mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Issue found with PVS-Studio:
Many instances where we would create a object via a new call, and then check that it was non-null. This is redundant, as if we ever were in a situation where new failed, we'd be crashing left and right already, so the additional check is wasted processing.
This commit is contained in:
parent
db532c0e1a
commit
527c3790d6
15 changed files with 164 additions and 262 deletions
|
|
@ -60,8 +60,6 @@ SFXVoice* SFXNullDevice::createVoice( bool is3D, SFXBuffer *buffer )
|
|||
AssertFatal( nullBuffer, "SFXNullDevice::createVoice() - Got bad buffer!" );
|
||||
|
||||
SFXNullVoice* voice = new SFXNullVoice( nullBuffer );
|
||||
if ( !voice )
|
||||
return NULL;
|
||||
|
||||
_addVoice( voice );
|
||||
return voice;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue