable->EmptyString();\
}\
\
return true;\
}\
\
static bool _set##name##Asset(void* obj, const char* index, const char* data)\
{\
className* shape = static_cast<className*>(obj);\
shape->m##name##AssetId = StringTable->insert(data);\
if (MaterialAsset::getAssetById(shape->m##name##AssetId, &shape->m##name##Asset))\
{\
if (shape->m##name##Asset.getAssetId() != StringTable->insert("Core_Rendering:noMaterial"))\
shape->m##name##Name = StringTable->EmptyString();\
\
shape->setMaskBits(bitmask);\
shape->inspectPostApply();\
return true;\
}\
shape->inspectPostApply();\
return false;\
}\
\
bool set##name##AssetId(const char* _assetId)\
{\
m##name##AssetId = StringTable->insert(_assetId);\
if (m##name##AssetId != StringTable->EmptyString())\
{\
m##name##Asset = m##name##AssetId;\
if(get##name() == StringTable->EmptyString())\
return true;\
\
setMaskBits(bitmask);\
inspectPostApply();\
if (m##name##Asset.notNull() && m##name##Asset->getStatus() != MaterialAsset::Ok)\
{\
Con::errorf("%s::_set%s() - material asset failure\"%s\" due to [%s]", macroText(className), macroText(name), _in, MaterialAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
return false; \
}\
else if (bool(m##name) == NULL)\
{\
Con::errorf("%s::_set%s() - Couldn't load material \"%s\"", macroText(className), macroText(name), _in);\
return false;\
}\
return true;\
}\
\
return false;\
const StringTableEntry get##name() const\
{\
if (m##name##Asset && (m##name##Asset->getMaterialDefinitionName() != StringTable->EmptyString()))\
return m##name##Asset->getMaterialDefinitionName();\
else if (m##name##AssetId != StringTable->EmptyString())\
return m##name##AssetId;\
else if (m##name##Name != StringTable->EmptyString())\
return m##name##Name;\
else\
return StringTable->EmptyString();\
}\
SimObjectPtr<Material> get##name##Resource() \
{\
return m##name##;\
}
#define DECLARE_MATERIALASSET_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
return ret;\
}
#define DECLARE_MATERIALASSET_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_MATERIALASSET_BINDS(className,name)\
DefineEngineMethod(className, get##name, const char*, (), , "get name")\
{\
return object->get##name(); \
}\
DefineEngineMethod(className, get##name##Asset, const char*, (), , assetText(name, asset reference))\
{\
return object->m##name##AssetId; \
}\
DefineEngineMethod(className, set##name, bool, (const char* mat), , assetText(name,assignment. first tries asset then material name.))\
{\
return object->_set##name(StringTable->insert(map));\
}
#define INIT_MATERIALASSET(name) \
m##name##Name = StringTable->EmptyString(); \
m##name##AssetId = StringTable->EmptyString(); \
m##name##Asset = NULL;\
m##name = NULL;
#define packMaterialAsset(netconn, name)\
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_MATERIALASSET(name, consoleClass, docs) \
addProtectedField(#name, TypeMaterialName, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn,assetDoc(name, docs)); \
addProtectedField(assetText(name, Asset), TypeMaterialAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
#else
#define INITPERSISTFIELD_MATERIALASSET(name, consoleClass, docs) \
addProtectedField(#name, TypeMaterialName, Offset(m##name##Name, consoleClass), _set##name##Data, &defaultProtectedGetFn,assetDoc(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeMaterialAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
#endif // SHOW_LEGACY_FILE_FIELDS
#define CLONE_MATERIALASSET(name) \
m##name##Name = other.m##name##Name;\
m##name##AssetId = other.m##name##AssetId;\
m##name##Asset = other.m##name##Asset;
#define LOAD_MATERIALASSET(name)\
if (m##name##AssetId != StringTable->EmptyString())\
{\
S32 assetState = MaterialAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
if (assetState == MaterialAsset::Ok )\
{\
m##name##Name = StringTable->EmptyString();\
}\
else Con::warnf("Warning: %s::LOAD_MATERIALASSET(%s)-%s", mClassName, m##name##AssetId, MaterialAsset::getAssetErrstrn(assetState).c_str());\
}
#define PACKDATA_MATERIALASSET(name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
stream->writeString(m##name##Asset.getAssetId());\
}\
else\
stream->writeString(m##name##Name);
#define UNPACKDATA_MATERIALASSET(name)\
if (stream->readFlag())\
{\
m##name##AssetId = stream->readSTString();\
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();
#define PACK_MATERIALASSET(netconn, name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
@ -285,14 +347,16 @@ bool set##name##AssetId(const char* _assetId)\
else\
stream->writeString(m##name##Name);
#define unpackMaterialAsset(netconn, name)\
#define UNPACK_MATERIALASSET(netconn, name)\
if (stream->readFlag())\
{\
m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
MaterialAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();\
m##name##Name = stream->readSTString();
#pragma endregion
#endif // _ASSET_BASE_H_

View file

@ -161,7 +161,7 @@ GuiControl* GuiInspectorTypeParticleAssetPtr::constructEditControl()
mSMEdButton->setField("Command", szBuffer);
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
mSMEdButton->setBitmap(bitmapName);
mSMEdButton->setBitmap(StringTable->insert(bitmapName));
mSMEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mSMEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");

View file

@ -50,6 +50,8 @@
#include "ts/tsLastDetail.h"
#endif
StringTableEntry ShapeAsset::smNoShapeAssetFallback(StringTable->insert(Con::getVariable("$Core::NoShapeAssetFallback")));
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(ShapeAsset);
@ -86,7 +88,7 @@ ConsoleSetType(TypeShapeAssetPtr)
//-----------------------------------------------------------------------------
ConsoleType(assetIdString, TypeShapeAssetId, String, ASSET_ID_FIELD_PREFIX)
ConsoleType(assetIdString, TypeShapeAssetId, const char*, ASSET_ID_FIELD_PREFIX)
ConsoleGetType(TypeShapeAssetId)
{
@ -100,13 +102,7 @@ ConsoleSetType(TypeShapeAssetId)
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
@ -143,6 +139,17 @@ ShapeAsset::~ShapeAsset()
//-----------------------------------------------------------------------------
void ShapeAsset::consoleInit()
{
Parent::consoleInit();
Con::addVariable("$Core::NoShapeAssetFallback", TypeString, &smNoShapeAssetFallback,
"The assetId of the shape to display when the requested shape asset is missing.\n"
"@ingroup GFX\n");
}
//-----------------------------------------------------------------------------
void ShapeAsset::initPersistFields()
{
// Call parent.
@ -154,7 +161,7 @@ void ShapeAsset::initPersistFields()
&setShapeConstructorFile, &getShapeConstructorFile, "Path to the shape file we want to render");
}
void ShapeAsset::setDataField(StringTableEntry slotName, const char *array, const char *value)
void ShapeAsset::setDataField(StringTableEntry slotName, StringTableEntry array, StringTableEntry value)
{
Parent::setDataField(slotName, array, value);
@ -344,49 +351,39 @@ bool ShapeAsset::loadShape()
//------------------------------------------------------------------------------
//Utility function to 'fill out' bindings and resources with a matching asset if one exists
bool ShapeAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset)
U32 ShapeAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset)
{
AssetQuery query;
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
if (foundAssetcount == 0)
{
//Didn't find any assets
//If possible, see if we can run an in-place import and the get the asset from that
#if TORQUE_DEBUG
Con::warnf("ShapeAsset::getAssetByFilename - Attempted to in-place import a shapefile(%s) that had no associated asset", fileName);
#endif
AssetImporter* autoAssetImporter;
if (!Sim::findObject("autoAssetImporter", autoAssetImporter))
{
autoAssetImporter = new AssetImporter();
autoAssetImporter->registerObject("autoAssetImporter");
}
StringTableEntry resultingAssetId = autoAssetImporter->autoImportFile(fileName);
if (resultingAssetId != StringTable->EmptyString())
{
shapeAsset->setAssetId(resultingAssetId);
if (!shapeAsset->isNull())
return true;
}
//Didn't work, so have us fall back to a placeholder asset
shapeAsset->setAssetId(StringTable->insert("Core_Rendering:noshape"));
shapeAsset->setAssetId(ShapeAsset::smNoShapeAssetFallback);
if (!shapeAsset->isNull())
return true;
if (shapeAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("ShapeAsset::getAssetByFilename - Finding of asset associated with file %s failed with no fallback asset", fileName);
return AssetErrCode::Failed;
}
//That didn't work, so fail out
return false;
//handle noshape not being loaded itself
if ((*shapeAsset)->mLoadedState == BadFileReference)
{
Con::warnf("ShapeAsset::getAssetByFilename - Finding of associated with file %s failed, and fallback asset reported error of Bad File Reference.", fileName);
return AssetErrCode::BadFileReference;
}
Con::warnf("ShapeAsset::getAssetByFilename - Finding of associated with file %s failed, utilizing fallback asset", fileName);
(*shapeAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
else
{
//acquire and bind the asset, and return it out
shapeAsset->setAssetId(query.mAssetList[0]);
return true;
return (*shapeAsset)->mLoadedState;
}
}
@ -395,37 +392,11 @@ StringTableEntry ShapeAsset::getAssetIdByFilename(StringTableEntry fileName)
if (fileName == StringTable->EmptyString())
return StringTable->EmptyString();
StringTableEntry shapeAssetId = StringTable->EmptyString();
StringTableEntry shapeAssetId = ShapeAsset::smNoShapeAssetFallback;
AssetQuery query;
S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
if (foundAssetcount == 0)
{
//Didn't find any assets
//If possible, see if we can run an in-place import and the get the asset from that
#if TORQUE_DEBUG
Con::warnf("ShapeAsset::getAssetByFilename - Attempted to in-place import a shapefile(%s) that had no associated asset", fileName);
#endif
AssetImporter* autoAssetImporter;
if (!Sim::findObject("autoAssetImporter", autoAssetImporter))
{
autoAssetImporter = new AssetImporter();
autoAssetImporter->registerObject("autoAssetImporter");
}
StringTableEntry resultingAssetId = autoAssetImporter->autoImportFile(fileName);
if (resultingAssetId != StringTable->EmptyString())
{
shapeAssetId = resultingAssetId;
return shapeAssetId;
}
//Didn't work, so have us fall back to a placeholder asset
shapeAssetId = StringTable->insert("Core_Rendering:noshape");
}
else
if (foundAssetcount != 0)
{
//acquire and bind the asset, and return it out
shapeAssetId = query.mAssetList[0];
@ -438,24 +409,34 @@ U32 ShapeAsset::getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* sha
{
(*shapeAsset) = assetId;
if ((*shapeAsset))
return (*shapeAsset)->mLoadedState;
if (shapeAsset->notNull())
{
return (*shapeAsset)->mLoadedState;
}
else
{
//Didn't work, so have us fall back to a placeholder asset
StringTableEntry noShapeId = StringTable->insert("Core_Rendering:noshape");
shapeAsset->setAssetId(noShapeId);
shapeAsset->setAssetId(ShapeAsset::smNoShapeAssetFallback);
if (shapeAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("ShapeAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
return AssetErrCode::Failed;
}
//handle noshape not being loaded itself
if ((*shapeAsset)->mLoadedState == BadFileReference)
return AssetErrCode::Failed;
{
Con::warnf("ShapeAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
return AssetErrCode::BadFileReference;
}
Con::warnf("ShapeAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
(*shapeAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
return AssetErrCode::Failed;
}
//------------------------------------------------------------------------------
@ -561,11 +542,24 @@ DefineEngineMethod(ShapeAsset, getShapeFile, const char*, (), ,
return object->getShapeFilePath();
}
DefineEngineMethod(ShapeAsset, getStatusString, String, (), , "get status string")\
{
return ShapeAsset::getAssetErrstrn(object->getStatus());
}
#ifdef TORQUE_TOOLS
DefineEngineMethod(ShapeAsset, generateCachedPreviewImage, const char*, (S32 resolution), (256), "")
{
return object->generateCachedPreviewImage(resolution);
}
DefineEngineStaticMethod(ShapeAsset, getAssetIdByFilename, const char*, (const char* filePath), (""),
"Queries the Asset Database to see if any asset exists that is associated with the provided file path.\n"
"@return The AssetId of the associated asset, if any.")
{
return ShapeAsset::getAssetIdByFilename(StringTable->insert(filePath));
}
#endif
//-----------------------------------------------------------------------------
@ -612,7 +606,7 @@ GuiControl* GuiInspectorTypeShapeAssetPtr::constructEditControl()
mShapeEdButton->setField("Command", szBuffer);
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
mShapeEdButton->setBitmap(bitmapName);
mShapeEdButton->setBitmap(StringTable->insert(bitmapName));
mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");

View file

@ -81,9 +81,11 @@ protected:
Vector<AssetPtr<ShapeAnimationAsset>> mAnimationAssets;
typedef Signal<void()> ShapeAssetChanged;
ShapeAssetChanged mChangeSignal;
typedef Signal<void(S32 index)> ShapeAssetArrayChanged;
ShapeAssetArrayChanged mChangeArraySignal;
public:
enum ShapeAssetErrCode
{
@ -93,7 +95,12 @@ public:
Extended
};
static StringTableEntry smNoShapeAssetFallback;
static const String mErrCodeStrings[ShapeAssetErrCode::Extended - Parent::Extended + 1];
static U32 getAssetErrCode(AssetPtr<ShapeAsset> shapeAsset) { if (shapeAsset) return shapeAsset->mLoadedState; else return 0; }
static String getAssetErrstrn(U32 errCode)
{
if (errCode < Parent::Extended) return Parent::getAssetErrstrn(errCode);
@ -104,11 +111,14 @@ public:
ShapeAsset();
virtual ~ShapeAsset();
/// Set up some global script interface stuff.
static void consoleInit();
/// Engine.
static void initPersistFields();
virtual void copyTo(SimObject* object);
virtual void setDataField(StringTableEntry slotName, const char *array, const char *value);
virtual void setDataField(StringTableEntry slotName, StringTableEntry array, StringTableEntry value);
virtual void initializeAsset();
@ -116,25 +126,25 @@ public:
DECLARE_CONOBJECT(ShapeAsset);
bool loadShape();
U32 mLoadedState;
TSShape* getShape() { return mShape; }
Resource<TSShape> getShapeResource() { return mShape; }
void SplitSequencePathAndName(String& srcPath, String& srcName);
StringTableEntry getShapeFilename() { return mFilePath; }
StringTableEntry getShapeFileName() { return mFileName; }
StringTableEntry getShapePath() { return mFilePath; }
U32 getShapeFilenameHash() { return _StringTable::hashString(mFilePath); }
Vector<AssetPtr<MaterialAsset>> getMaterialAssets() { return mMaterialAssets; }
inline AssetPtr<MaterialAsset> getMaterialAsset(U32 matId)
{
if(matId >= mMaterialAssets.size())
return nullptr;
else
return mMaterialAssets[matId];
inline AssetPtr<MaterialAsset> getMaterialAsset(U32 matId)
{
if (matId >= mMaterialAssets.size())
return nullptr;
else
return mMaterialAssets[matId];
}
void clearMaterialAssets() { mMaterialAssets.clear(); }
@ -145,9 +155,10 @@ public:
S32 getAnimationCount() { return mAnimationAssets.size(); }
ShapeAnimationAsset* getAnimation(S32 index);
void _onResourceChanged(const Torque::Path &path);
void _onResourceChanged(const Torque::Path& path);
ShapeAssetChanged& getChangedSignal() { return mChangeSignal; }
ShapeAssetArrayChanged& getChangedArraySignal() { return mChangeArraySignal; }
void setShapeFile(const char* pScriptFile);
inline StringTableEntry getShapeFile(void) const { return mFileName; };
@ -158,13 +169,11 @@ public:
inline StringTableEntry getShapeFilePath(void) const { return mFilePath; };
inline StringTableEntry getShapeConstructorFilePath(void) const { return mConstructorFilePath; };
static bool getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset);
static U32 getAssetByFilename(StringTableEntry fileName, AssetPtr<ShapeAsset>* shapeAsset);
static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
static U32 getAssetById(StringTableEntry assetId, AssetPtr<ShapeAsset>* shapeAsset);
static StringTableEntry getNoShapeAssetId() { return StringTable->insert("Core_Rendering:noshape"); }
#ifdef TORQUE_TOOLS
const char* generateCachedPreviewImage(S32 resolution);
#endif
@ -172,7 +181,7 @@ public:
protected:
virtual void onAssetRefresh(void);
static bool setShapeFile(void *obj, const char *index, const char *data) { static_cast<ShapeAsset*>(obj)->setShapeFile(data); return false; }
static bool setShapeFile(void* obj, StringTableEntry index, StringTableEntry data) { static_cast<ShapeAsset*>(obj)->setShapeFile(data); return false; }
static const char* getShapeFile(void* obj, const char* data) { return static_cast<ShapeAsset*>(obj)->getShapeFile(); }
static bool setShapeConstructorFile(void* obj, const char* index, const char* data) { static_cast<ShapeAsset*>(obj)->setShapeConstructorFile(data); return false; }
@ -192,7 +201,7 @@ class GuiInspectorTypeShapeAssetPtr : public GuiInspectorTypeFileName
typedef GuiInspectorTypeFileName Parent;
public:
GuiBitmapButtonCtrl *mShapeEdButton;
GuiBitmapButtonCtrl* mShapeEdButton;
DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetPtr);
static void consoleInit();
@ -211,86 +220,413 @@ public:
};
#endif
#define assetText(x,suff) std::string(std::string(#x) + std::string(#suff)).c_str()
#pragma region Singular Asset Macros
#define initShapeAsset(name) m##name##Name = StringTable->EmptyString(); m##name##AssetId = StringTable->EmptyString(); m##name##Asset = NULL;
#define cloneShapeAsset(name) m##name##Name = other.m##name##Name; m##name##AssetId = other.m##name##AssetId; m##name##Asset = other.m##name##Asset;
#define bindShapeAsset(name) if (m##name##AssetId != StringTable->EmptyString()) m##name##Asset = m##name##AssetId;
#define scriptBindShapeAsset(name, consoleClass, docs) addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), consoleClass::_set##name##Filename, & defaultProtectedGetFn, assetText(name, docs)); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##Asset, & defaultProtectedGetFn, assetText(name, asset reference.));
#define DECLARE_SHAPEASSET(className,name)\
StringTableEntry m##name##Name;\
StringTableEntry m##name##AssetId;\
AssetPtr<ShapeAsset> m##name##Asset;\
const StringTableEntry& get##name() const { return m##name##Name; }\
void set##name(FileName _in) { m##name##Name = _in; }\
const AssetPtr<ShapeAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(AssetPtr<ShapeAsset>_in) { m##name##Asset = _in; }\
static bool _set##name##Filename(void* obj, const char* index, const char* data)\
{\
className* shape = static_cast<className*>(obj);\
#define DECLARE_SHAPEASSET(className,name,changeFunc) public: \
Resource<TSShape>m##name;\
StringTableEntry m##name##Name; \
StringTableEntry m##name##AssetId;\
AssetPtr<ShapeAsset> m##name##Asset;\
public: \
const StringTableEntry get##name##File() const { return StringTable->insert(m##name##Name); }\
void set##name##Name(const FileName &_in) { m##name##Name = _in;}\
const AssetPtr<ShapeAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(const AssetPtr<ShapeAsset> &_in) { m##name##Asset = _in;}\
\
StringTableEntry assetId = ShapeAsset::getAssetIdByFilename(StringTable->insert(data));\
if (assetId != StringTable->EmptyString())\
bool _set##name(StringTableEntry _in)\
{\
if (shape->_set##name##Asset(obj, index, assetId))\
if(m##name##AssetId != _in || m##name##Name != _in)\
{\
if (assetId == StringTable->insert("Core_Rendering:noShape"))\
if (m##name##Asset.notNull())\
{\
shape->m##name##Name = data;\
shape->m##name##AssetId = StringTable->EmptyString();\
\
m##name##Asset->getChangedSignal().remove(this, &className::changeFunc);\
}\
if (_in == StringTable->EmptyString())\
{\
m##name##Name = StringTable->EmptyString();\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
m##name = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId = _in;\
\
U32 assetState = ShapeAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
\
if (ShapeAsset::Ok == assetState)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
shape->m##name##AssetId = assetId;\
shape->m##name##Name = StringTable->EmptyString();\
\
return false;\
StringTableEntry assetId = ShapeAsset::getAssetIdByFilename(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId = assetId;\
if (ShapeAsset::getAssetById(m##name##AssetId, &m##name##Asset) == ShapeAsset::Ok)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name = _in;\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
}\
}\
}\
}\
else\
{\
shape->m##name##Asset = StringTable->EmptyString();\
}\
\
return true;\
}\
\
static bool _set##name##Asset(void* obj, const char* index, const char* data)\
{\
className* shape = static_cast<className*>(obj);\
shape->m##name##AssetId = StringTable->insert(data);\
if (ShapeAsset::getAssetById(shape->m##name##AssetId, &shape->m##name##Asset))\
{\
if (shape->m##name##Asset.getAssetId() != StringTable->insert("Core_Rendering:noShape"))\
shape->m##name##Name = StringTable->EmptyString();\
if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull())\
{\
m##name = m##name##Asset->getShapeResource();\
\
m##name##Asset->getChangedSignal().notify(this, &className::changeFunc);\
}\
else\
{\
m##name = NULL;\
}\
\
if(get##name() == StringTable->EmptyString())\
return true;\
\
if (m##name##Asset.notNull() && m##name##Asset->getStatus() != ShapeAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s() - shape asset failure \"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, ShapeAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
return false; \
}\
else if (bool(m##name) == NULL)\
{\
Con::errorf("%s(%s)::_set%s() - Couldn't load shape \"%s\"", macroText(className), getName(), macroText(name), _in);\
return false;\
}\
return true;\
}\
return false;\
}\
void pack##name##Asset(BitStream *stream)\
\
const StringTableEntry get##name() const\
{\
if (m##name##Asset && (m##name##Asset->getShapePath() != StringTable->EmptyString()))\
return m##name##Asset->getShapePath();\
else if (m##name##AssetId != StringTable->EmptyString())\
return m##name##AssetId;\
else if (m##name##Name != StringTable->EmptyString())\
return m##name##Name;\
else\
return StringTable->EmptyString();\
}\
Resource<TSShape> get##name##Resource() \
{\
return m##name;\
}
#define DECLARE_SHAPEASSET_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
return ret;\
}
#define DECLARE_SHAPEASSET_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_SHAPEASSET_BINDS(className,name)\
DefineEngineMethod(className, get##name, String, (), , "get name")\
{\
return object->get##name(); \
}\
DefineEngineMethod(className, get##name##Asset, String, (), , assetText(name, asset reference))\
{\
return object->m##name##AssetId; \
}\
DefineEngineMethod(className, set##name, bool, (const char* shape), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(shape));\
}
#define INIT_SHAPEASSET(name) \
m##name##Name = StringTable->EmptyString(); \
m##name##AssetId = StringTable->EmptyString(); \
m##name##Asset = NULL; \
m##name = NULL;\
_set##name(StringTable->insert(ShapeAsset::smNoShapeAssetFallback));
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_SHAPEASSET(name, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs)); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
#else
#define INITPERSISTFIELD_SHAPEASSET(name, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
#endif // SHOW_LEGACY_FILE_FIELDS
#define CLONE_SHAPEASSET(name) \
m##name##Name = other.m##name##Name;\
m##name##AssetId = other.m##name##AssetId;\
m##name##Asset = other.m##name##Asset;\
#define PACKDATA_SHAPEASSET(name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
stream->writeString(m##name##Asset.getAssetId());\
}\
else\
stream->writeString(m##name##Name);\
}\
void unpack##name##Asset(BitStream *stream)\
{\
stream->writeString(m##name##Name);
#define UNPACKDATA_SHAPEASSET(name)\
if (stream->readFlag())\
{\
m##name##AssetId = stream->readSTString();\
ShapeAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
m##name##Name = m##name##Asset->getShapeFilename(); \
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();\
m##name##Name = stream->readSTString();
#define PACK_SHAPEASSET(netconn, name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name);
#define UNPACK_SHAPEASSET(netconn, name)\
if (stream->readFlag())\
{\
m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();
#pragma endregion
#pragma region Arrayed Asset Macros
#define DECLARE_SHAPEASSET_ARRAY(className,name,max) public: \
static const U32 sm##name##Count = max;\
Resource<TSShape>m##name[max];\
StringTableEntry m##name##Name[max]; \
StringTableEntry m##name##AssetId[max];\
AssetPtr<ShapeAsset> m##name##Asset[max];\
public: \
const StringTableEntry get##name##File(const U32& index) const { return m##name##Name[index]; }\
void set##name##Name(const FileName &_in, const U32& index) { m##name##Name[index] = _in;}\
const AssetPtr<ShapeAsset> & get##name##Asset(const U32& index) const { return m##name##Asset[index]; }\
void set##name##Asset(const AssetPtr<ShapeAsset> &_in, const U32& index) { m##name##Asset[index] = _in;}\
\
bool _set##name(StringTableEntry _in, const U32& index)\
{\
if(m##name##AssetId[index] != _in || m##name##Name[index] != _in)\
{\
if(index >= sm##name##Count || index < 0)\
return false;\
if (_in == StringTable->EmptyString())\
{\
m##name##Name[index] = StringTable->EmptyString();\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
m##name[index] = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId[index] = _in;\
\
U32 assetState = ShapeAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
\
if (ShapeAsset::Ok == assetState)\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
}\
else\
{\
StringTableEntry assetId = ShapeAsset::getAssetIdByFilename(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId[index] = assetId;\
if (ShapeAsset::getAssetById(m##name##AssetId[index], &m##name##Asset[index]) == ShapeAsset::Ok)\
{\
m##name##Name[index] = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name[index] = _in;\
m##name##AssetId[index] = StringTable->EmptyString();\
m##name##Asset[index] = NULL;\
}\
}\
}\
if (get##name(index) != StringTable->EmptyString() && m##name##Asset[index].notNull())\
{\
m##name[index] = m##name##Asset[index]->getShapeResource();\
}\
else\
{\
m##name[index] = NULL;\
}\
\
if(get##name(index) == StringTable->EmptyString())\
return true;\
\
if (m##name##Asset[index].notNull() && m##name##Asset[index]->getStatus() != ShapeAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s(%i) - shape asset failure \"%s\" due to [%s]", macroText(className), getName(), macroText(name), index, _in, ShapeAsset::getAssetErrstrn(m##name##Asset[index]->getStatus()).c_str());\
return false; \
}\
else if (bool(m##name[index]) == NULL)\
{\
Con::errorf("%s(%s)::_set%s(%i) - Couldn't load shape \"%s\"", macroText(className), getName(), macroText(name), index, _in);\
return false; \
}\
return true;\
}\
\
const StringTableEntry get##name(const U32& index) const\
{\
if (m##name##Asset[index] && (m##name##Asset[index]->getShapePath() != StringTable->EmptyString()))\
return m##name##Asset[index]->getShapePath();\
else if (m##name##AssetId[index] != StringTable->EmptyString())\
return m##name##AssetId[index];\
else if (m##name##Name[index] != StringTable->EmptyString())\
return StringTable->insert(m##name##Name[index]);\
else\
return StringTable->EmptyString();\
}\
Resource<TSShape> get##name##Resource(const U32& index) \
{\
if(index >= sm##name##Count || index < 0)\
return nullptr;\
return m##name[index];\
}
#define DECLARE_SHAPEASSET_ARRAY_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
if (!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= sm##name##Count)\
return false;\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data), idx);\
return ret;\
}
#define DECLARE_SHAPEASSET_ARRAY_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
if (!index) return false;\
U32 idx = dAtoi(index);\
if (idx >= sm##name##Count)\
return false;\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data), idx);\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_SHAPEASSET_ARRAY_BINDS(className,name)\
DefineEngineMethod(className, get##name, String, (S32 index), , "get name")\
{\
return object->get##name(index); \
}\
DefineEngineMethod(className, get##name##Asset, String, (S32 index), , assetText(name, asset reference))\
{\
if(index >= className::sm##name##Count || index < 0)\
return "";\
return object->m##name##AssetId[index]; \
}\
DefineEngineMethod(className, set##name, bool, (const char* shape, S32 index), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(shape), index);\
}
#endif
#define INIT_SHAPEASSET_ARRAY(name, index) \
m##name##Name[index] = StringTable->EmptyString(); \
m##name##AssetId[index] = StringTable->EmptyString(); \
m##name##Asset[index] = NULL; \
m##name[index] = NULL;\
_set##name(StringTable->insert(ShapeAsset::smNoShapeAssetFallback), index);
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs)); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
#else
#define INITPERSISTFIELD_SHAPEASSET_ARRAY(name, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeShapeFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeShapeAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
#endif // SHOW_LEGACY_FILE_FIELDS
#define CLONE_SHAPEASSET_ARRAY(name, index) \
m##name##Name[index] = other.m##name##Name[index];\
m##name##AssetId[index] = other.m##name##AssetId[index];\
m##name##Asset[index] = other.m##name##Asset[index];\
#define PACKDATA_SHAPEASSET_ARRAY(name, index)\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
stream->writeString(m##name##Asset[index].getAssetId());\
}\
else\
stream->writeString(m##name##Name[index]);
#define UNPACKDATA_SHAPEASSET_ARRAY(name, index)\
if (stream->readFlag())\
{\
m##name##AssetId[index] = stream->readSTString();\
_set##name(m##name##AssetId[index], index);\
}\
else\
m##name##Name[index] = stream->readSTString();
#define PACK_SHAPEASSET_ARRAY(netconn, name, index)\
if (stream->writeFlag(m##name##Asset[index].notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset[index].getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name[index]);
#define UNPACK_SHAPEASSET_ARRAY(netconn, name, index)\
if (stream->readFlag())\
{\
m##name##AssetId[index] = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId[index], index);\
}\
else\
m##name##Name[index] = stream->readSTString();
#pragma endregion
#endif

