added checks for valid pointers after locking

This commit is contained in:
Thomas Fischer 2013-06-30 17:51:38 +02:00
parent 95ef5ec226
commit 53abbe066d
13 changed files with 39 additions and 10 deletions

View file

@ -748,6 +748,7 @@ void ScatterSky::_initVBIB()
mVB.set( GFX, mVertCount, GFXBufferTypeStatic );
ScatterSkyVertex *pVert = mVB.lock();
if(!pVert) return;
for ( U32 y = 0; y < vertStride; y++ )
{
@ -1072,6 +1073,7 @@ void ScatterSky::_renderMoon( ObjectRenderInst *ri, SceneRenderState *state, Bas
GFXVertexBufferHandle< GFXVertexPCT > vb;
vb.set( GFX, 4, GFXBufferTypeVolatile );
GFXVertexPCT *pVert = vb.lock();
if(!pVert) return;
for ( S32 i = 0; i < 4; i++ )
{