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added checks for valid pointers after locking
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13 changed files with 39 additions and 10 deletions
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@ -190,7 +190,8 @@ void CameraSpline::renderTimeMap()
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// Build vertex buffer
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GFXVertexBufferHandle<GFXVertexPC> vb;
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vb.set(GFX, mTimeMap.size(), GFXBufferTypeVolatile);
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vb.lock();
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void *ptr = vb.lock();
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if(!ptr) return;
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MRandomLCG random(1376312589 * (U32)this);
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int index = 0;
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