View file

@ -42,19 +42,20 @@
// Debug Profiling.
#include "platform/profiler.h"
#include "sfx/sfxTypes.h"
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(SoundAsset);
ConsoleType(SoundAssetPtr, TypeSoundAssetPtr, SoundAsset, ASSET_ID_FIELD_PREFIX)
ConsoleType(SoundAssetPtr, TypeSoundAssetPtr, const char*, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeSoundAssetPtr)
{
// Fetch asset Id.
return (*((AssetPtr<SoundAsset>*)dptr)).getAssetId();
return *((const char**)(dptr));
}
//-----------------------------------------------------------------------------
@ -65,21 +66,7 @@ ConsoleSetType(TypeSoundAssetPtr)
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset pointer.
AssetPtr<SoundAsset>* pAssetPtr = dynamic_cast<AssetPtr<SoundAsset>*>((AssetPtrBase*)(dptr));
// Is the asset pointer the correct type?
if (pAssetPtr == NULL)
{
// No, so fail.
//Con::warnf("(TypeSoundAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
return;
}
// Set asset.
pAssetPtr->setAssetId(pFieldValue);
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
@ -90,15 +77,57 @@ ConsoleSetType(TypeSoundAssetPtr)
//-----------------------------------------------------------------------------
ConsoleType(assetIdString, TypeSoundAssetId, const char*, ASSET_ID_FIELD_PREFIX)
ConsoleGetType(TypeSoundAssetId)
{
// Fetch asset Id.
return *((const char**)(dptr));
}
ConsoleSetType(TypeSoundAssetId)
{
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
// Warn.
Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
SoundAsset::SoundAsset()
{
mSoundFile = StringTable->EmptyString();
mSoundPath = StringTable->EmptyString();
mSubtitleString = StringTable->EmptyString();
mPitchAdjust = 1;
mVolumeAdjust = 1;
mLoadedState = AssetErrCode::NotLoaded;
mPreload = false;
// SFX description inits
// reverb is useless here, reverb is inacted on listener.
mProfileDesc.mPitch = 1;
mProfileDesc.mVolume = 1;
mProfileDesc.mIs3D = false;
mProfileDesc.mIsLooping = false;
mProfileDesc.mIsStreaming = false;
mProfileDesc.mUseHardware = false;
mProfileDesc.mMinDistance = 1;
mProfileDesc.mMaxDistance = 100;
mProfileDesc.mConeInsideAngle = 360;
mProfileDesc.mConeOutsideAngle = 360;
mProfileDesc.mConeOutsideVolume = 1;
mProfileDesc.mRolloffFactor = -1.0f;
mProfileDesc.mScatterDistance = Point3F(0.f, 0.f, 0.f);
mProfileDesc.mPriority = 1.0f;
mProfileDesc.mSourceGroup = NULL;
//mSound = nullptr;
}
//-----------------------------------------------------------------------------
@ -117,8 +146,24 @@ void SoundAsset::initPersistFields()
addProtectedField("soundFile", TypeAssetLooseFilePath, Offset(mSoundFile, SoundAsset),
&setSoundFile, &getSoundFile, "Path to the sound file.");
addField("pitchAdjust", TypeF32, Offset(mPitchAdjust, SoundAsset), "Adjustment of the pitch value");
addField("volumeAdjust", TypeF32, Offset(mVolumeAdjust, SoundAsset), "Adjustment to the volume.");
addField("pitchAdjust", TypeF32, Offset(mProfileDesc.mPitch, SoundAsset), "Adjustment of the pitch value 1 is default.");
addField("volumeAdjust", TypeF32, Offset(mProfileDesc.mVolume, SoundAsset), "Adjustment to the volume.");
addField("is3D", TypeBool, Offset(mProfileDesc.mIs3D, SoundAsset), "Set this sound to 3D.");
addField("isLooping", TypeBool, Offset(mProfileDesc.mIsLooping, SoundAsset), "Does this sound loop.");
// if streaming, a default packet size should be chosen for all sounds.
addField("isStreaming", TypeBool, Offset(mProfileDesc.mIsStreaming, SoundAsset), "Use streaming.");
//....why?
addField("useHardware", TypeBool, Offset(mProfileDesc.mUseHardware, SoundAsset), "Use hardware mixing for this sound.");
addField("minDistance", TypeF32, Offset(mProfileDesc.mMinDistance, SoundAsset), "Minimum distance for sound.");
// more like it.
addField("maxDistance", TypeF32, Offset(mProfileDesc.mMaxDistance, SoundAsset), "Max distance for sound.");
addField("coneInsideAngle", TypeS32, Offset(mProfileDesc.mConeInsideAngle, SoundAsset), "Cone inside angle.");
addField("coneOutsideAngle", TypeS32, Offset(mProfileDesc.mConeOutsideAngle, SoundAsset), "Cone outside angle.");
addField("coneOutsideVolume", TypeS32, Offset(mProfileDesc.mConeOutsideVolume, SoundAsset), "Cone outside volume.");
addField("rolloffFactor", TypeF32, Offset(mProfileDesc.mRolloffFactor, SoundAsset), "Rolloff factor.");
addField("scatterDistance", TypePoint3F, Offset(mProfileDesc.mScatterDistance, SoundAsset), "Randomization to the spacial position of the sound.");
addField("sourceGroup", TypeSFXSourceName, Offset(mProfileDesc.mSourceGroup, SoundAsset), "Group that sources playing with this description should be put into.");
}
//------------------------------------------------------------------------------
@ -131,20 +176,73 @@ void SoundAsset::copyTo(SimObject* object)
void SoundAsset::initializeAsset(void)
{
mSoundPath = expandAssetFilePath(mSoundFile);
Parent::initializeAsset();
if (mSoundFile == StringTable->EmptyString())
return;
//ResourceManager::get().getChangedSignal.notify(this, &SoundAsset::_onResourceChanged);
//Ensure our path is expando'd if it isn't already
if (!Platform::isFullPath(mSoundPath))
mSoundPath = getOwned() ? expandAssetFilePath(mSoundFile) : mSoundPath;
mSoundPath = expandAssetFilePath(mSoundPath);
loadSound();
}
void SoundAsset::_onResourceChanged(const Torque::Path &path)
{
if (path != Torque::Path(mSoundPath))
return;
refreshAsset();
loadSound();
}
void SoundAsset::onAssetRefresh(void)
{
mSoundPath = expandAssetFilePath(mSoundFile);
if (mSoundFile == StringTable->EmptyString())
return;
//Update
if (!Platform::isFullPath(mSoundFile))
mSoundPath = getOwned() ? expandAssetFilePath(mSoundFile) : mSoundPath;
loadSound();
}
bool SoundAsset::loadSound()
{
if (mSoundPath)
{
if (!Platform::isFile(mSoundPath))
{
Con::errorf("SoundAsset::initializeAsset: Attempted to load file %s but it was not valid!", mSoundFile);
mLoadedState = BadFileReference;
return false;
}
else
{// = new SFXProfile(mProfileDesc, mSoundFile, mPreload);
mSFXProfile.setDescription(&mProfileDesc);
mSFXProfile.setSoundFileName(mSoundFile);
mSFXProfile.setPreload(mPreload);
}
}
mChangeSignal.trigger();
mLoadedState = Ok;
return true;
}
void SoundAsset::setSoundFile(const char* pSoundFile)
{
// Sanity!
AssertFatal(pSoundFile != NULL, "Cannot use a NULL shape file.");
AssertFatal(pSoundFile != NULL, "Cannot use a NULL sound file.");
// Fetch image file.
// Fetch sound file.
pSoundFile = StringTable->insert(pSoundFile);
// Ignore no change,
@ -152,7 +250,7 @@ void SoundAsset::setSoundFile(const char* pSoundFile)
return;
// Update.
mSoundFile = StringTable->insert(pSoundFile);
mSoundFile = pSoundFile;
// Refresh the asset.
refreshAsset();
@ -162,3 +260,43 @@ DefineEngineMethod(SoundAsset, getSoundPath, const char*, (), , "")
{
return object->getSoundPath();
}
IMPLEMENT_CONOBJECT(GuiInspectorTypeSoundAssetPtr);
ConsoleDocClass(GuiInspectorTypeSoundAssetPtr,
"@brief Inspector field type for Sounds\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeSoundAssetPtr::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeSoundAssetPtr)->setInspectorFieldType("GuiInspectorTypeSoundAssetPtr");
}
GuiControl * GuiInspectorTypeSoundAssetPtr::constructEditControl()
{
return nullptr;
}
bool GuiInspectorTypeSoundAssetPtr::updateRects()
{
return false;
}
IMPLEMENT_CONOBJECT(GuiInspectorTypeSoundAssetId);
ConsoleDocClass(GuiInspectorTypeSoundAssetId,
"@brief Inspector field type for Sounds\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeSoundAssetId::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeSoundAssetId)->setInspectorFieldType("GuiInspectorTypeSoundAssetId");
}

View file

@ -39,7 +39,25 @@
#include "assets/assetFieldTypes.h"
#endif
class SFXTrack;
#include "gui/editor/guiInspectorTypes.h"
#ifndef _BITSTREAM_H_
#include "core/stream/bitStream.h"
#endif
#ifndef _SFXRESOURCE_H_
#include "sfx/sfxResource.h"
#endif
#ifndef _SFXDESCRIPTION_H_
#include "sfx/sfxDescription.h"
#endif // !_SFXDESCRIPTION_H_
#ifndef _SFXPROFILE_H_
#include "sfx/sfxProfile.h"
#endif // !_SFXPROFILE_H_
class SFXResource;
//-----------------------------------------------------------------------------
class SoundAsset : public AssetBase
@ -49,8 +67,36 @@ class SoundAsset : public AssetBase
protected:
StringTableEntry mSoundFile;
StringTableEntry mSoundPath;
SFXProfile mSFXProfile;
SFXDescription mProfileDesc;
// subtitles
StringTableEntry mSubtitleString;
bool mPreload;
/*These will be needed in the refactor!
Resource<SFXResource> mSoundResource;
// SFXDesctriptions, some off these will be removed
F32 mPitchAdjust;
F32 mVolumeAdjust;
bool mIs3D;
bool mLoop;
bool mIsStreaming;
bool mUseHardware;
F32 mMinDistance;
F32 mMaxDistance;
U32 mConeInsideAngle;
U32 mConeOutsideAngle;
F32 mConeOutsideVolume;
F32 mRolloffFactor;
Point3F mScatterDistance;
F32 mPriority;
*/
typedef Signal<void()> SoundAssetChanged;
SoundAssetChanged mChangeSignal;
public:
SoundAsset();
@ -60,16 +106,26 @@ public:
static void initPersistFields();
virtual void copyTo(SimObject* object);
//SFXResource* getSound() { return mSoundResource; }
Resource<SFXResource> getSoundResource() { return mSFXProfile.getResource(); }
/// Declare Console Object.
DECLARE_CONOBJECT(SoundAsset);
void setSoundFile(const char* pSoundFile);
bool loadSound();
inline StringTableEntry getSoundFile(void) const { return mSoundFile; };
inline StringTableEntry getSoundPath(void) const { return mSoundPath; };
SFXProfile* getSfxProfile() { return &mSFXProfile; }
SFXDescription* getSfxDescription() { return &mProfileDesc; }
bool isLoop() { return mProfileDesc.mIsLooping; }
bool is3D() { return mProfileDesc.mIs3D; }
protected:
virtual void initializeAsset(void);
void _onResourceChanged(const Torque::Path & path);
virtual void onAssetRefresh(void);
static bool setSoundFile(void *obj, const char *index, const char *data) { static_cast<SoundAsset*>(obj)->setSoundFile(data); return false; }
@ -77,6 +133,229 @@ protected:
};
DefineConsoleType(TypeSoundAssetPtr, SoundAsset)
DefineConsoleType(TypeSoundAssetId, String)
//-----------------------------------------------------------------------------
// TypeAssetId GuiInspectorField Class
//-----------------------------------------------------------------------------
class GuiInspectorTypeSoundAssetPtr : public GuiInspectorTypeFileName
{
typedef GuiInspectorTypeFileName Parent;
public:
GuiBitmapButtonCtrl* mSoundButton;
DECLARE_CONOBJECT(GuiInspectorTypeSoundAssetPtr);
static void consoleInit();
virtual GuiControl* constructEditControl();
virtual bool updateRects();
};
class GuiInspectorTypeSoundAssetId : public GuiInspectorTypeSoundAssetPtr
{
typedef GuiInspectorTypeSoundAssetPtr Parent;
public:
DECLARE_CONOBJECT(GuiInspectorTypeSoundAssetId);
static void consoleInit();
};
#pragma region Singular Asset Macros
//Singular assets
/// <Summary>
/// Declares a sound asset
/// This establishes the assetId, asset and legacy filepath fields, along with supplemental getter and setter functions
/// </Summary>
#define DECLARE_SOUNDASSET(className, name, profile) public: \
Resource<SFXResource> m##name;\
StringTableEntry m##name##Name; \
StringTableEntry m##name##AssetId;\
AssetPtr<SoundAsset> m##name##Asset = NULL;\
SFXProfile* m##name##Profile = &profile;\
public: \
const StringTableEntry get##name##File() const { return m##name##Name); }\
void set##name##File(const FileName &_in) { m##name##Name = StringTable->insert(_in.c_str());}\
const AssetPtr<SoundAsset> & get##name##Asset() const { return m##name##Asset; }\
void set##name##Asset(const AssetPtr<SoundAsset> &_in) { m##name##Asset = _in;}\
\
bool _set##name(StringTableEntry _in)\
{\
if(m##name##AssetId != _in || m##name##Name != _in)\
{\
if (_in == StringTable->EmptyString())\
{\
m##name##Name = StringTable->EmptyString();\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
m##name = NULL;\
return true;\
}\
\
if (AssetDatabase.isDeclaredAsset(_in))\
{\
m##name##AssetId = _in;\
\
U32 assetState = SoundAsset::getAssetById(m##name##AssetId, &m##name##Asset);\
\
if (SoundAsset::Ok == assetState)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
StringTableEntry assetId = SoundAsset::getAssetIdByFilename(_in);\
if (assetId != StringTable->EmptyString())\
{\
m##name##AssetId = assetId;\
if(SoundAsset::getAssetById(m##name##AssetId, &m##name##Asset) == SoundAsset::Ok)\
{\
m##name##Name = StringTable->EmptyString();\
}\
}\
else\
{\
m##name##Name = _in;\
m##name##AssetId = StringTable->EmptyString();\
m##name##Asset = NULL;\
}\
}\
}\
if (get##name() != StringTable->EmptyString() && m##name##Asset.notNull())\
{\
m##name = m##name##Asset->getSoundResource();\
}\
else\
{\
m##name = NULL;\
}\
\
if (m##name##Asset.notNull() && m##name##Asset->getStatus() != ShapeAsset::Ok)\
{\
Con::errorf("%s(%s)::_set%s() - sound asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, ShapeAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
return false; \
}\
else if (bool(m##name) == NULL)\
{\
Con::errorf("%s(%s)::_set%s() - Couldn't load sound \"%s\"", macroText(className), getName(), macroText(name), _in);\
return false;\
}\
return true;\
}\
\
const StringTableEntry get##name() const\
{\
if (m##name##Asset && (m##name##Asset->getSoundPath() != StringTable->EmptyString()))\
return m##name##Asset->getSoundPath();\
else if (m##name##AssetId != StringTable->EmptyString())\
return m##name##AssetId;\
else if (m##name##Name != StringTable->EmptyString())\
return StringTable->insert(m##name##Name);\
else\
return StringTable->EmptyString();\
}\
Resource<SFXResource> get##name##Resource() \
{\
return m##name;\
}
#define DECLARE_SOUNDASSET_SETGET(className, name)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
return ret;\
}
#define DECLARE_SOUNDASSET_NET_SETGET(className, name, bitmask)\
static bool _set##name##Data(void* obj, const char* index, const char* data)\
{\
bool ret = false;\
className* object = static_cast<className*>(obj);\
ret = object->_set##name(StringTable->insert(data));\
if(ret)\
object->setMaskBits(bitmask);\
return ret;\
}
#define DEF_SOUNDASSET_BINDS(className,name)\
DefineEngineMethod(className, get##name, String, (), , "get name")\
{\
return object->get##name(); \
}\
DefineEngineMethod(className, get##name##Asset, String, (), , assetText(name, asset reference))\
{\
return object->m##name##AssetId; \
}\
DefineEngineMethod(className, set##name, bool, (const char* shape), , assetText(name,assignment. first tries asset then flat file.))\
{\
return object->_set##name(StringTable->insert(shape));\
}
#define INIT_SOUNDASSET(name) \
m##name##Name = StringTable->EmptyString(); \
m##name##AssetId = StringTable->EmptyString(); \
m##name##Asset = NULL; \
m##name = NULL;\
#ifdef TORQUE_SHOW_LEGACY_FILE_FIELDS
#define INITPERSISTFIELD_SOUNDASSET(name, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs)); \
addProtectedField(assetText(name, Asset), TypeSoundAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
#else
#define INITPERSISTFIELD_SOUNDASSET(name, consoleClass, docs) \
addProtectedField(assetText(name, File), TypeSoundFilename, Offset(m##name##Name, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, docs), AbstractClassRep::FIELD_HideInInspectors); \
addProtectedField(assetText(name, Asset), TypeSoundAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, & defaultProtectedGetFn, assetText(name, asset reference.));
#endif // TORQUE_SHOW_LEGACY_FILE_FIELDS
#define CLONE_SOUNDASSET(name) \
m##name##Name = other.m##name##Name;\
m##name##AssetId = other.m##name##AssetId;\
m##name##Asset = other.m##name##Asset;\
#define PACKDATA_SOUNDASSET(name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
stream->writeString(m##name##Asset.getAssetId());\
}\
else\
stream->writeString(m##name##Name);
#define UNPACKDATA_SOUNDASSET(name)\
if (stream->readFlag())\
{\
m##name##AssetId = stream->readSTString();\
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();
#define PACK_SOUNDASSET(netconn, name)\
if (stream->writeFlag(m##name##Asset.notNull()))\
{\
NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
netconn->packNetStringHandleU(stream, assetIdStr);\
}\
else\
stream->writeString(m##name##Name);
#define UNPACK_SOUNDASSET(netconn, name)\
if (stream->readFlag())\
{\
m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
_set##name(m##name##AssetId);\
}\
else\
m##name##Name = stream->readSTString();
#pragma endregion
#endif // _ASSET_BASE_H_

View file

@ -91,7 +91,7 @@ ConsoleSetType(TypeTerrainAssetPtr)
//-----------------------------------------------------------------------------
ConsoleType(assetIdString, TypeTerrainAssetId, String, ASSET_ID_FIELD_PREFIX)
ConsoleType(assetIdString, TypeTerrainAssetId, const char*, ASSET_ID_FIELD_PREFIX)
ConsoleGetType(TypeTerrainAssetId)
{
@ -107,11 +107,7 @@ ConsoleSetType(TypeTerrainAssetId)
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
*((const char**)dptr) = StringTable->insert(argv[0]);
return;
}
@ -472,7 +468,7 @@ GuiControl* GuiInspectorTypeTerrainAssetPtr::constructEditControl()
mShapeEdButton->setField("Command", "EditorGui.setEditor(TerrainEditorPlugin);");
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
mShapeEdButton->setBitmap(bitmapName);
mShapeEdButton->setBitmap(StringTable->insert(bitmapName));
mShapeEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mShapeEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");

View file

@ -119,8 +119,6 @@ void TerrainMaterialAsset::initializeAsset()
// Call parent.
Parent::initializeAsset();
compileShader();
mScriptPath = expandAssetFilePath(mScriptFile);
if (Platform::isFile(mScriptPath))
@ -164,21 +162,49 @@ void TerrainMaterialAsset::setScriptFile(const char* pScriptFile)
//------------------------------------------------------------------------------
void TerrainMaterialAsset::compileShader()
{
}
void TerrainMaterialAsset::copyTo(SimObject* object)
{
// Call to parent.
Parent::copyTo(object);
}
DefineEngineMethod(TerrainMaterialAsset, compileShader, void, (), , "Compiles the material's generated shader, if any. Not yet implemented\n")
StringTableEntry TerrainMaterialAsset::getAssetIdByMaterialName(StringTableEntry matName)
{
object->compileShader();
StringTableEntry materialAssetId = StringTable->EmptyString();
AssetQuery* query = new AssetQuery();
U32 foundCount = AssetDatabase.findAssetType(query, "TerrainMaterialAsset");
if (foundCount == 0)
{
//Didn't work, so have us fall back to a placeholder asset
materialAssetId = StringTable->insert("Core_Rendering:noMaterial");
}
else
{
for (U32 i = 0; i < foundCount; i++)
{
TerrainMaterialAsset* matAsset = AssetDatabase.acquireAsset<TerrainMaterialAsset>(query->mAssetList[i]);
if (matAsset && matAsset->getMaterialDefinitionName() == matName)
{
materialAssetId = matAsset->getAssetId();
AssetDatabase.releaseAsset(query->mAssetList[i]);
break;
}
AssetDatabase.releaseAsset(query->mAssetList[i]);
}
}
return materialAssetId;
}
#ifdef TORQUE_TOOLS
DefineEngineStaticMethod(TerrainMaterialAsset, getAssetIdByMaterialName, const char*, (const char* materialName), (""),
"Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
"@return The AssetId of the associated asset, if any.")
{
return TerrainMaterialAsset::getAssetIdByMaterialName(StringTable->insert(materialName));
}
#endif
//-----------------------------------------------------------------------------
// GuiInspectorTypeAssetId
//-----------------------------------------------------------------------------

