mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-09 21:54:35 +00:00
Input event changes
- New InputEventManager class. It will be used by 3rd party input devices to generate Torque 3D input events. - Expanded the input event signal to include three new floats and a new integer. - Expanded the number of joystick buttons to 48. - The input virtual map is now extendable rather than hard coded. - The input devices types are now extendable rather than hard coded. - New SI_POS, SI_ROT, SI_INT, and SI_FLOAT input event types. - New SI_VALUE input action type. - ActionMap has been updated to work with these changes. - Removed unnecessary references to platform/event.h
This commit is contained in:
parent
5d6751cdd4
commit
539efcb1e1
43 changed files with 923 additions and 316 deletions
|
|
@ -23,10 +23,6 @@
|
|||
#ifndef _AUTH_H_
|
||||
#define _AUTH_H_
|
||||
|
||||
#ifndef _EVENT_H_
|
||||
#include "platform/event.h"
|
||||
#endif
|
||||
|
||||
/// Formerly contained a certificate, showing that something was valid.
|
||||
class Auth2Certificate
|
||||
{
|
||||
|
|
|
|||
|
|
@ -291,6 +291,9 @@ void StandardMainLoop::init()
|
|||
tm = new TimeManager;
|
||||
tm->timeEvent.notify(&::processTimeEvent);
|
||||
|
||||
// Start up the Input Event Manager
|
||||
INPUTMGR->start();
|
||||
|
||||
Sampler::init();
|
||||
|
||||
// Hook in for UDP notification
|
||||
|
|
@ -307,6 +310,9 @@ void StandardMainLoop::init()
|
|||
|
||||
void StandardMainLoop::shutdown()
|
||||
{
|
||||
// Stop the Input Event Manager
|
||||
INPUTMGR->stop();
|
||||
|
||||
delete tm;
|
||||
preShutdown();
|
||||
|
||||
|
|
|
|||
|
|
@ -23,7 +23,6 @@
|
|||
#include "app/net/httpObject.h"
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "platform/event.h"
|
||||
#include "core/stream/fileStream.h"
|
||||
#include "console/simBase.h"
|
||||
#include "console/consoleInternal.h"
|
||||
|
|
|
|||
|
|
@ -22,7 +22,6 @@
|
|||
|
||||
#include "platform/platform.h"
|
||||
#include "console/simBase.h"
|
||||
#include "platform/event.h"
|
||||
#include "sim/netConnection.h"
|
||||
#include "core/stream/bitStream.h"
|
||||
#include "sim/netObject.h"
|
||||
|
|
|
|||
|
|
@ -96,7 +96,6 @@
|
|||
#include "app/net/serverQuery.h"
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "platform/event.h"
|
||||
#include "core/dnet.h"
|
||||
#include "core/util/tVector.h"
|
||||
#include "core/stream/bitStream.h"
|
||||
|
|
|
|||
|
|
@ -26,9 +26,6 @@
|
|||
#ifndef _PLATFORM_H_
|
||||
#include "platform/platform.h"
|
||||
#endif
|
||||
#ifndef _EVENT_H_
|
||||
#include "platform/event.h"
|
||||
#endif
|
||||
#ifndef _BITSET_H_
|
||||
#include "core/bitSet.h"
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -23,7 +23,6 @@
|
|||
#include "app/net/tcpObject.h"
|
||||
|
||||
#include "platform/platform.h"
|
||||
#include "platform/event.h"
|
||||
#include "console/simBase.h"
|
||||
#include "console/consoleInternal.h"
|
||||
#include "core/strings/stringUnit.h"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue