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https://github.com/TorqueGameEngines/Torque3D.git
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Adds ability to adjust padding to guiTextListCtrl's rows
ForcedMaterialMeshMgr tweaked to allow proper setting of override material Ongoing WIP of update/fixing of options menus WIP of expanded visualizers, including material complexity viz Adds no-pie flag when compiling on linux with non-clang compilers
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9e1544880e
commit
52fcbecb9f
21 changed files with 912 additions and 487 deletions
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@ -33,7 +33,7 @@ if(UNIX)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors -Wno-return-type-c-linkage -Wno-unused-local-typedef ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
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else()
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# default compiler flags
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors ${TORQUE_ADDITIONAL_LINKER_FLAGS} -Wl,-rpath,'$$ORIGIN'")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors -no-pie ${TORQUE_ADDITIONAL_LINKER_FLAGS} -Wl,-rpath,'$$ORIGIN'")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CXX_FLAG32} -Wundef -msse -pipe -Wfatal-errors ${TORQUE_ADDITIONAL_LINKER_FLAGS} -Wl,-rpath,'$$ORIGIN'")
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endif()
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@ -313,6 +313,7 @@ addPath("${srcDir}/materials")
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addPath("${srcDir}/lighting")
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addPath("${srcDir}/lighting/common")
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addPath("${srcDir}/renderInstance")
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addPath("${srcDir}/renderInstance/debug")
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addPath("${srcDir}/scene")
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addPath("${srcDir}/scene/culling")
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addPath("${srcDir}/scene/zones")
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