View file

@ -66,7 +66,7 @@ public:
static void initPersistFields();
virtual void copyTo(SimObject* object);
void compileShader();
static StringTableEntry getAssetIdByMaterialName(StringTableEntry matName);
StringTableEntry getMaterialDefinitionName() { return mMatDefinitionName; }

View file

@ -36,6 +36,7 @@ AssetImportConfig::AssetImportConfig() :
WarningsAsErrors(false),
PreventImportWithErrors(true),
AutomaticallyPromptMissingFiles(false),
AddDirectoryPrefixToAssetName(false),
ImportMesh(true),
AlwaysAddShapeSuffix(false),
AddedShapeSuffix("_shape"),
@ -89,7 +90,7 @@ AssetImportConfig::AssetImportConfig() :
ImageType("GUI"),
DiffuseTypeSuffixes("_ALBEDO,_DIFFUSE,_ALB,_DIF,_COLOR,_COL,_A,_C,-ALBEDO,-DIFFUSE,-ALB,-DIF,-COLOR,-COL,-A,-C"),
NormalTypeSuffixes("_NORMAL,_NORM,_N,-NORMAL,-NORM,-N"),
MetalnessTypeSuffixes("_METAL,_MET,_METALNESS,_METALLIC,_M,-METAL, -MET, -METALNESS, -METALLIC, -M"),
MetalnessTypeSuffixes("_METAL,_MET,_METALNESS,_METALLIC,_M,-METAL,-MET,-METALNESS,-METALLIC,-M"),
RoughnessTypeSuffixes("_ROUGH,_ROUGHNESS,_R,-ROUGH,-ROUGHNESS,-R"),
SmoothnessTypeSuffixes("_SMOOTH,_SMOOTHNESS,_S,-SMOOTH,-SMOOTHNESS,-S"),
AOTypeSuffixes("_AO,_AMBIENT,_AMBIENTOCCLUSION,-AO,-AMBIENT,-AMBIENTOCCLUSION"),
@ -135,6 +136,7 @@ void AssetImportConfig::initPersistFields()
addField("WarningsAsErrors", TypeBool, Offset(WarningsAsErrors, AssetImportConfig), "Indicates if warnings should be treated as errors");
addField("PreventImportWithErrors", TypeBool, Offset(PreventImportWithErrors, AssetImportConfig), "Indicates if importing should be prevented from completing if any errors are detected at all");
addField("AutomaticallyPromptMissingFiles", TypeBool, Offset(AutomaticallyPromptMissingFiles, AssetImportConfig), "Should the importer automatically prompt to find missing files if they are not detected automatically by the importer");
addField("AddDirectoryPrefixToAssetName", TypeBool, Offset(AddDirectoryPrefixToAssetName, AssetImportConfig), "Should the importer add the folder name as a prefix to the assetName. Helps prevent name collisions.");
endGroup("General");
addGroup("Meshes");
@ -232,6 +234,7 @@ void AssetImportConfig::loadImportConfig(Settings* configSettings, String config
WarningsAsErrors = dAtob(configSettings->value(String(configName + "/General/WarningsAsErrors").c_str()));
PreventImportWithErrors = dAtob(configSettings->value(String(configName + "/General/PreventImportWithErrors").c_str()));
AutomaticallyPromptMissingFiles = dAtob(configSettings->value(String(configName + "/General/AutomaticallyPromptMissingFiles").c_str()));
AddDirectoryPrefixToAssetName = dAtob(configSettings->value(String(configName + "/General/AddDirectoryPrefixToAssetName").c_str()));
//Meshes
ImportMesh = dAtob(configSettings->value(String(configName + "/Meshes/ImportMesh").c_str()));
@ -321,6 +324,7 @@ void AssetImportConfig::CopyTo(AssetImportConfig* target) const
target->WarningsAsErrors = WarningsAsErrors;
target->PreventImportWithErrors = PreventImportWithErrors;
target->AutomaticallyPromptMissingFiles = AutomaticallyPromptMissingFiles;
target->AddDirectoryPrefixToAssetName = AddDirectoryPrefixToAssetName;
//Meshes
target->ImportMesh = ImportMesh;
@ -1444,8 +1448,8 @@ void AssetImporter::processImportAssets(AssetImportObject* assetItem)
if (!childItem->processed)
{
//Sanitize before modifying our asset name(suffix additions, etc)
if (childItem->assetName != childItem->cleanAssetName)
childItem->assetName = childItem->cleanAssetName;
//if (childItem->assetName != childItem->cleanAssetName)
// childItem->assetName = childItem->cleanAssetName;
//handle special pre-processing here for any types that need it
@ -1579,6 +1583,28 @@ void AssetImporter::processImageAsset(AssetImportObject* assetItem)
}
}
else
{
//If we're processing an unaffiliated image without generating materials for it, we can check some other bits
if (assetItem->parentAssetItem == nullptr)
{
if (assetItem->typeHint != String::EmptyString)
{
ImageAssetType type = ImageAsset::getImageTypeFromName(StringTable->insert(assetItem->typeHint.c_str()));
if (type == ImageAssetType::GUI)
{
}
}
}
}
if(assetItem->assetName == assetItem->cleanAssetName && activeImportConfig->AlwaysAddImageSuffix)
{
assetItem->assetName = assetItem->assetName + activeImportConfig->AddedImageSuffix;
assetItem->cleanAssetName = assetItem->assetName;
}
assetItem->processed = true;
}
@ -1612,174 +1638,214 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
}
}
if (activeImportConfig->AlwaysAddMaterialSuffix)
if (activeImportConfig->UseExistingMaterials)
{
assetItem->assetName += activeImportConfig->AddedMaterialSuffix;
}
//So if the material already exists, we should just use that. So first, let's find out if it already exists
if (activeImportConfig->PopulateMaterialMaps)
{
//If we're trying to populate the rest of our material maps, we need to go looking
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Attempting to Auto-Populate Material Maps");
activityLog.push_back(importLogBuffer);
//check to see if the definition for this already exists
StringTableEntry existingMatAsset = MaterialAsset::getAssetIdByMaterialName(StringTable->insert(assetName));
AssetImportObject* matchedImageTypes[ImageAsset::ImageTypeCount] = { nullptr };
String materialImageNoSuffix;
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
if (existingMatAsset != StringTable->EmptyString())
{
AssetImportObject* childAssetItem = assetItem->childAssetItems[i];
assetItem->skip = true;
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Material %s has been skipped because we already found an asset Id that uses that material definition. The found assetId is: %s", assetItem->assetName.c_str(), existingMatAsset);
activityLog.push_back(importLogBuffer);
return;
}
if (childAssetItem->skip || childAssetItem->assetType != String("ImageAsset"))
continue;
//If there was no existing assetId, then lets see if it already exists in a legacy file, like a materials.cs or materials.tscript
//If it does, we'll just make our asset point to that instead of a new file
Material* mat = MATMGR->getMaterialDefinitionByName(assetName);
for (S32 t = 0; t < ImageAsset::ImageTypeCount; t++)
if (!mat)
mat = MATMGR->getMaterialDefinitionByMapTo(assetName);
if (!mat && assetItem->assetName != assetItem->cleanAssetName)
{
mat = MATMGR->getMaterialDefinitionByName(assetItem->cleanAssetName);
if (!mat)
mat = MATMGR->getMaterialDefinitionByMapTo(assetItem->cleanAssetName);
}
if(mat)
{
//We found a match, so just modify our asset item's info to point against it. This will create the asset definition, but otherwise leave the material definition as-is.
assetItem->filePath = mat->getFilename();
}
}
else
{
if (activeImportConfig->AlwaysAddMaterialSuffix) //we only opt to force on the suffix if we're not obligating using the original material defs
{
assetItem->assetName += activeImportConfig->AddedMaterialSuffix;
assetItem->cleanAssetName = assetItem->assetName;
}
if (activeImportConfig->PopulateMaterialMaps)
{
//If we're trying to populate the rest of our material maps, we need to go looking
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Attempting to Auto-Populate Material Maps");
activityLog.push_back(importLogBuffer);
AssetImportObject* matchedImageTypes[ImageAsset::ImageTypeCount] = { nullptr };
String materialImageNoSuffix;
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
//If the imageType name and child asset image type match, check it off our list
if (!dStricmp(ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t), childAssetItem->imageSuffixType.c_str()))
AssetImportObject* childAssetItem = assetItem->childAssetItems[i];
if (childAssetItem->skip || childAssetItem->assetType != String("ImageAsset"))
continue;
for (S32 t = 0; t < ImageAsset::ImageTypeCount; t++)
{
matchedImageTypes[t] = childAssetItem;
if (t == ImageAsset::ImageTypes::Albedo)
//If the imageType name and child asset image type match, check it off our list
if (!dStricmp(ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t), childAssetItem->imageSuffixType.c_str()))
{
String sufType;
String suffix = parseImageSuffixes(childAssetItem->assetName, &sufType);
matchedImageTypes[t] = childAssetItem;
String imageAssetName = childAssetItem->assetName;
if (t == ImageAsset::ImageTypes::Albedo)
{
String sufType;
String suffix = parseImageSuffixes(childAssetItem->assetName, &sufType);
if (suffix.isEmpty())
materialImageNoSuffix = imageAssetName;
else
materialImageNoSuffix = imageAssetName.erase(imageAssetName.length() - suffix.length(), suffix.length());//cache this for later as we may need it for file association lookups
String imageAssetName = childAssetItem->assetName;
if (suffix.isEmpty())
materialImageNoSuffix = imageAssetName;
else
materialImageNoSuffix = imageAssetName.erase(imageAssetName.length() - suffix.length(), suffix.length());//cache this for later as we may need it for file association lookups
}
}
}
}
}
//Now that we've checked off any existingly matched image types, process through the unmatched to look for files that associate
for (S32 t = 0; t < ImageAsset::ImageTypeCount; t++)
{
//This type wasn't found, so try and find a match based on suffix
String suffixList;
switch (t)
//Now that we've checked off any existingly matched image types, process through the unmatched to look for files that associate
for (S32 t = 0; t < ImageAsset::ImageTypeCount; t++)
{
case ImageAsset::Albedo:
suffixList = activeImportConfig->DiffuseTypeSuffixes;
break;
case ImageAsset::Normal:
suffixList = activeImportConfig->NormalTypeSuffixes;
break;
case ImageAsset::ORMConfig:
suffixList = activeImportConfig->PBRTypeSuffixes;
break;
case ImageAsset::Metalness:
suffixList = activeImportConfig->MetalnessTypeSuffixes;
break;
case ImageAsset::AO:
suffixList = activeImportConfig->AOTypeSuffixes;
break;
case ImageAsset::Roughness:
suffixList = activeImportConfig->RoughnessTypeSuffixes;
break;
//TODO: Glow map lookup too
}
//This type wasn't found, so try and find a match based on suffix
String suffixList;
if (!matchedImageTypes[t])
{
U32 suffixCount = StringUnit::getUnitCount(suffixList.c_str(), ",;\t");
for (U32 i = 0; i < suffixCount; i++)
switch (t)
{
//First, try checking based on the material's assetName for our patternbase
String testPath = assetItem->filePath.getRootAndPath();
testPath += "/" + assetItem->cleanAssetName + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
case ImageAsset::Albedo:
suffixList = activeImportConfig->DiffuseTypeSuffixes;
break;
case ImageAsset::Normal:
suffixList = activeImportConfig->NormalTypeSuffixes;
break;
case ImageAsset::ORMConfig:
suffixList = activeImportConfig->PBRTypeSuffixes;
break;
case ImageAsset::Metalness:
suffixList = activeImportConfig->MetalnessTypeSuffixes;
break;
case ImageAsset::AO:
suffixList = activeImportConfig->AOTypeSuffixes;
break;
case ImageAsset::Roughness:
suffixList = activeImportConfig->RoughnessTypeSuffixes;
break;
//TODO: Glow map lookup too
}
String imagePath = AssetImporter::findImagePath(testPath);
if (imagePath.isNotEmpty())
if (!matchedImageTypes[t])
{
U32 suffixCount = StringUnit::getUnitCount(suffixList.c_str(), ",;\t");
for (U32 i = 0; i < suffixCount; i++)
{
//got a match!
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
//First, try checking based on the material's assetName for our patternbase
String testPath = assetItem->filePath.getRootAndPath();
testPath += "/" + assetItem->cleanAssetName + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t);
String imagePath = AssetImporter::findImagePath(testPath);
matchedImageTypes[t] = newImageAssetObj;
break;
}
else
{
if(materialImageNoSuffix.isNotEmpty())
if (imagePath.isNotEmpty())
{
testPath = assetItem->filePath.getRootAndPath();
testPath += "/" + materialImageNoSuffix + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
//got a match!
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
imagePath = AssetImporter::findImagePath(testPath);
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t);
if (imagePath.isNotEmpty())
matchedImageTypes[t] = newImageAssetObj;
break;
}
else
{
if (materialImageNoSuffix.isNotEmpty())
{
//got a match!
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
testPath = assetItem->filePath.getRootAndPath();
testPath += "/" + materialImageNoSuffix + StringUnit::getUnit(suffixList.c_str(), i, ",;\t");
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t);
imagePath = AssetImporter::findImagePath(testPath);
matchedImageTypes[t] = newImageAssetObj;
break;
if (imagePath.isNotEmpty())
{
//got a match!
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType((ImageAsset::ImageTypes)t);
matchedImageTypes[t] = newImageAssetObj;
break;
}
}
}
}
}
//If we're the abledo slot and after all that we didn't find anything, it probably is a suffixless image
if (t == ImageAsset::Albedo && matchedImageTypes[t] == nullptr)
{
String testPath = assetItem->filePath.getRootAndPath() + "/" + assetItem->cleanAssetName;
String imagePath = AssetImporter::findImagePath(testPath);
if (imagePath.isNotEmpty())
//If we're the abledo slot and after all that we didn't find anything, it probably is a suffixless image
if (t == ImageAsset::Albedo && matchedImageTypes[t] == nullptr)
{
//got a match!
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
String testPath = assetItem->filePath.getRootAndPath() + "/" + assetItem->cleanAssetName;
String imagePath = AssetImporter::findImagePath(testPath);
//In the event that the names match, we want to avoid duplications, so we'll go ahead and append a suffix onto our new image asset
if (newImageAssetObj->assetName == assetItem->assetName)
if (imagePath.isNotEmpty())
{
newImageAssetObj->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;\t");
newImageAssetObj->cleanAssetName = newImageAssetObj->assetName;
//got a match!
AssetImportObject* newImageAssetObj = addImportingAsset("ImageAsset", imagePath, assetItem, "");
//In the event that the names match, we want to avoid duplications, so we'll go ahead and append a suffix onto our new image asset
if (newImageAssetObj->assetName == assetItem->assetName)
{
newImageAssetObj->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;\t");
newImageAssetObj->cleanAssetName = newImageAssetObj->assetName;
}
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes::Albedo);
matchedImageTypes[t] = newImageAssetObj;
}
newImageAssetObj->imageSuffixType = ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes::Albedo);
matchedImageTypes[t] = newImageAssetObj;
}
}
else
{
//just a bit of cleanup and logical testing for matches
//in the event we KNOW what the type is, but we don't have a suffix, such as a found image on a material lookup
//that doesn't have a suffix, we assume it to be the albedo, so we'll just append the suffix to avoid collisions if
//the name already matches our material name, similar to above logic
if (matchedImageTypes[t]->assetName == assetItem->assetName)
{
matchedImageTypes[t]->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;\t");
matchedImageTypes[t]->cleanAssetName = matchedImageTypes[t]->assetName;
}
}
}
else
/*for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
//just a bit of cleanup and logical testing for matches
//in the event we KNOW what the type is, but we don't have a suffix, such as a found image on a material lookup
//that doesn't have a suffix, we assume it to be the albedo, so we'll just append the suffix to avoid collisions if
//the name already matches our material name, similar to above logic
if (matchedImageTypes[t]->assetName == assetItem->assetName)
AssetImportObject* childAssetItem = assetItem->childAssetItems[i];
if (childAssetItem->skip || childAssetItem->processed || childAssetItem->assetType != String("ImageAsset"))
continue;
if (childAssetItem->imageSuffixType == String("Albedo"))
{
matchedImageTypes[t]->assetName += StringUnit::getUnit(suffixList.c_str(), 0, ",;\t");
matchedImageTypes[t]->cleanAssetName = matchedImageTypes[t]->assetName;
assetItem->diffuseImageAsset = % childAssetItem;
}
}
}*/
}
/*for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
AssetImportObject* childAssetItem = assetItem->childAssetItems[i];
if (childAssetItem->skip || childAssetItem->processed || childAssetItem->assetType != String("ImageAsset"))
continue;
if (childAssetItem->imageSuffixType == String("Albedo"))
{
assetItem->diffuseImageAsset = % childAssetItem;
}
}*/
}
assetItem->processed = true;
@ -1822,6 +1888,7 @@ void AssetImporter::processShapeAsset(AssetImportObject* assetItem)
if (activeImportConfig->AlwaysAddShapeSuffix)
{
assetItem->assetName += activeImportConfig->AddedShapeSuffix;
assetItem->cleanAssetName = assetItem->assetName;
}
S32 meshCount = dAtoi(assetItem->shapeInfo->getDataField(StringTable->insert("_meshCount"), nullptr));
@ -1888,7 +1955,7 @@ void AssetImporter::processShapeMaterialInfo(AssetImportObject* assetItem, S32 m
if (matName == assetItem->assetName)
{
//So apparently we managed to name the material the same as the shape. So we'll tweak the name
matAssetName += activeImportConfig->AlwaysAddMaterialSuffix;
matAssetName += activeImportConfig->AddedMaterialSuffix;
}
//Do a check so we don't import materials that are on our ignore list
@ -2284,7 +2351,7 @@ void AssetImporter::resolveAssetItemIssues(AssetImportObject* assetItem)
deleteImportingAsset(assetItem);
//log it's deletion
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was autoprined due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was autopruned due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());
activityLog.push_back(importLogBuffer);
importIssues = false;
@ -2348,7 +2415,7 @@ void AssetImporter::resetImportConfig()
//
// Importing
//
StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath)
StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath, String typeHint)
{
//Just in case we're reusing the same importer object from another import session, nuke any existing files
resetImportSession(true);
@ -2359,6 +2426,8 @@ StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is a folder or zip.", filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
dumpActivityLog();
return StringTable->EmptyString();
}
@ -2366,6 +2435,8 @@ StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is of an unrecognized/unsupported type.", filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
dumpActivityLog();
return StringTable->EmptyString();
}
@ -2374,7 +2445,10 @@ StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath)
if (targetModuleDef == nullptr)
{
//log it
