strip out unused pixspecular to cut down on sources of confusion

This commit is contained in:
AzaezelX 2019-05-05 20:10:14 -05:00
parent 8d2d357948
commit 54cf07fa94
22 changed files with 12 additions and 534 deletions

View file

@ -102,28 +102,6 @@ public:
};
/// Generates specular highlights in the forward pass
/// from the light deferred buffer.
class DeferredPixelSpecularHLSL : public PixelSpecularHLSL
{
typedef PixelSpecularHLSL Parent;
public:
virtual void processVert( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
virtual void processPix( Vector<ShaderComponent*> &componentList,
const MaterialFeatureData &fd );
virtual Resources getResources( const MaterialFeatureData &fd );
virtual String getName()
{
return "Pixel Specular [Deferred]";
}
};
///
class DeferredMinnaertHLSL : public ShaderFeatureHLSL
{
@ -167,4 +145,4 @@ public:
}
};
#endif // _DEFERREDFEATURESHLSL_H_
#endif // _DEFERREDFEATURESHLSL_H_