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Issue found with PVS-Studio:
Many instances where we would create a object via a new call, and then check that it was non-null. This is redundant, as if we ever were in a situation where new failed, we'd be crashing left and right already, so the additional check is wasted processing.
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15 changed files with 164 additions and 262 deletions
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@ -865,11 +865,7 @@ unsigned char *NavMesh::buildTileData(const Tile &tile, TileData &data, U32 &dat
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}
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unsigned char *areas = new unsigned char[data.geom.getTriCount()];
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if(!areas)
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{
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Con::errorf("Out of memory (area flags) for NavMesh %s", getIdString());
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return NULL;
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}
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dMemset(areas, 0, data.geom.getTriCount() * sizeof(unsigned char));
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// Mark walkable triangles with the appropriate area flags, and rasterize.
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