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Input event changes
- New InputEventManager class. It will be used by 3rd party input devices to generate Torque 3D input events. - Expanded the input event signal to include three new floats and a new integer. - Expanded the number of joystick buttons to 48. - The input virtual map is now extendable rather than hard coded. - The input devices types are now extendable rather than hard coded. - New SI_POS, SI_ROT, SI_INT, and SI_FLOAT input event types. - New SI_VALUE input action type. - ActionMap has been updated to work with these changes. - Removed unnecessary references to platform/event.h
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43 changed files with 923 additions and 316 deletions
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@ -58,7 +58,7 @@ class WindowInputGenerator
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void handleKeyboard (WindowId did, U32 modifier, U32 action, U16 key);
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void handleCharInput (WindowId did, U32 modifier, U16 key);
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void handleAppEvent (WindowId did, S32 event);
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void handleInputEvent (U32 deviceInst,F32 fValue, U16 deviceType, U16 objType, U16 ascii, U16 objInst, U8 action, U8 modifier);
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void handleInputEvent (U32 deviceInst, F32 fValue, F32 fValue2, F32 fValue3, F32 fValue4, S32 iValue, U16 deviceType, U16 objType, U16 ascii, U16 objInst, U8 action, U8 modifier);
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void generateInputEvent( InputEventInfo &inputEvent );
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