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allows arbitrary material name string replacement, rather than forcing folks to start with base. ie: an entry of skin = "blue; area=fire"; would replace base_area_grid with blue_fire_grid as the used material
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1 changed files with 3 additions and 6 deletions
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@ -307,12 +307,9 @@ void TSShapeInstance::reSkin( String newBaseName, String oldBaseName )
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{
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// Try changing base
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const String &pName = materialNames[i];
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if ( pName.compare( oldBaseName, oldBaseNameLength, String::NoCase ) == 0 )
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{
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String newName( pName );
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newName.replace( 0, oldBaseNameLength, newBaseName );
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pMatList->renameMaterial( i, newName );
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}
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String newName( pName );
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newName.replace( oldBaseName, newBaseName );
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pMatList->renameMaterial( i, newName );
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}
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// Initialize the material instances
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