Input event changes

- New InputEventManager class.  It will be used by 3rd party input
devices to generate Torque 3D input events.
- Expanded the input event signal to include three new floats and a new
integer.
- Expanded the number of joystick buttons to 48.
- The input virtual map is now extendable rather than hard coded.
- The input devices types are now extendable rather than hard coded.
- New SI_POS, SI_ROT, SI_INT, and SI_FLOAT input event types.
- New SI_VALUE input action type.
- ActionMap has been updated to work with these changes.
- Removed unnecessary references to platform/event.h
This commit is contained in:
DavidWyand-GG 2013-01-22 18:17:41 -05:00
parent 5d6751cdd4
commit 539efcb1e1
43 changed files with 923 additions and 316 deletions

View file

@ -291,6 +291,9 @@ void StandardMainLoop::init()
tm = new TimeManager;
tm->timeEvent.notify(&::processTimeEvent);
// Start up the Input Event Manager
INPUTMGR->start();
Sampler::init();
// Hook in for UDP notification
@ -307,6 +310,9 @@ void StandardMainLoop::init()
void StandardMainLoop::shutdown()
{
// Stop the Input Event Manager
INPUTMGR->stop();
delete tm;
preShutdown();