From 53f9f49410adca6c64df38b82f0d85618ec0e00b Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Sat, 5 Dec 2020 00:04:19 -0600 Subject: [PATCH] mMipCount was never being filled out. just use mPrefilterArray->getMipMapLevels() direct --- Engine/source/renderInstance/renderProbeMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/renderInstance/renderProbeMgr.cpp b/Engine/source/renderInstance/renderProbeMgr.cpp index 0f4cbb865..7b9126302 100644 --- a/Engine/source/renderInstance/renderProbeMgr.cpp +++ b/Engine/source/renderInstance/renderProbeMgr.cpp @@ -749,7 +749,7 @@ void RenderProbeMgr::render( SceneRenderState *state ) mProbeArrayEffect->setShaderConst("$numProbes", (S32)mProbeData.effectiveProbeCount); mProbeArrayEffect->setShaderConst("$skylightCubemapIdx", (S32)mProbeData.skyLightIdx); - mProbeArrayEffect->setShaderConst("$cubeMips", (float)mMipCount); + mProbeArrayEffect->setShaderConst("$cubeMips", (float)mPrefilterArray->getMipMapLevels()); //also set up some colors Vector contribColors;