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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-24 09:03:48 +00:00
Input event changes
- New InputEventManager class. It will be used by 3rd party input devices to generate Torque 3D input events. - Expanded the input event signal to include three new floats and a new integer. - Expanded the number of joystick buttons to 48. - The input virtual map is now extendable rather than hard coded. - The input devices types are now extendable rather than hard coded. - New SI_POS, SI_ROT, SI_INT, and SI_FLOAT input event types. - New SI_VALUE input action type. - ActionMap has been updated to work with these changes. - Removed unnecessary references to platform/event.h
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43 changed files with 923 additions and 316 deletions
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@ -23,7 +23,6 @@
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#include "platform/platform.h"
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#include "console/console.h"
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#include "console/telnetDebugger.h"
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#include "platform/event.h"
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#include "console/ast.h"
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#include "core/tAlgorithm.h"
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@ -23,7 +23,6 @@
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#include "platform/platform.h"
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#include "console/console.h"
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#include "console/telnetDebugger.h"
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#include "platform/event.h"
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#include "console/ast.h"
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#include "core/tAlgorithm.h"
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@ -30,7 +30,6 @@
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#include "core/strings/unicode.h"
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#include "core/stream/fileStream.h"
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#include "console/compiler.h"
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#include "platform/event.h"
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#include "platform/platformInput.h"
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#include "core/util/journal/journal.h"
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#include "core/util/uuid.h"
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@ -27,7 +27,6 @@
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#include "console/ast.h"
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#include "core/stream/fileStream.h"
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#include "console/compiler.h"
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#include "platform/event.h"
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#include "platform/platformInput.h"
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#include "torqueConfig.h"
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#include "core/frameAllocator.h"
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@ -25,7 +25,6 @@
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#include "console/engineAPI.h"
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#include "core/strings/stringFunctions.h"
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#include "platform/event.h"
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#include "core/util/journal/process.h"
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#include "core/module.h"
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@ -26,9 +26,6 @@
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#ifndef _CONSOLE_H_
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#include "console/console.h"
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#endif
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#ifndef _EVENT_H_
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#include "platform/event.h"
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#endif
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#include "platform/platformNet.h"
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/// Telnet admin console.
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@ -25,7 +25,6 @@
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#include "core/frameAllocator.h"
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#include "console/console.h"
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#include "platform/event.h"
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#include "core/stringTable.h"
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#include "console/consoleInternal.h"
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#include "console/ast.h"
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