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Initial implementation of Custom Shader Features
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31 changed files with 1772 additions and 17 deletions
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@ -172,6 +172,11 @@ void RenderBinManager::setupSGData( MeshRenderInst *ri, SceneData &data )
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data.lightmap = ri->lightmap;
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data.visibility = ri->visibility;
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data.materialHint = ri->materialHint;
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data.customShaderData.clear();
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for (U32 i = 0; i < ri->mCustomShaderData.size(); i++)
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{
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data.customShaderData.push_back(&ri->mCustomShaderData[i]);
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}
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}
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DefineEngineMethod( RenderBinManager, getBinType, const char*, (),,
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