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https://github.com/TorqueGameEngines/Torque3D.git
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Bullet 2.85 update
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parent
38bf2b8175
commit
540c9b72c0
391 changed files with 32183 additions and 58559 deletions
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@ -39,6 +39,12 @@ subject to the following restrictions:
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#include <new> //for placement new
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#endif //BT_USE_PLACEMENT_NEW
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// The register keyword is deprecated in C++11 so don't use it.
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#if __cplusplus > 199711L
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#define BT_REGISTER
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#else
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#define BT_REGISTER register
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#endif
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///The btAlignedObjectArray template class uses a subset of the stl::vector interface for its methods
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///It is developed to replace stl::vector to avoid portability issues, including STL alignment issues to add SIMD/SSE data
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@ -202,24 +208,16 @@ protected:
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///when the new number of elements is smaller, the destructor will be called, but memory will not be freed, to reduce performance overhead of run-time memory (de)allocations.
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SIMD_FORCE_INLINE void resizeNoInitialize(int newsize)
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{
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int curSize = size();
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if (newsize < curSize)
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if (newsize > size())
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{
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} else
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{
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if (newsize > size())
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{
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reserve(newsize);
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}
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//leave this uninitialized
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reserve(newsize);
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}
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m_size = newsize;
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}
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SIMD_FORCE_INLINE void resize(int newsize, const T& fillData=T())
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{
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int curSize = size();
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const BT_REGISTER int curSize = size();
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if (newsize < curSize)
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{
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@ -229,7 +227,7 @@ protected:
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}
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} else
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{
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if (newsize > size())
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if (newsize > curSize)
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{
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reserve(newsize);
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}
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@ -246,7 +244,7 @@ protected:
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}
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SIMD_FORCE_INLINE T& expandNonInitializing( )
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{
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int sz = size();
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const BT_REGISTER int sz = size();
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if( sz == capacity() )
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{
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reserve( allocSize(size()) );
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@ -259,7 +257,7 @@ protected:
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SIMD_FORCE_INLINE T& expand( const T& fillValue=T())
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{
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int sz = size();
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const BT_REGISTER int sz = size();
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if( sz == capacity() )
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{
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reserve( allocSize(size()) );
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@ -275,7 +273,7 @@ protected:
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SIMD_FORCE_INLINE void push_back(const T& _Val)
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{
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int sz = size();
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const BT_REGISTER int sz = size();
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if( sz == capacity() )
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{
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reserve( allocSize(size()) );
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@ -324,7 +322,7 @@ protected:
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{
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public:
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bool operator() ( const T& a, const T& b )
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bool operator() ( const T& a, const T& b ) const
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{
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return ( a < b );
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}
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