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Initial implementation of Custom Shader Features
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31 changed files with 1772 additions and 17 deletions
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@ -54,6 +54,7 @@ public:
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virtual void setTransforms(const MatrixSet &matrixSet, SceneRenderState *state, const U32 pass);
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virtual void setNodeTransforms(const MatrixF *address, const U32 numTransforms, const U32 pass) {;}
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virtual void setCustomShaderData(Vector<CustomShaderBindingData> &shaderData, const U32 pass) {;}
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virtual void setSceneInfo(SceneRenderState *, const SceneData& sgData, U32 pass);
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