From 5e79c012085e80c3779d71c53f58f4ac5896c542 Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Tue, 25 Mar 2025 14:25:29 -0500 Subject: [PATCH] fix forward cubemip in case of temporary loss of the probe array, fall back to a (slightly) less arbitrary probemanager mip level as oposed to assuming 1 mip exists --- Engine/source/materials/processedShaderMaterial.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/materials/processedShaderMaterial.cpp b/Engine/source/materials/processedShaderMaterial.cpp index 6747c3f85..22e4b613d 100644 --- a/Engine/source/materials/processedShaderMaterial.cpp +++ b/Engine/source/materials/processedShaderMaterial.cpp @@ -1324,7 +1324,7 @@ void ProcessedShaderMaterial::setSceneInfo(SceneRenderState * state, const Scene if (sgData.cubemap) shaderConsts->setSafe(handles->mCubeMipsSC, (F32)sgData.cubemap->getMipMapLevels()); else - shaderConsts->setSafe(handles->mCubeMipsSC, 1.0f); + shaderConsts->setSafe(handles->mCubeMipsSC, (F32)getBinLog2(PROBEMGR->getProbeTexSize())); shaderConsts->setSafe(handles->mVisiblitySC, sgData.visibility);