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Input event changes
- New InputEventManager class. It will be used by 3rd party input devices to generate Torque 3D input events. - Expanded the input event signal to include three new floats and a new integer. - Expanded the number of joystick buttons to 48. - The input virtual map is now extendable rather than hard coded. - The input devices types are now extendable rather than hard coded. - New SI_POS, SI_ROT, SI_INT, and SI_FLOAT input event types. - New SI_VALUE input action type. - ActionMap has been updated to work with these changes. - Removed unnecessary references to platform/event.h
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43 changed files with 923 additions and 316 deletions
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@ -24,7 +24,6 @@
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#include "gui/containers/guiScrollCtrl.h"
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#include "gui/core/guiCanvas.h"
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#include "console/consoleTypes.h"
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#include "platform/event.h"
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#include "core/frameAllocator.h"
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#include "core/stringBuffer.h"
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#include "gfx/gfxDrawUtil.h"
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