mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
added checks for valid pointers after locking
This commit is contained in:
parent
95ef5ec226
commit
53abbe066d
13 changed files with 39 additions and 10 deletions
|
|
@ -400,6 +400,7 @@ void CloudLayer::_initBuffers()
|
|||
|
||||
mVB.set( GFX, smVertCount, GFXBufferTypeStatic );
|
||||
GFXCloudVertex *pVert = mVB.lock();
|
||||
if(!pVert) return;
|
||||
|
||||
for ( U32 y = 0; y < smVertStride; y++ )
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue