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Input event changes
- New InputEventManager class. It will be used by 3rd party input devices to generate Torque 3D input events. - Expanded the input event signal to include three new floats and a new integer. - Expanded the number of joystick buttons to 48. - The input virtual map is now extendable rather than hard coded. - The input devices types are now extendable rather than hard coded. - New SI_POS, SI_ROT, SI_INT, and SI_FLOAT input event types. - New SI_VALUE input action type. - ActionMap has been updated to work with these changes. - Removed unnecessary references to platform/event.h
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43 changed files with 923 additions and 316 deletions
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@ -26,9 +26,6 @@
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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#ifndef _EVENT_H_
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#include "platform/event.h"
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#endif
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#include "platform/platformNet.h"
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@ -394,8 +394,8 @@ typedef JournaledSignal<void(WindowId, S32, S32)> ResizeEvent;
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/// void event(S32 timeDelta)
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typedef JournaledSignal<void(S32)> TimeManagerEvent;
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// void event(U32 deviceInst,F32 fValue, U16 deviceType, U16 objType, U16 ascii, U16 objInst, U8 action, U8 modifier)
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typedef JournaledSignal<void(U32,F32,U16,U16,U16,U16,U8,U8)> InputEvent;
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// void event(U32 deviceInst, F32 fValue, F32 fValue2, F32 fValue3, F32 fValue4, S32 iValue, U16 deviceType, U16 objType, U16 ascii, U16 objInst, U8 action, U8 modifier)
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typedef JournaledSignal<void(U32,F32,F32,F32,F32,S32,U16,U16,U16,U16,U8,U8)> InputEvent;
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/// void event(U32 popupGUID, U32 commandID, bool& returnValue)
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typedef JournaledSignal<void(U32, U32)> PopupMenuEvent;
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