mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-25 01:23:52 +00:00
Adds ability to adjust padding to guiTextListCtrl's rows
ForcedMaterialMeshMgr tweaked to allow proper setting of override material Ongoing WIP of update/fixing of options menus WIP of expanded visualizers, including material complexity viz Adds no-pie flag when compiling on linux with non-clang compilers
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9e1544880e
commit
52fcbecb9f
21 changed files with 912 additions and 487 deletions
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@ -125,6 +125,7 @@ GuiTextListCtrl::GuiTextListCtrl()
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mColumnOffsets.push_back(0);
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mFitParentWidth = true;
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mClipColumnText = false;
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mRowHeightPadding = 2;
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}
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void GuiTextListCtrl::initPersistFields()
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@ -132,6 +133,7 @@ void GuiTextListCtrl::initPersistFields()
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addField("columns", TypeS32Vector, Offset(mColumnOffsets, GuiTextListCtrl), "A vector of column offsets. The number of values determines the number of columns in the table.\n" );
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addField("fitParentWidth", TypeBool, Offset(mFitParentWidth, GuiTextListCtrl), "If true, the width of this control will match the width of its parent.\n");
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addField("clipColumnText", TypeBool, Offset(mClipColumnText, GuiTextListCtrl), "If true, text exceeding a column's given width will get clipped.\n" );
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addField("rowHeightPadding", TypeS32, Offset(mRowHeightPadding, GuiTextListCtrl), "Sets how much padding to add to the row heights on top of the font height");
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Parent::initPersistFields();
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}
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@ -205,7 +207,7 @@ void GuiTextListCtrl::onRenderCell(Point2I offset, Point2I cell, bool selected,
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else
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slen = dStrlen(text);
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Point2I pos(offset.x + 4 + mColumnOffsets[index], offset.y);
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Point2I pos(offset.x + 4 + mColumnOffsets[index], offset.y + mRowHeightPadding / 2);
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RectI saveClipRect;
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bool clipped = false;
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@ -368,7 +370,7 @@ void GuiTextListCtrl::setSize(Point2I newSize)
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mCellSize.x = maxWidth + 8;
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}
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mCellSize.y = mFont->getHeight() + 2;
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mCellSize.y = mFont->getHeight() + mRowHeightPadding;
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}
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Point2I newExtent( newSize.x * mCellSize.x + mHeaderDim.x, newSize.y * mCellSize.y + mHeaderDim.y );
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@ -56,6 +56,7 @@ class GuiTextListCtrl : public GuiArrayCtrl
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bool mFitParentWidth;
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bool mClipColumnText;
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S32 mRowHeightPadding;
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U32 getRowWidth(Entry *row);
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bool cellSelected(Point2I cell);
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@ -296,6 +296,7 @@ void PopupMenu::showPopup(GuiCanvas *owner, S32 x /* = -1 */, S32 y /* = -1 */)
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mTextList = new GuiPopupMenuTextListCtrl();
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mTextList->registerObject();
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mTextList->setControlProfile(profile);
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mTextList->mRowHeightPadding = 5;
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mTextList->mPopup = this;
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mTextList->mMenuBar = getMenuBarCtrl();
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@ -126,9 +126,10 @@ const char* ForcedMaterialMeshMgr::_getOverrideMat( void *object, const char *da
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bool ForcedMaterialMeshMgr::_setOverrideMat( void *object, const char *index, const char *data )
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{
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ForcedMaterialMeshMgr &mgr = *reinterpret_cast<ForcedMaterialMeshMgr *>( object );
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BaseMatInstance* material;
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Sim::findObject( data, material );
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mgr.setOverrideMaterial( material );
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Material* material;
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Sim::findObject(data, material);
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mgr.mOverrideMaterial = material;
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return false;
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}
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