added checks for valid pointers after locking

This commit is contained in:
Thomas Fischer 2013-06-30 17:51:38 +02:00
parent 95ef5ec226
commit 53abbe066d
13 changed files with 39 additions and 10 deletions

View file

@ -1452,7 +1452,8 @@ void DecalRoad::_captureVerts()
mPB.set( GFX, mTriangleCount * 3, 0, GFXBufferTypeStatic );
// Lock the VertexBuffer
GFXVertexPNTBT *vertPtr = mVB.lock();
GFXVertexPNTBT *vertPtr = mVB.lock();
if(!vertPtr) return;
U32 vertIdx = 0;
//