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Initial implementation of Custom Shader Features
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31 changed files with 1772 additions and 17 deletions
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@ -251,6 +251,12 @@ void RenderGlowMgr::render( SceneRenderState *state )
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glowMat->setNodeTransforms(passRI->mNodeTransforms, passRI->mNodeTransformCount);
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}
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//push along any overriden fields that are instance-specific as well
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if (passRI->mCustomShaderData.size() > 0)
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{
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mat->setCustomShaderData(passRI->mCustomShaderData);
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}
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glowMat->setSceneInfo(state, sgData);
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glowMat->setBuffers(passRI->vertBuff, passRI->primBuff);
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