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strip out unused pixspecular to cut down on sources of confusion
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8d2d357948
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22 changed files with 12 additions and 534 deletions
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@ -102,28 +102,6 @@ public:
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};
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/// Generates specular highlights in the forward pass
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/// from the light deferred buffer.
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class DeferredPixelSpecularHLSL : public PixelSpecularHLSL
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{
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typedef PixelSpecularHLSL Parent;
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public:
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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virtual Resources getResources( const MaterialFeatureData &fd );
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virtual String getName()
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{
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return "Pixel Specular [Deferred]";
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}
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};
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///
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class DeferredMinnaertHLSL : public ShaderFeatureHLSL
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{
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@ -167,4 +145,4 @@ public:
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}
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};
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#endif // _DEFERREDFEATURESHLSL_H_
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#endif // _DEFERREDFEATURESHLSL_H_
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