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Unable to import file %s because it is not in a valid module folder.", filePath.getFullPath().c_str());
activityLog.push_back(importLogBuffer);
dumpActivityLog();
return StringTable->EmptyString();
}
else
@ -2404,14 +2478,7 @@ StringTableEntry AssetImporter::autoImportFile(Torque::Path filePath)
importAssets();
}
#if TORQUE_DEBUG
Con::printf("/***************/");
for (U32 i = 0; i < activityLog.size(); i++)
{
Con::printf(activityLog[i].c_str());
}
Con::printf("/***************/");
#endif
dumpActivityLog();
if (hasIssues)
{
@ -2628,8 +2695,15 @@ Torque::Path AssetImporter::importImageAsset(AssetImportObject* assetItem)
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
}
ImageAsset::ImageTypes imageType = ImageAsset::getImageTypeFromName(assetItem->imageSuffixType.c_str());
newAsset->setImageType(imageType);
if (assetItem->typeHint != String::EmptyString)
{
newAsset->setImageType(ImageAsset::getImageTypeFromName(StringTable->insert(assetItem->typeHint.c_str())));
}
else
{
ImageAsset::ImageTypes imageType = ImageAsset::getImageTypeFromName(assetItem->imageSuffixType.c_str());
newAsset->setImageType(imageType);
}
Taml tamlWriter;
bool importSuccessful = tamlWriter.write(newAsset, tamlPath.c_str());
@ -2694,7 +2768,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
dSprintf(dependencyFieldName, 64, "imageMap%i", dependencySlotId);
char dependencyFieldDef[512];
dSprintf(dependencyFieldDef, 512, "@Asset=%s:%s", targetModuleId.c_str(), childItem->assetName.c_str());
dSprintf(dependencyFieldDef, 512, "%s=%s:%s", ASSET_ID_SIGNATURE, targetModuleId.c_str(), childItem->assetName.c_str());
newAsset->setDataField(StringTable->insert(dependencyFieldName), nullptr, dependencyFieldDef);
@ -2752,74 +2826,96 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
FileObject* file = new FileObject();
file->registerObject();
//Now write the script file containing our material out
//There's 2 ways to do this. If we're in-place importing an existing asset, we can see if the definition existed already, like in an old
//materials.tscript file. if it does, we can just find the object by name, and save it out to our new file
//If not, we'll just generate one
Material* existingMat = MATMGR->getMaterialDefinitionByName(assetName);
//It's also possible that, for legacy models, the material hooks in via the material's mapTo field, and the material name is something completely different
//So we'll check for that as well if we didn't find it by name up above
if (existingMat == nullptr)
if (activeImportConfig->UseExistingMaterials && Platform::isFile(qualifiedFromFile))
{
existingMat = MATMGR->getMaterialDefinitionByMapTo(assetName);
}
//Now write the script file containing our material out
//There's 2 ways to do this. If we're in-place importing an existing asset, we can see if the definition existed already, like in an old
//materials.tscript file. if it does, we can just find the object by name, and save it out to our new file
//If not, we'll just generate one
Material* existingMat = MATMGR->getMaterialDefinitionByName(assetName);
if (existingMat)
{
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
//It's also possible that, for legacy models, the material hooks in via the material's mapTo field, and the material name is something completely different
//So we'll check for that as well if we didn't find it by name up above
if (existingMat == nullptr)
existingMat = MATMGR->getMaterialDefinitionByMapTo(assetName);
if (existingMat == nullptr && assetItem->assetName != assetItem->cleanAssetName)
{
AssetImportObject* childItem = assetItem->childAssetItems[i];
if (childItem->skip || !childItem->processed || childItem->assetType.compare("ImageAsset") != 0)
continue;
String path = childItem->filePath.getFullFileName();
String mapFieldName = "";
String assetFieldName = "";
ImageAsset::ImageTypes imageType = ImageAsset::getImageTypeFromName(childItem->imageSuffixType);
if (imageType == ImageAsset::ImageTypes::Albedo || childItem->imageSuffixType.isEmpty())
{
mapFieldName = "DiffuseMap";
}
else if (imageType == ImageAsset::ImageTypes::Normal)
{
mapFieldName = "NormalMap";
}
else if (imageType == ImageAsset::ImageTypes::ORMConfig)
{
mapFieldName = "ORMConfig";
}
else if (imageType == ImageAsset::ImageTypes::Metalness)
{
mapFieldName = "MetalnessMap";
}
else if (imageType == ImageAsset::ImageTypes::AO)
{
mapFieldName = "AOMap";
}
else if (imageType == ImageAsset::ImageTypes::Roughness)
{
mapFieldName = "RoughnessMap";
}
assetFieldName = mapFieldName + "Asset[0]";
mapFieldName += "[0]";
//If there's already an existing image map file on the material definition in this slot, don't override it
if(!path.isEmpty())
existingMat->writeField(mapFieldName.c_str(), path.c_str());
String targetAsset = targetModuleId + ":" + childItem->assetName;
existingMat->writeField(assetFieldName.c_str(), targetAsset.c_str());
existingMat = MATMGR->getMaterialDefinitionByName(assetItem->cleanAssetName);
if (existingMat == nullptr)
existingMat = MATMGR->getMaterialDefinitionByMapTo(assetItem->cleanAssetName);
}
if (existingMat)
{
PersistenceManager* persistMgr;
if (Sim::findObject("ImageAssetValidator", persistMgr))
{
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
AssetImportObject* childItem = assetItem->childAssetItems[i];
if (childItem->skip || !childItem->processed || childItem->assetType.compare("ImageAsset") != 0)
continue;
String path = childItem->filePath.getFullFileName();
String mapFieldName = "";
String assetFieldName = "";
ImageAsset::ImageTypes imageType = ImageAsset::getImageTypeFromName(childItem->imageSuffixType);
if (imageType == ImageAsset::ImageTypes::Albedo || childItem->imageSuffixType.isEmpty())
{
mapFieldName = "DiffuseMap";
}
else if (imageType == ImageAsset::ImageTypes::Normal)
{
mapFieldName = "NormalMap";
}
else if (imageType == ImageAsset::ImageTypes::ORMConfig)
{
mapFieldName = "ORMConfig";
}
else if (imageType == ImageAsset::ImageTypes::Metalness)
{
mapFieldName = "MetalnessMap";
}
else if (imageType == ImageAsset::ImageTypes::AO)
{
mapFieldName = "AOMap";
}
else if (imageType == ImageAsset::ImageTypes::Roughness)
{
mapFieldName = "RoughnessMap";
}
assetFieldName = mapFieldName + "Asset[0]";
mapFieldName += "[0]";
//If there's already an existing image map file on the material definition in this slot, don't override it
if (!path.isEmpty())
existingMat->writeField(mapFieldName.c_str(), path.c_str());
String targetAsset = targetModuleId + ":" + childItem->assetName;
existingMat->writeField(assetFieldName.c_str(), targetAsset.c_str());
}
persistMgr->setDirty(existingMat);
}
else
{
Con::errorf("ImageAssetValidator not found!");
}
}
else
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Failed to find original material definition %s!", assetName);
activityLog.push_back(importLogBuffer);
return tamlPath;
}
existingMat->save(scriptPath.c_str());
}
//However, if we didn't find any existing material, then we'll want to go ahead and just write out a new one
else if (file->openForWrite(scriptPath.c_str()))
{
file->writeLine((U8*)"//--- OBJECT WRITE BEGIN ---");
@ -2936,7 +3032,7 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
newAsset->setShapeFile(shapeFileName.c_str());
newAsset->setShapeConstructorFile(constructorFileName.c_str());
AssetImportConfig* cachedConfig = new AssetImportConfig();;
AssetImportConfig* cachedConfig = new AssetImportConfig();
cachedConfig->registerObject();
activeImportConfig->CopyTo(cachedConfig);
@ -2968,7 +3064,7 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
dSprintf(dependencyFieldName, 64, "materialSlot%i", dependencySlotId);
char dependencyFieldDef[512];
dSprintf(dependencyFieldDef, 512, "@Asset=%s:%s", targetModuleId.c_str(), childItem->assetName.c_str());
dSprintf(dependencyFieldDef, 512, "%s=%s:%s", ASSET_ID_SIGNATURE, targetModuleId.c_str(), childItem->assetName.c_str());
newAsset->setDataField(StringTable->insert(dependencyFieldName), nullptr, dependencyFieldDef);
@ -2980,7 +3076,7 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
dSprintf(dependencyFieldName, 64, "animationSequence%i", dependencySlotId);
char dependencyFieldDef[512];
dSprintf(dependencyFieldDef, 512, "@Asset=%s:%s", targetModuleId.c_str(), childItem->assetName.c_str());
dSprintf(dependencyFieldDef, 512, "%s=%s:%s", ASSET_ID_SIGNATURE, targetModuleId.c_str(), childItem->assetName.c_str());
newAsset->setDataField(StringTable->insert(dependencyFieldName), nullptr, dependencyFieldDef);
@ -3036,7 +3132,7 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
TSShapeConstructor* constructor = TSShapeConstructor::findShapeConstructor(Torque::Path(qualifiedToFile).getFullPath());
if (constructor == nullptr)
{
constructor = new TSShapeConstructor(qualifiedToFile);
constructor = new TSShapeConstructor(StringTable->insert(qualifiedToFile));
String constructorName = assetItem->filePath.getFileName() + assetItem->filePath.getExtension().substr(0, 3);
constructorName.replace(" ", "_");
@ -3046,7 +3142,6 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
constructor->registerObject(constructorName.c_str());
}
//now we write the import config logic into the constructor itself to ensure we load like we wanted it to
String neverImportMats;

View file

@ -40,6 +40,11 @@ public:
bool AutomaticallyPromptMissingFiles;
//
/// <summary>
/// Should the importer add the folder name as a prefix to the assetName. Helps prevent name collisions.
/// </summary>
bool AddDirectoryPrefixToAssetName;
//
//
//Mesh Settings
/// <summary>
@ -531,6 +536,13 @@ public:
/// </summary>
GuiTreeViewCtrl* shapeInfo;
//
/// <summary>
/// A string that can hold a hint string to help the auto-import ensure the correct asset subtype is assigned.
/// e.g. "GUI" would inform an image asset being imported that it should be flagged as a GUI image type
/// </summary>
String typeHint;
public:
AssetImportObject();
virtual ~AssetImportObject();
@ -820,9 +832,10 @@ public:
/// <summary>
/// Runs the import process on a single file in-place. Intended primarily for autoimporting a loose file that's in the game directory.
/// <para>@param filePath, The filePath of the file to be imported in as an asset</para>
/// <para>@param typeHint, Optional. A string that provides a hint of the intended asset type. Such as an image being intended for GUI use.</para>
/// <para>@return AssetId of the asset that was imported. If import failed, it will be empty.</para>
/// </summary>
StringTableEntry autoImportFile(Torque::Path filePath);
StringTableEntry autoImportFile(Torque::Path filePath, String typeHint);
/// <summary>
/// Runs the import process in the current session

View file

@ -47,11 +47,11 @@ DefineEngineMethod(AssetImporter, getActivityLogLine, String, (S32 i), (0),
return object->getActivityLogLine(0);
}
DefineEngineMethod(AssetImporter, autoImportFile, String, (String path), (""),
DefineEngineMethod(AssetImporter, autoImportFile, String, (String path, String typeHint), ("", ""),
"Creates a new script asset using the targetFilePath.\n"
"@return The bool result of calling exec")
{
return object->autoImportFile(path);
return object->autoImportFile(path, typeHint);
}
DefineEngineMethod(AssetImporter, addImportingFile, AssetImportObject*, (String path), (""),

View file

@ -196,7 +196,7 @@ GuiControl* GuiInspectorTypeStateMachineAssetPtr::constructEditControl()
mSMEdButton->setField("Command", szBuffer);
char bitmapName[512] = "tools/worldEditor/images/toolbar/shape-editor";
mSMEdButton->setBitmap(bitmapName);
mSMEdButton->setBitmap(StringTable->insert(bitmapName));
mSMEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mSMEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");